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Billy Bob | Developing Tales From Outer Space

@jagermannjensen.bsky.social
85 followers 9 following 51 posts

Unity/UE/Godot Developer. I like physics and games. I bet I'm an interesting person to talk to. Tales From Outer Space -> s.team/a/5146360/

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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 12h
First time messing with the RenderingServer to get some 2D ribbon particles for trade routes and eye candy. Pretty nice so far, have to build some ship icons now though. Maybe I'll add some arc to the path... Compression has been killing the quality... #Godot #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 09/10/2026
I held off as long as I can, but I guess Tropico in space is my destiny. Menus are still pretty fugly but boooooy are they functional. Can you tell I'm the kind of dev that ends with toolbars full of buttons to "test" things and then they just stick around til launch? #Godot #IndieDev #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 09/10/2026
Been a while since I've shown some of the menu improvements so I'm going to spam the timeline with a bunch. Hologram is gone. I'm thinking about using the dots to display abundance (red to green) for improvements. Makes placement more important. More coming up! #Godot #IndieDev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 02/10/2026
And another stupid post I'll regret tmw. Is there primarily an issue with artist vs AI, or programmers vs AI? Because I love doing art... But I've been programming since 2005 and I love using Antigravity as the little biznitch junior dev and abusing them for projects and then cleaning their mess.
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 30/09/2026
System Creator is done... I shouldn't have tried adding whole ass features this close to the deadline, buuuuut I don't make good decisions... Wouldn't be an indie dev if I did #Godot #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 29/09/2026
Not to be that butthole... But Steam is on track for 3000+ Roguelites this year. Sales don't back up the numbers. Are they the new platformer? 2 YT tutorials, 3k lines of code & 4 features make a game now? X/Bsky is full of complaints Steam isn't doing enough for them... Where's the innovation?
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 29/09/2026
An extra day of work and gizmos' nearly done. I've got to implement some guardrails so the player can't develop a 'perfect' system. Hoping to finish the demo by Oct 7 for Next Fest. Now to rid the scene of ugliness and finalize menus. Load/Save working too. Compression sucks #IndieGame #Godot
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 26/09/2026
Trying to get a SystemCreator done for the demo. Just started this morning so it is ugly, but functional just like its architect. The player can't abuse it, still follows habitability rules. But makes it more personal/pretty as the player's home System #IndieGame #Godot #GameDev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 13/09/2026
Pardon the quality. This is the same planet with the hologram overlayed for improvements/resources. It's a 'simple' compute shader to calculate a byte mask to determine the height of the terrain, 'free' after calculated. #Godot #IndieGame #GameDev #ScreenshotSaturday
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 13/09/2026
Added rivers, deltas, polar caps, and city lights around electrical grids built by the player. I'll have one more today showing off a compute shader for determining valid locations for ocean based [oil rigs] and land based [farms, etc.] improvements #Godot #GameDev #IndieGame #ScreenshotSaturday
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 08/09/2026
Seeing as a axial tilt is now solidified, might as well add some rings to gas giants. The texture is a LUT for the rings of Saturn, not stylized yet... maybe have to parameterize the radii more, this planet looks like a certified chode. As always, 2D #Godot #GameDev #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 01/09/2026
Actually it might be better to show a gas giant and it's rings so you can see what the axial tilt is bringing to the table. As always, entirely 2D #Godot #GameDev #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 01/09/2026
A good outcome of my failed MODE7 is the axial tilt for a 3D perspective in 2D. It allows pitch instead of just roll/yaw (spinning CW or L>R). Works well for placing things on the surface. Hemispheric weather? no... Steam Page is live, but based off months old build... #Godot #GameDev #IndieGame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 31/08/2026
Steam Page is live tmw but I'm still adding some new features. I wasn't planning on letting players select locations for improvements. That will lead to numerous maps for (resources, efficacy, power grid, etc). but here we are... I'll frickin do it This took too much work... #GodotEngine #IndieDev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 22/08/2026
Well, as I await Steam's approval of the store page I guess I'll post the capsule art I spent the past week designing and reveal the title. I was aiming for crappy Saturday morning cartoon canceled after 1 season. I might've nailed it. #ScreenshotSaturday #IndieGame #IndieDev
Capsule art for Tales From Outer Space depicting a large gas giant lit by a Class O Hypergiant
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 16/08/2026
3 wood-cleaner tasting IPAs' in, I've got a vintage PPE for the story points about how Earth was destroyed. I would've more to show but spent the week on a MODE7 implementation that succeeded (it worked) but failed (doo-doo). #Godot #IndieDev #GameDev #ScreenshotSaturday
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 09/08/2026
Wanted to do more, but the day is done. I converted all full-screen menus to curved floating + context menus. There's ~100 points of data to attach now Plus the intro to the military advisor: Heath Pegsmen.. yes, it's satire... but like Civ+Tropico #RTS #GodotEngine #IndieDev #ScreenshotSaturday
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 25/07/2026
Took a month off for R&R, birthdays, and FIFA. But now I'm back with some balls... metaballs. I'll post a video when I have the UI set up for changing filters. Right now it's hard-coded for dominant government class #Godot #GameDev #IndieDev #ScreenshotSaturday
Procedural Galaxy with a metaball overlay showing data points for each cluster.
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 11/06/2026
On the struggle bus with UI. This is the first attempt in two weeks I don't actively hate. It's difficult to keep the cartoon aesthetic without becoming a parody of itself This is my litmus test. If I don't regret posting tomorrow, it's a keeper #Godot #indiedev #gamedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 30/05/2026
Showing off procedural UI elements today. Happy with the speech balloons - they'll be floating around, "kindly" telling the player they're doing bad. Tmw is: Donut, Line, and Area charts, radial progress bar, and breadcrumbs. Steam page in ~2 weeks, mvp in 1.5 months. #indiedev #godot #gamedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 27/05/2026
0 progress for UI this past week, BUT 7500+ lines towards the scripter. I was having flashbacks to 15+ thousand lines in xaml files like a decade ago... TY Godot for having it built in. Rough video showing squiggly UI, but gotta stay relevant can't post nothing #indiedev #gamedev #Godot
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 16/05/2026
Is #ScreenshotSaturday a thing? Everything is just indie devs advertising to indie devs.. Oh well, when in Rome I picked out a few planets from the base game seen. I've got it limited to ~4k planets for my own sanity, but there here are some good ones, I'll omit the bad ones #gamedev #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 16/05/2026
I think the worst part of interaction on social media (besides me despising all forms) is how empty and pointless connections feel. Like communication is always the other person looking for what they can get. I miss making actual connections in university or working on teams
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 15/05/2026
Trying to hide scene loads with these tiny, cartoon-y transitions. Really digging the Futurama/R&M style so the whip-pan and warp drive kinda fit. Next to finish the UI so the actual game data makes it to your retinas #gamedev #godot #indiegame
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 11/05/2026
And now for my least favorite part of game development.... UI/UX. I'm working on a visual scripter for this game as well, but I can't seem to find a good flow with it. Think Tropico/Factorio in space. #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 05/05/2026
Alright one more, just an image though. Compression really doesn't do it justice. Just uuuh... imagine the stars twinkling, fluctuating size, and rotating
Twinkling stars using convolution bloom against a purple nebula background.
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 05/05/2026
In honor of Star Wars day... Stars. more specifically, fake convolution bloom in the shader so they get a nice little twinkle to them. This one was hard haha. #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 03/05/2026
Back on that planet grind. Still entirely 2D, I'm pleased with the results so far. For those interested, it is a single fBM noise algo, flipped on the x for the backface. Spherified UVs for front, dented uv's for back. UV offsets control pitch and yaw #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 03/05/2026
Annnnd here is that same 2D planet being controlled by input. Seamless, repeatable, kind of fun to mess with UVs this much. Next is keeping track of structures on the surface, and creating the other side of the planet for the backside of the hologram. #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 03/05/2026
Working on 2D procedural topography. So far works phenomenally, rotates on any axis as if 3D. With 'fwidth()' it is SO crisp that I'm torn about pixelating it. Oh well, time to turn it into a hologram in the corner of the screen no one will look at #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 28/04/2026
Small changes -> big differences. Kaliset out; Simplex in. 4 star layers and shader parallax using voronoi distance. Movement will be similar to Starfield instead of a grid. Maybe a poisson point process to place systems. And some Rick and Morty purple/greens are pleasing. #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 27/04/2026
Wanted to show off the kaliset in motion. 24 iterations is ~400 instructions. Stars are single 3D Grad. UVs are floored at 512. I'd hoped to be happier with it, but the cluster's backgrounds are too empty. Time to pan textures and add cotton candy colors in desperation #Godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 25/04/2026
I've been sleeping on Godot since the 3.x days! The engine has a buttery smooth 2D-Renderer. I'm revisiting a pixel art project from a decade ago while teaching a class and forgot how god awful it is to do procedural shaders but satisfying to get results! 0 samplers... #godot #indiedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 15/10/2025
When one of your survivors die, they become a ghost! I do like SG for its prototyping speed, but it still irks me I have to write a custom shader to do anything with the stencil buffer. Using it lets you get the 'max' alpha while stacking transparent objects. #indiedev #Unity #gamedev
Comparison of shaders for a ghost. One using the Stencil Buffer and Pass/Fail conditions to mask the alpha channel.
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 11/10/2025
Taking a break from gameplay to work on weather particles and sound effects. It feels weird knowing this is playable already. Nearly everything was disabled for this video... besides the UFO (whoops) Dev Discord in bio #screenshotsaturday #indiedev #unity
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 23/09/2025
Easier to show. My old mannequin (right) was ~45d, allowed my to have full motion, but required a rig for X-Y, for +Z, and -Z. It was nice because I had interactive objects facing every direction The new limits to X-Y interaction, but allows for a natural looking animations. #unity3d #gamedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 23/09/2025
I built a multilayer grid system with A* pathfinding, but now I'm redesigning the interiors and just using the standard 3D NavMesh. The NPCs were animated L-R-F-B, but weren't making me happy. These new ones are, but locking it to L-R animations #unity3d #gamedev
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 19/09/2025
And it's time for the flood so I can catch up with X! The entire theme of the game is cartoon, in the sense of a cold-war era survival handbook. So for instance, interaction with a nice squiggly outline, pretty generic lighting, very 90s / 2000s cartoon influenced. #unity3d #gamedev #krita
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 19/09/2025
Game developer, currently working on 'Tales From the Apocalypse' (Steam page coming soon, release Q4???). This will become my own personal game dev blog whether I like it or not. You either succeed on social media by being talented or attractive, so I intend to be funny.
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Billy Bob | Developing Tales From Outer Space @jagermannjensen.bsky.social · 19/09/2025
Whelp, time to explore this quagmire called social media. I'm going to be releasing game art as it is being produce for my upcoming title Tale From the Apocalypse. Enjoy! #unity3d #gamedev #krita
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