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ncnvrgnt

@inconvergent.net
2.6K followers 217 following 3.7K posts

procedural & graphics artist parallel programmer advisor at the office of alternative geometry website | inconvergent.net gallery | img.inconvergent.net/plot a game | boxtype.app store | buy.inconvergent.net

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ncnvrgnt @inconvergent.net · 20h
raytracer test (and some alternative geometry)
white generative geometry (made by stretching and mirroring a small mesh) in a foggy room. the left back wall is transparent magenta glass. right side is clear glass. we see multiple reflections in glass and mirrors behind the glass
032
ncnvrgnt @inconvergent.net · 04/10/2026
glass/reflection/fog rendering test in my raytracer
white glossy generative geometry inside a glass box. the box has tiled floor, magenta/cyan/clear glass walls. there are four mirrors surrounding the cube. its lit from a ceiling lamp inside the glass box. volumetric light streaming out on all ides, the glass colour bleeds into the surroundings
061
ncnvrgnt @inconvergent.net · 30/09/2026
here is ... something
white generative complex structure. it has a mix of vaguely coral like features and smooth flat surfaces. the rooms is illuminated from top. but there is room leaking through magenta/cyan glass walls. the structure has magenta/cyan tint
051
ncnvrgnt @inconvergent.net · 28/09/2026
here is ... an owl made of teeth, i guess
white owl like shape inside a glass box, lit with bright light from above. the generative shape looks vaguely like it is made with teeth. no orbs though. crude hud with some sliders in upper right corner
020
ncnvrgnt @inconvergent.net · 27/09/2026
glass rendering test
cornell box with glass walls containing glass sphere and white teapot. tiled floor. the box is upside down. and the scene has been sliced and distorted in lower left and upper right. volumetric light coloured by glass walls
061
ncnvrgnt @inconvergent.net · 26/09/2026
glass render test
glass sdf surface in enclosed with glass walls and tiled floor. lit from the ceiling, like a cornell box. the assembly has been sliced an shifted so we see in through broken glass. volume light around box fades to black
051
ncnvrgnt @inconvergent.net · 25/09/2026
some alternative architecture
a cornell box like room (enclosed in glass) has been sliced and shifted into an abstract building like structure. there is a glass orb, partially sliced  in two parts. and a shiny magenta teapot, also sliced. foggy, noisy light streaming through coloured glass
031
ncnvrgnt @inconvergent.net · 24/09/2026
PSA: tomorrow is bring and orb to work day!
cornell box-like cube floating in a large open room. the cube contains glass orb and magenta teapot. the box and scene has been sliced and shifted multiple times making a staircase of the floor and a stretched glass tower from the box. foggy light
082
ncnvrgnt @inconvergent.net · 23/09/2026
remember that friday is bring your orb to work day. it doesn't have to be your favourite, but it has to be an orb
cornell box-like cube floating in a large open room. the cube contains glass orb and magenta teapot. the room and cube is sliced from top to low right and the rhs is shifted up. we see the underside of the tiled floor in rhs. bg fades to bright white
051
ncnvrgnt @inconvergent.net · 21/09/2026
render test with some alternative geometry
a cornell box-like box has been sliced and shifted vertically. we see an orange/magenta teapot sliced into multiple layers. also a glass orb. it looks like an inverted staircase, kind of. foggy light
041
ncnvrgnt @inconvergent.net · 20/09/2026
glitch
cornell box like room with pink teapot and glass sphere floating in larger foggy room. cornell light is the only illumiation. the room and box are sliced multiple times and shifted making an almost abstract scene
022
ncnvrgnt @inconvergent.net · 20/09/2026
some alternative geometry
the scene has been sliced and shifted multiple times from the far left to the near right and appears abstract. the scene is a cornell box-like object floating in a large room with black and white tiles. we can see a white teapot floating in a beam of light. the box assembly is upside-down
050
ncnvrgnt @inconvergent.net · 19/09/2026
we are having some issues with the cornell box today
a cornell box-like box floating in the middle of a foggy brightly lit room. the box is cut and shifted multiple times from lower left to upper right. bright. white teapot sliced in two visible in the middle, next to a sphere
150
ncnvrgnt @inconvergent.net · 18/09/2026
the office of alternative geometry is open at some solid angles
cornell box with mirror/glass walls in green, red, magenta. white orb & teapot inside. box hovers above a black reflective slap in a larger room w/black & white tiles. [orb alert] orbs in bg.
042
ncnvrgnt @inconvergent.net · 16/09/2026
●
cornell box with mirror walls in green, red, magenta. glass orb and white teapot inside. box hovers above a large black reflective slap in a larger room. hues are shifted by a large amount. [orb alert] orbs in the background and in the foreground and in the ground
050
ncnvrgnt @inconvergent.net · 16/09/2026
[ORB ALERT. MANY ORBS.]
cornell box with mirror walls in green, red, magenta. glass orb and white teapot inside. box hovers above a large black reflective slap in a larger room. [orb alert] orbs in the background and in the foreground and in the ground
1120
ncnvrgnt @inconvergent.net · 15/09/2026
rendering test from the office of alternative geometry
cornell box with mirror walls in green, red, magenta. glass orb and white teapot inside. box hovers above a large black reflective slap in a larger room. [orb alert] orbs in the background
070
ncnvrgnt @inconvergent.net · 13/09/2026
we don't know why it always hovers 30 cm above the stand
a cornell-like box with glass walls. the box is upside down. the light in the box illuminates the surrounding foggy room. the glass walls colour the fog outside. there is a large black stand, and the box is hovering above it
030
ncnvrgnt @inconvergent.net · 11/09/2026
the fog cleared. but now there are other ... issues. we'll try to turn it off and on and off and on and off and on again
a cornell box in a large room. there is a large glass teapot stuck in the green wall the other objects are also partially inside the walls. some volumetric light/fog
040
ncnvrgnt @inconvergent.net · 11/09/2026
poor conditions for observation of the cornell box today
light streaming out from a cornell box (with cubes, boxes, utah teapot) with light streaming out. the air is foggy
151
ncnvrgnt @inconvergent.net · 10/09/2026
from the office of alternative geometry, with some confusion
foggy light streams into a long hallway with glass plates lining the middle
1121
ncnvrgnt @inconvergent.net · 28/07/2026
here is a level with some portals: boxtype.app?z=portal (keyboard required)
square world made from mostly white boxes. some cyan, magenta, grey+textured. some have letters to spell out PORTAL
072
ncnvrgnt @inconvergent.net · 23/07/2026
i've made many improvements to level and controls in: boxtype.app. if you want to try a small puzzle platform game in the browser
website/game screenshot. showing a level with many boxes with the letters to spell a target phrase. cyan/magenta color theme. no orbs. only boxes.
1112
ncnvrgnt @inconvergent.net · 29/05/2026
i'm cursed. tqn is from this: codeberg.org/inconvergent...
terminal command: 
echo $PATH | tqn '(splt _ ":")'
returns a row with each path just below the command. then new colourful prompt

(the cursed top row lists a node version bin path installed via nvm)
161
ncnvrgnt @inconvergent.net · 02/05/2026
the cube that couldn't
3d rendering. some tightly packed boxes floating in a foggy space. distinctly not forming a cube. some boxes emit light. some are glass. som have color.
191
ncnvrgnt @inconvergent.net · 02/05/2026
no orbs in sight.
3d rendering: cube floating in foggy space. constructed from many tightly packed boxes. some magenta/cyan glass some opaque, some are white lights. no orbs.
1240
ncnvrgnt @inconvergent.net · 01/05/2026
cube.
3d rendering w/logo in upper left corner for The office of Alt. Geometry. logo is rotated 90 deg and mirrored. thus hard to read. rendering: cube floating in foggy space. constructed from many tightly packed boxes. some magenta/cyan glass some opaque, some are white lights. no orbs.
160
ncnvrgnt @inconvergent.net · 28/04/2026
[huummmm]
3d rendering w/logo in upper left corner for The office of Alt. Geometry. logo is rotated 90 deg and mirrored. thus hard to read. rendering: cube floating in foggy space. constructed from many tightly packed boxes. some glass some opaque, some are white lights.
0131
ncnvrgnt @inconvergent.net · 26/04/2026
considering this [redacted] cube
3d rendering. cube floating in foggy space. constructed from many tightly packed boxes. some glass some opaque, some are white lights. right side is nearly dark
071
ncnvrgnt @inconvergent.net · 25/04/2026
also considering this cube
3d rendering. cube floating in foggy space. constructed from many tightly packed boxes. some glass some opaque, some are white lights. light streaks from bright areas. not a single orb.
040
ncnvrgnt @inconvergent.net · 24/04/2026
considering this cube
3d rendering. cube in a large foggy room. constructed from many tightly packed boxes. some glass some opaque, some are white lights. light streaks from bright areas. not a single orb.
0162
ncnvrgnt @inconvergent.net · 23/04/2026
C̷U̵B̵E̴
foggy 3d rendering of a cube that has been subdivided at random into boxes with different materials. some glass, some opaque, some lights. some missing. light cyan/purple hues/gradients
180
ncnvrgnt @inconvergent.net · 23/04/2026
subdivided cube
foggy 3d rendering of a cube subdivided at random into boxes with different materials. some glass, some opaque, some lights. purple purple hues
0141
ncnvrgnt @inconvergent.net · 11/04/2026
no orbs in sight
3d rendering. seven cyan/magenta glass blocks hovering in a large foggy room. black and white tiles. columns along edges of room. not an orb in sight.
1110
ncnvrgnt @inconvergent.net · 07/04/2026
ooooooorbbbbbb
3d rendering. a glass orb hovering in a foggy room. seen from below. floor refracted in orb. chromatic aberration
0130
ncnvrgnt @inconvergent.net · 06/04/2026
[ORB WARNING]
3d rendering. a glass orb hovering in a foggy room. seen from below. floor refracted in orb. chromatic aberration
0314
ncnvrgnt @inconvergent.net · 04/04/2026
one more test
3d rendering. tight crop of background refracted through part of a glass dragon
071
ncnvrgnt @inconvergent.net · 04/04/2026
glass(-like material) test
3d rendering. tight crop of background refracted through part of a glass dragon
261
ncnvrgnt @inconvergent.net · 03/04/2026
unedited 1:1: crop
unedited 1:1 crop from rendering showing distorted light/chromatic aberration in glass w/low refraction index
020
ncnvrgnt @inconvergent.net · 03/04/2026
remember what the handbook says: the phrase "this active camouflage is surprisingly good!" is frequently uttered by someone about to have an unfortunate encounter with an invisible dragon. [redacted]
3d rendering. part of a stanford dragon in transparent/glassy material. foggy light from magenta and cyan holes in ceiling. ominous orbs omitted.
180
ncnvrgnt @inconvergent.net · 01/04/2026
you can read more about active camouflage in the handbook
3d rendering. standford dragon model in glass. we see through head from behind. white tiles. foggy room lit from above. chromatic aberration in glass. very low refraction index
1182
ncnvrgnt @inconvergent.net · 30/03/2026
i don't remember ordering the version with active camouflage ...
3d rendering. stanford dragon in glass on white tiles. foggy room lit by cyan and magenta rows of light from square holes. not an orb in sight.
070
ncnvrgnt @inconvergent.net · 29/03/2026
there are very few reasons not to have a giant glass dragon
3d rendering. head of the stanford dragon in glass seen from behind the right side of head. foggy room with columns in bg. row of cyan and magenta lights above. the dragon has a very normal size. no orbs.
020
ncnvrgnt @inconvergent.net · 28/03/2026
one completely normal-sized stanford dragon
3d renderign. stanford dragon in glass in a foggy room. extremely normal size. no orbs. not even very tiny orbs. we checked.
040
ncnvrgnt @inconvergent.net · 27/03/2026
some chromatic aberration
3d rendering. from inside stanford dragon in clear glass. visible sierpiniski carpet as floor and foggy environs. chromatic aberration in glass. no orbs.
1110
ncnvrgnt @inconvergent.net · 27/03/2026
ok, so i have some good news and some bad news for the Dept. of Convoluted Graphics. your stanford dragon has arrived. unfortunately they sent the wrong size, and now [redacted]. so we are declaring [redacted] immediately.
3d rendering. part of the mid section of the standford dragon in clear glass is stuck in a large open foggy room. sierpinski carpet visible as part of the floor. lit by cyan and magenta rows of holes in ceiling. not an orb in sight, thank god
1181
ncnvrgnt @inconvergent.net · 22/03/2026
the 5g signal is phenomenal in here for some reason. please ignore the orb.
3d rendering. two glass blocks and an orb floating in a large foggy room. the floor is a sierpinski carpet
0120
ncnvrgnt @inconvergent.net · 21/03/2026
regrettably we have to issue another orb warning
3d rendering. magenta orb flanked a cyan and yellow block of glass like substance floating in a large foggy room with black and white tiles. lit from holes in ceiling. glass color bleeds into fog
0210
ncnvrgnt @inconvergent.net · 20/03/2026
orb warning!
3d rendering. glass orb intersecting with three glass cubes floating in a large foggy room. black and white tiles. columns along the edges. chromatic aberration in glass, on the left side in particular
0120
ncnvrgnt @inconvergent.net · 20/03/2026
abstract 3d rendering. from inside a glass block. we see a distorted view of the outside room: columns along the side of the room and light coming in through holes in a row in ceiling
030