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strix

@i-am-strix.bsky.social
196 followers 32 following 37 posts

19yo he/him, I do game programming, 3D art and a couple other things | dev of Sonic Horizons twitter: @i_am_strix

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strix @i-am-strix.bsky.social · 01/05/2026
how I be moving saying I'm gonna "post more on bluesky"
media.tenor.com
a man in a red and black spiderman costume is looking out a window
ALT: a man in a red and black spiderman costume is looking out a window
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strix @i-am-strix.bsky.social · 01/05/2026
i still think i needa post more on here bro i forgot i had this again
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strix @i-am-strix.bsky.social · 07/01/2026
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strix @i-am-strix.bsky.social · 05/01/2026
i think i needa post more on here bro i forgot i had this
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strix @i-am-strix.bsky.social · 03/09/2025
nvm he does @melohrush.bsky.social but he’s not active yeah
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strix @i-am-strix.bsky.social · 03/09/2025
no comment, that’s a question better directed to the lead, Meloh, but I don’t think he has a bluesky account (that or he’s not active on it at all I dunno)
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strix @i-am-strix.bsky.social · 03/09/2025
use the ground normal to calculate the angle of the ground rather than fetching data from the tiles. Of course we work in a 3D environment so in a 2D context you’d have to use a Raycast2D instead, but other than that it follows similar procedures to the guide, with adjusted coordinates
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strix @i-am-strix.bsky.social · 03/09/2025
as for Unity functions, most of the things in that guide are math so you can get away with direct conversions. For collision, however, it’s a bit more complicated. The og games used a tile system with set data, but when I translated it over, I swapped them out in favor of Raycasts that
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strix @i-am-strix.bsky.social · 03/09/2025
oh no its not all splines, the splines only tell the player what direction “forward” is, but the physics still do their own thing. Think of it as if the player moves on its own on the X and Y axis, and the splines rotate that X and Y movement to create the illusion of moving in 3D space
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strix @i-am-strix.bsky.social · 03/09/2025
but adjusted to work* minor typo I just woke up mb
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strix @i-am-strix.bsky.social · 03/09/2025
change to fit scenarios like going through loops. If you need an in depth reference of how the physics work, the Sonic Physics Guide on Sonic Retro is your best stop as it explains basically everything
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strix @i-am-strix.bsky.social · 03/09/2025
I was the one in charge of player movement. The basic idea of it is that the player works like the Classic Sonic games under the hood (tweaked to fit the Rush physics of course) but adjusted your work in a 2.5D plane, as in the player is glued and tweaked to move along splines that dynamically-
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strix @i-am-strix.bsky.social · 16/03/2025
yea fangame
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strix @i-am-strix.bsky.social · 16/03/2025
fyi i know the camera in 2D is absolute garbage and i will redo it at one point but rn I'm lazy
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strix @i-am-strix.bsky.social · 16/03/2025
cool scene transition sorcery #sonic #gamedev# #madewithunity
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strix @i-am-strix.bsky.social · 19/02/2025
water physics #sonic #madewithunity
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strix @i-am-strix.bsky.social · 08/02/2025
swingy thing #sonic
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strix @i-am-strix.bsky.social · 28/01/2025
i had quite the funny idea last night #sonic #fangame #unity
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strix @i-am-strix.bsky.social · 27/01/2025
he got plastic surgery (no more buttbrow)
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strix @i-am-strix.bsky.social · 16/01/2025
can you see aaall of me walk intoo my mystery
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strix @i-am-strix.bsky.social · 15/01/2025
totally didn't (did) forget about my bluesky heeha anyway here's a cool little thing for Horizons #sonic #gamedev #fangame
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strix @i-am-strix.bsky.social · 27/11/2024
anyway here’s even more of the fancy camera work (these ones are a little rougher than the other ones) #sonic #gamedev #unity
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strix @i-am-strix.bsky.social · 17/11/2024
anyway here’s more of the fancy camera work #sonic #gamedev #unity
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strix @i-am-strix.bsky.social · 16/11/2024
anyway here’s a more up to date version #sonic #gamedev
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strix @i-am-strix.bsky.social · 15/11/2024
work in progress shaders for ATSV miles (model by @dokatzo.bsky.social) #blender #vfx #spiderman #spiderverse
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strix @i-am-strix.bsky.social · 11/11/2024
world map (not sh!tpost) #unity #gamedev #sonic
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strix @i-am-strix.bsky.social · 10/11/2024
night skies are pretty cool #unity
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strix @i-am-strix.bsky.social · 10/11/2024
world map #sonic #unity
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strix @i-am-strix.bsky.social · 09/11/2024
ui shadering #unity
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strix @i-am-strix.bsky.social · 07/11/2024
reposted from Twitter, here’s some gameplay from a level in my game (the footage is semi-outdated as it’s from early August but the stage has remained mostly unchanged outside of some tweaks and improved camera triggers so idunno) #sonic #sonicthehedgehog #unity
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strix @i-am-strix.bsky.social · 06/11/2024
clouds #unity
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strix @i-am-strix.bsky.social · 27/10/2024
fancy buttons
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strix @i-am-strix.bsky.social · 24/10/2024
pause menu #sonicthehedgehog #gamedev #unity
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strix @i-am-strix.bsky.social · 19/10/2024
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strix @i-am-strix.bsky.social · 18/10/2024
3D linework test I did a while ago #sonic #sonicthehedgehog #sonicart #blender
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strix @i-am-strix.bsky.social · 17/10/2024
gonna be reposting a couple of things from my Twitter, here’s a fun one from my fangame attempted in-game cutscenes that go into gameplay a while back, got some sick results (animation itself is just to figure out how the system works, not planning to keep it) #sonic #sonicthehedgehog #unity
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strix @i-am-strix.bsky.social · 17/10/2024
test
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