Sign in

hogsy

@hogsy.me
154 followers 162 following 539 posts

He/Him | 🏳️‍🌈 | Open-source advocate, data preservationist and supposed game developer. Admin @ talonbrave.info & thedatadungeon.com Looking for work 💼 Avatar commissioned from @kewkoh.bsky.social. #gamedev #digipres #digitalpreservation

PostsRepliesMedia
hogsy @hogsy.me · 04/10/2026
Experimented with using some existing things I had implemented a while back to emulate a light scattering effect for planets, but in a retro kind of style which I think ended up looking okay, though there are still some issues to figure out.
Two planets (the smaller one is just a placeholder downscaled copy of the larger model) with an outer edge glow relative to the source of light which is an attempt at emulating light scattering through the atmosphere.

The way this is done is by abusing my "outline shader" to do another pass for the model which pushes the vertices out relative to their normal, then flipping the faces and applying rim-lighting to the result. The rim-lighting is currently applied per-vertex rather than per-fragment to keep with the look I'm aiming for though I might change this just to make it look a tiny bit more clean.
010
hogsy @hogsy.me · 02/10/2026
Ah yes, this about aligns with my knowledge of the cryptic numerical runes.
A page of documentation titled "For Programmers" followed by "Math". Alas, it's blank. This is from the Torque3D documentation if you're *really* curious.
021
hogsy @hogsy.me · 29/09/2026
031
hogsy @hogsy.me · 29/09/2026
Really helps everything feel a lot more grounded.
A stack of barrels. Because there's no shadow, the look like they're floating.Same stack of barrels, but thanks to the shadow they don't look like they're floating any more.
020
hogsy @hogsy.me · 29/09/2026
Added support for lightmap shadows from static models. #gamedev #gamedevelopment
1131
hogsy @hogsy.me · 28/09/2026
I think I need to change my pants...
100
hogsy @hogsy.me · 28/09/2026
Just your daily reminder why relying on these things as a magic 8-ball is generally a terrible idea, and why companies should stop presenting them as such. (I've highlighted the mistakes, though I hope you would've spotted them anyway)
Google's AI overview trying to list countries containing the letters "hi". It lists four countries as featuring the exact sequence, but the last item in the list is Thailand, which is incorrect.Cont. from the last. It tries to provide a list of non-consecutive results too, but incorrectly provides Finland and Switzerland. These contain an "i" but not a "h", so they shouldn't be in the list.
020
hogsy @hogsy.me · 28/09/2026
It's gradually coming together.
020
hogsy @hogsy.me · 28/09/2026
Added a sound_random entity. Originally I was going to go all out and implement a soundscape like system, but for the sake of time I went with this instead. Sound warning. #gamedev #gamedevelopment
173
hogsy @hogsy.me · 26/09/2026
Love this lil chap
Black and white cat laying in his lil box house with his head resting on a strawberry pillow.
040
hogsy @hogsy.me · 24/09/2026
I think Rayman 3 did something like this in the Bog of Murk levels.
010
hogsy @hogsy.me · 24/09/2026
Was clearing out some old emails. Jeez, this was a long long time ago.
Email from Steam saying Congrats, PUNT: Rebirth has been Greenlit!
PUNT still hasn't been released.
310
hogsy @hogsy.me · 20/09/2026
Fallout 4 is a game.
020
hogsy @hogsy.me · 14/09/2026
Some hints are going to be rolled out for The Data Dungeon archive soon, which will give a better idea what's available at a glance. Will be looking to add an "updated" hint too to highlight anything that recently received new content.
132
hogsy @hogsy.me · 12/09/2026
Also, a few different revisions the main UI went through from old to new.
010
hogsy @hogsy.me · 12/09/2026
TIL The Movies was originally also targeting a console release. There are a couple screenshots from the start of 2004 showing a (mockup?) interface with button prompts.
121
hogsy @hogsy.me · 27/08/2026
Anti-gravity rat! Sadly he despawned after a little while.
010
hogsy @hogsy.me · 25/08/2026
Lmao, I thought he was just an illusion.
110
hogsy @hogsy.me · 17/08/2026
Reworked it to support hot loading now.
110
hogsy @hogsy.me · 17/08/2026
Added in support for reloading textures. I'll probably expose an option to allow for hot loading like it does for shaders already. #gamedev #enginedev #solodev
1163
hogsy @hogsy.me · 07/08/2026
The concept art for Grin's cancelled Fortress project are absolutely gorgeous. Seems like such a loss this didn't really pan out.
011
hogsy @hogsy.me · 06/08/2026
No cheating, post your lock screen
010
hogsy @hogsy.me · 01/08/2026
Added some simple interpolation of the light direction / amount that's pulled from the light grid as models move around. Not perfect but at least resolves the popping issue as it moves to each cell.
021
hogsy @hogsy.me · 31/07/2026
Made some footstep sounds the other day and hooked those up finally. I've only done sounds for wood, carpet and concrete so far but fortunately I think that's all I'll need for now. #gamedev #gamedevelopment
0143
hogsy @hogsy.me · 31/07/2026
Uh, yeah, no? If I install Quake 4 right now the server browser isn't empty (see second image). Also this project is just vibe-coded slop; the most hilarious thing about it is the back-and-forth in the readme history as he tries to get the LLM to provide the right information.
020
hogsy @hogsy.me · 27/07/2026
Fun fact, they actually made an alternate cover for the game (alongside with some others released separately).
000
hogsy @hogsy.me · 27/07/2026
Guy in the middle club lets go
120
hogsy @hogsy.me · 27/07/2026
I'm curious what people think of Hidden Palace using AI?
[...]
drx: i'll be releasing some ai stuff here later this year, i'm sure that will cause a shitstorm or two
[...]
TJthewizard2002: For hidden palace?
drx: yeah among other things
[...]
drx: for preservation work it's been great
drx: and fwiw i get a lot of DMs from people who say the same and are afraid to speak up
220
hogsy @hogsy.me · 21/07/2026
I shouldn't be allowed near a computer. #half-life #halflife #goldsrc
132
hogsy @hogsy.me · 20/07/2026
I never received a response to this so I guess by "modern" C++, Scott actually means trivially fixed things like this which would take an hour, even less, across a relatively small codebase like this. There's nothing actually in here otherwise that I can see that's been updated to "modern" C++.
120
hogsy @hogsy.me · 18/07/2026
Pud letting me know he's found a new bed.I put my socks aside while I stepped outside and he decided it was a new bed.Spotting a monster behind me.And his adorable lil face again *boops his nose*.
000
hogsy @hogsy.me · 15/07/2026
Been making sure we're giving him the best time we can for the time he's with us. Lots and lots of toys, and lots and lots of play time.
Pud approaches.Pud laying on my lap, or trying to.Pud laying down inside a bag.His lovely lil face.
230
hogsy @hogsy.me · 11/07/2026
Binary Domain has one of the cooler installation screens I've seen. It's dumb as hell, but I can respect it.
122
hogsy @hogsy.me · 05/07/2026
Show me a cool physical game
021
hogsy @hogsy.me · 05/07/2026
Supposedly screenshots of Omikron/Nomad Soul on the PSX. This was eventually cancelled, supposedly at the publishers behest. www.gamespot.com/articles/upd...
031
hogsy @hogsy.me · 05/07/2026
Lots of fun things on this one, like higher-quality Anachronox art and assets from the cancelled Saboteur game. Plus higher quality art for Omikron/Nomad Soul too! And of course many others.
1125
hogsy @hogsy.me · 04/07/2026
"Sony is limiting sales of PS5’s optional disc drive accessory to one per person on its PS Direct store, [...]" Look, this shit all sucks but that's been on their website as far back as June of last year, but how silly of me to expect you guys to actually research anything beyond a forum post.
021
hogsy @hogsy.me · 03/07/2026
What the hell is up with these other AI generated covers? Like, surely the author didn't sign off on these?
011
hogsy @hogsy.me · 01/07/2026
Oh damn, I forgot how absolutely delicious the ambience is in the menu of that weird multiplayer Shadowrun game.
021
hogsy @hogsy.me · 27/06/2026
Was nosing through an auction. Britain has fallen 😔
011
hogsy @hogsy.me · 26/06/2026
Started working on some improvements to the Data Dungeon site today, such as a "Whats New" section and some layout improvements.
051
hogsy @hogsy.me · 24/06/2026
I love simple little lens flares like these, and they fit really nicely with the aesthetic. Recently updated them so they look a little better and their appearance is no longer hard-coded; there's a little script where you can set up new types and set lights to use whichever type you want. #gamedev
093
hogsy @hogsy.me · 21/06/2026
Ah yes, I remember the time before AI when artists had to use their hands. It's a shame there aren't such people any more. Such a mystery how they accomplished such a feat. Fuck this headline and websites like this, full of AI slop. Search results are absolutely flooded with this garbage now.
A headline reading, "Before AI, These 5 Sci-Fi Artists Created the Future by Hand".
000
hogsy @hogsy.me · 20/06/2026
The game is also marked as "online play required" in Sony's store, so another red strike. I'd guess this has some relation to why PlayStation Plus is a requirement.
000
hogsy @hogsy.me · 19/06/2026
Randomly remembered there was a Source 2 reference in the Alien Swarm SDK, heh. I'm fairly sure the Left 4 Dead fork of the engine was internally referred to as Source Hybrid, but I might be misremembering. Regardless, pretty crazy how long they were working on Source 2 for.
041
hogsy @hogsy.me · 17/06/2026
Turned out I had a really dumb bug that I've managed to resolve today. Looking much better now. So, this is pretty much good enough for now. Need to sort serialisation, I need to think about that a bit more... It's so fast to compute on modern machines I almost don't need to bother.
000
hogsy @hogsy.me · 16/06/2026
A couple of random screenshots from some work I started doing yesterday. Trying to produce a volumetric representation of the lighting, so dynamic objects can be lit correctly. This could probably have some other uses too - it's surprisingly cheap.
110
hogsy @hogsy.me · 14/06/2026
There's a radio show that's playing in the background of the barn, so I needed a radio. Took some photos of an old one I had and quickly whipped up an awful model :p #gamedev
The front of the radio. I truncated the Sanyo logo on the device so it just reads "Yo" instead, heh.The back of the radio.
060
hogsy @hogsy.me · 11/06/2026
Still making progress on the barn, on and off. Been a bit on the slow side as work is pushing me towards an early grave, and searching for work elsewhere is currently going nowhere. Still been fixing and improving things with the engine as I go too. #gamedev #gamedevelopment
090
hogsy @hogsy.me · 07/06/2026
Continuing with the silly "LOOK BEHIND YOU IDIOT" cover design I see.
Marcus and Dom looking at the viewer, while a giant crawler is behind them and the other characters seem utterly bewildered why they're focused on looking cool over actually trying to survive.Noctis trying to look cool, with his sword rather awkwardly placed over his leg after clearly getting rather confused. Gladio is yelling at him for being an idiot while giant blue figures appear in the sky.

Side note, I hate this cover. This game deserved better.Pvt. Steve firing in the wrong direction as the Germans invade from behind. You can see Sgt. Winston yelling at him, probably calling him a dumb ass, as his comrades fend them off.
000