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Hushcrasher

@hushcrasher.bsky.social
66 followers 7 following 12 posts

We break down the video game industry. Run by: @juliebelzanne.bsky.social & @antoine.mayerowitz.io

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Hushcrasher @hushcrasher.bsky.social · 14/05/2026
New article (a hairy one!) is out
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Hushcrasher @hushcrasher.bsky.social · 11/12/2025
Relying on Steam to set your regional pricing is like using a water filter but never changing the cartridge: you think you’re doing the right thing, but it's actually hurting you. And this cartridge is 3y old 🤢 Do yourself a favor, update them. And use updated data: hushcrasher.com/tools/steam-...
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Hushcrasher @hushcrasher.bsky.social · 10/12/2025
Stop trusting Steam recommendations to set your game regional pricing. They haven’t been updated since 2022.. It’s not just unfair (hi Poles 👋), it’s costing you money (we'll write an article to show HOW MUCH you're losing). We fixed it, so you’ve got no excuse 👀 open.substack.com/pub/hushcras...
open.substack.com
We fixed Steam regional pricing recommendations
Steam regional pricing recommendations are broken, so we built this free tool to fix it.
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Hushcrasher @hushcrasher.bsky.social · 19/11/2025
Hey @thegameawards.com, what if you used a better way to classify games? We proposed a data-driven one. It's not perfect, but at least it doesn't say crazy things like ClairObscur being indie. This game has many qualities but it's definitely AA. And that's okay, haha
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Hushcrasher @hushcrasher.bsky.social · 04/11/2025
How much does it cost to make a game today? We built a model to estimate the budget of 100,000 games and find out. Come see what we learned: open.substack.com/pub/hushcras...
open.substack.com
How much does it cost to make a video game?
We built a model to estimate the budget of 100,000 games. Here's what we found.
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Reposted by Hushcrasher
Arvy @arvy.bsky.social · 14/09/2025
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne: hushcrasher.substack.com/p/taxonomy-o... Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames).

The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
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Reposted by Hushcrasher
Antoine Mayerowitz @antoine.mayerowitz.io · 10/09/2025
People talk about "indie" games, AA, AAA. But no one agrees on what those really mean. With @juliebelzanne.bsky.social we went down the rabbit hole and used a data-driven approach to provide a definitive answer. hushcrasher.substack.com/p/taxonomy-o...
hushcrasher.substack.com
By the way, what are AA?
Instead of fuzzy labels like 'indie' and 'AA', we propose a new data-driven system to classify video games based on their actual production scope. This new framework reveals the real economic and crea...
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Hushcrasher @hushcrasher.bsky.social · 10/09/2025
Do you (really) know what a AA game is? Or even what an indie game is? We do, now 👉 open.substack.com/pub/hushcras... It's free to subscribe! It's a great way to show your support 🫶 #gamedev #gamedevelopment #gamedevs #videogames #indiedev #indiegame #IndieGameDev #datasciencetalk #clustering
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Hushcrasher @hushcrasher.bsky.social · 29/08/2025
Cooking our 1st article 🍲 👀 #gamedevs, publishers, video game enthusiasts, be ready #data #journalism #indiegames #indiedevs
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