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janorszulik.bsky.social

@janorszulik.bsky.social
615 followers 7 following 192 posts

Divergence: Fracture NOW available - store.epicgames.com/p/divergence-fr… Developer of Precursor and Divergence: Fracture. Indie developer/game designer/rendering programmer working on various projects.

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janorszulik.bsky.social @janorszulik.bsky.social · 05/10/2026
FDS-SC Hound scans targets within a designated area, preventing them from hiding in sensor shadows while highlighting their internal modules and color coding them according to their remaining integrity for team wide coordination. #gamedev #indiegame #vfx
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janorszulik.bsky.social @janorszulik.bsky.social · 04/10/2026
DFC-2 Thorn (Dualfunction Flechette Cannon). Aim based detonation can be either used as a flechette burst for devastating effect against lightly armored parts and surface components or as a heavy projectile with decent AP rating. #gamedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 03/10/2026
ARES-9 Hellstorm, when everything in that general direction needs to go. Coming next week to Divergence as part of content update v0.6 - First Arsenal. #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 02/10/2026
VAL-1 Pike, also Vector Assisted Launcher. Semi guided AP projectiles. Can either help to compensate for your sorry aim or let skilled gunners curve trajectory around ships and obstacles, reaching weakpoints that aren't exposed in head on fights. #gamedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 29/09/2026
Divergence: Fracture is OUT NOW in Early Access on the Epic Games Store! Play now > store.epicgames.com/p/divergence... Huge thanks to everyone who wishlisted, supported, tested, and sent feedback. Couldn't have gotten here without you. See you in the arena. #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 27/09/2026
Signature density depends on strength, while radius on interference. Effects such as ionized clouds or fields generated by EM burst torpedoes cause high interference. The signature uses a floating center, which can appear anywhere within its radius. Wishlist: store.epicgames.com/p/divergence...
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janorszulik.bsky.social @janorszulik.bsky.social · 25/09/2026
Sensors now have omnifield that can detect signatures up to certain distance, regardless of obstructions in the way. Of course sensors can be destroyed and perhaps there will be something that can affect reliability of this sort of data. #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 24/09/2026
Is it overengineered? Possibly. Does it provide answer to "will it boing?" Definitely. And that's what we call GUI net profit. #gamedev #gui #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 23/09/2026
Just submitted release candidate to EGS for review. Both exciting and terrifying. I don’t think those feelings will ever go away store.epicgames.com/p/divergence... On an unrelated note, check out my bot bro in the video. Ruthless missile rush. So proud. #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 03/09/2026
Specialized tools seamlessly integrated into my asset pipeline is one of the things that always let me being somehow efficient as solo developer.
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janorszulik.bsky.social @janorszulik.bsky.social · 29/08/2026
Having blur weight channel when accumulating distortion and then doing directional blur based on weight and resulting direction is such a considerable improvement for price of few texture taps. #Gamedev #indiedev
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janorszulik.bsky.social @janorszulik.bsky.social · 23/08/2026
Divergence: Fracture new version available! A Heavy frigate, repair drones, a new arena, a new turret, new EM burst torpedoes, and some requested QoL improvements. Wishlist: store.epicgames.com/p/divergence... Discord with current version available: discord.gg/Xnz5SZ3ngG #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 21/08/2026
EM Burst torpedoes can be used to create a temporary "smoke" screen to blind sensors and control the flow of battle, giving you breathing space or zoning the enemy out. (Yes, it’s inspired by one of the best sci-fi TV shows. Yes, it’s The Expanse) #Gamedev #indiedev
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janorszulik.bsky.social @janorszulik.bsky.social · 20/08/2026
The trailer for Divergence: Fracture is live! Wishlist on the Epic Games Store www. youtube.com/watch?v=RS-w1lqUGr8 https:// store.epicgames.com/p/divergen #gamedev #indiegame
youtube.com
Divergence: Fracture | Trailer
YouTube video by Jan Orszulik
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janorszulik.bsky.social @janorszulik.bsky.social · 29/06/2026
Pov, sitting in Europe, waiting for storm to do its thing. #Precursor #pixelart
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janorszulik.bsky.social @janorszulik.bsky.social · 26/06/2026
Bit of snowy scenery for whoever needs it right now, I know I do. #Precursor #indiegame #pixelart
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janorszulik.bsky.social @janorszulik.bsky.social · 25/06/2026
Charged-Burst emitters drain power from propulsion while charging, however won't break active cloaking until actually firing, making them ideal alpha strike option for infiltrator hulls. This should give bit of an idea for build variability I am going for. #Precursor #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 24/06/2026
Honestly this is just another version of video I've posted yesterday but since I have it.. #pixelart #indiedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 23/06/2026
SITE: WA-019 TRIGGER: Extreme thermal anomaly PROBABLE CAUSE: Directed energy weapon test SOURCE: Unidentified aerial entity STATUS: Event under analysis #pixelart #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 20/06/2026
Moving cloaking towards production ready state, apart from it actually affecting visibility it can now be locally disrupted by damage and mainly correctly masks interior. Also brought Type-5s up to modern format for Hulls. #Indiegame #pixelart #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 17/06/2026
All groups can now process spotting data, feed it to Local commander which in turn informs groups that are not engaged (however can also decide for group to stay in pos if it is guarding something for example). #Precursor #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 04/06/2026
Removed all atan for uv from atmosphere raymarch in favor of octahedral projection. Can't spot difference? Exactly same? Seen it already? Well I REALLY hope so.. #Indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 03/06/2026
Scanning Points of Interests now award relevant Observation data, it's not main way of acquisition but it's nice early exploration alternative. #Precursor #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 31/05/2026
Bit of QoL, added navigation bar to Strategic overview/Base. #Indiedev #gamedev #Precursor
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janorszulik.bsky.social @janorszulik.bsky.social · 17/05/2026
Storage overview was insanely outdated, both using old GUI system and backend was a mess as well, fixed both. #Pixelart #gamedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 08/05/2026
Close enough, sound system for destruction of multi part object is tricky without going overboard with amount of active voices. #Precursor #pixelart #sfx
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janorszulik.bsky.social @janorszulik.bsky.social · 07/05/2026
As promised, sfx for plasma missiles. Whoosh on engine ignition got slightly more drowned than I've hoped but I will look into that later. #Sfx #Indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 05/05/2026
Volume up. Originally made this set for slightly smaller explosions but it's in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads. #Precursor #indiegame #sfx
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janorszulik.bsky.social @janorszulik.bsky.social · 01/05/2026
Still mostly preparing distortions, samples, noise libraries while finishing some implementation bits of audio integration, however you know I like to showcase stuff. I would trigger response/click to be slightly faster, but overall happy with direction for emitter of this size. #Gamedev #sfx
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janorszulik.bsky.social @janorszulik.bsky.social · 24/04/2026
Stay awhile and listen... to environmental ambient with visualized emitter info. Wind gust spawn frequency and regularity adjusted for testing purposes. #indiedev #indiegame #sfx
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janorszulik.bsky.social @janorszulik.bsky.social · 18/04/2026
Precursor now has an audio framework (Miniaudio by mackron). I had to slightly adjust how the inverse attenuation function is calculated to better fit the game engine’s needs, but overall I’m really happy with everything. Bit spread thin atm, but some ambient sound design soon #Precursor #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 11/04/2026
Alright, now it has sufficiently robust system for layered sounds with crossfade that plays nicely with my data oriented design. Time to integrate to main project. #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 09/04/2026
This is obviously super basic sound design wise but I am pretty happy with my system for Voice rating, voice stealing and overall solution for loops on Engine side. #indiedev #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 02/04/2026
Working on some framework level "adjustment", unrelated upcoming storm footage. #Precursor #indiegame #pixelart
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janorszulik.bsky.social @janorszulik.bsky.social · 01/04/2026
Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp
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janorszulik.bsky.social @janorszulik.bsky.social · 31/03/2026
Type-2b, a heavier counterpart to the more offense oriented 2a. Instead of active modules and a defensive barrier, it relies on a missile bay and heavy armor. Ideal for mining and general resource gathering. #Precursor #indiegame #pixelart
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janorszulik.bsky.social @janorszulik.bsky.social · 30/03/2026
Interactive Tactical overlay elements are now all in same space, directly on relevant objects. Also small experiment, inspecting vehicles displays directional armor values. If selected Emitter mode has any armor pen, any armor that is too thick is red #Precursor #gamedev #indiedev
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janorszulik.bsky.social @janorszulik.bsky.social · 27/03/2026
More work done on Map overlay separation. Buildings, including their destruction status, are now visible. There is few more things that I would like to display there but this will do for now. Now for the second part, Direct overlay. #Precursor #indiegame #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 05/03/2026
Do not go gentle into that good night... (bring considerably bigger ship) #Precursor #gamedev #indiedev
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janorszulik.bsky.social @janorszulik.bsky.social · 19/02/2026
Watching time fly by as I implement a complex system intertwined with most of the existing ones. #Indiegame #gamedev #Precursor
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janorszulik.bsky.social @janorszulik.bsky.social · 13/02/2026
Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon. #Precursor #gamedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 23/01/2026
VIP onboarding process is a go. Next part is going to be bit more complicated. #Precursor #pixelart #gamedev
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janorszulik.bsky.social @janorszulik.bsky.social · 08/01/2026
I have only one New Year’s resolution: to launch a Patreon alongside the first publicly playable release of Precursor. #Precursor #pixelart #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 21/12/2025
Logo is displayed when scanning building owned by known institution. Fun fact, institutions can own buildings outside of their region/country. Ghost labs & covert sites are absolutely on the table. #Precursor #gamedev #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 18/12/2025
Working on underlying system, gui and content at the same time, so it's going about as fast as you would expect, but it's going! #indiedev #Precursor #gui
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janorszulik.bsky.social @janorszulik.bsky.social · 12/12/2025
And how's yours Friday?
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janorszulik.bsky.social @janorszulik.bsky.social · 11/12/2025
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janorszulik.bsky.social @janorszulik.bsky.social · 09/12/2025
I am about to start working on one of the most complex systems and GUIs I've done, that's going to be up to few weeks venture. So I will be posting unrelated footage in meantime, here is some winter combat. #indiegame #gamedev #pixelart
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janorszulik.bsky.social @janorszulik.bsky.social · 06/12/2025
Mining system considerably extended to support underground Vaults. #gamedev #pixeart #indiegame
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janorszulik.bsky.social @janorszulik.bsky.social · 29/11/2025
Scanning buildings now displays lootpoints. Step 1 of a larger plan. #Precursor #pixelart #indiegame
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