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Jyellsatclouds

@jasonmile.bsky.social
53 followers 125 following 400 posts
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Jyellsatclouds @jasonmile.bsky.social · 4h
Elden Ring take is crazy because I agree but the world convinced me I was crazy
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Jyellsatclouds @jasonmile.bsky.social · 08/10/2026
I guess they're trying to go out on a high note to get some goodwill? Maybe they were already planning a double drop before the end of development was announced.
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Jyellsatclouds @jasonmile.bsky.social · 07/10/2026
Monster hunting as a genre is the fighting games of PvE
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Jyellsatclouds @jasonmile.bsky.social · 02/10/2026
There is a lot of people who will buy a fighting game, but that doesn't mean that they bought it because they are interested in fighting games as a genre.
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Jyellsatclouds @jasonmile.bsky.social · 02/10/2026
Kinda depends. There are a lot of people who will buy SF/MK/Smash, but those people might not care about any other games. You also have the upcoming VF and Melty, that are basically trying to trick non-FG people into buying a fighting game by stapling it onto another full game.
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Jyellsatclouds @jasonmile.bsky.social · 01/10/2026
Soujyuurou is probably not gonna speak to Alice for the entire movie
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Jyellsatclouds @jasonmile.bsky.social · 01/10/2026
People are gonna stay stuff "Ufotable spent the whole movie on fight scenes!" and not remember that the vast majority of the runtime of chapters 1-5 is establishing narration (which you don't need in a movie) and fight scenes.
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Jyellsatclouds @jasonmile.bsky.social · 01/10/2026
Seeing some people preemptively complain that that mahoyo movie is gonna cut out a lot of the slice of life stuff and I feel like people forget that most of that stuff happens after the amusement park, which is probably as far as one movie can go.
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Jyellsatclouds @jasonmile.bsky.social · 01/10/2026
The VN is divided into 13 chapters, but there is a very clear part 1 (chapters 1-5) and part 2 (chapters 6 - 13) the story. Everything they've shown in the trailers is from part 1.
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Jyellsatclouds @jasonmile.bsky.social · 30/09/2026
The mahoyo movie is gonna be so funny man The first half is all be slow mysterious high school stuff and then the entire final hour will be one continuous fight scene
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Jyellsatclouds @jasonmile.bsky.social · 30/09/2026
The only bad things I ever heard about Diamond and Pearl was that the health bars drain too slowly and that Platinum was such an improvement that there's no reason to ever play them.
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Jyellsatclouds @jasonmile.bsky.social · 27/09/2026
I cannot play fortunes weave so I'mma boot up three houses
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Jyellsatclouds @jasonmile.bsky.social · 25/09/2026
I feel like the reason online clients like Mahjong Soul are popular is because it remembers all the rules for you.
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Jyellsatclouds @jasonmile.bsky.social · 25/09/2026
Buying code vein merch is navigating the web translated version of a Japanese website and hoping you hit the right "buy" button
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Jyellsatclouds @jasonmile.bsky.social · 25/09/2026
I think this is like if they added new additional switch skills in rise as part of a title update.
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Jyellsatclouds @jasonmile.bsky.social · 19/09/2026
Also the tech people aren't being rational either because it is always about what it will be able to do in the future. Every implementation of it sucks but its in everything on the promise that one day it will not suck. ALSO the people making it are a death cult.
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Jyellsatclouds @jasonmile.bsky.social · 18/09/2026
I swear only the freaks play at night because I was the only one who played a hand under 3000 points.
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Jyellsatclouds @jasonmile.bsky.social · 18/09/2026
played two games of mahjong soul and got fourth and then first and ended +20 rank.
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Jyellsatclouds @jasonmile.bsky.social · 17/09/2026
Kinda crazy how much they nerfed blocking in CV2 compared to CV1 to where it now takes all of the busted post-game abilities to even make a passable blocking build
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Jyellsatclouds @jasonmile.bsky.social · 16/09/2026
Wait there's a mod to disable revival in CV2 I'm so excited
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Jyellsatclouds @jasonmile.bsky.social · 15/09/2026
Both of the media I've gotten into this year being based around vampires falling in love with you makes me think I probably would have loved Twilight as a kid
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Jyellsatclouds @jasonmile.bsky.social · 14/09/2026
Both Tokon and CV2 dropping random patches with no patch notes Can't even say "various bug fixes" c'mon man
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Jyellsatclouds @jasonmile.bsky.social · 13/09/2026
I have a lot of complaints with code vein 2 but those last couple of DLC boss fights are so good that it is now one of my favourite games ever
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Jyellsatclouds @jasonmile.bsky.social · 11/09/2026
8 months until new melty blood means that red garden cope is back on the menu
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Jyellsatclouds @jasonmile.bsky.social · 11/09/2026
Really loved the ending of the code vein 2 dlc, but I'm kinda sad you have to get all the way here before the bosses return to the CV1 design philosophy of "i-frame this or die, jackass"
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Jyellsatclouds @jasonmile.bsky.social · 10/09/2026
I love Lou MagMell
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Jyellsatclouds @jasonmile.bsky.social · 10/09/2026
The problem with AI devs is that they all think like this. They actually think that they are doing something.
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Jyellsatclouds @jasonmile.bsky.social · 10/09/2026
Idk it seems like a pretty high bar to clear. If I see a game on steam with a score worse than "Mostly Positive" it's pretty much exclusively because of performance issues or bugs.
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Jyellsatclouds @jasonmile.bsky.social · 07/09/2026
Played a game of mahjong and watched a guy get shot right in front of me (they got haneman'd twice)
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Jyellsatclouds @jasonmile.bsky.social · 05/09/2026
Music has kind of figured it out by saying that genres describe the group of people who listen, not the actual music itself, which is kinda exactly how it works with video games too.
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Jyellsatclouds @jasonmile.bsky.social · 04/09/2026
Wooo kemono teatime!
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Jyellsatclouds @jasonmile.bsky.social · 04/09/2026
I don't know why but I find playing Tokon to be super stressful for some reason
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Jyellsatclouds @jasonmile.bsky.social · 01/09/2026
I was kinda mad how much they spoiled in the CV2 preview footage so now I'm hesitant to even look at that dev blog. Surely I can wait 8 days for the full release...
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Jyellsatclouds @jasonmile.bsky.social · 29/08/2026
I stop playing Tokon for 4 days and I'm immediately dropping all my shit wtf man 🫠
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Reposted by Jyellsatclouds
わはは @mrbowers.bsky.social · 27/08/2026
Bluesky increased the limit on video length? As in, finally long enough to upload, in its entirety, the best action scene in the history of cinema?!? ROLL THE CLIP
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Jyellsatclouds @jasonmile.bsky.social · 27/08/2026
Definitely, but those two show that the norm of having only four specials is a design choice, not an inherent limitation of the control scheme.
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Jyellsatclouds @jasonmile.bsky.social · 27/08/2026
2B in Granblue has completely different specials depending on if you hit the Skill button with L, M, H, or U. Danger in Tokon has different specials if you hold the Skill button. With both of those together you could potentially have up to 32 special moves without needing air-only specials.
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Jyellsatclouds @jasonmile.bsky.social · 27/08/2026
I don't know if it would make for the best game, but I think making a bunch of clones like that would be necessary in order to keep up with the content churn people expect from a live-service game.
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Jyellsatclouds @jasonmile.bsky.social · 26/08/2026
I mean Ken and Ryu are very different in 6 and I never really played the earlier ones. I think even SF5 Ken is actually pretty different for Ryu? I don't remember.
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Jyellsatclouds @jasonmile.bsky.social · 26/08/2026
Or imagine SFV Ryu with V-skill 1 and V-trigger 1 was one character, and they made another character with the same normals and specials but had V-skill 2 and V-trigger 2. Just change the model's head and clothing and call it a new character. You get to sell costumes for both and switching is easy.
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Jyellsatclouds @jasonmile.bsky.social · 26/08/2026
You would probably also want to have more asset reuse where characters have the same normals but different specials (like KI), or similar movesets with different properties (like Smash).
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Jyellsatclouds @jasonmile.bsky.social · 26/08/2026
In that respect, Granblue or Tokon's control scheme would work pretty well since every character has the same motions (or a special button) and there's a universal combo every character can do.
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Jyellsatclouds @jasonmile.bsky.social · 25/08/2026
Double Machan Let's GOOOOO
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Jyellsatclouds @jasonmile.bsky.social · 25/08/2026
I mean if we are pointing fingers then yeah it's obviously on Riot. People seem to be mad about bunch of stuff, but personally it's kinda hard to reconcile what he wrote with the product we ended up getting.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
The only reason I brought up SF4 is that 1f links are so commonly disliked that it changed how Capcom designed all of their games afterwards, and from what I've seen, even players who ask for more technical games don't ask for 1f links to come back.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
It feels like people who say LoL players would like DotA if they gave it a chance because there's so much more depth, which ignores how some people probably prefer LoL specifically because there are less mechanics to worry about. It assumes that "good" game design transcends personal taste.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
This kinda assumes that those gameplay changes would be minimally frustrating to the casual/intermediate range that makes up the majority of the playerbase, and that those players would actually enjoy the gameplay more than what the current version is. To me, this seems like a pretty big assumption.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
What I thought you were saying was that if everything around SF6 was the same (in terms of the product and advertising), but the gameplay was changed to be more "interesting" (by whatever definition you want to use), that it would be similarly successful in terms of sales and player retention.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
My bad I guess but I think the idea that the success of SF6 is entirely due to the package and has nothing at all to do with the gameplay is also just vibes. Maybe for the initial launch, but you don't reach an all time player peak years after launch unless people actually like the gameplay.
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Jyellsatclouds @jasonmile.bsky.social · 24/08/2026
I don't think I'm necessarily disagreeing with you, but I think that if you are designing a game for a f2p model that needs to hit a critical mass of players to be financially viable, then you probably want to approach it differently than if you were designing a passion project.
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