Jaccoon @jaccoon.bsky.social · 18/12/20252D-ification! Think I'll reserve the models for mechs and props. Found this more intuitive to animate. 091
Jaccoon @jaccoon.bsky.social · 15/12/2025Strange effect. seeing each frame of the grapple cable being fired stacked like this kind of makes it look like there's a 3D object bulging out of the plane. 0120
Jaccoon @jaccoon.bsky.social · 05/12/2025Current progress on scene 2. Lacks audio and the visuals to accompany the conversation - but should give a decent idea of how dialogue's presented. When Feralians communicate through Spineware it'll look like this group chat format. Whereas spoken word's more like traditional rpg text boxes. 0112
Jaccoon @jaccoon.bsky.social · 23/11/2025PROGRESS! (Also uploading in a higher res to see if that helps with the bitrate on bsky) 0232
Jaccoon @jaccoon.bsky.social · 20/11/2025The majority of things will be monochrome. Color will only show itself when it's thematically relevant, for a specific prop/item/theme/outfit-piece, or if it simply looks cool enough to warrant it. 090
Jaccoon @jaccoon.bsky.social · 18/11/2025seems I disappear for weeks at a time... Some scene progress for your enjoyment!~✨: 1303
Jaccoon @jaccoon.bsky.social · 08/11/2025Demo scene pt 2! (week down the drain for another 4 seconds) Also learned noise textures for the background fog. 0333
Jaccoon @jaccoon.bsky.social · 06/11/2025NAIF SPIN; I've unlocked smear frames! Had fun with the 2D FX for this. 081
Jaccoon @jaccoon.bsky.social · 31/10/2025Scuffed Tail swish - will probably go unused/incomplete/scrapped as it doesn't match the scene but maybe it can still be enjoyed in isolation? 0171