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JackGoDev

@jackgodev.bsky.social
15 followers 3 following 77 posts

hi i make games for @arched-studios.bsky.social :)))

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JackGoDev @jackgodev.bsky.social · 11/07/2026
new boss death effect and platformer stage victory theme
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JackGoDev @jackgodev.bsky.social · 04/07/2026
added water running (theres lower gravity water physics too just trust me bro)
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JackGoDev @jackgodev.bsky.social · 28/06/2026
oops forgot to upload yesterday anyways i implemented some gears
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JackGoDev @jackgodev.bsky.social · 21/06/2026
added a stomp move
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JackGoDev @jackgodev.bsky.social · 14/06/2026
Added the menu for equipables/gear (ignore the developer art)
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JackGoDev @jackgodev.bsky.social · 31/05/2026
working on a new level end screen with level statistics
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JackGoDev @jackgodev.bsky.social · 24/05/2026
added dialogue system
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JackGoDev @jackgodev.bsky.social · 10/05/2026
new after-image effect when magnet grappling
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JackGoDev @jackgodev.bsky.social · 03/05/2026
Full layout of level 1-2 and more lenient zip-line hitboxes
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JackGoDev @jackgodev.bsky.social · 27/04/2026
just more nothingburger level design this week so have a song
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JackGoDev @jackgodev.bsky.social · 19/04/2026
Reworked how ziplines work in magnets and made more level
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JackGoDev @jackgodev.bsky.social · 12/04/2026
did character design this week
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JackGoDev @jackgodev.bsky.social · 06/04/2026
just more level progress
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JackGoDev @jackgodev.bsky.social · 28/03/2026
new gimmick for stage 1-2: mag zip-lines
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JackGoDev @jackgodev.bsky.social · 21/03/2026
New 3D world map/level select (all location names, 3d models, and stage graphics are temporary of course)
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JackGoDev @jackgodev.bsky.social · 15/03/2026
new pause menu and de-pixeled the UI
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JackGoDev @jackgodev.bsky.social · 08/03/2026
new main menu
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JackGoDev @jackgodev.bsky.social · 01/03/2026
Added footstep noises and magnet ambient noise (AKA aeromagnetism ASMR)
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JackGoDev @jackgodev.bsky.social · 22/02/2026
started working on wide tree, and added the fade in/out for the foreground graphic
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JackGoDev @jackgodev.bsky.social · 15/02/2026
zip line
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JackGoDev @jackgodev.bsky.social · 08/02/2026
All I did was design more level this week so heres some plans i have for stage select: The music is a simple loop but the lead plays the main motif from the stage you are hovering over (example features stages 1 and 2)
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JackGoDev @jackgodev.bsky.social · 01/02/2026
I LOVE QUICKTIME EVENTS
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JackGoDev @jackgodev.bsky.social · 25/01/2026
New alternate spring that disables your input briefly so you have more leniency when turning around
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JackGoDev @jackgodev.bsky.social · 18/01/2026
New break point magnet shader ( the final color will be blue to imply that the magnet has the opposite polarity to koiku, and will thus attract him, but the backround is blue soooo)
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JackGoDev @jackgodev.bsky.social · 11/01/2026
messing with more layer switching and rotational magnets in level design
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JackGoDev @jackgodev.bsky.social · 28/12/2025
We've decided (and by that i mean that i just declared) that music for the platformer stages will emulate the style of various retro games. Here is the city platformer theme that mimics the style of Mega Man X.
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JackGoDev @jackgodev.bsky.social · 21/12/2025
New thingy where if you are moving fast and jump off it you go real fast (im really good at game design if you didnt notice)
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JackGoDev @jackgodev.bsky.social · 14/12/2025
The Third Cover youtu.be/rrV-6qdbYwk
youtu.be
The Third Sanctuary (Aeromagnetism Style Cover)
YouTube video by JackGo
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JackGoDev @jackgodev.bsky.social · 07/12/2025
Added one way platforms (I know godot has a default option for this but it took SO long with my custom physics)
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JackGoDev @jackgodev.bsky.social · 30/11/2025
"Made more level progress" would not be a particularly interesting game update this week, so I covered Black Knife by Toby Fox in the style of Aeromagnetism. I have many more covers planned for weekly updates so stay tuned. youtu.be/SFou-ifJNNM
youtu.be
Black Knife (Aeromagnetism Style Cover)
YouTube video by JackGo
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JackGoDev @jackgodev.bsky.social · 23/11/2025
More SFX, Level assets, and mostly finalized gameplay style
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JackGoDev @jackgodev.bsky.social · 16/11/2025
basic enemy framework (this week was supposed to be a cool 3D model reveal but im too dumb for blender)
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JackGoDev @jackgodev.bsky.social · 09/11/2025
new custom camera system (intro segment as an example)
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JackGoDev @jackgodev.bsky.social · 02/11/2025
youtu.be/Q3Z0W2mxXAs OST TEASR!!!!
youtu.be
AEROMAGNETISM OST TEASER
YouTube video by JackGo
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JackGoDev @jackgodev.bsky.social · 26/10/2025
New triple loop intro for the new 1st level (I WAS SO BUSY THIS WEEK IM SORRY ASKJMN#ERDMNVCM<>)
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JackGoDev @jackgodev.bsky.social · 19/10/2025
New end level sequence (I've yet to think of something cooler than a sign to end the level with)
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JackGoDev @jackgodev.bsky.social · 12/10/2025
sliding down and running off slopes now fully function with magnets. Now that magnet physics are mostly complete, I can start working on cooler stuff (like an ost demo :o)
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JackGoDev @jackgodev.bsky.social · 05/10/2025
Magnets now are mostly omnidirectional and work around circles.
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JackGoDev @jackgodev.bsky.social · 28/09/2025
added grind rails (this will make more sense in context of the level lol)
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JackGoDev @jackgodev.bsky.social · 21/09/2025
added big tree with a cool vine that you can run down (this is very cool)
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JackGoDev @jackgodev.bsky.social · 14/09/2025
Fixed up tilemap to path based terrain collisions and added more level design (sorry this update is lame I was sick this week)
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JackGoDev @jackgodev.bsky.social · 07/09/2025
New magnet rotation and ceiling collision (you stick to ceiling when magnets push you into them)
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JackGoDev @jackgodev.bsky.social · 30/08/2025
New vine-like terrain that can be placed anywhere via a path 2D. (also I really like the song I made for this)
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JackGoDev @jackgodev.bsky.social · 23/08/2025
New intro animation w/ WIP graphics obviously. My dumbass was abt to show off the level select progress but thats spoilers for every single location of the game so heres this.
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JackGoDev @jackgodev.bsky.social · 17/08/2025
New speed effects (purple trail + speed lines) and a speedometer.
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JackGoDev @jackgodev.bsky.social · 09/08/2025
Ground dash thingy to build speed fast and take out grounded enemies. (I have NO idea what the in universe reason koiku can do this is)
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JackGoDev @jackgodev.bsky.social · 02/08/2025
New spike obstacle (will probably be switched to thorns or smth but thats way harder to draw) + more level
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JackGoDev @jackgodev.bsky.social · 27/07/2025
New parallax backround (with placeholder assets lmao)
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JackGoDev @jackgodev.bsky.social · 19/07/2025
uhhhmhm uhhhh new magnet attack without gravity because its my enemy and i hate it
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JackGoDev @jackgodev.bsky.social · 13/07/2025
Added running down walls if you fall fast enough.
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