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Jakob Wahlberg

@jakobwahlberg.bsky.social
3.1K followers 556 following 403 posts

I like making games. Gameplay, Animation, Tech Art & low effort graphics. Made Go Mecha Ball. Prevously: Image & Form, Moon Studios

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Jakob Wahlberg @jakobwahlberg.bsky.social · 31/07/2026
Ecosystem tests. Mice eat fruit. Lizards and bat balls eat mice
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Jakob Wahlberg @jakobwahlberg.bsky.social · 22/07/2026
Tower of Chalkengaard
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Jakob Wahlberg @jakobwahlberg.bsky.social · 21/07/2026
Stone sculptures in Denmark after a day at the beach.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 26/06/2026
Playtest for our newest game! Pig King! youtube.com/shorts/7Thxs...
youtube.com
The physics engine is ready. Are your hooves? 🐖
YouTube video by Two Peaks
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Jakob Wahlberg @jakobwahlberg.bsky.social · 25/02/2026
youtu.be/bpBpeXftJZI?... My most schmove prototype to date
youtu.be
Game prototype: Surfing Space Bunny with railgun
YouTube video by Jakob Wahlberg
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Jakob Wahlberg @jakobwahlberg.bsky.social · 21/02/2026
No Rest for Link Happy 40th Anniversary to The Legend Of Zelda! Reskinned our game The Glorious Dima as a gift.
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Jonny @darthmalks.bsky.social · 15/02/2026
first episode of indie game garden is now out on YouTube! give the wonderful @jakobwahlberg.bsky.social a listen :) youtu.be/9CKV8d43EjA
youtu.be
jakob wahlberg of steam world heist and go mecha ball | indie game garden podcast episode 1
YouTube video by indie game garden
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Jakob Wahlberg @jakobwahlberg.bsky.social · 18/01/2026
We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful. Here's an early blockout of a level I am currently working on.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 18/01/2026
We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful. Here's an early blockout of a level I am currently working on.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 08/01/2026
This concludes my Christmas leave prototype. I would love to return to it one day! Was fun! 🎅
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Jakob Wahlberg @jakobwahlberg.bsky.social · 05/01/2026
Tried this new novel game mechanic where you add guns and zombies to your game.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 17/12/2025
Tried a new process of creating sprites. Never needed left Unity
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Jakob Wahlberg @jakobwahlberg.bsky.social · 15/12/2025
Animation practice
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Jakob Wahlberg @jakobwahlberg.bsky.social · 14/12/2025
Priestess revisiting old temple
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Jakob Wahlberg @jakobwahlberg.bsky.social · 13/12/2025
Polished up some of the animations. Frame by frame is a humbling way of animating indeed. You really start to understand the importance of every single frame.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 12/12/2025
Classical animation is hard! But there's something about seeing a picture move.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 10/12/2025
Some animation tests. First time I tried my hands on classical animation. It's growing on me!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 06/12/2025
Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 06/12/2025
Tested some classical animation. Was fun! Made the sprite sheets in Affinity Designer.
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AnderssonKev @anderssonkev.bsky.social · 20/11/2025
We've been testing different gameplay mechanics. ⭐️Different stats/weight on racers. ⭐️Pre-set abilities so you pick up ammo. 🏁🚗🏎️ Unnamed Kart Game with @jakobwahlberg.bsky.social
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Jakob Wahlberg @jakobwahlberg.bsky.social · 19/09/2025
Some of the early "harder" fights, which isn't that hard anymore after a marathon of silksong.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 18/09/2025
What a douche!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 11/09/2025
Cave
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Jakob Wahlberg @jakobwahlberg.bsky.social · 10/09/2025
I just need to vent about the Conductor’s Melody gauntlet in Silksong. Holy shit. That will be a hard wall for most people?
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Kinix @kinix17.bsky.social · 08/09/2025
My newest game review is out! Go read about the wonders of @jakobwahlberg.bsky.social 's Go Mecha Ball! rogueliker.com/go-mecha-bal...
rogueliker.com
Go Mecha Ball Review: pinball candy that feels just right - Rogueliker
If you're after a fast-paced roguelite that prizes movement and control over run variety, Go Mecha Ball is worth checking out!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 31/08/2025
I really enjoy working on this game. It's like writing a tale but in a game engine.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 27/08/2025
Not sure how I should approach the art pass on levels. I should probably learn Houdini.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 22/08/2025
It's hard out there!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 22/08/2025
It's hard out there!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 22/07/2025
What type of game are you waiting for?
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Jakob Wahlberg @jakobwahlberg.bsky.social · 08/07/2025
Perhaps one day i’ll get to make a fps.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 08/07/2025
What if I told you these cups are the same color? There’s also equally amount of milk in the both coffees.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 06/07/2025
I have started to use the term ”collapse” when relating to decisions during creative processes. It’s basically ”trust your gut feeling” in nerd tongue.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 02/07/2025
Zoomed in action!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 02/07/2025
Zoomed in action!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 27/06/2025
some level blockout and new enemies!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 27/06/2025
some level blockout and new enemies!
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Jakob Wahlberg @jakobwahlberg.bsky.social · 14/06/2025
Putting on a sweater is harder than teleportation.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 03/06/2025
Blocking out some ideas you could do with the spear.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 23/05/2025
Enjoy this zip wip 🙏
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Jakob Wahlberg @jakobwahlberg.bsky.social · 29/04/2025
Added body smears
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Jakob Wahlberg @jakobwahlberg.bsky.social · 25/04/2025
Tried making the weapon slash to look more like a weapon smear.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 24/04/2025
finally added some legs to the characters
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Jakob Wahlberg @jakobwahlberg.bsky.social · 19/04/2025
Ruins
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Jakob Wahlberg @jakobwahlberg.bsky.social · 18/04/2025
Showing of the fluidity of the procedural animation in slow motion. Even with 6 bones you can get pretty good motion (even if legs are still noticeably de-prioritized)
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Jakob Wahlberg @jakobwahlberg.bsky.social · 17/04/2025
Some early sound implementation.
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Jakob Wahlberg @jakobwahlberg.bsky.social · 15/04/2025
Added some rain and ember
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Jakob Wahlberg @jakobwahlberg.bsky.social · 14/04/2025
Some more intricate environmental art testing. Made a texture and two meshes (two different sized beveled cubes).
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Jakob Wahlberg @jakobwahlberg.bsky.social · 14/04/2025
Some more intricate environmental art testing. Made a texture and two meshes (two different sized beveled cubes).
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Jakob Wahlberg @jakobwahlberg.bsky.social · 11/04/2025
Up and away!
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