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hypotensor

@hypotensor.bsky.social
38 followers 30 following 69 posts

Making a game about sorting blocks Tools: Godot, Blender

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hypotensor @hypotensor.bsky.social · 27/09/2026
I was working on a (now abandoned) project that was basically Warioware but with all horror themed minigames.
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hypotensor @hypotensor.bsky.social · 19/09/2026
placeholder texture for a generic asset in my game
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hypotensor @hypotensor.bsky.social · 04/09/2026
I could watch the items dispensing for days 🤤 I spent sooo long trying to replicate the Valve style floating button prompts also. Not perfect and I'm really bad at math so it was kinda hard, but I'm overall pleased with the result. #IndieDev #Godot #Gamedev
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hypotensor @hypotensor.bsky.social · 24/08/2026
Ceiling tile and fluorescent light textures made entirely procedural in Material Maker. This is what they look like in my game. #MaterialMaker #Godot #IndieDev #GameDev #3D
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hypotensor @hypotensor.bsky.social · 18/08/2026
Bowling against heavy and light blocks
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hypotensor @hypotensor.bsky.social · 18/08/2026
Blocks now have variable sizes and weights, and you can throw them. Heavy blocks are harder to throw and carrying them will slow you down. Certain materials are also heavier, with the solid metal being the heaviest. #Godot #IndieDev #GameDev
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hypotensor @hypotensor.bsky.social · 17/08/2026
One step forward, two steps backward. I updated the physics for all the blocks in an attempt to make them behave more realistically. It seems I have more work to do... #Godot #IndieDev #GameDev
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hypotensor @hypotensor.bsky.social · 16/08/2026
I wasn't touching 16ms so I added a bevel to make them look more like blocks. The smooth corners do a LOT of heavy lifting wow. Next up, a receptacle to put them in... #Godot #IndieDev #GameDev
2000 colourful items of various shapes and materials, each a physics object that can tumble around. Together, behaving like sand.
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hypotensor @hypotensor.bsky.social · 15/08/2026
Somebody on Discord convinced me to make one of those sorting games that have been very trendy lately. I worked on it yesterday and today to get 2000 random objects working. There might be some repeats since there's only 1716 possible permutations but I will add more. #Godot #IndieDev #GameDev
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hypotensor @hypotensor.bsky.social · 14/08/2026
going into stuff with the mindset of "im just experimenting" is great for getting past art block
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hypotensor @hypotensor.bsky.social · 13/08/2026
After working on a static character for days, it's fascinating how just making them blink makes them feel alive. #blender #gamedev
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hypotensor @hypotensor.bsky.social · 31/07/2026
3D equivalent of nine slicing? Twenty-seven slicing?
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hypotensor @hypotensor.bsky.social · 28/07/2026
"Games can look similar if they only use Kenney assets" Pot calling kettle black right there. Meshy assets look terrible and all the same.
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hypotensor @hypotensor.bsky.social · 26/07/2026
Printed circuitboard material I made in #MaterialMaker today. Completely procedurally generated. PS, Material Maker is completely free and is really fun to use so go try it. It's also made with Godot! #3D #Godot #PBR
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hypotensor @hypotensor.bsky.social · 25/06/2026
Pagliacci's solitude
A drawing of an anthropomorphic cat wearing a red and black jester outfit standing upright. The cat is looking up with a slight frown and has a lit cigarette in it's right hand.
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hypotensor @hypotensor.bsky.social · 24/06/2026
Gazorb job today meeples! I'm proud of xou all. #Glorp
A drawing of an anthropomorphized glorp(green alien cat) wearing a suit and tie and motioning a thumbs up towards you.
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hypotensor @hypotensor.bsky.social · 24/06/2026
my guess is: the lighting is calculated on cpu and sent to the vertex colors?
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hypotensor @hypotensor.bsky.social · 02/04/2026
Oh this looks great! Thanks in advance for making this. Looking forward to playing around with this.
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hypotensor @hypotensor.bsky.social · 16/03/2026
It's not so much about processing power. Old GPUs, like the one in the Gamecube, were what we consider "fixed-function" in that they didn't support fully programmable shaders. Generally, if the effect you wanted wasn't directly supported by the hardware, there was no way to achieve it.
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hypotensor @hypotensor.bsky.social · 16/03/2026
I know the Gamecube has a limited fixed function fragment shader and some ability to read, write, and combine the render target to and from a texture. I doubt this is enough to do any convincing level of screen space reflections without a normal pass and without being able to read the Z pass.
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hypotensor @hypotensor.bsky.social · 12/03/2026
Translucent foliage 🤤 No special shaders needed, just the right mix of rim and back lighting in Godot's standard materials. #godot #gamedev #3d
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hypotensor @hypotensor.bsky.social · 10/03/2026
no cat is safe as long as i breathe
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hypotensor @hypotensor.bsky.social · 10/03/2026
somebody sent me this cat on discord and i glorped him and i was told to post it here
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hypotensor @hypotensor.bsky.social · 19/01/2026
Orb game day 2: - Optimized orb shader to reduce draw calls from 4 to 3 - Added potion models and shader - Added bookshelf model
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hypotensor @hypotensor.bsky.social · 18/01/2026
I recently found this free plugin called Nexus Vertex Painter. Absolute game changer for my workflow in Godot, bringing the Godot editor one step closer to a proper level editor. #godot
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hypotensor @hypotensor.bsky.social · 18/01/2026
I'm up pondering my orb #orb #wizard #godot #shader #gamedev
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hypotensor @hypotensor.bsky.social · 17/01/2026
It looks a lot like the X Parasite
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hypotensor @hypotensor.bsky.social · 17/01/2026
Did you also play Metroid Fusion growing up perchance 😏
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hypotensor @hypotensor.bsky.social · 11/01/2026
My favourite is that every new tab takes an extra 30 seconds to start loading for literally no reason.
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hypotensor @hypotensor.bsky.social · 16/11/2025
Continuing my obsession with hand drawing every texture of every model. #gamedev #retrocomputers #blender
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hypotensor @hypotensor.bsky.social · 24/10/2025
soon as i can find any <$200 software that lets me bake them
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hypotensor @hypotensor.bsky.social · 09/10/2025
What I get up to when my internet goes out. Sweet sweet tank controls. #horrordev #godot
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hypotensor @hypotensor.bsky.social · 30/09/2025
Maaan what a massive waste of resources
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hypotensor @hypotensor.bsky.social · 23/09/2025
Glorp couldn't afford to fix his Spaceship. He had to borrow Gleep's 3005 Smartge Ship to get to work. Thanks Gleep! also sorry if the audio is bad my headphones broke and im producing on $12 earbuds. #godot #indiedev #glorp #alien
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hypotensor @hypotensor.bsky.social · 13/09/2025
and also how facebook killed a million americans from purposefully boosting misinformation
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hypotensor @hypotensor.bsky.social · 11/09/2025
I'm just now realizing why every horror game has lighting like this. I've been making assets with the assumption everything would be unlit until now. #glorp #indiedev #horrordev
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hypotensor @hypotensor.bsky.social · 28/08/2025
I caught this gleep red handed trying to steal my Gazeebles. Now he's in the combo Torture/KFC/Interrogation chamber. #gleep #glorp
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hypotensor @hypotensor.bsky.social · 26/08/2025
It's not just that the traditional games industry is stagnating, but that 1) economic incentives (tax policy, grants, etc.) do not prioritize companies that reinvest in themselves and 2) that unions have been systematically gutted and dismantled in the USA for the past 80 years by Republicans.
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hypotensor @hypotensor.bsky.social · 18/08/2025
Looks sick!
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hypotensor @hypotensor.bsky.social · 16/08/2025
HD remastered Glorp (smoothe)
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hypotensor @hypotensor.bsky.social · 16/08/2025
GLEEP GLORP #blender #3d #gamedev
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hypotensor @hypotensor.bsky.social · 10/08/2025
Cooking up an absolutely wretched viewmodel. I've obviously been reading a bit of William Gibson. #cyberpunk #gamedev #indiedev #blender #retro
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hypotensor @hypotensor.bsky.social · 09/08/2025
It would be possible with some modification but there's already tons of screenspace crt shaders on godotshaders.com
godotshaders.com
Godot Shaders - Make your games beautiful!
Godot Shaders is a community-driven shader library for the Godot game engine. Free shaders to use in any project – personal and commercial.
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hypotensor @hypotensor.bsky.social · 08/08/2025
Thanks, I really appreciate that. Are you working in a similar aesthetic?
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hypotensor @hypotensor.bsky.social · 08/08/2025
And here's the tint effect
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hypotensor @hypotensor.bsky.social · 08/08/2025
This CRT shader took me 2 days to write. It has: - Scanlines - Pixel perfect scrolling - Brightness - Gauss/magnet wobble - Static - Screen tint All with adjustable strength/speed and no moire artifacts What kind of game can you imagine this used in? #indiedev #godot #shader #gamedev #crt #retro
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hypotensor @hypotensor.bsky.social · 03/08/2025
This year's GMTK jam has OVER 9000 entries :O
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hypotensor @hypotensor.bsky.social · 02/08/2025
Currently we have... a modest quantity of bugs. Working with honscode on a game for the 4 day GMTK jam. #indiedev #gamedev #godot #gmtk
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hypotensor @hypotensor.bsky.social · 30/07/2025
Some more experimenting with this dark pixel style in Godot. This was from a couple weeks ago when I was just getting into it, so it's a hodgepodge of hand drawn and downscaled pbr textures. #godot #horrordev #indiedev
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hypotensor @hypotensor.bsky.social · 29/07/2025
Just published the first version of a small blackjack game I've been working on for a couple weeks. I have a few updates planned, mostly on visuals, but for now go check it out on itch hypotensor.itch.io/blackjack #godot #webgames #itch #indiegames
hypotensor.itch.io
hypotensor Blackjack by hypotensor
Blackjack without the gambling
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