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interstellarbazaar.bsky.social

@interstellarbazaar.bsky.social
104 followers 44 following 22 posts

Indie #gamedev from Belgium 🇧🇪

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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 30/05/2026
Quick update on the world gen! 🌍 Automated the vignette creator to generate and cache planet previews on the fly! 100% deterministic, powered by seeds and a cellular automata algorithm. #IndieDev #GodotEngine #GameDev #ProceduralGeneration #CityBuilder
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 24/05/2026
Continents are growing up! I've just divided the landmasses into distinct regions using Voronoi noise. #IndieDev #GameDev #GodotEngine #ProceduralGeneration #CityBuilder #SoloDev
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 17/05/2026
Visual update on the world gen! I used Cellular Automata to generate island, and then a fast distance-field for the heightmap. The isolated island colors are overlaid with the terrain elevation. #IndieDev #GameDev #Godot #ProceduralGeneration #citybuilder #solodev
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 05/10/2025
🌿 Small visual update on my city builder / automation project! I’ve started experimenting with 3D terrain tiles, though they don’t actually connect yet. Right now, I’m working on the logic system that will handle how tiles are placed and connected. #Godot #GameDev #IndieDev #ProceduralGeneration
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 24/09/2025
Crawling out of my cave with an update on my project Big milestone on my city builder I’ve nearly implemented my own skinning system for animated models. No interpolation between armature keys, so the motion is still a bit choppy #Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Animation
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 23/07/2025
🏗️ First steps toward a functional building system! You can now place and remove buildings. #Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 15/07/2025
🚦 Intersections are now functional! Vehicles can now transition between roads at intersections. No collision detection yet, but it’s great to see traffic starting to flow! Plenty of polish left to do, but it's starting to feel alive. #Godot #GameDev #IndieDev #CityBuilder #AutomationGame
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 10/07/2025
🚂 New addition to my city builder / automation project! I’ve implemented a basic train system — wagons now align and follow the engine smoothly. #Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 29/06/2025
🚧 Progress update on my city builder / automation project! Intersections are now generated automatically when roads cross . It’s just visual for now, but it lays the foundation for proper traffic flow later on. #Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 28/06/2025
Continuing to share progress on my city builder / automation project! Roads now automatically generate intersections when they cross. Still a bit messy — some visible seams and bugs — but I’m excited to push this further! #Godot #GameDev #IndieGames #CityBuilder #AutomationGame #proceduralgeneration
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 18/06/2025
Totally meant to post that last GIF as a still image, obviously. 😅 Anyway, here's a completely unrelated video of the conveyor actually doing its thing!
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interstellarbazaar.bsky.social @interstellarbazaar.bsky.social · 18/06/2025
I decided to start sharing my project with the community! There’s not much to show yet, but here’s a look at the conveyor logic I’ve been working on. More to come! #Godot #GameDev #IndieDev #DevLog #MadeWithGodot
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