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idlerunner00.bsky.social

@idlerunner00.bsky.social
6 followers 12 following 8 posts
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idlerunner00.bsky.social @idlerunner00.bsky.social · 12h
One click generates a crowd of pixel units, then two generated armies fight in my RTS test area. Every part and animation is generated in code, with no premade sprites or AI-generated images. I post progress in a small Discord: discord.gg/KmbhM2mJdH #godot #gamedev
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idlerunner00.bsky.social @idlerunner00.bsky.social · 09/10/2026
This little guy started as a pet in my ARPG prototype. A generator, two sims that didn't work out and one chaotic sandbox later, it's the main character of its own ball game. Made with Claude Code + GPT Astra. Closed test soon. Want to play? Join the Discord: discord.gg/KmbhM2mJdH #gamedev
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idlerunner00.bsky.social @idlerunner00.bsky.social · 08/10/2026
My procedural terrain studio has six painting tools. The comic look comes entirely from code and shaders. I post progress in a small Discord: discord.gg/KmbhM2mJdH #godot #gamedev
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idlerunner00.bsky.social @idlerunner00.bsky.social · 07/10/2026
My pixel unit generator now makes structures that form varied camps and towns, all generated in code with no premade sprites or AI-generated images. #godot #gamedev
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idlerunner00.bsky.social @idlerunner00.bsky.social · 06/10/2026
One key rerolls up to 100 pixel creatures in my procedural pixel creature generator, then I let them roam. Bodies and movement are generated in code, with no premade sprites or AI-generated images. #godot #gamedev
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idlerunner00.bsky.social @idlerunner00.bsky.social · 05/10/2026
Two procedural generated chibi pixel armies clash in the RTS test area in front of a newly generated palisade camp. 5 combat roles (tank, fighter, ranged, caster, support) dressed by 20 classes. Discord: discord.gg/KmbhM2mJdH #godot #gamedev #proceduralgeneration
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idlerunner00.bsky.social @idlerunner00.bsky.social · 04/10/2026
One button composes a whole 2.5D comic map: cliffs first, then rivers and forests, while the camera moves. Every click is a new seed. No textures or sprites, only C# and shaders in Godot 4.7, open source under MIT. #godot #procgen Discord: discord.gg/KmbhM2mJdH
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