Iron Bramble 🪻 @ironbramble.com · 28/09/2026In about 4 months, Iron Bramble grappled its way to 100K wishlists! Thank you all so much for your support. ❤️❤️ Our demo also has 719 reviews at 99% Overwhelmingly Positive. Love seeing players be fans of our expressive platformer x metroidvania mix! (and the pretty dresses) 2507
Iron Bramble 🪻 @ironbramble.com · 21/09/2026In 5 days, Iron Bramble's demo hit Overwhelmingly Positive!! Thank you all for your support. It means so much to us... None of us have gotten a game rated this highly before 😳😳 19717
Iron Bramble 🪻 @ironbramble.com · 19/09/2026Thank you all so much for trying our demo and leaving reviews!!! Can't believe it has only been live for 2 days. We are all so happy that it is being received so well. Give Iron Bramble a wishlist! 04910
Iron Bramble 🪻 @ironbramble.com · 15/09/2026Wishlist Iron Bramble on Steam! Our demo is about to be released very soon... Hope you like: - Grappling hooks - Pretty dresses - Metroidvanias 26614
Iron Bramble 🪻 @ironbramble.com · 28/08/2026Iron Bramble will be participating in the Best Indie Games Fall Showcase 2026 on 1st September! #BIGFallShowcase 0234
Iron Bramble 🪻 @ironbramble.com · 25/08/2026Iron Bramble will be participating in the Best Indie Games Fall Showcase 2026 on 1st September! #BIGFallShowcase 0222
Iron Bramble 🪻 @ironbramble.com · 24/08/2026[2/2] Using a debug tool to shake Lilac a little so you can see her dress go swish! Her dress is procedurally animated which makes it easy to change how it looks without needing to animate it all over again. 1352
Iron Bramble 🪻 @ironbramble.com · 24/08/2026[1/2] Some of you might recognise the procedural animation we did in our last game - Rusted Moss. We are using the same techniques for Iron Bramble. This time, with dress physics! #indiedev #indiegame 1236644
Iron Bramble 🪻 @ironbramble.com · 24/08/2026This might make our game look 3D but it isn't. Our background is a screenshot of a 3D model (that is generated via code from our tileset so no 3D modelling on our end). Our whole background is actually just a flat PNG! (Pre-rendering!) #indiedev #indiegame 0375
Iron Bramble 🪻 @ironbramble.com · 23/08/2026Physics-based platforming can look really funny. Big bounce! #indiedev #indiegame 0344
Iron Bramble 🪻 @ironbramble.com · 22/08/2026The shadows in our game deform to the background. That might make you think our background is 3D but it actually isn't ! It is just a PNG. #indiedev #indiegame 0204
Iron Bramble 🪻 @ironbramble.com · 22/08/2026Our metroidvania's waterfalls and environment #indiedev #indiegame 0225
Iron Bramble 🪻 @ironbramble.com · 22/08/2026My friends and I are making a grappling hook metroidvania! #indiedev #indiegame 13510
Iron Bramble 🪻 @ironbramble.com · 20/08/2026Our metroidvania is all about creative movement. #indiedev #indiegame 1357
Iron Bramble 🪻 @ironbramble.com · 19/08/2026The wall kick and backflip combo is one of my favourite things... #indiedev #indiegame 0246
Iron Bramble 🪻 @ironbramble.com · 18/08/2026I find our lighting so satisfying... just watch Lilac move from shadows and hit a beam. #indiedev #indiegame 0222
Iron Bramble 🪻 @ironbramble.com · 18/08/2026Our indie dev team got into an argument over... dresses. And pockets. Might be some controversial takes on bread and our composer too. #indiedev #indiegame 3354
Iron Bramble 🪻 @ironbramble.com · 17/08/2026We added a frog dress to our game. 🐸 My dreams of a dress up metroidvania slowly coming to fruition. #indiedev #indiegame 1457
Iron Bramble 🪻 @ironbramble.com · 17/08/2026Is our game using 2D pixel art? Yes. But the reason why is a bit more complicated than that... #indiedev #indiegame 25113
Iron Bramble 🪻 @ironbramble.com · 15/08/2026Sometimes it is just too fun to mess around in our own game. Fun to just pull off the coolest looking moves. #indiedev #indiegame 0312
Iron Bramble 🪻 @ironbramble.com · 15/08/2026Clearly a very normal 2D pixel art platformer. #indiegame #indiedev #gamemaker 2447
Iron Bramble 🪻 @ironbramble.com · 15/08/2026We're making a grappling hook metroidvania with buttery smooth movement. #indiedev #indiegame 2297
Iron Bramble 🪻 @ironbramble.com · 14/08/2026Behind the scenes of how we managed to achieve the look of our game looking like a really normal 2D pixel art platformer. Made in gamemaker! #indiedev #indiegame 0523
Iron Bramble 🪻 @ironbramble.com · 14/08/2026Tool we made that helps us customise the looks of our rooms in-game. I'm messing around with the distance of each layer as well as the colours in this clip. #indiedev #indiegame 0182
Iron Bramble 🪻 @ironbramble.com · 13/08/2026Our game is a 2D pixel art platformer but you can see there's an effect of depth because the player's shadow doesn't look like it is just projected onto a flat image. #indiedev #indiegame 0243
Iron Bramble 🪻 @ironbramble.com · 13/08/2026We added a new frock into our game! It is the frog frock. Frogk? #indiedev #indiegame 3203
Iron Bramble 🪻 @ironbramble.com · 12/08/2026Our metroidvania gives enemies weakpoints you can target. #indiedev #indiegame 0154
Iron Bramble 🪻 @ironbramble.com · 12/08/2026Our metroidvania with a sick trick. #indiedev #indiegame 0133
Iron Bramble 🪻 @ironbramble.com · 11/08/2026I was really pleased with how this train came out. It has some bloody handprint on the windows but probably nothing to worry about. #indiedev #indiegame 0252
Iron Bramble 🪻 @ironbramble.com · 11/08/2026Making a game that has more parkour platforming than classic platformer. imo double jumps + air dashes aren't parkour because you are missing the creative flow and environmental interactions. Here you can see kicks off walls and grappling hooks that give a physical element. #indiedev #indiegame 0264
Iron Bramble 🪻 @ironbramble.com · 10/08/2026I'm a fan of how creative/weird our platforming can look in our game. It's normal to see a platforming game and understand what a player is doing because of more standard abilities. It is impressive to see how precisely timed each input is but I think the fluidity of this approach is fun. 0162
Iron Bramble 🪻 @ironbramble.com · 10/08/2026CW: Flashing Lights Working on an area for our metroidvania. Gimmick is to complete it before your eyes start bleeding. (Actually this is a dev tool we use to edit an area's appearance but it gives a lot of freedom to make something truly awful) #indiedev #indiegame 0131
Iron Bramble 🪻 @ironbramble.com · 09/08/2026Making a game with some unusual physics. Using physics here to get a good bounce in for platforming reasons. 0160
Iron Bramble 🪻 @ironbramble.com · 09/08/2026Purple enemy in our metroidvania arena. I like its visuals. 0140
Iron Bramble 🪻 @ironbramble.com · 08/08/2026Walking by a waterfall in our indie game. Our metroidvania has a pretty limited tile set so we try to find different ways to make places look more unique. 0200
Iron Bramble 🪻 @ironbramble.com · 08/08/2026Working on having enemies be able to crawl behind players on walls. Looks a little jank but we are working on it. 0150
Iron Bramble 🪻 @ironbramble.com · 08/08/2026In our metroidvania, wear pretty dresses and rocket jump... each frock you collect has its own special abilities so you can create your own unique playstyle. We used procedural animation so we could customise how the player looks in each frock without needing to animate everything frame by frame. 0163
Iron Bramble 🪻 @ironbramble.com · 07/08/2026Made this just cause a lot of people kept saying Lilac looks a lot like Ragatha haha. Pretty easy to add new dresses for Lilac to wear in-game thanks to procedural animation. 0204
Iron Bramble 🪻 @ironbramble.com · 07/08/2026Small little lilac flowers blooming under her feet to show when backflip is available... 0110
Iron Bramble 🪻 @ironbramble.com · 06/08/2026Our metroidvania doesn't have a double jump with many reasons why... here's just one of them. 0110
Iron Bramble 🪻 @ironbramble.com · 06/08/2026Our metroidvania is all about the grappling hook! It is also elastic so it behaves like a bungee cord letting you bounce your way up. The physics makes it noticeably smoother than grappling hook implementations that use a fixed length. 0152