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inkeystringgames.bsky.social

@inkeystringgames.bsky.social
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InKeyStringGames @inkeystringgames.bsky.social · 21h
Play a load of MSX and Amiga games in the browser ..along with some MSX homebrew titles www.file-hunter.com/MSX/ #retrogaming #amiga #videogames
a screenshot from Contra on the MSX
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InKeyStringGames @inkeystringgames.bsky.social · 05/10/2026
back in the day
a page from CU Amiga 1991 advertising the Action Replay MK2 for the Amigaa screen grab showing a list of features for the Action Replay Mk2 for the Amiga
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InKeyStringGames @inkeystringgames.bsky.social · 23/09/2026
..a minimalist, GPU-accelerated Lookup Table (LUT) generator designed to create .cube and Unity-compatible PNG LUTs for color grading and creative image adjustments o-l-l-i.github.io/lut-maker/ #gamedesign #gamedev #technicalartist
a screenshot from an LUT generator website
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InKeyStringGames @inkeystringgames.bsky.social · 23/09/2026
Interactive Pattern Library, Games Reference and Example Exercises where you can share patterns with developers throughout the world. #gamedesign #indiedev #videogames patternlanguageforgamedesign.com
a screenshot from a pattern language for game design's pattern library, showing the first 9 game design/mechanic patterns in the library
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InKeyStringGames @inkeystringgames.bsky.social · 20/09/2026
game design patterns #gamedesign #gamedev #indiedev #videogames virt10.itu.chalmers.se/index.php/Ca...
a screen grab showing a specific game design pattern
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InKeyStringGames @inkeystringgames.bsky.social · 01/07/2026
2D Visibility. "In a 2D top-down map it is sometimes useful to calculate which areas are visible from a given point. [..] you might want to hide what’s not visible from the player’s location, or you might want to know what areas would be lit by a torch" www.redblobgames.com/articles/vis... #gamedev
a visualisation on a 2d raycasting demo
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InKeyStringGames @inkeystringgames.bsky.social · 23/06/2026
just found this at a car boot #sinclairspectrum
a photograph of a book cover, The Spectrum Book of Games by Mike James, S.M.Gee and Kay Ewbank
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InKeyStringGames @inkeystringgames.bsky.social · 19/06/2026
A postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch www.gdcvault.com/play/1023191... #unity #gameworld #gamedesign #indiedev
a screenshot for the video game Firewatch, showing a small lake in a clearing in a forest, with a sun setting
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InKeyStringGames @inkeystringgames.bsky.social · 17/02/2026
a system prompt direction #claude #LLMs #chatgpt #ai
a screenshot of a chat AI system prompt aimed at reducing the 'friendliness/humanness' of an AI and instructing it to just be an information retrieval and task execution system
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InKeyStringGames @inkeystringgames.bsky.social · 16/11/2025
Chance and luck in video games: Getting Lucky - The Magic: The Gathering Creator's Stance on Chance (Game Developer Magazine 2006) archive.org/details/GDM_... #gamedev #gamedesign #videogames
a screenshot of an article on chance and luck in games from Game Developer Magazine 2006
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InKeyStringGames @inkeystringgames.bsky.social · 16/10/2025
front cover of Peter Sims' book Little Betsa page from the book Little Bets by Peter Sims
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InKeyStringGames @inkeystringgames.bsky.social · 07/10/2025
love digging back into these old archives: "A simple technique for first-person narrative design" #gamedev #gaming archive.org/details/GDM_...
a double spread screenshot from developer magazine about writing first person narratives
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InKeyStringGames @inkeystringgames.bsky.social · 25/09/2025
Indiana Jones and the Infernal Machine ad circa 2000 #videogame #retrogaming
an advert for the video game Indiana Jones and the Infernal Machine showing how to break in a fedora
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InKeyStringGames @inkeystringgames.bsky.social · 18/09/2025
Surface-Stable Fractal Dither on Playdate #gaming #gamedev aras-p.info/blog/2025/02...
a screenshot of a playdate handheld console demonstrating a dithering technique
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InKeyStringGames @inkeystringgames.bsky.social · 02/09/2025
Suzanne Awards Voting is on for #Blender3D Conference 2025 conference.blender.org/2025/festiva... #b3d #animation
screenshot from a Blender 3D conference Suzanne Awards entryscreenshot from a Blender 3D conference Suzanne Awards entry
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