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Iron Bramble 🪻

@ironbramble.com
891 followers 18 following 227 posts

Wishlist: store.steampowered.com/app/4328820/… Site: ironbramble.com Momentum-based platforming built around expressive movement and tight gunplay. Grappling hooks, bunny hops, and rocket jumps!

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Iron Bramble 🪻 @ironbramble.com · 28/09/2026
In about 4 months, Iron Bramble grappled its way to 100K wishlists! Thank you all so much for your support. ❤️❤️ Our demo also has 719 reviews at 99% Overwhelmingly Positive. Love seeing players be fans of our expressive platformer x metroidvania mix! (and the pretty dresses)
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Iron Bramble 🪻 @ironbramble.com · 25/09/2026
Iron Bramble chocolates ❤️🍫 (gift from Playism!)
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Iron Bramble 🪻 @ironbramble.com · 24/09/2026
Lilac getting some tea and parfait ~
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Iron Bramble 🪻 @ironbramble.com · 21/09/2026
In 5 days, Iron Bramble's demo hit Overwhelmingly Positive!! Thank you all for your support. It means so much to us... None of us have gotten a game rated this highly before 😳😳
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Iron Bramble 🪻 @ironbramble.com · 19/09/2026
Thank you all so much for trying our demo and leaving reviews!!! Can't believe it has only been live for 2 days. We are all so happy that it is being received so well. Give Iron Bramble a wishlist!
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Iron Bramble 🪻 @ironbramble.com · 15/09/2026
Wishlist Iron Bramble on Steam! Our demo is about to be released very soon... Hope you like: - Grappling hooks - Pretty dresses - Metroidvanias
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Iron Bramble 🪻 @ironbramble.com · 28/08/2026
Iron Bramble will be participating in the Best Indie Games Fall Showcase 2026 on 1st September! ​ #BIGFallShowcase
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Iron Bramble 🪻 @ironbramble.com · 25/08/2026
Iron Bramble will be participating in the Best Indie Games Fall Showcase 2026 on 1st September! ​ #BIGFallShowcase
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Iron Bramble 🪻 @ironbramble.com · 24/08/2026
[2/2] Using a debug tool to shake Lilac a little so you can see her dress go swish! Her dress is procedurally animated which makes it easy to change how it looks without needing to animate it all over again.
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Iron Bramble 🪻 @ironbramble.com · 24/08/2026
[1/2] Some of you might recognise the procedural animation we did in our last game - Rusted Moss. We are using the same techniques for Iron Bramble. This time, with dress physics! #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 24/08/2026
This might make our game look 3D but it isn't. Our background is a screenshot of a 3D model (that is generated via code from our tileset so no 3D modelling on our end). Our whole background is actually just a flat PNG! (Pre-rendering!) #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 23/08/2026
Physics-based platforming can look really funny. Big bounce! #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 22/08/2026
The shadows in our game deform to the background. That might make you think our background is 3D but it actually isn't ! It is just a PNG. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 22/08/2026
Our metroidvania's waterfalls and environment #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 22/08/2026
My friends and I are making a grappling hook metroidvania! #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 21/08/2026
Momentum metroidvania things #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 20/08/2026
Our metroidvania is all about creative movement. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 20/08/2026
Fun shenanigans with gamemaker #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 19/08/2026
Ponder the orb #indiedev #indiegame #gamemaker
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Iron Bramble 🪻 @ironbramble.com · 19/08/2026
The wall kick and backflip combo is one of my favourite things... #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 18/08/2026
I find our lighting so satisfying... just watch Lilac move from shadows and hit a beam. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 18/08/2026
Our indie dev team got into an argument over... dresses. And pockets. Might be some controversial takes on bread and our composer too. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 17/08/2026
We added a frog dress to our game. 🐸 My dreams of a dress up metroidvania slowly coming to fruition. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 17/08/2026
Is our game using 2D pixel art? Yes. But the reason why is a bit more complicated than that... #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 15/08/2026
Sometimes it is just too fun to mess around in our own game. Fun to just pull off the coolest looking moves. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 15/08/2026
Clearly a very normal 2D pixel art platformer. #indiegame #indiedev #gamemaker
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Iron Bramble 🪻 @ironbramble.com · 15/08/2026
We're making a grappling hook metroidvania with buttery smooth movement. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 15/08/2026
Splong-kick or something idk #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 14/08/2026
Behind the scenes of how we managed to achieve the look of our game looking like a really normal 2D pixel art platformer. Made in gamemaker! #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 14/08/2026
Tool we made that helps us customise the looks of our rooms in-game. I'm messing around with the distance of each layer as well as the colours in this clip. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 13/08/2026
Our game is a 2D pixel art platformer but you can see there's an effect of depth because the player's shadow doesn't look like it is just projected onto a flat image. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 13/08/2026
We added a new frock into our game! It is the frog frock. Frogk? #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 12/08/2026
Our metroidvania gives enemies weakpoints you can target. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 12/08/2026
Our metroidvania with a sick trick. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 11/08/2026
I was really pleased with how this train came out. It has some bloody handprint on the windows but probably nothing to worry about. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 11/08/2026
Making a game that has more parkour platforming than classic platformer. imo double jumps + air dashes aren't parkour because you are missing the creative flow and environmental interactions. Here you can see kicks off walls and grappling hooks that give a physical element. #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 10/08/2026
I'm a fan of how creative/weird our platforming can look in our game. It's normal to see a platforming game and understand what a player is doing because of more standard abilities. It is impressive to see how precisely timed each input is but I think the fluidity of this approach is fun.
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Iron Bramble 🪻 @ironbramble.com · 10/08/2026
CW: Flashing Lights Working on an area for our metroidvania. Gimmick is to complete it before your eyes start bleeding. (Actually this is a dev tool we use to edit an area's appearance but it gives a lot of freedom to make something truly awful) #indiedev #indiegame
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Iron Bramble 🪻 @ironbramble.com · 09/08/2026
Making a game with some unusual physics. Using physics here to get a good bounce in for platforming reasons.
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Iron Bramble 🪻 @ironbramble.com · 09/08/2026
Purple enemy in our metroidvania arena. I like its visuals.
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Iron Bramble 🪻 @ironbramble.com · 08/08/2026
Walking by a waterfall in our indie game. Our metroidvania has a pretty limited tile set so we try to find different ways to make places look more unique.
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Iron Bramble 🪻 @ironbramble.com · 08/08/2026
Working on having enemies be able to crawl behind players on walls. Looks a little jank but we are working on it.
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Iron Bramble 🪻 @ironbramble.com · 08/08/2026
Quick little backflip grappling hook ^_^
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Iron Bramble 🪻 @ironbramble.com · 08/08/2026
In our metroidvania, wear pretty dresses and rocket jump... each frock you collect has its own special abilities so you can create your own unique playstyle. We used procedural animation so we could customise how the player looks in each frock without needing to animate everything frame by frame.
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Iron Bramble 🪻 @ironbramble.com · 07/08/2026
Made this just cause a lot of people kept saying Lilac looks a lot like Ragatha haha. Pretty easy to add new dresses for Lilac to wear in-game thanks to procedural animation.
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Iron Bramble 🪻 @ironbramble.com · 07/08/2026
Small little lilac flowers blooming under her feet to show when backflip is available...
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Iron Bramble 🪻 @ironbramble.com · 07/08/2026
What some stylish parkour looks like in our game...
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Iron Bramble 🪻 @ironbramble.com · 06/08/2026
Pondering the orb. 3D modelling not required.
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Iron Bramble 🪻 @ironbramble.com · 06/08/2026
Our metroidvania doesn't have a double jump with many reasons why... here's just one of them.
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Iron Bramble 🪻 @ironbramble.com · 06/08/2026
Our metroidvania is all about the grappling hook! It is also elastic so it behaves like a bungee cord letting you bounce your way up. The physics makes it noticeably smoother than grappling hook implementations that use a fixed length.
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