Hovering Skull @hoveringskull.bsky.social · 03/10/2026Congrats on the progress, glad it's helping! 010
Hovering Skull @hoveringskull.bsky.social · 01/10/2026Building level geometry with mesh libraries and grid maps in #Godot www.youtube.com/watch?v=o8NY...youtube.comCreating 3D levels with Godot grid maps & mesh librariesYouTube video by hoveringskull 020
Hovering Skull @hoveringskull.bsky.social · 01/10/2026One problem with AI #gamedev well articulated by @indiegameclinic.bsky.social : “Being able to work faster than your skill level is bad for game design, regardless of whether you have good ideas or not” www.youtube.com/watch?v=5cbo...youtube.comThe Hidden Cost of Vibe-Coding Games [Stream Highlight]YouTube video by Indie Game Clinic 0199
Reposted by Hovering SkullRyan North @ryannorth.ca · 23/09/2026Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano 11867631625
Hovering Skull @hoveringskull.bsky.social · 23/09/2026This September, as a tactical rpg nut, I am: [ ] playing Fire Emblem: Fortune's Weave. [ ] playing Zero Company. [x] recreating the cast of Twin Peaks in XCom2 021
Hovering Skull @hoveringskull.bsky.social · 22/09/2026PLEASE STOP MAKING UGLY GENERIC GODOT UI! This ends now. I made a (quick) crash course on setting up modular Godot UI. It covers theming, behaviour, layout and UI composition. #godotengine #godot #gamedev #indiedev #ux www.youtube.com/watch?v=zIQG...youtube.comGodot UI, theming and layout: Getting started with modular UIYouTube video by hoveringskull 0215
Hovering Skull @hoveringskull.bsky.social · 22/09/2026There's never been a better time to sell out. Mountain Dew Code Red Presents: Godot 5, a Raytheon Production 010
Hovering Skull @hoveringskull.bsky.social · 21/09/2026Neat breakdown of damage reduction math in RPGs: youtube.com/shorts/IzHAj... A lot of games with multiple units and less "progression" choose to use a simpler approach (see Starcraft, Fire Emblem, XCom) -- probably because you're likely to have SOME unit who can do damage. #gamedev #gamedesignyoutube.comThe Simple Math Hiding in Your Favorite GamesYouTube video by candlesan 082
Hovering Skull @hoveringskull.bsky.social · 19/09/2026i really like this frog he's from www.youtube.com/watch?v=cUoA... and he's armed 011
Hovering Skull @hoveringskull.bsky.social · 17/09/2026Not sure what went wrong with that last line, should be: "allow me to sketch out an alternative, using scoped, hierarchical, transitionable contexts" 000
Hovering Skull @hoveringskull.bsky.social · 17/09/2026Autoloads are a huge convenience in #Godot -- but as games get bigger, they can become a huge mess. Allow me to sketch out an alternative, where scope hierarchical, transitionable contexts www.youtube.com/watch?v=HkjO... #gamedev #indiedev #codingyoutube.comReplacing autoloads with scoped contexts for scalable Godot architectureYouTube video by hoveringskull 1130
Hovering Skull @hoveringskull.bsky.social · 16/09/2026Coding with AI isn't useless, but if you lean on AI as you learn to code, you won't develop the muscle to solve the hard problems AI can't solve. also it's fun to learn #programming #gamedev #indiedev www.youtube.com/watch?v=FzS7...youtube.comShould I use AI while learning how to code games?YouTube video by hoveringskull 1103
Hovering Skull @hoveringskull.bsky.social · 16/09/2026Section 1.1 of my Tactics course is out! www.youtube.com/watch?v=sVuM... Come to learn how to build a tactics rpg like Fire Emblem! Stay if you want to explore interesting concepts in #Godot game architecture. #gamedev #indiedev #fireemblem #srpgyoutube.com3D Tactics RPG, Section 1: Context, Structure & Main Menu (Intro)YouTube video by hoveringskull 091
Hovering Skull @hoveringskull.bsky.social · 09/09/2026New Zelda remake looks fine, but I have almost no desire to replay Ocarina. The real fun was the wonder as a kid figuring stuff out. It's never occurred to me to play through again after knowing how it works. I'd probably get it for a kid I wanted to introduce to the genre though, I guess.static.klipy.comLink Spinning Cucco in Zelda Ocarina of TimeALT: Link Spinning Cucco in Zelda Ocarina of Time 000
Hovering Skull @hoveringskull.bsky.social · 06/09/2026Let's build a Tactics RPG in Godot! Want to make something in the vein of #FireEmblem or #XCom? Intro just dropped, course content will begin to appear on September 16. See you soon, commanders. #godot #gamedev #indiedev www.youtube.com/watch?v=A_E1...youtube.comLet's Build a 3D Tactics RPG in Godot 4: Series IntroYouTube video by hoveringskull 0207
Hovering Skull @hoveringskull.bsky.social · 13/08/2026Looking to dampen your feet in the deep, muddy waters of #coding and #gamedev? Free mini-course that takes you from 0 #Godot and coding knowledge through learning how to code, to releasing a game. www.youtube.com/watch?v=VIcP... Let me know if you make anything cool with it. #indiedevyoutube.comCode-First Godot: Learn GDScript; Make a Game; Release It.YouTube video by hoveringskull 072
Hovering Skull @hoveringskull.bsky.social · 11/08/2026The Signal Bus pattern (in #godot) and why it's responsible for the fall of civilization #gamedev #indiedev #hyperbolicvideotitlesithoughtwerefunny www.youtube.com/shorts/r3ZZt...youtube.comThe Signal Hub pattern, and why it's responsible for the fall of modern society #godot #gamedevYouTube video by hoveringskull 0154
Reposted by Hovering SkullSmall Gray Games @smallgraygames.bsky.social · 10/08/2026One of the most satisfying things in game dev (and all programming) is when you're adding a new feature and it ends up being easy because you designed something to be flexible a long time ago even though you didn't have a particular reason to at the time. 2260838
Reposted by Hovering SkullMike Cook @mtrc.bsky.social · 08/08/2026Thought I'd do a quick thread of a few things that I got up to this year. First: I wrote a weird manifesto about game design, making games for fun and love, and why no-one is going to pay you to do that. This remains one of the silliest/most rewarding things I've ever done. 2547
Hovering Skull @hoveringskull.bsky.social · 09/08/2026It's good! I have mixed feelings about the others in the series but that one is pretty tight. 010
Hovering Skull @hoveringskull.bsky.social · 09/08/2026We can probably shoehorn TekWar into there too. Yep, the third big scifi franchise. 010
Reposted by Hovering SkullStein Makes Games @steinmakesgames.bsky.social · 30/07/2026Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game: 572257765
Reposted by Hovering SkullTuily @tuily.bsky.social · 30/07/2026Back to basics with GDScript and the super cool tutorial by @hoveringskull.bsky.social tuily.itch.io/monkey-snake #gamedev #godot #aseprite #indiedevtuily.itch.ioMonkey Snake by TuilySnake game... but with a monkey 1113
Hovering Skull @hoveringskull.bsky.social · 30/07/2026Nicely done! Im gonna check it out after work. Really happy to see the creativity. 🦾🦾🦾 010
Hovering Skull @hoveringskull.bsky.social · 29/07/2026I am willing to pay for good software if I need but would rather not pay adobe. 000
Hovering Skull @hoveringskull.bsky.social · 29/07/2026My little jam game got an honourable mention for #KenneyJam ! www.youtube.com/watch?v=cMa7... #gamedev #indiedev #sim #godotyoutube.comKenney Jam 2026 WinnersYouTube video by Kenney 093
Hovering Skull @hoveringskull.bsky.social · 29/07/2026Important context: I will not use anything generated with AI, but I am not against "AI assistance" for stuff like image isolation. 000
Hovering Skull @hoveringskull.bsky.social · 29/07/2026Anyone have favourite software for making YouTube thumbnails? My workflow is generally around filtering and compositing existing owned images and laying out text. I've been using Krita and it's FINE but the UX really sucks. Photoshop is good, but really dislike a sub model. #youtube #opensource #art 221
Reposted by Hovering SkullKenney @kenney.nl · 27/07/2026Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org! 438043
Reposted by Hovering SkullGame Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11% 9356221233
Hovering Skull @hoveringskull.bsky.social · 26/07/2026Bored waiting for me to make more architecture vids? Check out this dig into the #SlayTheSpire2 #godot code from Howdy ツ! Haven't watched it all but so far so good. www.youtube.com/watch?v=ml6T... #gamedev #indiedevyoutube.comWhat CLEAN CODE Looks Like: Slay the Spire 2 Source Code Deep DiveYouTube video by Howdy ツ 0143
Hovering Skull @hoveringskull.bsky.social · 24/07/2026Heh, I think I know what you are talking about, but I think she's a good enough writer that I can get past it. There are WAY worse offenders at this. 000
Hovering Skull @hoveringskull.bsky.social · 24/07/2026I suppose Demon Copperhead does this ok, if Appalachian meth sadness is your vibe. 130
Hovering Skull @hoveringskull.bsky.social · 21/07/2026gotta print this out to put above my monitor for next gamejam 000
Hovering Skull @hoveringskull.bsky.social · 21/07/2026In a sense new game project is scratch work, but it's scratch work for a like... 20 hour series 100
Hovering Skull @hoveringskull.bsky.social · 21/07/2026And yet it's new game project 1 that needs attention! 010
Hovering Skull @hoveringskull.bsky.social · 21/07/2026"Okay, feeling good, let's open up godot, I'm sure I organized and labeled my new projects so I can find them again because I'm a sensible gamedev and not a weird slob" Godot: #gamedev #godot #indiedev 3261
Hovering Skull @hoveringskull.bsky.social · 20/07/2026you couldn't have made whinier losers in a lab "ohh no my mythological narrative set in the ancient mediterannean has black people in it" pathetic 001
Hovering Skull @hoveringskull.bsky.social · 20/07/2026Gross ai generated art ads showing up on the gamedev reddits (this was on r/godot) that pretend to be part of the conversation they're in with statements that can vaguely pass as responses to common posts in the space. Fuck these slop machines. #godot #gamedev #indiedev #ai 2102
Hovering Skull @hoveringskull.bsky.social · 19/07/2026All right, #KenneyJam update 11: It's all wrapped up and I've had lunch and touched grass. Play my cool game here, it's about raising a dragon and building a wizard tower/economy itch.io/jam/kenney-j... #gamedev #indiedev #gamejam #indiegame #simtower #machikoro #tamagotchiitch.ioRate Dragonscale Tower: Better Parenting Through Continuous Home Improvement by Hovering Skull for Kenney Jam 2026A Kenney Jam 2026 submission 0195
Hovering Skull @hoveringskull.bsky.social · 19/07/2026Okay, #KenneyJam update 10 or something: submitted! Done. Dusted. Will share a link soon 010
Hovering Skull @hoveringskull.bsky.social · 19/07/2026game jamming for #KenneyJam update 9: We have a main menu! We have a title! 010
Hovering Skull @hoveringskull.bsky.social · 18/07/2026#KenneyJam update 8: I made a shitty tutorial but it's full of ugly placeholder so gonna have to do it again. #gamedev #indiedev #gamejam #godot 1174
Hovering Skull @hoveringskull.bsky.social · 18/07/2026#KenneyJam update 7: I've built out MOST of the mechanics of the game, as well as about 20ish wizardly ROOMS. Now I gotta tutorialize this and work on UI and polish... then sound and music 110
Hovering Skull @hoveringskull.bsky.social · 18/07/2026Update 6 for #KenneyJam. Stepped away for lunch and to do some prioritization. 24 hours ish to go! #gamejam #gamedev #indiedev 0112