Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 06/11/2025recently realized that the vrc light volumes compatible volumetric fog shader that some worlds use will just work on an avatar due to how light vols work. i slightly modified it to make it look more foggy than dusty but for the most part its the same. 1101
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 13/10/2025if you create a modified version of UnityGlossyEnvironmentSetup you can sample box projected probes and support blending too. though its a kinda a pain to do with amplify due to the use of structs. 110
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 28/08/2025dont know how well this comes across on bsky but i made a wet skin effect based on CS2s "rained on" effect. 4111
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 20/06/2025yet another world i never finished. 2110
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 10/12/2024supose i should add #vrcworld to this 1114
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 06/12/2024so the extraction tools for blam updated without me noticing, now i have vertex alpha and uv2 so i can finaly finish setting up the materials in this old place. 171
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 18/10/2024no idea what to post. go random vrc photo. 1111
Jaden Seraph (Heavynator) @jadenseraph.bsky.social · 23/09/2023vrchat.com/home/world/w... made this place public. still a bit more to do but its good for now. also first real post on here woah. 0185