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hugohil

@hugohil.tech
136 followers 830 following 86 posts

indie dev && tech artist && teacher hugohil.tech

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hugohil @hugohil.tech · 07/10/2025
my LD58 entry: KWICC PIK ! It's Jenga in space but you're a space goblin with poor impulse control and you’re stealing space cargo from corpos before the corpo-cops arrives. Play now: hugohil.itch.io/kwicc-pik #LudumDare58 #ldjam #MadeWithUnity
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hugohil @hugohil.tech · 06/10/2025
aaand... it's done! Kwicc Pik is my entry for Ludum Dare 58 💚 you can play and vote here: ldjam.com/events/ludum... let me know if you've played! #LudumDare #LD58 #ldjam #gamedev #unity
cover art for the video game kwicc pik.
a clunky spaceship is towing a crate in space
large green text spells the game's name
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hugohil @hugohil.tech · 06/10/2025
Now we’re talking ! 👹 Kwicc Pik is taking form… You’re a space goblin stealing cargo but corpo-cops can come any minute. It still misses a lot : music, sfx, dedicated levels, … but i think its cool and that’s the most important ☺️ #ldjam #LD58 #LudumDare #gamedev #unity
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hugohil @hugohil.tech · 04/10/2025
It’s starting to look like a gameplay loop. Still very prototype-y but we’re slowing getting there. #ludumdare #LD58 #unity #gamedev
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hugohil @hugohil.tech · 04/10/2025
Cooking for Ludum Dare this weekend 👨‍🍳 #ludumdare #unity #gamedev
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hugohil @hugohil.tech · 24/03/2025
and another one with more points
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hugohil @hugohil.tech · 24/03/2025
ok so bsky want to do me with the GIF upload... here's a video
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hugohil @hugohil.tech · 24/03/2025
just wrote a custom UIPolygon component that makes it super easy to add polygons to your UI in Unity :) - any polygon shape - clean borders (with corners that works) - drop shadows here's the link: gist.github.com/hugohil/4923... hope this can help ;) #Unity #GameDev #UITools
in the unity editor, a polygon is being tweaked
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hugohil @hugohil.tech · 20/01/2025
Pour réactiver la protection : Cliquez sur l'icône de roue crantée en haut à droite, puis cliquez sur "restore defaults and reload" ou quelque chose qui ressemblerait à une traduction de ça en français :)
capture d'écran de la console du navigateur avec une fleche rouge vers l'icone "paramètres"capture d'écran des paramètres de la console du navigateur avec une fleche rouge vers le bouton pour restaurer les paramètres par défaut.
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hugohil @hugohil.tech · 20/01/2025
Collez: document.querySelectorAll('button[aria-label*="Following"]').forEach((el, i) => { setTimeout(() => { el.click(); setTimeout(() => { document.querySelectorAll('button[data-testid*="confirmationSheetConfirm"]')[0].click(); }, 50); }, (i*100)+(i+100)); }); puis "entrée"
capture d'écran de la console du navigateur dans lequel l'utilisateur a envoyé le petit bout de code écrit dans le post
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hugohil @hugohil.tech · 20/01/2025
Il y a une protection (justifiée) qui vous empêche de copier-coller n'importe quoi dans la console. Pour contourner ça, il faut écrire "allow pasting" dans la console et appuyer sur entrée. ⤵️⤵️⤵️
une capture d'écran de la console du navigateur dans lequel l'utilisateur a envoyé "allow pasting"
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hugohil @hugohil.tech · 20/01/2025
allez dans votre liste "following". click droit n'importe où sur la page et "Inspect" ou "Inspecter" selon la langue de votre navigateur. ça devrait ouvrir l'inspecteur d'éléments. dans le panneau de droite, cliquez sur "Console". ⤵️⤵️⤵️
capture d'écran de la page "following" de x avec le menu contextuel lors d'un clic droitla page "following" de x avec l'inspecteur d'éléments du navigateur ouvertune capture d'écran de la console du navigateur
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hugohil @hugohil.tech · 31/12/2024
last candy of the year 🍭 #creativecoding #glsl #shader
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hugohil @hugohil.tech · 21/12/2024
sneak peek #shaders #glsl #webgl
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hugohil @hugohil.tech · 21/12/2024
staying hydrated #glsl #webgl #creativecoding
An abstract ethereal wavy color gradient pattern made in a glsl shader.An abstract ethereal wavy color gradient pattern made in a glsl shader.An abstract ethereal wavy color gradient pattern made in a glsl shader.
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hugohil @hugohil.tech · 30/11/2024
They both print out pretty ticket-sized stories to keep, share and read again. 4/4
a picture of someone holding a "Habiter Demain" printed storya picture of the "Habiter Demain" printed story walla picture of a printed story sticking out of the "Quand Soudain" device.a picture of soemone holding a "Quand Soudain" printed story. another person is using the touch screen on device.
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hugohil @hugohil.tech · 30/11/2024
"Quand Soudain" (Suddenly) is about journeys and public transportation. It's a commission for Grand Paris Express. 3/4
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hugohil @hugohil.tech · 30/11/2024
"Habiter Demain" (Living Tomorrow) is about architecture and habitat. It's part of the "Tracé Bleu" exhibition. 2/4
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hugohil @hugohil.tech · 30/11/2024
[stuff i did] 2023 && 2024 I developed two story generator devices for studiodouble.fr and CENTQUATRE-PARIS. It's built with JavaScript and Linux software-wise. Printing is done using a thermal printer and 160gr, ticket sized paper, with custom verso. 1/4
screenshots for the "habiter demain" generator. it's a grid of choices. one category is "with" and choices are things you'd share your habitat with. the other category is "it will be" and choices are adjectives to define that dream habitat. all texts are in french.people standing in front of the "Habiter Demain" story generator, in the Tracé Bleu exhibition in CENTQUATRE-PARIS. there is a touch screen inside the wall, and that wall is covered in posters of generated stories.a picture of printed stories from the "Quand Soudain" generator. left print shows the verso, with the name of the generator and credits, boxed in a green rounded square shape which evokes train tickets.
the two right ones shows the story sides, with actual stories generated with the device.a picture of the "Quand Soudain" device. it's tall and thin green device, with a touch screen embedded in a pinkish-orange niche. top of the devices has a backlight panel with the device name on it.
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hugohil @hugohil.tech · 29/11/2024
[stuff i did] Utopia. 2016, one of my first Unity projects. It's an (unreleased) iPad app for FRAC Centre, Orléans, France. It featured a non-linear 2D navigation through the museum's collection, crisp line rendering and a boid-like line animation. fun times with Soixante circuits #madewithunity
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hugohil @hugohil.tech · 28/11/2024
when you microwave too much beans for too long. #madewithunity
screenshot of a unity scene with 65K orange capsule shaped particle. particles seems to explode, and also the editor and game view have massive rendering glitch.
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hugohil @hugohil.tech · 28/11/2024
happy to be part of bitframes.io by @mattdesl.bsky.social and support generativefilm.io :) bitframes #1188 and #1189
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hugohil @hugohil.tech · 28/11/2024
[stuff i did] In 2021, we released “au raz des rocs”, a sensible exploration of Penmarc’h - a small fishing town in Finistère, French Brittany. It’s a contemplative drift, merging the visual and sound experience of this place we fell in love with. 1/2
a screenshot of "au raz des rocs". it shows 3D models of a fishnet with fishing related items like a crane, buildings and boats entangled in. Items and background show plain images of both recents and archives pictures from the area.a screenshot of "au raz des rocs". it shows 3D models of a langoustine and fish. Items and background show plain images of both recents and archives pictures from the area.a screenshot of "au raz des rocs". it shows 3D models of rocks and what seems to be a construction structure. Items and background show plain images of both recents and archives pictures from the area.
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hugohil @hugohil.tech · 28/11/2024
Share a pic and the title of a narrative game you love. Citizen sleeper. btw the sequel is coming in 2025 you should follow @jumpovertheage.bsky.social
A screenshot of the game Citizen Sleeper. It’s an excerpt from a dialogue with Lem.
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hugohil @hugohil.tech · 24/11/2023
did a little experiment with browser windows and WebGL, inspired by stuff you might have seen from Bjørn Staal / nonfigurative. Here’s different steps of the process. Full video on IG
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hugohil @hugohil.tech · 03/11/2023
May I present to you our lord and savior le Rhino Horn ? aka le truc dont le ridicule est proportionnel à l’efficacité
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