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Impact Reality

@impactreality.bsky.social
27 followers 59 following 24 posts

Next-level marketing for games. ⚡ PR • Strategy • Publishing • Social • Playtesting • Trailers • Influencers • Community • Ads

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Impact Reality @impactreality.bsky.social · 15/05/2026
Not every milestone needs the same metric. 📣 A reveal might be about wishlists. 🧪 A playtest might be about completion rate. 🚀 A launch might be about first-week sales. 💬 A community beat might be about UGC. The metric only matters if it matches the moment.
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Impact Reality @impactreality.bsky.social · 13/05/2026
A huge thank you to everyone who has supported our games VRacer Hoverbike and Roboquest VR. Both have been nominated for Best Game or Toy at the Auggie Awards, and voting closes tomorrow. You get 3 votes, so if you can, we’d love your support for both. 💛 Vote here: auggies.awexr.com
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Impact Reality @impactreality.bsky.social · 05/05/2026
Want to know what players actually think before launch day? Impact Labs gets early builds in front of real VR players, then turns their feedback into insights your team can act on. Learn more here: www.impactreality.com/impact-labs
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Impact Reality @impactreality.bsky.social · 21/04/2026
Want a practical way to support #PSVR2 that isn’t just “buy more games”? Playtest early builds. Send feedback to devs. Help games launch stronger. Join Impact Labs: discord.com/invite/impac...
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Impact Reality @impactreality.bsky.social · 16/04/2026
Showcasing VR on a flatscreen is tricky because the magic is spatial. How do you communicate “presence” to someone who’s never worn a headset?
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Impact Reality @impactreality.bsky.social · 31/03/2026
Hey game devs! We’d love to hear how you separate signal from noise when feedback rolls in. What kind of feedback consistently helps you make better decisions? Bonus points for anyone who shares what feedback they quietly ignore, and why? 😉
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Impact Reality @impactreality.bsky.social · 20/03/2026
Building a game is hard. Launching it is its own boss fight. We help with strategy, trailers, store pages, playtesting, and community so your game can find its people.
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Impact Reality @impactreality.bsky.social · 10/03/2026
We’re at #GDC2026. If you’re here too, come say hi. 👋
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Impact Reality @impactreality.bsky.social · 03/03/2026
If you spot us at GDC, please do say hi. 👋 😄 If you want a proper sit-down, a quick email now is your best friend, as our calendars fill up fast. We’re always up for a chat about VR launches, playtesting, and game IPs that deserve the VR treatment. Email us here → Business@impactreality.com
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Impact Reality @impactreality.bsky.social · 12/02/2026
The chart has spoken.
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Impact Reality @impactreality.bsky.social · 17/01/2026
The Impact Team is taking a week off to recharge (or level up in VR games 😉). We’ll see you again in the last week of January - recharged and refreshed!
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Impact Reality @impactreality.bsky.social · 09/01/2026
We publish VR because we live it.
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Impact Reality @impactreality.bsky.social · 06/01/2026
Hidden in these pixels is a social VR classic. Can you name the game?
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Impact Reality @impactreality.bsky.social · 01/01/2026
Comfort game, new release, or finally tackling the backlog? What’s your first VR play of the year?
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Impact Reality @impactreality.bsky.social · 17/12/2025
We publish VR because we live it.
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Impact Reality @impactreality.bsky.social · 13/12/2025
One of the biggest risks in game development is building in isolation. On the Immergence Show, our CEO @vrwithjasmine.bsky.social breaks down how studios can use community, creators, and content to validate ideas early, reduce burn, and build experiences players actually want.
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Impact Reality @impactreality.bsky.social · 04/12/2025
Can you guess the #VR game?
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Impact Reality @impactreality.bsky.social · 06/11/2025
Behind every great VR campaign is a team that knows how to have fun (and dress up). Here’s a peek at how the Impact Reality team celebrated Halloween last weekend. What did you go as this year?
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Impact Reality @impactreality.bsky.social · 04/11/2025
Huge thanks to everyone who joined us for #PSVR2 Day! This should have you covered for November 😉 🏁 VRacer Hoverbike – Out now 🎵 Audio Trip – November 11 🤖 Roboquest VR – November 20 🧙 Shadowgate VR: The Mines of Mythrok – November 25
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Impact Reality @impactreality.bsky.social · 03/11/2025
Big thanks to Ellehcim, our September Playtester of the Month! The impact our testers have on developers and their games is incredible to see. Want to shape the future of VR games? Join Impact Labs! discord.gg/2NmwZ36UdM
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Impact Reality @impactreality.bsky.social · 09/10/2025
Pixels on the screen. VR veterans might recognize this one instantly…
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Impact Reality @impactreality.bsky.social · 26/09/2025
Our COO Eric Masher swapped his headset for a boarding pass to Japan this weekend. See you at #TGS2025!
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Impact Reality @impactreality.bsky.social · 25/09/2025
Walkabout Mini Golf just turned 5! 🎂 ⛳ Few VR games spark as many smiles, memories & “one more go” moments. Huge congrats Mighty Coconut, here’s to many more! 🥂
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