Hipton @hipton.itch.io · 07/10/2026tram hopping #indiegames #godotengine #standardproceduresgame 0216
Hipton @hipton.itch.io · 29/09/2026our game uses the Trenchbroom -> Godot pipeline and the lightmapper produces very obvious seams on an otherwise flat wall if its made up of multiple brushes. is there anything to be done about that? would be sweet. example here: 101
Hipton @hipton.itch.io · 26/08/2026when a round ends in our game, photos of pivotal moments will be compiled into a newspaper. here are some good ones we got #indiegames #godotengine #standardproceduresgame 0132
Hipton @hipton.itch.io · 17/06/2026THE CIRCULAR SAW MANAIC #indiegames #godotengine #standardproceduresgame 182
Hipton @hipton.itch.io · 10/06/2026BREACHING... and barricading... (and hostage rescuing [and smashing your head through glass {and other videos in replies}]) #indiegames #godotengine #standardproceduresgame 1132
Hipton @hipton.itch.io · 03/06/2026we got conducted energy devices and ... #indiegames #godotengine #standardproceduresgame 1182
Hipton @hipton.itch.io · 13/05/2026worked on map blockouts and a melee centric mode this week #indiegames #godotengine #standardproceduresgame 1173
Hipton @hipton.itch.io · 15/04/2026making crawling more gooder. you must now manually crawl with your hands #indiegames #godotengine #standardproceduresgame 16914
Hipton @hipton.itch.io · 09/04/2026working on a more open-ended inventory system #indiegames #godotengine #standardproceduresgame 0247
Hipton @hipton.itch.io · 18/03/2026sorry for being so silent (im not much of a social media poster). either way in Standard Procedures you spectate the game through security cameras. here's me spectating some bots (and my dead body) #indiegames #godotengine #standardproceduresgame 14010
Hipton @hipton.itch.io · 11/02/2026awesome clip compilation by @\jeevil42 (on twitter) (i forgot to post this one here... oopsie) #indiegames #godotengine #standardproceduresgame 2315
Hipton @hipton.itch.io · 08/02/2026yesterday night we successfully trapped souls in their bodies. every player has a random personality based off their steam ID (more in replies) #standardproceduresgame #indiegames #godotengine 2596
Hipton @hipton.itch.io · 07/02/2026super blindfire win #standardproceduresgame #indiegame #godotengine 1287
Hipton @hipton.itch.io · 06/02/2026some clips from beta(??) testing!! more in replies (bsky only allows one video per post) #standardproceduresgame #indiegame #godotengine 1218
Hipton @hipton.itch.io · 19/08/2025went on a trip and working on SP was kinda impossible using a lone laptop, so i made a 2D terrain chunk generator thingy for funs 081
Hipton @hipton.itch.io · 14/05/2025JUST STICK TO STANDARD PROCEDURES... WISHLIST ON STEAM BELOW vvv #GodotEngine #indiedev #gamedev 33819
Hipton @hipton.itch.io · 05/04/2025did a playtest today, through the lag and bugs people had a good time. it warms my freaking heart #godot #indiedev #gamedev 0102
Hipton @hipton.itch.io · 23/03/2025im using 16bit floats to network information (cuz i have to sync every physics body) and you can actually see the floating point imprecision. so im gonna make a vertex snapping shader. my problems are become stylistic choice #indiedev #gamedev #godot 2316