hogsy @hogsy.me · 04/10/2026Experimented with using some existing things I had implemented a while back to emulate a light scattering effect for planets, but in a retro kind of style which I think ended up looking okay, though there are still some issues to figure out. 010
hogsy @hogsy.me · 02/10/2026Ah yes, this about aligns with my knowledge of the cryptic numerical runes. 021
hogsy @hogsy.me · 29/09/2026Added support for lightmap shadows from static models. #gamedev #gamedevelopment 1131
hogsy @hogsy.me · 28/09/2026Just your daily reminder why relying on these things as a magic 8-ball is generally a terrible idea, and why companies should stop presenting them as such. (I've highlighted the mistakes, though I hope you would've spotted them anyway) 020
hogsy @hogsy.me · 28/09/2026Added a sound_random entity. Originally I was going to go all out and implement a soundscape like system, but for the sake of time I went with this instead. Sound warning. #gamedev #gamedevelopment 173
hogsy @hogsy.me · 24/09/2026Was clearing out some old emails. Jeez, this was a long long time ago. 310
hogsy @hogsy.me · 14/09/2026Some hints are going to be rolled out for The Data Dungeon archive soon, which will give a better idea what's available at a glance. Will be looking to add an "updated" hint too to highlight anything that recently received new content. 132
hogsy @hogsy.me · 12/09/2026Also, a few different revisions the main UI went through from old to new. 010
hogsy @hogsy.me · 12/09/2026TIL The Movies was originally also targeting a console release. There are a couple screenshots from the start of 2004 showing a (mockup?) interface with button prompts. 121
hogsy @hogsy.me · 17/08/2026Added in support for reloading textures. I'll probably expose an option to allow for hot loading like it does for shaders already. #gamedev #enginedev #solodev 1163
hogsy @hogsy.me · 07/08/2026The concept art for Grin's cancelled Fortress project are absolutely gorgeous. Seems like such a loss this didn't really pan out. 011
hogsy @hogsy.me · 01/08/2026Added some simple interpolation of the light direction / amount that's pulled from the light grid as models move around. Not perfect but at least resolves the popping issue as it moves to each cell. 021
hogsy @hogsy.me · 31/07/2026Made some footstep sounds the other day and hooked those up finally. I've only done sounds for wood, carpet and concrete so far but fortunately I think that's all I'll need for now. #gamedev #gamedevelopment 0143
hogsy @hogsy.me · 31/07/2026Uh, yeah, no? If I install Quake 4 right now the server browser isn't empty (see second image). Also this project is just vibe-coded slop; the most hilarious thing about it is the back-and-forth in the readme history as he tries to get the LLM to provide the right information. 020
hogsy @hogsy.me · 27/07/2026Fun fact, they actually made an alternate cover for the game (alongside with some others released separately). 000
hogsy @hogsy.me · 21/07/2026I shouldn't be allowed near a computer. #half-life #halflife #goldsrc 132
hogsy @hogsy.me · 20/07/2026I never received a response to this so I guess by "modern" C++, Scott actually means trivially fixed things like this which would take an hour, even less, across a relatively small codebase like this. There's nothing actually in here otherwise that I can see that's been updated to "modern" C++. 120
hogsy @hogsy.me · 15/07/2026Been making sure we're giving him the best time we can for the time he's with us. Lots and lots of toys, and lots and lots of play time. 230
hogsy @hogsy.me · 11/07/2026Binary Domain has one of the cooler installation screens I've seen. It's dumb as hell, but I can respect it. 122
hogsy @hogsy.me · 05/07/2026Supposedly screenshots of Omikron/Nomad Soul on the PSX. This was eventually cancelled, supposedly at the publishers behest. www.gamespot.com/articles/upd... 031
hogsy @hogsy.me · 05/07/2026Lots of fun things on this one, like higher-quality Anachronox art and assets from the cancelled Saboteur game. Plus higher quality art for Omikron/Nomad Soul too! And of course many others. 1125
hogsy @hogsy.me · 04/07/2026"Sony is limiting sales of PS5’s optional disc drive accessory to one per person on its PS Direct store, [...]" Look, this shit all sucks but that's been on their website as far back as June of last year, but how silly of me to expect you guys to actually research anything beyond a forum post. 021
hogsy @hogsy.me · 03/07/2026What the hell is up with these other AI generated covers? Like, surely the author didn't sign off on these? 011
hogsy @hogsy.me · 01/07/2026Oh damn, I forgot how absolutely delicious the ambience is in the menu of that weird multiplayer Shadowrun game. 021
hogsy @hogsy.me · 26/06/2026Started working on some improvements to the Data Dungeon site today, such as a "Whats New" section and some layout improvements. 051
hogsy @hogsy.me · 24/06/2026I love simple little lens flares like these, and they fit really nicely with the aesthetic. Recently updated them so they look a little better and their appearance is no longer hard-coded; there's a little script where you can set up new types and set lights to use whichever type you want. #gamedev 093
hogsy @hogsy.me · 21/06/2026Ah yes, I remember the time before AI when artists had to use their hands. It's a shame there aren't such people any more. Such a mystery how they accomplished such a feat. Fuck this headline and websites like this, full of AI slop. Search results are absolutely flooded with this garbage now. 000
hogsy @hogsy.me · 20/06/2026The game is also marked as "online play required" in Sony's store, so another red strike. I'd guess this has some relation to why PlayStation Plus is a requirement. 000
hogsy @hogsy.me · 19/06/2026Randomly remembered there was a Source 2 reference in the Alien Swarm SDK, heh. I'm fairly sure the Left 4 Dead fork of the engine was internally referred to as Source Hybrid, but I might be misremembering. Regardless, pretty crazy how long they were working on Source 2 for. 041
hogsy @hogsy.me · 17/06/2026Turned out I had a really dumb bug that I've managed to resolve today. Looking much better now. So, this is pretty much good enough for now. Need to sort serialisation, I need to think about that a bit more... It's so fast to compute on modern machines I almost don't need to bother. 000
hogsy @hogsy.me · 16/06/2026A couple of random screenshots from some work I started doing yesterday. Trying to produce a volumetric representation of the lighting, so dynamic objects can be lit correctly. This could probably have some other uses too - it's surprisingly cheap. 110
hogsy @hogsy.me · 14/06/2026There's a radio show that's playing in the background of the barn, so I needed a radio. Took some photos of an old one I had and quickly whipped up an awful model :p #gamedev 060
hogsy @hogsy.me · 11/06/2026Still making progress on the barn, on and off. Been a bit on the slow side as work is pushing me towards an early grave, and searching for work elsewhere is currently going nowhere. Still been fixing and improving things with the engine as I go too. #gamedev #gamedevelopment 090
hogsy @hogsy.me · 07/06/2026Continuing with the silly "LOOK BEHIND YOU IDIOT" cover design I see. 000