Interlvper @interlvper.bsky.social · 11/07/2026The demo is now out! interlvper.itch.io/apoaxia #indiedev #gamedevinterlvper.itch.ioAPOAXIA Demo by InterlvperAvailable for Windows 0112
Interlvper @interlvper.bsky.social · 07/07/2026It's been a while since I have posted. Happy to say that I'm polishing up the demo and hope to have it out within the next few days! #gamedev 030
Interlvper @interlvper.bsky.social · 23/06/2026Spent most of the first half of today working on visuals to get them presentable for the demo. I also added in some new camera features and logic that make it far smoother and intuitive. Still some work and decisions to be made for occlusion though. #gamedev #indiedev 0103
Interlvper @interlvper.bsky.social · 22/06/2026The new recoil system for my game! #indiedev #gamedev 041
Interlvper @interlvper.bsky.social · 22/06/2026Spent today incorporating the new projectile system! Now projectiles are physicalized and properly replicated with network rollback and client prediction. All that's really left for major systems is the AI. #indiedev #gamedev 0113
Interlvper @interlvper.bsky.social · 20/06/2026Spent some time building some local/network tests for the inventory manager and added to the weapon system. Now guns require ammunition loaded into magazines. I also finally implemented the rest of the movement modes. #gamedev #indiedev #rpg #screenshotsaturday #indiegame 0185
Interlvper @interlvper.bsky.social · 18/06/2026Was able to wrap up the initial implementation of environment volumes today. These only handle ambient sounds, reverb, and AI pathfinding at the moment, but will do much more in the future! #gamedev #indiedev 081
Interlvper @interlvper.bsky.social · 16/06/2026Added some more polish to the camera system and added ambient sound volumes that work with my custom level baking system. The camera still isn't where I want it to be, but it's getting closer. #gamedev #indiedev 042
Interlvper @interlvper.bsky.social · 16/06/2026Some inventory updates & AI framework. I finished most of the inventory system including saving/loading for clients and the server. Implemented the framework for my state tree driven custom AI system. #gamedev #indiedev 0122