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Hupik

@hupik.bsky.social
4 followers 8 following 17 posts
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Hupik @hupik.bsky.social · 5h
Day 9 of making low-res undertale map: neon river section. It's intended that the end of this section is placed higher than beginning. But the issue: everything from piano to second chase section, according to undertale, is the same width as the disproportionately small gap. #undertale #pixelart
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Hupik @hupik.bsky.social · 09/10/2026
Day 8 of making low-res undertale map: first undyne chase section All labyrinths, puzzles, bridge patterns and other stuff where it is important (like this one) will be tile-perfect placement wise, 2x2 or 3x3 per tile. Otherwise, scale and position are up to my interpretation. #undertale #pixelart
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Hupik @hupik.bsky.social · 08/10/2026
Day 7 of making low-res undertale map: waterfall bridge seeds puzzle and adjacent. the scale was pretty big for waterfall, but it's just for the beginning of it. Also, the number of "stars" and their position in the upper room matches the game. #undertale #pixelart
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Hupik @hupik.bsky.social · 07/10/2026
Day 6 of making low-res undertale map: from Waterfall to the first save. Color theme for many waterfall objects is mostly already set (As will be seen later). The one echo flower design i wanted to use is too big, but it'll remain on a sample sheet (first). #undertale #pixelart
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Hupik @hupik.bsky.social · 06/10/2026
Day 5 of making low-res undertale map: Snowdin town and waterfall transition. River is now bent and expands on the way to waterfall (starting the ice cube route). Third color palette for waterfall will be introduced, i need time to refine it. Major layerwork was done too. #undertale #pixelart
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Hupik @hupik.bsky.social · 06/10/2026
Day 4 of painting full low-resolution undertale map: First snowdin town houses and layout draft. For main changes: city will be a bit beyond of what player sees. The welcome sign is now on top of the roofs, it is fun, and saves space. It's about 7 house variants used there. #undertale #pixelart
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Hupik @hupik.bsky.social · 05/10/2026
Day 3 of painting full low-resolution undertale map: Tile puzzle to snowdin Town. This time, the mysterious door was turned 180 for better visibility. #undertale #pixelart
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Hupik @hupik.bsky.social · 05/10/2026
Day 2 of painting full low-resolution undertale map: From Snowdin to tile puzzle #undertale #pixelart
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Hupik @hupik.bsky.social · 04/10/2026
First day painting full low-resolution undertale map: Ruins and Snowdin beginning #undertale #pixelart
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Hupik @hupik.bsky.social · 14/09/2025
I've been working on this quite a lot last time... My own Undertale Hardmode. Now, the demo is avaliable (snowdin forest is playable on pacifist). Go try it! gamejolt.com/games/undert...
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Hupik @hupik.bsky.social · 27/07/2025
Lately Ive been putting all my effort to bring this project to its first stable release. CLIsma is a terminal (text-mode) desktop for linux on python. It has some fancy features like many cursors or midi keyboard support. It supports custom apps and i really love making it. github.com/hupikus/CLIsma
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Hupik @hupik.bsky.social · 01/04/2025
Happy vanday (image unrelated)😋
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Hupik @hupik.bsky.social · 24/11/2024
Last 6 days I was doing a (little) art that on my pfp right now. (blender 4.2, cycles). First version
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