hypotensor @hypotensor.bsky.social · 27/09/2026I was working on a (now abandoned) project that was basically Warioware but with all horror themed minigames. 110
hypotensor @hypotensor.bsky.social · 19/09/2026placeholder texture for a generic asset in my game 000
hypotensor @hypotensor.bsky.social · 04/09/2026I could watch the items dispensing for days 🤤 I spent sooo long trying to replicate the Valve style floating button prompts also. Not perfect and I'm really bad at math so it was kinda hard, but I'm overall pleased with the result. #IndieDev #Godot #Gamedev 0102
hypotensor @hypotensor.bsky.social · 24/08/2026Ceiling tile and fluorescent light textures made entirely procedural in Material Maker. This is what they look like in my game. #MaterialMaker #Godot #IndieDev #GameDev #3D 0124
hypotensor @hypotensor.bsky.social · 18/08/2026Blocks now have variable sizes and weights, and you can throw them. Heavy blocks are harder to throw and carrying them will slow you down. Certain materials are also heavier, with the solid metal being the heaviest. #Godot #IndieDev #GameDev 1123
hypotensor @hypotensor.bsky.social · 17/08/2026One step forward, two steps backward. I updated the physics for all the blocks in an attempt to make them behave more realistically. It seems I have more work to do... #Godot #IndieDev #GameDev 0134
hypotensor @hypotensor.bsky.social · 16/08/2026I wasn't touching 16ms so I added a bevel to make them look more like blocks. The smooth corners do a LOT of heavy lifting wow. Next up, a receptacle to put them in... #Godot #IndieDev #GameDev 073
hypotensor @hypotensor.bsky.social · 15/08/2026Somebody on Discord convinced me to make one of those sorting games that have been very trendy lately. I worked on it yesterday and today to get 2000 random objects working. There might be some repeats since there's only 1716 possible permutations but I will add more. #Godot #IndieDev #GameDev 0103
hypotensor @hypotensor.bsky.social · 14/08/2026going into stuff with the mindset of "im just experimenting" is great for getting past art block 120
hypotensor @hypotensor.bsky.social · 13/08/2026After working on a static character for days, it's fascinating how just making them blink makes them feel alive. #blender #gamedev 0112
hypotensor @hypotensor.bsky.social · 31/07/20263D equivalent of nine slicing? Twenty-seven slicing? 040
hypotensor @hypotensor.bsky.social · 28/07/2026"Games can look similar if they only use Kenney assets" Pot calling kettle black right there. Meshy assets look terrible and all the same. 010
hypotensor @hypotensor.bsky.social · 26/07/2026Printed circuitboard material I made in #MaterialMaker today. Completely procedurally generated. PS, Material Maker is completely free and is really fun to use so go try it. It's also made with Godot! #3D #Godot #PBR 020
hypotensor @hypotensor.bsky.social · 24/06/2026Gazorb job today meeples! I'm proud of xou all. #Glorp 010
hypotensor @hypotensor.bsky.social · 24/06/2026my guess is: the lighting is calculated on cpu and sent to the vertex colors? 110
hypotensor @hypotensor.bsky.social · 02/04/2026Oh this looks great! Thanks in advance for making this. Looking forward to playing around with this. 010
hypotensor @hypotensor.bsky.social · 16/03/2026It's not so much about processing power. Old GPUs, like the one in the Gamecube, were what we consider "fixed-function" in that they didn't support fully programmable shaders. Generally, if the effect you wanted wasn't directly supported by the hardware, there was no way to achieve it. 021
hypotensor @hypotensor.bsky.social · 16/03/2026I know the Gamecube has a limited fixed function fragment shader and some ability to read, write, and combine the render target to and from a texture. I doubt this is enough to do any convincing level of screen space reflections without a normal pass and without being able to read the Z pass. 010
hypotensor @hypotensor.bsky.social · 12/03/2026Translucent foliage 🤤 No special shaders needed, just the right mix of rim and back lighting in Godot's standard materials. #godot #gamedev #3d 0112
hypotensor @hypotensor.bsky.social · 10/03/2026somebody sent me this cat on discord and i glorped him and i was told to post it here 5748
hypotensor @hypotensor.bsky.social · 19/01/2026Orb game day 2: - Optimized orb shader to reduce draw calls from 4 to 3 - Added potion models and shader - Added bookshelf model 010
hypotensor @hypotensor.bsky.social · 18/01/2026I recently found this free plugin called Nexus Vertex Painter. Absolute game changer for my workflow in Godot, bringing the Godot editor one step closer to a proper level editor. #godot 031
hypotensor @hypotensor.bsky.social · 18/01/2026I'm up pondering my orb #orb #wizard #godot #shader #gamedev 293
hypotensor @hypotensor.bsky.social · 17/01/2026Did you also play Metroid Fusion growing up perchance 😏 120
hypotensor @hypotensor.bsky.social · 11/01/2026My favourite is that every new tab takes an extra 30 seconds to start loading for literally no reason. 000
hypotensor @hypotensor.bsky.social · 16/11/2025Continuing my obsession with hand drawing every texture of every model. #gamedev #retrocomputers #blender 0113
hypotensor @hypotensor.bsky.social · 24/10/2025soon as i can find any <$200 software that lets me bake them 000
hypotensor @hypotensor.bsky.social · 09/10/2025What I get up to when my internet goes out. Sweet sweet tank controls. #horrordev #godot 010
hypotensor @hypotensor.bsky.social · 23/09/2025Glorp couldn't afford to fix his Spaceship. He had to borrow Gleep's 3005 Smartge Ship to get to work. Thanks Gleep! also sorry if the audio is bad my headphones broke and im producing on $12 earbuds. #godot #indiedev #glorp #alien 0352
hypotensor @hypotensor.bsky.social · 13/09/2025and also how facebook killed a million americans from purposefully boosting misinformation 100
hypotensor @hypotensor.bsky.social · 11/09/2025I'm just now realizing why every horror game has lighting like this. I've been making assets with the assumption everything would be unlit until now. #glorp #indiedev #horrordev 072
hypotensor @hypotensor.bsky.social · 28/08/2025I caught this gleep red handed trying to steal my Gazeebles. Now he's in the combo Torture/KFC/Interrogation chamber. #gleep #glorp 010
hypotensor @hypotensor.bsky.social · 26/08/2025It's not just that the traditional games industry is stagnating, but that 1) economic incentives (tax policy, grants, etc.) do not prioritize companies that reinvest in themselves and 2) that unions have been systematically gutted and dismantled in the USA for the past 80 years by Republicans. 020
hypotensor @hypotensor.bsky.social · 10/08/2025Cooking up an absolutely wretched viewmodel. I've obviously been reading a bit of William Gibson. #cyberpunk #gamedev #indiedev #blender #retro 0144
hypotensor @hypotensor.bsky.social · 09/08/2025It would be possible with some modification but there's already tons of screenspace crt shaders on godotshaders.comgodotshaders.comGodot Shaders - Make your games beautiful!Godot Shaders is a community-driven shader library for the Godot game engine. Free shaders to use in any project – personal and commercial. 100
hypotensor @hypotensor.bsky.social · 08/08/2025Thanks, I really appreciate that. Are you working in a similar aesthetic? 000
hypotensor @hypotensor.bsky.social · 08/08/2025This CRT shader took me 2 days to write. It has: - Scanlines - Pixel perfect scrolling - Brightness - Gauss/magnet wobble - Static - Screen tint All with adjustable strength/speed and no moire artifacts What kind of game can you imagine this used in? #indiedev #godot #shader #gamedev #crt #retro 46012
hypotensor @hypotensor.bsky.social · 02/08/2025Currently we have... a modest quantity of bugs. Working with honscode on a game for the 4 day GMTK jam. #indiedev #gamedev #godot #gmtk 094
hypotensor @hypotensor.bsky.social · 30/07/2025Some more experimenting with this dark pixel style in Godot. This was from a couple weeks ago when I was just getting into it, so it's a hodgepodge of hand drawn and downscaled pbr textures. #godot #horrordev #indiedev 070
hypotensor @hypotensor.bsky.social · 29/07/2025Just published the first version of a small blackjack game I've been working on for a couple weeks. I have a few updates planned, mostly on visuals, but for now go check it out on itch hypotensor.itch.io/blackjack #godot #webgames #itch #indiegameshypotensor.itch.iohypotensor Blackjack by hypotensorBlackjack without the gambling 041