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Jason Lore

@jasonlore.com
1 followers 12 following 15 posts
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Jason Lore @jasonlore.com · 16/12/2025
Not a lot of time today again, but I was able to get things done regardless I added some materials based on the height of the object, and instead of doing the spline thing like I was talking about last night I added another texture and am multiplying that image by the map. So now I have this! Q
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Jason Lore @jasonlore.com · 15/12/2025
I couldnt help myself and did a little more, and this looks WAAAY better
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Jason Lore @jasonlore.com · 15/12/2025
The 2nd thing I did today was generate Perlin noise with hexagons on top. I can scale this grid up and down as much as I like. When I have freetime I'd like to actually expand this by setting splines around the grid and make walking paths. We'll see. suggestions or tips would be appreciated :)
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Jason Lore @jasonlore.com · 15/12/2025
As my 1 day weekend comes to an end, I just wanted to share what I did today. 2 more **Not very big scale** project in Unity. The first goes into Color math where I take 2 colors, and Add subtract or multiply them together. It will also show you the RGB channels above the final result.
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Jason Lore @jasonlore.com · 12/12/2025
Today was the first day of the switch and I can already tell that this was a good decision. At least for me. Its truly so nice to sit down, watch a tutorial and write C# for a simple character controller by SpaderDaBomb who did a great job explaining what he was doing while explaining monostandards.
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Jason Lore @jasonlore.com · 11/12/2025
Maybe using default engine assets isnt always the best idea...
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