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@hillhand.com
108 followers 419 following 488 posts
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T @hillhand.com · 19/09/2026
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T @hillhand.com · 09/09/2026
The only game I ever played that had a spell to create a field of flowers, Book of Travels.
A screenshot of the game Book of Travels. A steam train with several canopy-roofed passenger cars in a lush, sunlit clearing. A thick plume of white smoke drifts left across a backdrop of dense green trees. Several robed figures stand and move around a cluster of wooden crates, barrels and carts. The style is painterly, reminiscent of paper cutouts.
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T @hillhand.com · 24/08/2026
meme that says "visualizing in the mirror the man i want to become:" above a picture of a man looking into a full length mirror which shows a reflection of Samus Aran in full armor
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T @hillhand.com · 23/08/2026
Happy Posting Historical Scenes of Violent Combat Day to those who celebrate.
The USS Arizona coming under attack at Pearl Harbor.
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T @hillhand.com · 20/08/2026
The 'is this a pigeon' meme changed so the man is saying 'is this a database?' to a floating Excel 2016 icon
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T @hillhand.com · 20/08/2026
Early solarpunk was less "what if the world was cartoon farmland + cyberpunk tropes" and more "what if we didn't hate plants". Still pretty naive of course, basically just Frutiger Aero, but I can kinda see the idea being "what if rural vs. urban doesn't even need to be a thing anymore?"
A rendering (probably a photo collage) of a futuristic city with skyscrapers covered in plants, attributed to YoWorld.com 2016
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T @hillhand.com · 18/08/2026
Alright, using the height map function to make landscapes is cool and all, but also ooooh look at how nice brutalist greeble landscapes look in voxels.
A small voxel landscape made of various "greeble" shapes.A greeble height map or displacement map.
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T @hillhand.com · 13/08/2026
We're primed to expect shadows to be cooler, so you can take that pretty far, straight up into purple and blue, without it losing the feeling of being "red".
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T @hillhand.com · 13/08/2026
Post a meme made by you
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T @hillhand.com · 13/08/2026
A badly photoshopped picture of Godzilla sitting on a log in a swamp playing banjo, like Kermit the Frog.
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T @hillhand.com · 13/08/2026
A badly photoshopped picture of Godzilla on a log in a swamp playing banjo like Kermit the Frog.
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T @hillhand.com · 30/07/2026
I suddenly realized how Qwantz is Utena.
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T @hillhand.com · 23/07/2026
Trying to build out some basic prefabs for the slab library. Any ideas for things to add?
A screenshot of pieces of furniture built in a voxel game. In the scene is a bench, bookcase, table, chair, chest, workbench, a small bush, and cart.
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T @hillhand.com · 16/07/2026
The aura corporations tricked us into thinking they have, vs. their reality:
A bright Frutiger Aero scene featuring a skyline in a wide grass field under a clear blue sky.A scene from the movie Mad God showing faceless wretched people marching towards dark rusty buildings and machinery that block out the sky.
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T @hillhand.com · 15/07/2026
Every so often the way I got edge lighting to look makes some really cool vibes
A low-poly scene (from a voxel game) showing a ridgeline in silhouette with stark rim lighting. A pale yellow sun is in frame on a black sky.
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T @hillhand.com · 12/07/2026
news: "GTA6 ... " me:
meme guy snatching his headphones off in disgust
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T @hillhand.com · 01/07/2026
Bimbo Hamburger Buns: "Say beembo!" Me:
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T @hillhand.com · 24/06/2026
hillhand.itch.io/terrablox/de... - Update for Terrablox, my voxel virtual-tabletop. This week's focus was on UI and accessibility: custom colors, text size, control options. Also multiplayer and visual bug fixes and the start of audio systems. #VTT #Voxel #Terrablox
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T @hillhand.com · 16/06/2026
Making little towns is pretty fun. I do think I nailed the pleasantness of just building. #terrablox #vtt #voxel
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T @hillhand.com · 12/06/2026
A Tetris board in a realistic frame between two plants. The pieces are transparent and glassy. A new piece falls and bounces, revealing that all the pieces are soft and gelatinous.
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T @hillhand.com · 12/06/2026
Finally got scene fog working in a way that doesn't conflict with the fog-of-war. This has been an annoying bugbear for like a month where I would keep trying stuff, struggle to not-quite-get it working for a whole day or two before rolling it back, then trying something else a few days later.
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T @hillhand.com · 11/06/2026
eeeeeeeeeeeeeee
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T @hillhand.com · 11/06/2026
Alright putting together generic grimdark terrain is pretty fun ngl #terrablox #vtt
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T @hillhand.com · 11/06/2026
The windows being crosses was kind of an accident but it definitely helps capture the right vibe. #terrablox #vtt
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T @hillhand.com · 10/06/2026
Aha, something else you can do with mounts/riders! #terrablox #vtt
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T @hillhand.com · 09/06/2026
heeheehee
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T @hillhand.com · 09/06/2026
I'm on a horse.
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T @hillhand.com · 09/06/2026
Recursive mounts work too!
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T @hillhand.com · 09/06/2026
Mounts! Any token can be assigned one or more arbitrary "ride slots".
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T @hillhand.com · 08/06/2026
"Top down" mode for tokens:
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T @hillhand.com · 07/06/2026
Place labelled markers into scenes which by default are visible only to the GM. Individual markers can be assigned to player teams so they can see them if needed. Optionally, you can attach any Note from the campaign.
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T @hillhand.com · 07/06/2026
Re-styled how name and stats are shown over tokens, and added increment/decrement buttons to stats.
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T @hillhand.com · 06/06/2026
Necromunda-styled terrain is very fun to put together. You can make a few modular parts like "grey techy block" or "rusty girder frame", paste those all over the scene, then add walkways, broken walls, barrels, some lights, etc.
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T @hillhand.com · 04/06/2026
Select and move multiple tokens!
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T @hillhand.com · 04/06/2026
Drawing scenes in black & white with high noise and contrast feels nice. Post-process effects in general were a good addition.
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T @hillhand.com · 02/06/2026
Movement rulers now trace along surfaces- not full pathfinding, but just sort of snapping to the ground.
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T @hillhand.com · 30/05/2026
When messing with lighting I kept accidentally creating this bug where only outlines received light, but it looks so neat that now it's an intentional scene effect called "Moonside":
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T @hillhand.com · 30/05/2026
Added some extra details to movement rulers: height change is shown in addition to straight-line distance, and drop lines can be set to always show on flying tokens.
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T @hillhand.com · 29/05/2026
Simple sprite sheets with any number of sides are now supported- just lay them out evenly in one image going clockwise from the front view:
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T @hillhand.com · 29/05/2026
Alright, did simple facing- optional per-token, so you can still get the normal billboarding behavior if you want. Facing is marked with a little arrow. I think I also want to allow a setting for sheets with multiple view angles like Doom or Ragnarök Online.
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T @hillhand.com · 28/05/2026
Is this anything? I feel like this idea for standees is a pretty accessible, general-purpose solution, but how do people feel about how they look?
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T @hillhand.com · 28/05/2026
Updates for this week: basics for a player stats system, a proper rendered sky, and some fixes for lighting: hillhand.itch.io/terrablox/de...
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T @hillhand.com · 26/05/2026
Taking a break from trying (and mostly failing) to optimize lighting, to instead do some quality of life stuff:
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T @hillhand.com · 22/05/2026
Just for fun, V's apartment:
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T @hillhand.com · 20/05/2026
Crazy how big a difference adding little edge highlights to edges has:
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T @hillhand.com · 14/05/2026
Started working on multiplayer for Terrablox.
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T @hillhand.com · 11/05/2026
Added some camera modes: isometric (which eases you into the conventional angles), orthographic (free orbit), and topdown. I'll have to display the standees more like actual "tokens" when in topdown.
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T @hillhand.com · 10/05/2026
My voxel based virtual tabletop! Did some cleanup to the UI and got a bunch of bugs cleaned up, enough for people to try it - note there is no multiplayer yet, and won't be for a while: drive.google.com/file/d/1B8T6...
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T @hillhand.com · 07/05/2026
Experimenting with this dither overlay for fog of war instead of desaturating the blocks. This feels better to me because it's obviously UI, and still shows what the occluded area actually looks like without fog.
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T @hillhand.com · 05/05/2026
Voxelizing random battlemaps is pretty fun:
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