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Hijong Park

@hijongpark.bsky.social
93 followers 3 following 254 posts

I had been making game for hobby since 2016. Right now I'm using unity engine and developing 'Low Level Hunters', a sequel to defender patrol. Try my game here : store.steampowered.com/app/3982130/…

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Hijong Park @hijongpark.bsky.social · 02/10/2026
I'm creating the training missions for AH-1F one by one. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 28/09/2026
youtu.be/n2g96vO3hrI Here's the summary of this month's work. now I'll prepare for next month works while fixing some minor issues. #flightsim #gamedev
youtu.be
Low Level Hunters - September devlog
YouTube video by hijong park
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Hijong Park @hijongpark.bsky.social · 21/09/2026
Added external night vision goggle visual for pilots. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 21/09/2026
Sun Filters on helmet are no longer cosmetics. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 18/09/2026
Implemented flatscreen usage for M79, with dedicated keybinds to switch shells. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 18/09/2026
Added M680 canopy white smoke shell, deploying the smoke on the air with parachute. it has an opposite effect to red smoke, luring allied helicopters around the smoke to help the player. this effect works for not only wingmen but also for any allied helicopters. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 17/09/2026
Implement smoke functions. M716 yellow smoke makes wingmen fly away from the smoke to prevent them getting into the fire support zone. M713 red smoke reveals enemies within 200 meters and make wingmen to find and engage enemies faster. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 16/09/2026
Completed M79 grenade launcher, now comes with 3 different shells ! #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 15/09/2026
I spent today programming Break barrel Grenade launcher in VR. More polish will be done tomorrow. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 13/09/2026
Implemented hand orientation shift when holding gun with second hand to allow more comfortable reloading #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 11/09/2026
Figuring out rifle handling for VR was hard, but i did it. XM177 carbine rifle inside the helicopter ! #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 09/09/2026
When handguns are not enough.. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 08/09/2026
Today I added Walther P-38, an european double action pistol. (also fixed the comically large M1911) #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 07/09/2026
Finished M1911A1 pistol. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 06/09/2026
While severely lacking polish, I have implemented the basic functions of single action automatic pistol. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 02/09/2026
Another pilot firearm option. Walter P-38 model is finished ! #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 01/09/2026
M1911A1 model completed with all needed details. Time to make Walter P-38 #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 01/09/2026
New pilot firearm in development #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 31/08/2026
Intercepting Konkurs missiles with Cannon in cobra #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 28/08/2026
Bases getting captured by enemies in campaign. Enemy bases can be captured by player team when the player succeeds base related missions or the base get into allied territory. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 27/08/2026
Patrol boat river for Allied force. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 25/08/2026
Today I implemented persistent building destruction across campaign. The buildings destroyed from the last mission stays being destroyed in the next mission. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 25/08/2026
Changing territory area based on the situation of campaign. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 23/08/2026
Finished implementing Missile interception and partial radar destruction for battleships. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 23/08/2026
Implemented radar destruction on Shilka. Using Sidearm at shilka no longer destroy the entire vehicle, just the radar. Shilkas with no radar can still attack, but their accuracy is no longer accurate as they are manually operated by human. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 22/08/2026
Nanuchka-Class added. The biggest, strongest unit in my flight sim so far, using 4K33 SAM and 57mm CIWS. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 21/08/2026
Speedboat was only the beginning, bigger boats are coming. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 20/08/2026
The first sea unit in my flight sim is PG-117 #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 19/08/2026
Creating the first water unit for my game #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 19/08/2026
Added running animation to make infantries move faster #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 18/08/2026
The Morupe rebels working with Hijonstan army to threaten Serimosia. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 17/08/2026
Today I added rocket artillery units. A weaker, but wider solution to Howitzer fire support. #flightsime #gamedev
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Hijong Park @hijongpark.bsky.social · 16/08/2026
Mobility kill for more units than just MBT #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 14/08/2026
One example of the game i want to love but can't, red zone. Apache action is awesome, Graphics and sounds are simply 150/100, so much cool techs everywhere but then the awfully clunky on-foot section tortures me. It could have been great strike / seek and destroy type game as just flying apache.
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Hijong Park @hijongpark.bsky.social · 14/08/2026
MBT's rails now can be destroyed with simple high explosives, rendering them immobile. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 11/08/2026
Implemented limited helicopter count in campaign. if player lose all helicopters during campaign, the campaign time skips until next helicopter supply arrives. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 10/08/2026
Today I implemented limited ammo stores in campaign. the campaign has finite amount of weapons which the players need to keep track of while arming helicopters. the weapons will not be fully loaded when there isn't enough ammo. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 09/08/2026
This week was spent constantly playtesting new waypoint system and campaign. Now I'll implement ammunition resource management in campaign. #gamedev #flightsim
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Hijong Park @hijongpark.bsky.social · 04/08/2026
In this week I'm working on the new waypoint system where the players can place waypoints themselves and give wingmen their own waypoints to head toward. also it is now possible to interact with cockpit during time stop. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 31/07/2026
Sometimes the player's objective will get changed mid-flight in the campaign. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 30/07/2026
Close air support event that can happen during campaign missions. Players can help allies eliminating the assigned enemies for extra score and medal promotions. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 29/07/2026
In campaign, Pilot rescue event happens on fly when wingmen got shot down but survived. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 24/07/2026
youtu.be/eGYOi8d9csM I have made a new trailer showcasing UH-1H. #flightsim #gamedev
youtu.be
Low Level Hunters - UH-1H trailer
YouTube video by hijong park
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Hijong Park @hijongpark.bsky.social · 23/07/2026
I'm making new tank track visual as it had been looking far too simple. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 23/07/2026
Exploded units now turn into darker color #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 22/07/2026
Ground splash effect when heli is close to ground #gamedev #flightsim
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Hijong Park @hijongpark.bsky.social · 22/07/2026
Smoke being affected by wind #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 18/07/2026
Added Transport pad option for MD-500MG. This means that MD-500E from Defender patrol is no longer a thing in sequel, they are merged into one. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 17/07/2026
Improbed auto pilot features to make doorgunners playable in singleplayer. #flightsim #gamedev
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Hijong Park @hijongpark.bsky.social · 16/07/2026
Added new doorgun mounts for MD-500 to support M134 and playable gunner. #flightsim #gamedev
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