Jamie Shepherd @jamie.sh · 02/10/2026The hardest part of this project is making all of the maps feel unique and interesting #godot #voxel #gamedev #indie #pixel 1123
Jamie Shepherd @jamie.sh · 25/09/2026There's something very satisfying watching your army slowly stream across the map #godot #voxel #gamedev #indie #pixel 0334
Jamie Shepherd @jamie.sh · 22/09/2026Definitely asking the question! This is where I landed so far.. needs some tidying, but the 3D style minimap feels a lot more intuitive to me? 300
Jamie Shepherd @jamie.sh · 21/09/2026Q: Minimap in game is very important, it's base vs base, strategic to know where your armies are going etc. I also don't want it to be huge, and most maps are "diagonal" like this. How do I make it useful, intuitive, but also not take up the whole screen? #gamedev #godot #voxel #indie #pixelart 1142
Jamie Shepherd @jamie.sh · 21/09/2026A "base battler" game I've been working on.. early days - but so far it's very fun #godot #gamedev #voxel #blockhammer #minecraft #indie 0184
Jamie Shepherd @jamie.sh · 24/08/20261.5 billion voxels (ray traced)... long road to get to 1 trillion 000
Jamie Shepherd @jamie.sh · 04/08/2026In Blockhammer - you can apply non-destructive layer effects (like Photoshop) which affect your voxel geometry. Here's some sci-fi panels and greebles on a 54 million voxel scene! #voxel #blockhammer #gamedev #lowpoly 040