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Hovering Skull

@hoveringskull.bsky.social
106 followers 264 following 210 posts

🕴️💀 Unfamous maker of overly long game development related videos and silly little games. Gain FORBIDDEN KNOWLEDGE and OCCULT WHISPERS here: www.youtube.com/@hoveringskull #godot #indiedev #gamedev

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Hovering Skull @hoveringskull.bsky.social · 03/10/2026
Congrats on the progress, glad it's helping!
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Hovering Skull @hoveringskull.bsky.social · 01/10/2026
Building level geometry with mesh libraries and grid maps in #Godot www.youtube.com/watch?v=o8NY...
youtube.com
Creating 3D levels with Godot grid maps & mesh libraries
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 01/10/2026
One problem with AI #gamedev well articulated by @indiegameclinic.bsky.social : “Being able to work faster than your skill level is bad for game design, regardless of whether you have good ideas or not” www.youtube.com/watch?v=5cbo...
youtube.com
The Hidden Cost of Vibe-Coding Games [Stream Highlight]
YouTube video by Indie Game Clinic
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Reposted by Hovering Skull
Eugene Vinitsky 🍒 @eugenevinitsky.bsky.social · 26/09/2026
A rich person can never be held accountable. Therefore, a rich person must never make a societal decision
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Reposted by Hovering Skull
Ryan North @ryannorth.ca · 23/09/2026
Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano
Picture of the streets of Pompeii, from https://commons.wikimedia.org/wiki/File:Pompei_-_panoramio_(26).jpg. Taken by Tanya Dedyukhina, used under CC
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Hovering Skull @hoveringskull.bsky.social · 24/09/2026
Task failed successfully, this looks great
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Hovering Skull @hoveringskull.bsky.social · 23/09/2026
This September, as a tactical rpg nut, I am: [ ] playing Fire Emblem: Fortune's Weave. [ ] playing Zero Company. [x] recreating the cast of Twin Peaks in XCom2
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Hovering Skull @hoveringskull.bsky.social · 22/09/2026
PLEASE STOP MAKING UGLY GENERIC GODOT UI! This ends now. I made a (quick) crash course on setting up modular Godot UI. It covers theming, behaviour, layout and UI composition. #godotengine #godot #gamedev #indiedev #ux www.youtube.com/watch?v=zIQG...
youtube.com
Godot UI, theming and layout: Getting started with modular UI
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 22/09/2026
There's never been a better time to sell out. Mountain Dew Code Red Presents: Godot 5, a Raytheon Production
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Hovering Skull @hoveringskull.bsky.social · 21/09/2026
Neat breakdown of damage reduction math in RPGs: youtube.com/shorts/IzHAj... A lot of games with multiple units and less "progression" choose to use a simpler approach (see Starcraft, Fire Emblem, XCom) -- probably because you're likely to have SOME unit who can do damage. #gamedev #gamedesign
youtube.com
The Simple Math Hiding in Your Favorite Games
YouTube video by candlesan
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Hovering Skull @hoveringskull.bsky.social · 19/09/2026
i really like this frog he's from www.youtube.com/watch?v=cUoA... and he's armed
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Hovering Skull @hoveringskull.bsky.social · 17/09/2026
Not sure what went wrong with that last line, should be: "allow me to sketch out an alternative, using scoped, hierarchical, transitionable contexts"
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Hovering Skull @hoveringskull.bsky.social · 17/09/2026
Autoloads are a huge convenience in #Godot -- but as games get bigger, they can become a huge mess. Allow me to sketch out an alternative, where scope hierarchical, transitionable contexts www.youtube.com/watch?v=HkjO... #gamedev #indiedev #coding
youtube.com
Replacing autoloads with scoped contexts for scalable Godot architecture
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 16/09/2026
Coding with AI isn't useless, but if you lean on AI as you learn to code, you won't develop the muscle to solve the hard problems AI can't solve. also it's fun to learn #programming #gamedev #indiedev www.youtube.com/watch?v=FzS7...
youtube.com
Should I use AI while learning how to code games?
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 16/09/2026
Section 1.1 of my Tactics course is out! www.youtube.com/watch?v=sVuM... Come to learn how to build a tactics rpg like Fire Emblem! Stay if you want to explore interesting concepts in #Godot game architecture. #gamedev #indiedev #fireemblem #srpg
youtube.com
3D Tactics RPG, Section 1: Context, Structure & Main Menu (Intro)
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 13/09/2026
Some good stills in my next video.
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Hovering Skull @hoveringskull.bsky.social · 09/09/2026
New Zelda remake looks fine, but I have almost no desire to replay Ocarina. The real fun was the wonder as a kid figuring stuff out. It's never occurred to me to play through again after knowing how it works. I'd probably get it for a kid I wanted to introduce to the genre though, I guess.
static.klipy.com
Link Spinning Cucco in Zelda Ocarina of Time
ALT: Link Spinning Cucco in Zelda Ocarina of Time
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Hovering Skull @hoveringskull.bsky.social · 06/09/2026
Let's build a Tactics RPG in Godot! Want to make something in the vein of #FireEmblem or #XCom? Intro just dropped, course content will begin to appear on September 16. See you soon, commanders. #godot #gamedev #indiedev www.youtube.com/watch?v=A_E1...
youtube.com
Let's Build a 3D Tactics RPG in Godot 4: Series Intro
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 13/08/2026
Looking to dampen your feet in the deep, muddy waters of #coding and #gamedev? Free mini-course that takes you from 0 #Godot and coding knowledge through learning how to code, to releasing a game. www.youtube.com/watch?v=VIcP... Let me know if you make anything cool with it. #indiedev
youtube.com
Code-First Godot: Learn GDScript; Make a Game; Release It.
YouTube video by hoveringskull
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Hovering Skull @hoveringskull.bsky.social · 11/08/2026
The Signal Bus pattern (in #godot) and why it's responsible for the fall of civilization #gamedev #indiedev #hyperbolicvideotitlesithoughtwerefunny www.youtube.com/shorts/r3ZZt...
youtube.com
The Signal Hub pattern, and why it's responsible for the fall of modern society #godot #gamedev
YouTube video by hoveringskull
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Reposted by Hovering Skull
Small Gray Games @smallgraygames.bsky.social · 10/08/2026
One of the most satisfying things in game dev (and all programming) is when you're adding a new feature and it ends up being easy because you designed something to be flexible a long time ago even though you didn't have a particular reason to at the time.
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Reposted by Hovering Skull
Mike Cook @mtrc.bsky.social · 08/08/2026
Thought I'd do a quick thread of a few things that I got up to this year. First: I wrote a weird manifesto about game design, making games for fun and love, and why no-one is going to pay you to do that. This remains one of the silliest/most rewarding things I've ever done.
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Hovering Skull @hoveringskull.bsky.social · 09/08/2026
It's good! I have mixed feelings about the others in the series but that one is pretty tight.
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Hovering Skull @hoveringskull.bsky.social · 09/08/2026
We can probably shoehorn TekWar into there too. Yep, the third big scifi franchise.
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Hovering Skull @hoveringskull.bsky.social · 31/07/2026
Finally I can code in a real language
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Reposted by Hovering Skull
Stein Makes Games @steinmakesgames.bsky.social · 30/07/2026
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game:
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Reposted by Hovering Skull
Tuily @tuily.bsky.social · 30/07/2026
Back to basics with GDScript and the super cool tutorial by @hoveringskull.bsky.social tuily.itch.io/monkey-snake #gamedev #godot #aseprite #indiedev
tuily.itch.io
Monkey Snake by Tuily
Snake game... but with a monkey
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Hovering Skull @hoveringskull.bsky.social · 30/07/2026
Nicely done! Im gonna check it out after work. Really happy to see the creativity. 🦾🦾🦾
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Hovering Skull @hoveringskull.bsky.social · 29/07/2026
I am willing to pay for good software if I need but would rather not pay adobe.
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Hovering Skull @hoveringskull.bsky.social · 29/07/2026
My little jam game got an honourable mention for #KenneyJam ! www.youtube.com/watch?v=cMa7... #gamedev #indiedev #sim #godot
youtube.com
Kenney Jam 2026 Winners
YouTube video by Kenney
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Hovering Skull @hoveringskull.bsky.social · 29/07/2026
Important context: I will not use anything generated with AI, but I am not against "AI assistance" for stuff like image isolation.
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Hovering Skull @hoveringskull.bsky.social · 29/07/2026
Anyone have favourite software for making YouTube thumbnails? My workflow is generally around filtering and compositing existing owned images and laying out text. I've been using Krita and it's FINE but the UX really sucks. Photoshop is good, but really dislike a sub model. #youtube #opensource #art
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Kenney @kenney.nl · 27/07/2026
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Hovering Skull @hoveringskull.bsky.social · 26/07/2026
Bored waiting for me to make more architecture vids? Check out this dig into the #SlayTheSpire2 #godot code from Howdy ツ! Haven't watched it all but so far so good. www.youtube.com/watch?v=ml6T... #gamedev #indiedev
youtube.com
What CLEAN CODE Looks Like: Slay the Spire 2 Source Code Deep Dive
YouTube video by Howdy ツ
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Hovering Skull @hoveringskull.bsky.social · 24/07/2026
Heh, I think I know what you are talking about, but I think she's a good enough writer that I can get past it. There are WAY worse offenders at this.
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Hovering Skull @hoveringskull.bsky.social · 24/07/2026
I suppose Demon Copperhead does this ok, if Appalachian meth sadness is your vibe.
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Hovering Skull @hoveringskull.bsky.social · 21/07/2026
gotta print this out to put above my monitor for next gamejam
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Hovering Skull @hoveringskull.bsky.social · 21/07/2026
In a sense new game project is scratch work, but it's scratch work for a like... 20 hour series
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Hovering Skull @hoveringskull.bsky.social · 21/07/2026
And yet it's new game project 1 that needs attention!
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Hovering Skull @hoveringskull.bsky.social · 21/07/2026
hashtag relateable maybe?
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Hovering Skull @hoveringskull.bsky.social · 21/07/2026
"Okay, feeling good, let's open up godot, I'm sure I organized and labeled my new projects so I can find them again because I'm a sensible gamedev and not a weird slob" Godot: #gamedev #godot #indiedev
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Hovering Skull @hoveringskull.bsky.social · 20/07/2026
you couldn't have made whinier losers in a lab "ohh no my mythological narrative set in the ancient mediterannean has black people in it" pathetic
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Hovering Skull @hoveringskull.bsky.social · 20/07/2026
Gross ai generated art ads showing up on the gamedev reddits (this was on r/godot) that pretend to be part of the conversation they're in with statements that can vaguely pass as responses to common posts in the space. Fuck these slop machines. #godot #gamedev #indiedev #ai
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Hovering Skull @hoveringskull.bsky.social · 19/07/2026
All right, #KenneyJam update 11: It's all wrapped up and I've had lunch and touched grass. Play my cool game here, it's about raising a dragon and building a wizard tower/economy itch.io/jam/kenney-j... #gamedev #indiedev #gamejam #indiegame #simtower #machikoro #tamagotchi
itch.io
Rate Dragonscale Tower: Better Parenting Through Continuous Home Improvement by Hovering Skull for Kenney Jam 2026
A Kenney Jam 2026 submission
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Hovering Skull @hoveringskull.bsky.social · 19/07/2026
Okay, #KenneyJam update 10 or something: submitted! Done. Dusted. Will share a link soon
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Hovering Skull @hoveringskull.bsky.social · 19/07/2026
game jamming for #KenneyJam update 9: We have a main menu! We have a title!
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Hovering Skull @hoveringskull.bsky.social · 18/07/2026
#KenneyJam update 8: I made a shitty tutorial but it's full of ugly placeholder so gonna have to do it again. #gamedev #indiedev #gamejam #godot
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Hovering Skull @hoveringskull.bsky.social · 18/07/2026
#KenneyJam update 7: I've built out MOST of the mechanics of the game, as well as about 20ish wizardly ROOMS. Now I gotta tutorialize this and work on UI and polish... then sound and music
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Hovering Skull @hoveringskull.bsky.social · 18/07/2026
Update 6 for #KenneyJam. Stepped away for lunch and to do some prioritization. 24 hours ish to go! #gamejam #gamedev #indiedev
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