Hiroyuki Tanjo @htanjo.bsky.social · 14/02/2026Drew Harley Quinn on a burst of inspiration. I absolutely love Margot Robbie’s Harley. #HarleyQuinn 100
Hiroyuki Tanjo @htanjo.bsky.social · 31/01/2026Drawing of Kōmokuten (Virūpākṣa) at Kōfuku-ji Temple. #digitalart #photoshop 130
Hiroyuki Tanjo @htanjo.bsky.social · 13/12/2025Expanded the field! Some areas are still just placeholder floors, but the overall scale is finally visible. As a small puzzle space, I’m building it with a focus on density and detail. #screenshotsaturday #gamedev #indiegame 194
Hiroyuki Tanjo @htanjo.bsky.social · 05/12/2025Drew a fan art of Claire & Chris Redfield during a short break from game dev. Hopefully Resident Evil CODE:Veronica gets a remake one day. #digitalart #fanart #photoshop 150
Hiroyuki Tanjo @htanjo.bsky.social · 15/11/2025It's been 100 days since I started learning Unreal Engine! It's finally starting to feel like a game. Solve puzzles by rewinding time and try to escape the mysterious back alley. #screenshotsaturday #gamedev #indiegame 0104
Hiroyuki Tanjo @htanjo.bsky.social · 09/11/2025Thank you! I'm really glad you feel that way — I put a lot of care into the atmosphere and environment. 010
Hiroyuki Tanjo @htanjo.bsky.social · 08/11/2025I'm developing a first-person puzzle escape game, Back Alley. Implemented an early event scene! Syncing animation, sound, and UI was tough—but seeing it all come together is incredibly fun. Still a long way to go, but I'll keep going! #screenshotsaturday #gamedev #indiegame 3357
Hiroyuki Tanjo @htanjo.bsky.social · 03/11/2025English subtitles are now supported alongside Japanese! Always fun to see how a single line changes its tone across languages. #gamedev #indiegame 0144
Hiroyuki Tanjo @htanjo.bsky.social · 01/11/2025Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy. #screenshotsaturday #gamedev #indiegame 0114
Hiroyuki Tanjo @htanjo.bsky.social · 26/10/2025Thanks! I put a lot of effort into the environment, so I'm really glad you noticed it! 010
Hiroyuki Tanjo @htanjo.bsky.social · 25/10/2025Still a work in progress, but the time-rewind effects are finally taking shape. VFX is tough to get right, but it's so much fun! #screenshotsaturday #gamedev #indiegame 1105
Hiroyuki Tanjo @htanjo.bsky.social · 21/10/2025Thanks for noticing the details! Glad to hear that! 000
Hiroyuki Tanjo @htanjo.bsky.social · 20/10/2025🎬 NG Scene: The locker opened... even though it was still rusted! #gamedev #indiegame 1101
Hiroyuki Tanjo @htanjo.bsky.social · 18/10/2025The full game will support English subtitles — so don't worry! 000
Hiroyuki Tanjo @htanjo.bsky.social · 18/10/2025I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience. #screenshotsaturday #gamedev #indiegame 1243
Hiroyuki Tanjo @htanjo.bsky.social · 15/10/2025The icon is barely visible on the timeline, haha. It should be a bit clearer in the actual game, but I'm still tweaking the visibility. 000
Hiroyuki Tanjo @htanjo.bsky.social · 15/10/2025Still working on the UI. Added a tiny micro-interaction that probably no one will notice. Don't see it? Perfect. 😏 #gamedev #indiegame 190
Hiroyuki Tanjo @htanjo.bsky.social · 13/10/2025Made a small locker-opening mechanic today. The UI is designed for immersion. Nothing fancy, but moments like this remind me why I love making games. #gamedev #indiegame 1204
Hiroyuki Tanjo @htanjo.bsky.social · 11/10/2025Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay! #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine 0153
Hiroyuki Tanjo @htanjo.bsky.social · 09/10/2025The entrance to a retro Japanese building #gamedev #indiegame #ue5 #unrealengine 1214
Hiroyuki Tanjo @htanjo.bsky.social · 05/10/2025Thank you for noticing the small details! I hope so too. As you said, this city is built from countless little details. I'll keep doing my best! 000
Hiroyuki Tanjo @htanjo.bsky.social · 04/10/2025Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley. What once was an empty space has now grown into a small city! #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine 2172
Hiroyuki Tanjo @htanjo.bsky.social · 30/09/2025I worked hard on this utility pole, but in-game it’s lost in the shadows. At least the darkness covers up my questionable wiring skills. #gamedev #indiegame #ue5 #unrealengine 1162
Hiroyuki Tanjo @htanjo.bsky.social · 27/09/2025This week I focused on props and details — here’s a small alley where key events will unfold. #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine 1143
Hiroyuki Tanjo @htanjo.bsky.social · 24/09/2025Getting some Yakuza-style vibes from that second floor… maybe I’ve played too much Like a Dragon. #gamedev #indiegame #ue5 #unrealengine 0184
Hiroyuki Tanjo @htanjo.bsky.social · 20/09/2025Dynamic lantern glow and flicker using emissive lighting with UE5's Lumen. #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine 0110
Hiroyuki Tanjo @htanjo.bsky.social · 13/09/2025Developing a first-person puzzle game set in the back alleys of Japan, where you solve mysteries by rewinding time. This week I added more props and a custom LUT to boost the mood. #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine 2214
Hiroyuki Tanjo @htanjo.bsky.social · 12/09/2025Made my own Japanese lantern material. Created PBR textures in Substance Designer and used Dot Product in Unreal Engine for wrap-around lighting. Love those moments when tech turns into art. #gamedev #indiegame #ue5 #unrealengine 2263
Hiroyuki Tanjo @htanjo.bsky.social · 08/09/2025Yep, it’s using BP Construction Script. I implemented “Add Spline Mesh Component” dynamically, based on segment count and sag variables. 000
Hiroyuki Tanjo @htanjo.bsky.social · 08/09/2025Yeah, I love that game—this project is heavily inspired by it! Thanks! 010
Hiroyuki Tanjo @htanjo.bsky.social · 08/09/2025Exactly! I panicked too, but fixed it by deleting the BP and recreating it 😅 010
Hiroyuki Tanjo @htanjo.bsky.social · 07/09/2025Made power lines with Spline today. At one point I accidentally created an infinite loop in Blueprint and thought UE would never boot again… 😅 But now with vertical and horizontal accents, the alley finally feels more alive. #gamedev #indiegame #ue5 3215
Hiroyuki Tanjo @htanjo.bsky.social · 06/09/2025One month into my first Unreal Engine project. Still a long way to go, but creating a world from scratch is incredibly fun! Developing a first-person puzzle game set in a looping Japanese back alley, with time-rewind mechanics. #indiegame #gamedev #ue5 0154
Hiroyuki Tanjo @htanjo.bsky.social · 19/07/2025筋トレに本気を出してしまった世界線のティファを描きました!ちょっと仕上がりすぎたかもしれない…。 Pixiv www.pixiv.net/artworks/132... #Tifa #TifaLockhart #FF7 #DigitalPainting #Photoshop 072
Hiroyuki Tanjo @htanjo.bsky.social · 16/07/2025去年作ったCyberpunk 2077のMODが3万ダウンロードに到達してた。これは嬉しいです!Nexusのみんなありがとう! Emotional Vision 2077 www.nexusmods.com/cyberpunk207... #Cyberpunk2077 #Mod #LUT 000
Hiroyuki Tanjo @htanjo.bsky.social · 06/07/2025ずっと描いてると似てるかどうか分かんなくなるけど、Google画像検索にかけたら「リサ」と判定されて良かったw 000
Hiroyuki Tanjo @htanjo.bsky.social · 06/07/2025BLACKPINKのリサを描きました。かっこいいよね。 Photoshopのブラシにもだいぶ慣れてきました。 #BLACKPINK #LISA #Photoshop 100
Hiroyuki Tanjo @htanjo.bsky.social · 05/07/2025グリザイユのときのブレンドモードを「オーバーレイ」にすることが多かったけど、「カラー」の方が圧倒的に塗りやすいことに今さら気づいた。(画像は制作途中です) #photoshop 010
Hiroyuki Tanjo @htanjo.bsky.social · 30/06/2025Cyberpunk 2077のジュディ・アルヴァレスを描きました!カラフルな色使いは描いてて楽しかったけど、とてもとても目が疲れました…。 #Cyberpunk2077 #JudyAlvarez 010
Hiroyuki Tanjo @htanjo.bsky.social · 21/06/2025アップ。描き込み甘いけど、楽しく描けたので良し! モデルにした写真はこちら unsplash.com/photos/VfyCp... 000
Hiroyuki Tanjo @htanjo.bsky.social · 21/06/2025Photoshopでスケッチ。10年以上Corel Painterを使ってきたけどPhtoshopに移行しようか検討中です。 110