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Matthew Bogart

@index.www.matthewbogart.net.ap.brid.gy
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Slice-of-life comics about the early web, small lives, and emotional fallout. Creator of Incredible Doom, which Vanity Fair called "one of the best of the year." 🌉 bridged from ⁂ www.matthewbogart.net, follow @ap.brid.gy to interact

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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 20/09/2026
After a long day of writing what will hopefully be a future graphic novel, I spent the evening mapping a TRPG dungeon and singing old Weird Al songs to the dog. What a life.
Roll playing game books and dice surround a hand drawn roll playing game map in progress drawn on dotted graph paper.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 14/09/2026
A daily 10-minute dice-roll habit for tidying my house went so well I turned it on my digital hoard, and found a lost Incredible Doom print I'd forgotten.
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Found in the Archive: An Unreleased Incredible Doom Print
I've been doing an experiment: every day I roll a die on a table I made to tell me whether I should tidy, clean, or purge a particular section of my house for ten minutes. Tidy means I just straighten things up. Clean means I wipe, scrub, vacuum, whatever's needed. Purge means I toss things I can do without. If I get the same result more than one day in a row, I put a check next to it and roll again. It's been going so well. Ten minutes is short enough that I can get my lazy ass to actually do it. Usually, when the timer goes off, I even feel like doing a little more. And doing it every day has meant things are never getting out of hand. It's gone well, in fact, that I’m trying something in the digital realm. I've got hard drives full of hundreds of files from years past that are packed with digital cobwebs, that I’ve been telling myself I’ll someday go through, sort, and purge. So I made a rolling table for that too, and in spending 10 min a day in there, I've found so many fascinating things I'd forgotten I ever had. Here’s my favorite from today: It’s a little print that I’d put together back in 2022 that I never did anything with. It collected the six back cover illustrations to the original run of Incredible Doom mini-comics, each showing a different location from the comic rotten and falling apart. Issue 1 was the gym Allison performed with her father. Issue 2 was Richards’ homeroom. Issue 3 was Samir’s kitchen where he and Allison cut up magazines while skipping school. Issue 4 was the interior of the van Evol House salvaged for parts. Issue 5 was Richards’ living room, and Issue 6 was Allison’s house with a rabbit in the driveway. Leave a comment or a like if you’re interested in having a little 8.5”x11” print of this. It might be fun to print a few up.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 09/09/2026
What I've learned running paid TTRPG games for 2 months. www.patreon.com/matthewbogart/posts…
A hand holds a D&D Curse of Strahd book outdoors by a lake and trees, with overlay text reading What I’ve learned running paid TTRPG games for 2 months, Matthew Bogart, and patreon.com/matthewbogart.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 07/09/2026
I switched the tracker on matthewbogart.net to show where I'm at with the current DRAFT since I'm switching to doing thumbnails till I reach the end of the book. But there are a LOT of these pages that are completely drawn at this point. Fingers crossed thumb-nailing takes just a few more weeks.
NEW COMICS TRACKER My next graphic novel draft Script 90% Art 135/160 pages "The Last Days of Evol House" Comic Published on Patreon 100%
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 09/07/2026
In the early 2000s, there was a chatbot on AIM called SmarterChild. Thirty million people talked to it. That's a genuine cultural moment I apparently missed entirely. Now two filmmakers, Lindsey Sitz and Zan Gillies, are making a documentary about it, and from the footage on their Kickstarter […]
matthewbogart.net
Searching for SmarterChild
In the early 2000s, there was a chatbot on AIM called SmarterChild. Thirty million people talked to it. That's a genuine cultural moment I apparently missed entirely. Now two filmmakers, Lindsey Sitz and Zan Gillies, are making a documentary about it, and from the footage on their Kickstarter page, it looks like they've already got some pretty fantastic footage. It's a dig into what SmarterChild meant to the people who grew up talking to it, and what happened to the humans who built it. They have just a few days left on their campaign and are THIS close to their goal. If you're the kind of person who thinks about early internet culture the way I do, it's worth a look. Visit the Kickstarter
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 23/06/2026
I've been told for years I should run TTRPGs professionally. I finally stopped arguing with everyone. I'm running Shadowdark on StartPlaying.games, and this link gets you $10 credit if you want to join.
matthewbogart.net
Side-stepping my imposter syndrome into a fantasy city
If you've ever thought "I wonder what playing a fantasy TTRPG with the guy known for making graphic novels about 90s internet teens would be like," well, now you can find out! I'm running a tabletop RPG campaign on StartPlaying.games, and this link gets you $10 credit. StartPlaying is a service where you can find professional GMs and play TTRPGs online. I've used it as a player and love it. After several years of friends telling me "you could totally do this professionally," I decided to sidestep my imposter syndrome and actually do it. ### About the adventure You can hear Meridia before you see it. Beggars recite poetry on the canal bridges. Boat rowers bellow epic ballads. Even the City Guard hums on patrol. It's the most beautiful city in the Western Reaches, and someone is quietly killing it. The setting is from Cursed Scroll 6, an as-yet unreleased supplement by Kelsey Dionne, the creator of Shadowdark. City of Masks is the game's first official urban setting. Think _The Princess Bride's_ swashbuckling, _A Crown of Candy's_ fun characters, and _Andor's_ against-all-odds hope. You'll chase rumors through smoky taverns, face horrific creatures in murky sewers, duel corrupt officials on canal bridges at midnight, infiltrate masked factions from street level to the top, and unravel a city-wide mystery that changes with every thread you pull. ### Why Shadowdark? It's fast, fun, and built for real tension. If you've played any version of D&D, you already know 90% of the rules. If not, this is the easiest, most fun way to learn D&D. Come Play Check out the behind the scenes of creation the art for this campaign in this free Patreon post. Visit my patreon The covers for the standard and deluxe versions Cursed Scroll #6 containing the amazing "City of Masks" setting from The Archane Library
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 18/06/2026
A new 32-page Incredible Doom story is on Patreon. Plus Standard Ebooks, the volunteer project making public domain books worth reading, and seven other links worth your time.
matthewbogart.net
Blogroll - A new Incredible Doom comic is out
Hi, everyone. Welcome to Blogroll. Matthew Bogarts newsletter of new comics and interesting links. That's me. I'm Matthew Bogart. ## The Last Days of Evol House I just published a new comic. _The Last Days of Evol House_ is a 32-page story set in the world of _Incredible Doom_ , same small midwestern town, same era, a few familiar faces in the corners. But it's its own thing. You don't need to have read anything to follow it. The main character is Ethan, the younger brother of one of the old Evol House crew. Ethan's the easy kid. The one nobody worries about. He comes back to Edgefield and finds out the bank has decided to tear the house down. Evol House was where the scene lived. The place where people found their people and a reason to get out of bed. It's been a while since that was true. But it's still standing. For now. What unfolds is a story about what we owe to places that shaped us. Whether a building can carry the weight of what happened inside it, and what you do when someone decides it can't. It's about brotherhood and found family and just a touch of the early internet. I'm glad this comic exists. It had been a while, and it was good to go back. Read it on Patreon ## Adding to my Blogroll A blogroll is an old web tradition, a public list of the sites you read and love, there for anyone curious where you spend your time online. I'm adding one entry here each newsletter. You can see the full blogroll here. This month's link is Standard Ebooks. ### Standard Ebooks Standard Ebooks is a volunteer-run project with an incredibly cool mission: take public domain e-books from sources like Project Gutenberg and make them really, fantastically good. Good typography, proper formatting, careful proofreading, real covers. Everything's released to the public domain, and completely free of charge. The people running it are meticulous in a way that would make most publishers blush. They're organized as a "low-profit LLC" funded entirely by donations, which is a legal structure I'd never heard of before and kind of love. It feels weird to call it "punk" because it's clean and serious and the people running it are so interested in getting the kerning right on a Dickens novel. But there's something in the structure of it, volunteers building something beautiful, for free, for anyone, because they decided it should exist, that feels so counter culture. If you want a place to start I'd recommend Winnie-the-Pooh and David Copperfield. Which are both _so_ cool. ## Other Links Worth Your Time * XOXO is now a permanent archive. Andy Baio and Andy McMillan ran, and brought to a close, XOXO, a Portland indie conference, for eight years. Last month they launched a permanent archive of the whole run. Andy's post about building it is worth reading. Making a good long term home for important things on the web is important, and this is both an amazing archive of some of the best talks you'll ever see, and resources for folks who want to do this themselves. * The Last Quiet Thing, by Terry Godier. A piece about a twelve-dollar Casio watch versus an Apple Watch, and what makes something feel like a product versus a _relationship you have to manage_. I've been thinking about it for months. * Sofa. An app for tracking what you're watching, reading, or playing, and what's next. My habit is opening it before anything else to remind myself what it is I'm digging into now, instead of just getting pulled into the dopamine stream. * Why Can't Writers Seem to Quit Substack? The lock-in is real, and so is the case for leaving. * Helioscope Studio on Surf. Surf is a new social reading app from Flipboard. It's great. I use it as my Bluesky and Mastodon client, and to keep up with several blogs. I made a Helioscope page that pulls together posts from all the studio's cartoonists in one place regardless of if they're on YouTube, Bluesky, Threads, or just a personal blog. Good way to follow a lot of the coolest people at once. * Why Is the Alphabet in That Order? Demi Adejuyigbe asks Hank Green lots of good questions. ## From the Blog * Small E-Ink Reader That Changed My Reading Habit. On the $69 Xteink X4, Standard Ebooks, and building a reading library outside the Amazon ecosystem. * How to track your comics progress with one line of code. People keep asking what app I use for my website progress bars. It's pretty simple and I think every cartoonist might benefit from having them. ## From the Patreon The full comic, of course, The Last Days of Evol House — is up now for all paid members. Also there's a behind the scenes video on putting Evol House together. If you've been on the fence about joining, this is a good time. * * * One last thing: I've started running games on StartPlaying, a service where you can find and book professional game masters for tabletop role-playing games online. After a couple of years of my players telling me "you could do this professionally," I'm deciding to try to sidestep my impostor syndrome and run some games. I'm running it using the multiple ENNIE Award-winning Shadowdark game which is easy to learn and a great place to start if you've never played a role-playing game before. So if you've ever wondered what playing a fantasy game with the guy who made graphic novels about 90s internet teens would be like, this link gets you $10 credit. * * * As always, spreading the word about any of these things to folks who you think might get something out of it is very appreciated. See you next time! - Matt
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 18/06/2026
I just published a new comic. The Last Days of Evol House is a 32-page comic set in the world of Jesse Holden and my graphic novel series Incredible Doom. It focuses on Ethan, the younger brother of one of the denizens of the small midwestern punk house known as "Evol House", where our heroes […]
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Incredible Doom: The Last Days of Evol House is on Patreon
* * * I just published a new comic. _The Last Days of Evol House_ is a 32-page comic set in the world of Jesse Holden and my graphic novel series Incredible Doom. It focuses on Ethan, the younger brother of one of the denizens of the small midwestern punk house known as "Evol House", where our heroes from _Incredible Doom_ spent most of their story. Evol House was a scene people cared about, a place where folks found themselves, and a purpose in life. But that was a while ago. Blue-toned illustration: two hundreds of folks watch an outdoor punk house show night. Above them, zines, cassettes, flyers, and band merch swirl through a starry sky. This new story focuses on Ethan, an easy kid, the one nobody worries about. He comes back to Edgefield to find the bank is moving to demolish the famed punk house his brother, Gerbil, and Gerbil's friends built their legend around. What unfolds is a story about honoring things past and getting to choose where you place value. It's about brotherhood, and friendship, found family, and just a _touch_ of the early internet. While it's set in the same small fictional place as the _Incredible Doom_ books, it's not a continuation of that story. You don't need to have read anything else. A couple of minor characters from the graphic novels appear but the story is completely self-contained. I think you'll like it. The full finished comic is on Patreon now. Members can read it today. Joining gets you access to the full comic plus lots of other _Incredible Doom_ stories. I'm glad this one exists. It had been a while, and it was good to go back. READ THE COMIC
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 18/06/2026
A while back I read The Last Quiet Thing, a fantastic piece by Terry Godier, a piece about a twelve-dollar Casio watch compared to an Apple Watch, and why one of them is a product and the other is a relationship. I've been thinking about it ever since, keeping my eye out for single-use devices […]
matthewbogart.net
Small E-Ink Reader That Changed My Reading Habit
A while back I read The Last Quiet Thing, a fantastic piece by Terry Godier, a piece about a twelve-dollar Casio watch compared to an Apple Watch, and why one of them is a product and the other is a _relationship_. I've been thinking about it ever since, keeping my eye out for single-use devices that just get out of the way. That's how I ended up with an Xteink X4 in my pocket. It's a tiny pocketable e-reader, smaller than a cell phone, with an E-Ink screen and no agenda beyond displaying books. No notifications, app store, or social feed. Hell, no internet access. It reads DRM-free EPUB files, the open ebook format for books that aren't locked inside places like Amazon's shitty ecosystem. It's $69, there's a 20% off code running right now (xteink20%). I already had a small collection of EPUBs kicking around. Cory Doctorow sells all his books as DRM-free files at craphound.com, and I'd grabbed a Humble Bundle of his work years ago. There's also Standard Ebooks, a volunteer-run project that takes public domain books and produces beautifully formatted editions. Their Winnie the Pooh and David Copperfield are genuinely lovely objects. You can just drag files to it like a usb drive, but I've loved using a free app called Calibre which not only can transfer files wirelessly but kind of makes it fun to work with my ebook collection in the same way that iTunes made it fun to play with my music files back in the day. But here's what I actually want to tell you about. I keep this reader in my pocket on top of my phone. So when I reach in, the habitual, almost involuntary reach that happens while waiting for the bus, or on the toilet, or while waiting on someone for a moment, my hand lands on the Xteink first. I pull it out. I read four screens of a book instead of four little screens of social media. I've read more in the last month than I have in the last year. Now, that's not an impressive amount. My girlfriend is a librarian and she reads constantly, and I am nowhere near her pace. But that's not really the point. The point is that something that used to feel like effort now just... happens. The device gets out of the way, and it's so nice to have something in my life that helps me enjoy wonderful things, instead of just trying to be the middle man between me and them. It seems just like what Godier was writing about.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 16/06/2026
A new 32-page comic set in the world of Incredible Doom is coming to Patreon next week. The Last Days of Evol House follows what happens the night the bulldozers come for the punk house. Any paid member gets access the day it goes live.
matthewbogart.net
A new Incredible Doom Story
In the past many months since Jesse and I stopped production on the webcomic that was going to become Incredible Doom Volume 3, it's been developing into something I'm not allowed to talk about yet, publishing reasons that aren't in our hands. While I was waiting on that to move forward, I started itching. I love self-publishing. It's my favorite way to make things. It's also usually the least cost-effective, but that doesn't change how much I love it. So I thought I'd squeeze in a new project. I originally thought it would be a 15-page short story. It quickly sprawled into something double that length. _The Last Days of Evol House_ is a 32-page comic set in the world of Incredible Doom. It jumps several years into the future of those events, to the night the bulldozers come to tear down the punk house on the edge of town, the place where so much of volumes one and two took place. Some of the characters you haven't met before, but you'll recognize where you are. Parts of this story are things Jesse and I had figured out across the years of making those comics. Some of that goes back more than ten years. I'm really happy we finally have somewhere to put it. In about a week, I'm dropping the full comic on Patreon. Any paid member gets access the day it goes live. If you haven't joined yet, now's a good week to do it. If you know somebody who's been waiting for another Incredible Doom story, please pass this along. And honestly, I couldn't put this in the world without it. Join the Patreon
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 07/04/2026
People keep asking what app I use for my website progress bars. It's pretty simple and I think every cartoonist might benefit from having some.
matthewbogart.net
How to track your comics progress with one line of code.
# When I posted the above tracker to social media, a bit ago, people kept asking what app I was using. When I'd tell them it's just code, I could feel their interest drain away. _Oh. Code. Never mind._ I get it. But since people asked, and it's _SO_ simple, I want to show you how you can do the same if you want. Here's everything you need for a progress tracking bar on your own site: <progress value="31" max="120"></progress> That's it. And here's all you need to _know_ about that line: <progress value="31" max="120"></progress> * **value** is how many pages you've done. * **max** is the total number of pages in the project. That's it! You copy and paste that code into any website that takes HTML, edit the numbers and it will render like this: ## Why bother? Comics take anywhere from weeks to years to make. Readers often have no idea whether you're actively working on something or whether the project quietly died. A progress bar says: _yes, this is real, this is happening._ That might be just enough to tip someone toward signing up for your newsletter or following your social media, because they know there really is something coming. Also, it genuinely feels good. Every day when I finish a page, what I _want_ to do is show everyone like a little kid who's proud of the drawing he just made. But I know that's not the best way for folks to read my comics. So what I _get_ to do is log into my site and bump that number up, even just slightly, and it feels _great._ During the pandemic I got into the habit of screenshotting the progress bars once a week and replying to the same thread on twitter, so anyone who found my most recent update could scroll back and watch the months of steady progress. ## The catch. The trick, for me, is when do you mark something done? My process involves constant revision. Even "finished" pages sometimes get cut, two get condensed into one, or have their dialogue changed months after the art is drawn. So when exactly do I get to increment the bar? 📐 ****My rule:**** if it could go to print right now and I would not be embarrassed, it's "done." That means when I hit 100%, the book is full of pages that _could_ be seen by readers and I'd be roughly okay with that. Has the pre-press process been done? No. Might the dialogue change? Sure? Are all the edits complete? Nope! But if I had to print it as is right now I could do that. That means all the work that gets done after that is icing. It also lessens the demoralizing situation of having to go back and _lower the progress bar_ , which is a terrible feeling. Come up with whatever metric makes sense for your process. Just make sure you have one beforehand and stick to it. ## Sharing it on social media My favorite tool for turning my progress bar into a social media post is CleanShot X, a Mac screenshot app that lets you, in just a couple clicks, drop your image into a nice frame and export in whatever dimensions you need. It makes the whole thing look intentional instead of like a raw browser window. 0:00 /1:59 1× How I share my progress bars on social media. ## You don't have to do it in HTML As easy as it is to write that line of code above, you can also build a spreadsheet with built-in progress tracking and screenshot that. You could find a plugin for your CMS. You could design something in Figma and upload a static image. There are a million ways to do this. But if you want the absolute minimum viable version: one line of HTML, pasted wherever your site accepts it, is enough. However you do it, I recommend it. It gives people a little window into your work, especially when you can't show them the pages yet and every update feels like it's just "_yep, drew another one, same as yesterday"_. It makes the long quiet stretch of making a book feel a little less invisible. Besides, having a little patch of interent that's just yours is nice, and having a progress bar you can increment on it feels like doing a little tending. It's nice. * * * ## Sign up for Blogroll If you want to follow along as my progress bar fills up, the newsletter is the best place for that, as well as more tips, comics, and interesting finds from around the internet. Subscribe Email sent! Check your inbox to complete your signup. No spam. Unsubscribe anytime.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 09/03/2026
This month: Recontextualizing for the win. Plus: the 24/7 stream keeping weird internet alive, what happened with Incredible Doom Vol. 3, and the Vlogbrothers continue to kick ass.
matthewbogart.net
Blogroll - What happened to Incredible Doom Vol. 3?
✉️ read past newsletters Hi, everyone. Welcome to my newsletter where I share news about my comics and links that I hope you'll like. I think I’m going to start calling this thing “Blogroll”, because newsletters need a name right? Lot's to share, so let's get into it. I've been re-listening to Stephen King's _On Writing_, devising ways to push my drawing past the “good enough” phase. Exploring the _fantastic_ special features on the Apple version of Alien. Quins Qwest is getting me genuinely excited about Mothership, the horror sci-fi roleplaying game. Going back to read _Stray Bullets_ by David and Maria Lapham. And dipping into Lucy Bellwood's Patreon. If you want to feel less alone in the fog of making things, she's a good place to go. * * * # Finding Context When I was younger I'd flip through longboxes at the two comic shop in my home town, memorizing titles, creators, absorbing what the industry looked like. Flaming Carrot. Elf Quest. Love and Rockets. Zap. Raw. I'd pull them out, flip through, think "oh, that's neat," and put them back. They all seemed cool, but I never bought them. In 1995 they weren't for the teenage me. Give me Spider-Man. X-Men. THB. Bone. Sin City. Until... I was talking with studio mate Colleen Coover the other day, I don't remember what she said exactly. I think it might have been something about Elf Quest, and it was the first time in 30 years I’d thought about that book. Something weird clicked. In the last year I've been reading a lot about Dungeons & Dragons and Tolkien and all kinds of fantasy stuff I just wasn't exposed to when I was younger. And suddenly Elf Quest made a weird kind of sense that it ever had when I was flipping through longboxes in the 90s. Back then I could easily see the roots of Jim Lee's X-Men #1, since things like the John Byrne 80s X-Men reprints were right there in the same longbox. But the lineage behind Elf Quest was more burried in my particular small town in central Ohio. The thing is, I've done this before. When Jesse and I started Incredible Doom, I had to research BBSs in depth. I'd known about them when I was younger and they were in vogue, had this vague impression of them as something kinda cool, but things that _other people_ were into. Not me. Getting there took years. An iPod that got me into the Mac. Reading _Reinventing Comics_ and it getting me excited about the early web, then the iPhone, leading to years of listening to tech podcasts. By the time I was actually researching BBSs for the comic, I got to look at them through new eyes and discovered they were absolutely magical. I don't know why it took me so long to realize I could do this with comics too and movies and music and everything else. You probably have your own stack of things like this. Books or music or art that seemed adjacent to what you loved but never quite clicked, that you’d absolutely love now that time has passed and you didn’t even realize you’ve learned everything you need to fall in love with it. I'm going to start with Love and Rockets. How about you? * * * # Adding to my Blogroll This is a new section I hope to do more often. A blogroll is an old web tradition, it’s a public list of the sites you read and love, there for anyone curious where you spend your time online. Every month I'm going to pick a link I like so much that it's getting added to the blogroll on my site. You can see the full blogroll here. This month’s link is Retro Strange. ## RetroStrange: A hidden treasure that feels like the early web There's a video store in Portland called Movie Madness. It's got authentic props from films, a knife from Psycho, a xenomorph head from Alien, but what I really love is the collection of rare, out-of-print movies you can rent. Stuff that's not on any streaming service, forgotten by most except the people who work there. That's what the early internet felt like. Every website was someone's passion project. You'd stumble onto a page about Victorian funeral photography, or Soviet space propaganda posters, and lose an afternoon. The early web was nothing but nooks like that. I almost never get that feeling anymore. For all of its supposedly expertly crafted algorithms, the modern web is terrible at surprising me with stuff I'll become fascinated by. Except when I tune into RetroStrange. RetroStrange is a 24/7 streaming channel of public domain films and oddities, curated by Phil Nelson and Noah Maher. No ads, no algorithm, no corporate platform. It’s two people who love weird vintage media and have access to a truly inexhaustible amount of it thanks to archive.org. I'll sometimes have it on in the background while I'm drawing. Every so often I glance up and think: Wait, what the _hell_ is _this?_ A bizarre 1950s educational film about posture. A psychedelic fever dream of an animation. A public domain horror movie I've never heard of that somehow has _Jack Nicholson_ in it. A selection of gifs from their amazing gif archive. It feels like a small act of resistance against the enshittification of everything, and I need so many more things that feel like that. Go to retrostrange.com and see what's on. And if you find yourself fascinated, come back, follow them, throw them a dollar a month on Patreon. * * * # Other Links Worth Your Time * **How to Use the Internet, 1995****.** A 1995 CBC clip of a young Cory Doctorow showing a reporter around the early internet. He predicts video on demand while a primitive webpage loads. Deeply charming and a little eerie. * **The vlogbrothers.** Hank Green published a new song. John and Hank sold their production company to a nonprofit for nothing. And John made a short video about how risk requires a safety net that I've thought about a lot since watching it. "I've worked exactly as hard on the novels that sit in metaphorical drawers, unread, as the ones that have sold millions of copies." Good month for the Green brothers. * **How To Print Your Own Zines From Home****.** JP Coovert is one of my favorite people on the internet. This walks you through the whole zine-printing process start to finish, and if you've had the itch, this is the place to start. * **Mel Brooks: The 99-Year-Old Man****.** A Judd Apatow documentary. It's fun, and funny of course, but I agree with the folks on the Comic Lab podcast that the best part is how honestly it covers Mel Brooks's worst years, when people said he was washed up and there was little evidence that they were wrong. . Good reminder that the road is longer than it looks from any point on it * **Disneyland Handcrafted** A full documentary of Disneyland being built. I had never seen so much this amazing footage. It's free on YouTube. * ******The Artwork That Imagined Middle Earth**. A nice look at a few of the illustrators that spent decades visualizing Tolkien before Peter Jackson. * * * # From the Blog * **An Honest Update on Incredible Doom Vol. 3****.** I posted the full story of what happened to Incredible Doom Volume 3, how it stalled, and what’s up with it now. This was, I think, the first time I've told this all publicly. * **The last attempt looks like the others.** On the particular frustration of a draft and the creative moment that made me cry. * **What I Found in My High School Art Room****.** I found a weird connection to a famous Marvel artist to my high school art room in the mid 90s, I write about that and my fascination with the way influence travels. * **ComiXology Submit: Final Sales Numbers (2013-2021)****.** Eight years of self-publishing sales data, finally published. Only years late! * * * A panel from an upcoming project. # From the Patreon This month's highlight: **Breaking Down My Process: Building a Page Layer by Layer** — a complete walkthrough of how I build a comic page, with screenshots at every step from script to final inks. It's from a page of an upcoming project. Free to read. As well as: * I Built a Robot to Fix My Comic Lettering. Lettering automation from scratch. * A Publishing Update (for members only). Where my projects stand. * A Trick I Use to Push Past Good Enough on Comic Pages. Getting past good enough. * Monthly Review: February 2026. How the month went. February was a good month. Lots of drawing. March is going to have even more. * * * See you next month, Matt ## Not subscribed yet? Get monthly newsletters like this delivered to your inbox Subscribe Email sent! Check your inbox to complete your signup. no spam, just comics, creativity, and things worth your time # Random Panel of the Month
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 25/02/2026
If you've been waiting for new pages of Incredible Doom Vol. 3, you've been waiting for a while. I owe you an explanation—and an apology for not posting this sooner.
matthewbogart.net
An Honest Update on Incredible Doom Vol. 3
🔗 Cross-posted from incredibledoom.com A while back, Jesse Holden and I launched what we were calling _Incredible Doom Vol. 3_ , a new web and printed mini-comic series continuing our focus on the generation of kids who came of age alongside the early web. We designed a new website, made promotional videos, and drew over 150 pages of comics. We were off to the races, promising regular updates. Then, several months ago, we stopped posting. Here's why. **What Happened** I've always loved independent publishing—owning all aspects of the work, hosting it myself, building an audience directly. After finishing Incredible Doom Vol. 1 & 2 for Harper Alley, I wanted to see if the old webcomic model I fell in love with in the early 2000s could still work in today's internet. The plan was to serialize these stories online and in self published mini comics first, then—if we were lucky—collect them into books with a publisher. That's how we did the original Incredible Doom run, and it worked beautifully. Best of both worlds: the intimate, one-on-one connection of self-publishing paired with the reach of traditional publishing. My first self published comics from the early 90s. I expected it to be hard. I expected it might fail because of algorithms, or the enshittification of platforms creative folk like me used to rely on. There were lots of external forces that might make it fall appart. What I didn't expect was hitting a wall within myself. After launching the series, I ran into a writing problem that took us a year to solve. Like _Incredible Doom_ Vol. 1, the plot for Vol. 3 consisted of two seemingly unrelated stories with two sets of protagonists who we planed to slowly interweave over several chapters, eventually merging both stories in a thrilling climax. The problem: the more we worked on these stories, the further apart they grew. **The Reality** We tried everything to bring them together. Every time we thought we'd found a solution, after a few weeks of trying to implement it we discovered a new problem. This cycle went on for months. I stopped drawing new pages until we solved it, but the problems only mounted. Trying to interweave the two stories was making both of them worse. Matt and Jesse in an office struggling to tie both stories together. We finally came to the conclusion that these two sets of charecters simply weren't meant to be part of the same story. They were two independent stories that should each exist completely on their own. It was heartbreaking. The months we'd spent felt wasted—until we started working on them separately. **The Good News** We loved all the characters we'd created. We thought their arcs were _exciting_. It was only getting those arcs to _interrelate_ that sucked. Once we split them apart, things clicked. Within months, we had conclusions to _both_ stories worked out that that I fucking love. We went from tearing our hair out over one never-ending puzzle box to having two complete scripts that are really damn cool. Let me show you: **Hello Robo** A temporary cover for "Hello Robo" It's the summer of 1999, and Anna has two goals: avoid talking to boys, and avoid puking in front of them. She plans to ride out the season at her aunt's house without another humiliating meltdown. But when she discovers a computer in the guest room—one connected to the internet—she logs into the forum of her favorite webcomic and unexpectedly connects with someone who lives across town. What starts as an online friendship becomes something more complicated when the internet spills into real life. Anna gets pulled into other people's messy, painful lives—and begins to understand how people carry pain and connection side by side, and how love, even if fleeting, can still be true. **Eternal September** A temporary cover for "Eternal September" Eternal September follows two outsiders bound by shame, curiosity, and the strange promise of the early internet. Thia, a small-town overachiever whose carefully built life collapses after a public scandal, returns home to find her family in ruins. Doug, an awkward classmate turned early internet pioneer, has found a strange new kind of fame through something called a "blog." When their paths cross, Doug's kindness draws Thia into a world so new that even the most far-fetched ideas about what it might become feel possible—a world that, despite Doug's insistence otherwise, carries far too real consequences beyond the glow of a computer screen. **Where Things Stand** Writing the intertwined version of these stories had been so difficult that I'd started to doubt my ability to ever finish another graphic novel script. Now we've completed two. That alone feels like a victory. I still love independent publishing—that part hasn't changed. But the months we spent solving this problem meant not building that webcomic audience week by week, getting to talk directly with readers as the story unfolded. But we're hopefully ending up in the same place: books you can hold, stories you can read. Just getting there a different way than I expected. If you signed up for Incredible Doom Vol. 3 updates, you were here for the messiest part of this process. If you've been backing my Patreon, you saw even more of it. But you're also the first people to know these stories exist. These are still stories about teenagers finding each other through screens. Still about the early internet as a place of hope and weirdness and real consequence. Still about what it means to be seen by someone who has no reason to care about you. I want you to be able to read these stories. I'm working on making that happen, but I can't promise when. When there's news—a deal, a date, a book you can hold—I'll post it here and in my newsletter. I hope that's soon. Thank you for sticking around. I know you didn't have to.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 09/02/2026
I write my comics in Fountain, but pasting into Clip Studio brings all the markdown with it—asterisks, underscores, everything. Plus there's this comic lettering convention about uppercase vs lowercase I that I was fixing manually. So I built a macro that handles both. Free download.
matthewbogart.net
I built a robot to fix my comic lettering.
For years I've had an extremely niche problem. A problem that, if you're a cartoonist, you might have had too. I've just recently solved it and I thought I'd share the solve. Even if this isn't of use to you, I'd love it if cartoonists thought and talked more about how we might automate little annoying parts of our process. I write all of my comic scripts in plain text. Not in Word. Not in Scrivener. Just plain text files using a format called Fountain—basically markdown for screenplays. Asterisks around words make them italic, double asterisks make them bold. It's simple and I love it. Hey comic script I'm working on written in Highland. You can see the bold and italicized text. I do most of my writing in Highland, but, because it just uses plain text, I'm not locked in. I can open the same file anywhere. Obsidian. TextEdit. Literally _any_ text editor. My scripts are just text files, which means I can open them twenty years from now and they'll still work. This matters to me. Programs change over time, programs stop being developed. I'm literally keeping a more than a decade old MacBook Air in a closet because it's the only machine I have that runs an outdated version of Clip Studio that I drew an old graphic novel in once and I want to still have access to those original files. Writing in plain text means I always will have access to at least my scripts. I've lost work to dead file formats before. But there's a problem when I'm lettering. I copy dialogue from my Fountain scripts and paste it into Clip Studio Paint, and all the formatting marks come with it. If I write this in my screenplay: It renders as this when I preview it in my screenwriting app, which is perfect. But if I copy and paste that into Clip Studio, the program I draw and letter my comics in, I get this. So I have to manually delete all the markup, every single time. For years it's been a constant little needle in my side. So I automated it with Keyboard Maestro—a very nerdy but absolutely wonderful Mac automation app that lets you create custom workflows to do all kinds of things. I made a macro that triggers when I use the keyboard shortcut for "Paste" (⌘V) but only when I'm in Clip Studio and strips out all the Fountain formatting before it hits the page. `*italic*` becomes italic. `**bold**` becomes bold. But only in Clip Studio, so everywhere else my formatting stays intact. * * * I added one more thing. Comic lettering has this convention about the letter I. People consider it more correct to only use serifs on a letter "I" when it's used in pronouns like "I'm", "I've", Or "I think" and never, for example, at the start of sentences. So this would be correct: Final hand-lettered comic dialogue reading “NO! I CAN’T GO HOME. IT’S IMPOSSIBLE,” with red arrows again highlighting capital “I” characters, illustrating the corrected, finished lettering result. Whereas this is not correct: Comic lettering showing incorrect serif usage: capital I in "Impossible" and "It's" should be lowercase to avoid serifs in these words. The first time I heard about this guideline, I thought to myself, "Oh, that's stupid. Who cares?" And then every other time I've looked at a book in which I've made this choice, I've thought to myself, "Oh, damn it. I wish I knew about this earlier." Many comic fonts, including the one I use, add serifs to the uppercase "I" but not lowercase "i". I've been manually fixing this for years. Scanning every paste for "It" and "In" and changing them to "it" and "in." The macro handles it now. It converts all I's to lowercase except pronouns. "I'm" stays "I'm." "I think" stays "I think." But "It was cold" becomes "it was cold." Kind of miraculous. * * * Auto-format Text for Comic Lettering in Clip StudioAuto-format Text for Comic Lettering in Clip Studio.kmmacros16 KBdownload-circle If you want this magic too I'm sharing the macro above. in Fountain or Markdown and lettering in Clip Studio. To install: Download the file, Open Keyboard Maestro → File → Import Macros → select the downloaded file. It'll be disabled by default—click the checkmark to enable it. That's it. One less thing to think about while lettering. If this macro saves you even five minutes a week, that's hours over the course of a project. Are you a cartoonist who's automated repetitive tasks in your workflow? I would love to know about it—I love hearing about other creators' processes. Comment here, or on Bluesky or Mastodon. 🚧 Fair warning—this is provided as-is without support. I'm just a cartoonist sharing something that works for me, not a programmer who can troubleshoot different setups. If it doesn't work for you, I won't be of much help. But hopefully it does. If you need help with Keyboard Maestro or want to modify the regular expressions, these resources are great: * Keyboard Maestro Wiki * Keyboard Maestro Forum * Official Documentation * Regex Tutorial
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 02/02/2026
Two years of rewrites, failed attempts, and starting over. Then a few adjustments that didn't feel different from any others.
matthewbogart.net
The last attempt looks like the others.
<p>A programmer friend of mine once described his job as like banging your head against the wall all day, every day, with brief interruptions of euphoria. That most days consist of staring at your work frustrated and saying to yourself "Why the hell isn't this working?" Why is it crashing? Why is it giving that error? Why is it behaving like that?</p><p>Searching and searching and searching through the code, making tweaks and trying them out, making more tweaks and trying them out. Getting frustrated and giving up and coming back. Re-writing whole sections, reverting to earlier versions, on and on and on, until you hit on the one approach, that didn't feel like it was going to be any different than any other, just snaps into place and the damn thing works.</p><p>It feels deeply, almost absurdly good when it finally works.</p><p>That's how I spent the last two years finishing the first draft of <a href="https://www.matthewbogart.net/eternal-september/" rel="noreferrer"><em>Eternal September</em></a>.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://www.matthewbogart.net/content/images/2026/01/CleanShot-2026-01-17-at-14.05.40@2x-1.png" class="kg-image" alt="Comic panel of two characters in an empty room with scattered boards and a tipped stool. One says, “Oh heck yeah,” while the other points and says, “Look at that!”" loading="lazy" width="2000" height="990" srcset="https://www.matthewbogart.net/content/images/size/w600/2026/01/CleanShot-2026-01-17-at-14.05.40@2x-1.png 600w, https://www.matthewbogart.net/content/images/size/w1000/2026/01/CleanShot-2026-01-17-at-14.05.40@2x-1.png 1000w, https://www.matthewbogart.net/content/images/size/w1600/2026/01/CleanShot-2026-01-17-at-14.05.40@2x-1.png 1600w, https://www.matthewbogart.net/content/images/2026/01/CleanShot-2026-01-17-at-14.05.40@2x-1.png 2000w" /><figcaption><span style="white-space:pre-wrap">A panel from "Eternal September"</span></figcaption></figure><p>For those just joining: <a href="https://www.matthewbogart.net/eternal-september/" rel="noreferrer"><em>Eternal September</em></a> is one of two graphic novels that grew out of a bigger, messier project about early internet culture, friendship, and what we share online. That original book was too unwieldy to work, so I split it into two separate stories. This one has been in development for... longer than I planned. Much longer.<br /><br />I’ve been stuck in versions of this loop before, on other books, long before <em>Eternal September</em>. I wrote about one of those earlier struggles years ago. <a href="https://www.matthewbogart.net/URL-TO-POST-A/">You can read that here.</a></p><p>The story just wasn't coming together the way I needed it to. The climax wasn't as emotionally powerful as I knew it could be. Character motivations became convoluted. You sympathies were in confusing places. The solution to problem A created a new problem in area B, and on and on and on and on.</p><p>With my collaborator Jesse and I we tweaked, and re-wrote, and analyzed, and adjusted endlessly. For months on end. Until the moment when—and I didn't know it at the time—I tried the last set of changes. What if I take this approach to this scene? Combined with this change we made earlier... </p><p>Now I don't care about sports, but I've been to several football games with my dad when I was younger, and the only way I have to describe this is to make a sports analogy.</p><p>I made a tweak after years of making months and months of tweaks, and suddenly it was like a break opened up in the defensive line, and I could see an open space that led all the way to the other end of the field.</p><blockquote class="kg-blockquote-alt">I could see my way from the moment I was writing all the end of the book.</blockquote><p>Everything that needed to be set up was set up. Everything you needed to understand in order to make the climax pay off you understood. Everything that needed to be true in the state of the world—which character knew what, what character was where—was all true, was all correct.</p><p>I ran as fast as I could.</p><figure class="kg-card kg-image-card kg-width-wide"><img src="https://www.matthewbogart.net/content/images/2026/01/IMG_6170-1.jpeg" class="kg-image" alt="An open laptop displaying a script sits on a dark table surrounded by books, papers, a ruler, and a water bottle, suggesting focused writing work." loading="lazy" width="2000" height="1203" srcset="https://www.matthewbogart.net/content/images/size/w600/2026/01/IMG_6170-1.jpeg 600w, https://www.matthewbogart.net/content/images/size/w1000/2026/01/IMG_6170-1.jpeg 1000w, https://www.matthewbogart.net/content/images/size/w1600/2026/01/IMG_6170-1.jpeg 1600w, https://www.matthewbogart.net/content/images/2026/01/IMG_6170-1.jpeg 2000w" /></figure><p>I spent hours just <em>sprinting</em> through the script, just <em>bounding</em> towards the end. And when I wrote, for the first time, in two years, a line that <em>ended</em> the book, when I had in front of me a complete first draft, I literally cried.</p><p>The script still needs revisions, of course, and then there's the small matter of drawing the entire thing. But a little while ago, for the first time in ages, I have a complete draft that works. I know what this story is. </p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.matthewbogart.net/content/images/2026/01/CleanShot-2026-01-17-at-13.49.30@2x-1.png" class="kg-image" alt="Comic panel at night showing two characters running down a street. One laughs and asks, “How’d it go?” The other runs ahead, replying, “Amazing!”" loading="lazy" width="1594" height="1188" srcset="https://www.matthewbogart.net/content/images/size/w600/2026/01/CleanShot-2026-01-17-at-13.49.30@2x-1.png 600w, https://www.matthewbogart.net/content/images/size/w1000/2026/01/CleanShot-2026-01-17-at-13.49.30@2x-1.png 1000w, https://www.matthewbogart.net/content/images/2026/01/CleanShot-2026-01-17-at-13.49.30@2x-1.png 1594w" /><figcaption><span style="white-space:pre-wrap">A panel from "Eternal September"</span></figcaption></figure><hr /><p>I don't know if there's a lesson here exactly. I don't know if I can tell you what the magic adjustment was, because it was so specific to this particular tangle of problems that it wouldn't mean anything to anyone else.</p><p>What I can tell you is that the breakthrough didn't announce itself. I didn't have a moment of clarity where I thought "this is it, this is the one that's going to work." It felt like every other attempt I'd made over the many months working on this —tentative, hopeful in a tired way, probably wrong.</p><p>And I can tell you that I'm grateful I didn't give up on the attempt before the one that worked.</p><p>Because that's the thing about creative work that nobody warns you about: the only vantage point where the path is clear is from the finish line, looking back.<br /><br />It sucks. </p><hr /><div class="kg-card kg-cta-card kg-cta-bg-yellow kg-cta-minimal kg-cta-has-img "> <div class="kg-cta-content"> <div class="kg-cta-image-container"> <a href="http://patreon.com/matthewbogart"><img src="https://www.matthewbogart.net/content/images/2026/01/Patreon-Logo-Transparent-4112376714-1.png" alt="CTA Image" /></a> </div> <div class="kg-cta-content-inner"> <div class="kg-cta-text"> <p><span style="white-space:pre-wrap">If you want to follow along as I figure out what comes next—whether I move into revisions on this book or start drawing its sibling story first—</span><a class="cta-link-color"><span style="white-space:pre-wrap">Patreon supporters</span></a><span style="white-space:pre-wrap"> get behind-the-scenes access to the decision-making process, plus early looks at whatever comes next.</span></p> </div> <a href="http://patreon.com/matthewbogart" class="kg-cta-button " style="background-color:#000000;color:#ffffff"> Visit my patreon </a> </div> </div> </div><div class="kg-card kg-signup-card kg-width-regular kg-style-accent" style="display:none"> <div class="kg-signup-card-content"> <div class="kg-signup-card-text "> <h2 class="kg-signup-card-heading" style="color:#FFFFFF"><span style="white-space:pre-wrap">Join my newsletter</span></h2> <p class="kg-signup-card-subheading" style="color:#FFFFFF"><a href="#"><span style="white-space:pre-wrap">Join my newsletter</span></a><span style="white-space:pre-wrap"> to get weekly dispatches on my creative process—the wins, the struggles, and everything in between. I share what's working, what isn't, and the decisions I'm making as I move forward with Eternal September and other projects.</span></p> <div class="kg-signup-card-fields"> <input class="kg-signup-card-input" id="email" type="email" required="true" placeholder="Your email" /> <button class="kg-signup-card-button kg-style-accent" style="color:#FFFFFF" type="submit"> <span class="kg-signup-card-button-default">Subscribe</span> <span class="kg-signup-card-button-loading"><svg xmlns="http://www.w3.org/2000/svg" height="24" width="24" viewbox="0 0 24 24"> <circle cx="4" cy="12" r="3"></circle> <circle cx="12" cy="12" r="3"></circle> <circle cx="20" cy="12" r="3"></circle> </svg></span> </button> </div> <div class="kg-signup-card-success" style="color:#FFFFFF"> Email sent! Check your inbox to complete your signup. </div> <div class="kg-signup-card-error" style="color:#FFFFFF"></div> <p class="kg-signup-card-disclaimer" style="color:#FFFFFF"><span style="white-space:pre-wrap">No spam. Unsubscribe anytime.</span></p> </div> </div> </div>
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 26/01/2026
matthewbogart.net
Student Work
Back when I was in high school in a small Catholic school in Ohio—I'd taken all the art classes that were offered and still wanted more. So they let me design my own independent study. I'd get shuffled off to the art annex and work, usually alone, while my teacher, Mr. Frank Daniel, would check in a couple times each period. The room was full of art supplies and filing cabinets stuffed with old student work from years past. At one point, Mr. Daniel told me I could go through it—help him clean out. I was sorting through drawings when I found it. A page of figure studies. Maybe two dozen people jumping and twisting through the air. Just an exercise in understanding the human form. And I knew immediately who had drawn it. I'd seen hundreds of this artist's drawings. His style is incredibly distinctive— especially the way he draws bodies in motion, a specific energy. I brought the drawing to Mr. Daniel. "Who drew this?" I asked. "Oh, _that._ That's old student work." he said. "Was his name Mark _Bagley_?" I asked. "Oh! How do you know Mark?" he said. * * * Famed comic artist Mark Bagley recently came out of retirement to reunite with Brian Michael Bendis for Bendis' big return to Marvel comics in Avengers #800. The variant Cover for Avengers 800 At the time I was discovering a drawing that he had done in high school wedged in a cabinet in _my_ high schools art annex, Mark was drawing one of the biggest books in the comics industry: _The Amazing Spider-Man_. He's drawn countless issues across multiple titles. If you read superhero comics in the 90s and 2000s, you _knew_ his work. And Mr. Daniel had taught him years earlier at a different high school across town. He and I, evidently, had the same high school art teacher. I ran the drawing through a scanner—this was back when getting an image from the real world onto your computer still felt kind of like magic. I can't find the file anymore, but I remember we did a crappy printout on my home printer and brought it to show my local comic shop. They put it up on their wall with a little sign: "Rare Mark Bagley Art." Years later I met Mark at a convention and told him this story. He got genuinely excited and asked me to thank Mr. Daniel for him and he drew me this. I've never seen Mr. Daniel again or Mark again, but you can see some of Frank Daniel's art here, Mark Bagley's art here, and mine here. I think about this stuff a lot while working on my graphic novels—the weird connections, the unexpected threads that weave through the creative world. What a weirdly connected place this is. If you want to follow along with my strange paths through making art, you can subscribe to my newsletter below, or [support me on Patreon.](http://patreon.com/matthewbogart ) Subscribe Email sent! Check your inbox to complete your signup. No spam. Unsubscribe anytime.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 19/01/2026
matthewbogart.net
ComiXology Submit: Final Sales Numbers (2013-2021)
A decade late, here are the final sales numbers from my ComiXology Submit experiment: 5,699 copies, $443 earned, and why I'd never do it again. (aside from the fact that it's been discontinued)
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 12/01/2026
matthewbogart.net
The Tabletop RPG Products I'm Most Excited to Use in 2026
At the start of this new year here's what has me most excited about tabletop gaming right now.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 29/12/2025
matthewbogart.net
Fresh eyed posts.
A technique for figuring out what actually needs fixing in my comics once I’m out of the weeds.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 02/12/2025
matthewbogart.net
Signed Incredible Doom copies — only at BuyOlympia
An update on new comics, a look at where to find signed & sketched in Incredible Doom books and limited slipcase sets, a roundup of recent projects, videos, and comics community news. Good stuff.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 01/12/2025
matthewbogart.net
The Chairs' Hiatus Companion Book
"The Chairs' Hiatus Companion Book"—28 pages of bonus comics and illustrations from multiple artists—is now included with the Revised Edition. Here's what's inside and how to get it.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 25/11/2025
matthewbogart.net
Holiday Sale on My Books and Prints
A good time to grab something for yourself or a friend — signed Incredible Doom books, prints, and more, all shipping free.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 18/11/2025
matthewbogart.net
The Real People Behind Jimmy Olsen
I made a fun short about how artist Steve Lieber uses his studiomates as reference in his and Matt Fractions’ series “Superman’s Pall Jimmy Olsen". If you like this, I did a whole _half-hour-long video_ with interviews with both Fraction and Lieber. You can _get copies of the new hardback of this book_ signed by Steve and several studiomates including myself.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 12/11/2025
matthewbogart.net
"Did you enjoy it?"
I've been thinking about _this interview Conan O’Brien did with Jon Stewart_. They were talking about their early TV years — those first shows where every week’s ratings felt like life or death. The pressure made the job miserable. Stewart said that a few weeks into _The Jon Stewart Show,_ he could already tell it was doomed. "We knew this thing's going down. But I had your experience of like, this is my shot. Like, this is it. My name is on [a show]. This is a manifestation of who I am as an artist, as a person. If it gets rejected, _I_ am rejected. I wasn't sleeping. I was really miserable. I was drinking like a motherfucker. All those different things. And one night in my insomnia, 3 o'clock in the morning, 4 o'clock in the morning, I just remember thinking, you're going to have had your own talk show with your name on it where you could do whatever you wanted [...]. **And people are going to say, did you enjoy it?** And I would have to say,_I hated it._ And I think it nearly destroyed me. And what a dumb fucking response. And that morning I got up and was like, _I'm going to enjoy the shit out of this_. Yeah. And I don't care anymore. Yeah. And it was revelatory. And it was such a, I felt it _physically_ , like that relief." The show was canceled soon after, but it's a good reminder for anyone currently doing their dream job — how’s it going?
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 07/11/2025
matthewbogart.net
Northwest Museum of Cartoon Arts ribbon cutting
A few days ago I got to attend the ribbon-cutting for the Northwest Museum of Cartoon Arts (NWMOCA) at 322 NW 8th Ave in Portland. It was great. Back in the early 2000s my friends and I actually ran a small gallery in downtown Portland, so I have some small idea how hard it is to pull off something like this. The folks behind this new museum have created a massive, beautiful space with help from a really dedicated team. One part of the opening exhibit focused on Helioscope Studio, which was so neat to see. At the ceremony they mentioned Portland might have the highest per-capita number of cartoonists in the world. They showed beautiful work by so many talented people, and I was honored to have some of mine included. There was even a giant print of the Jimmy Olsen cover Steve Lieber drew, and all of us who appeared in the crowd on that cover got a photo in front of it. If you’re in Portland anytime soon and love comics, go check it out. It’s absolutely worth the visit.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 04/11/2025
matthewbogart.net
New Creator Journal – Viking Funerals for Comics
Book pitches, project boxes, comics camp, and (trying) to learn to post without guilt.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 03/11/2025
matthewbogart.net
A New Home for The Chairs’ Hiatus (Revised Edition)
A few years back, I put together a lightly revised edition of my first graphic novel, _The Chairs’ Hiatus_. It includes a handful of updated panels, some new pages, and small tweaks throughout — the kind of changes that come from looking at old work with a decade of hindsight. Until now, I’d only shared it as a little thank-you to mailing list subscribers, but I’ve decided it deserves a more permanent home. You can now find a downloadable PDF and notes about the revisions on my Patreon for all monthly members, or for a flat $3. You can also read the origional version for free here. Check it out on Patreon
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 28/08/2025
Hey, guess who's doing tests? Two guesses.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 28/08/2025
matthewbogart.net
New Patreon Creator Journal: About New Systems, Community Building, and Comic Pitching
A new fun podcast episode, exclusively for patrons.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 13/08/2025
matthewbogart.net
I made a cool video with Matt Fraction and Steve Lieber
I went behind the scenes with a couple of Eisner-winning comics creators. No big deal.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 11/07/2025
matthewbogart.net
New Creator Journal podcast eppisode - robots, notebooks, and Kairos
This week in my patron exclusive Creator Journal podcast: How drawing robots rekindled my artistic spirit, the unexpected benefits of bullet journaling, and a fresh take on time management. Become a member to join me on the journey of trying to create meaningful comics.
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Matthew Bogart @index.www.matthewbogart.net.ap.brid.gy · 20/06/2025
Just doing a test of publishing using the new Activity Pub features of Ghost.
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