Hijong Park @hijongpark.bsky.social · 02/10/2026I'm creating the training missions for AH-1F one by one. #flightsim #gamedev 091
Hijong Park @hijongpark.bsky.social · 28/09/2026youtu.be/n2g96vO3hrI Here's the summary of this month's work. now I'll prepare for next month works while fixing some minor issues. #flightsim #gamedevyoutu.beLow Level Hunters - September devlogYouTube video by hijong park 092
Hijong Park @hijongpark.bsky.social · 21/09/2026Added external night vision goggle visual for pilots. #flightsim #gamedev 0112
Hijong Park @hijongpark.bsky.social · 21/09/2026Sun Filters on helmet are no longer cosmetics. #flightsim #gamedev 0102
Hijong Park @hijongpark.bsky.social · 18/09/2026Implemented flatscreen usage for M79, with dedicated keybinds to switch shells. #flightsim #gamedev 071
Hijong Park @hijongpark.bsky.social · 18/09/2026Added M680 canopy white smoke shell, deploying the smoke on the air with parachute. it has an opposite effect to red smoke, luring allied helicopters around the smoke to help the player. this effect works for not only wingmen but also for any allied helicopters. #flightsim #gamedev 071
Hijong Park @hijongpark.bsky.social · 17/09/2026Implement smoke functions. M716 yellow smoke makes wingmen fly away from the smoke to prevent them getting into the fire support zone. M713 red smoke reveals enemies within 200 meters and make wingmen to find and engage enemies faster. #flightsim #gamedev 191
Hijong Park @hijongpark.bsky.social · 16/09/2026Completed M79 grenade launcher, now comes with 3 different shells ! #flightsim #gamedev 2132
Hijong Park @hijongpark.bsky.social · 15/09/2026I spent today programming Break barrel Grenade launcher in VR. More polish will be done tomorrow. #flightsim #gamedev 0161
Hijong Park @hijongpark.bsky.social · 13/09/2026Implemented hand orientation shift when holding gun with second hand to allow more comfortable reloading #flightsim #gamedev 193
Hijong Park @hijongpark.bsky.social · 11/09/2026Figuring out rifle handling for VR was hard, but i did it. XM177 carbine rifle inside the helicopter ! #flightsim #gamedev 0111
Hijong Park @hijongpark.bsky.social · 09/09/2026When handguns are not enough.. #flightsim #gamedev 0103
Hijong Park @hijongpark.bsky.social · 08/09/2026Today I added Walther P-38, an european double action pistol. (also fixed the comically large M1911) #flightsim #gamedev 0111
Hijong Park @hijongpark.bsky.social · 06/09/2026While severely lacking polish, I have implemented the basic functions of single action automatic pistol. #flightsim #gamedev 092
Hijong Park @hijongpark.bsky.social · 02/09/2026Another pilot firearm option. Walter P-38 model is finished ! #flightsim #gamedev 1102
Hijong Park @hijongpark.bsky.social · 01/09/2026M1911A1 model completed with all needed details. Time to make Walter P-38 #flightsim #gamedev 060
Hijong Park @hijongpark.bsky.social · 01/09/2026New pilot firearm in development #flightsim #gamedev 070
Hijong Park @hijongpark.bsky.social · 31/08/2026Intercepting Konkurs missiles with Cannon in cobra #flightsim #gamedev 0152
Hijong Park @hijongpark.bsky.social · 28/08/2026Bases getting captured by enemies in campaign. Enemy bases can be captured by player team when the player succeeds base related missions or the base get into allied territory. #flightsim #gamedev 080
Hijong Park @hijongpark.bsky.social · 27/08/2026Patrol boat river for Allied force. #flightsim #gamedev 093
Hijong Park @hijongpark.bsky.social · 25/08/2026Today I implemented persistent building destruction across campaign. The buildings destroyed from the last mission stays being destroyed in the next mission. #flightsim #gamedev 0112
Hijong Park @hijongpark.bsky.social · 25/08/2026Changing territory area based on the situation of campaign. #flightsim #gamedev 092
Hijong Park @hijongpark.bsky.social · 23/08/2026Finished implementing Missile interception and partial radar destruction for battleships. #flightsim #gamedev 0122
Hijong Park @hijongpark.bsky.social · 23/08/2026Implemented radar destruction on Shilka. Using Sidearm at shilka no longer destroy the entire vehicle, just the radar. Shilkas with no radar can still attack, but their accuracy is no longer accurate as they are manually operated by human. #flightsim #gamedev 1123
Hijong Park @hijongpark.bsky.social · 22/08/2026Nanuchka-Class added. The biggest, strongest unit in my flight sim so far, using 4K33 SAM and 57mm CIWS. #flightsim #gamedev 0101
Hijong Park @hijongpark.bsky.social · 21/08/2026Speedboat was only the beginning, bigger boats are coming. #flightsim #gamedev 1101
Hijong Park @hijongpark.bsky.social · 20/08/2026The first sea unit in my flight sim is PG-117 #flightsim #gamedev 093
Hijong Park @hijongpark.bsky.social · 19/08/2026Creating the first water unit for my game #flightsim #gamedev 071
Hijong Park @hijongpark.bsky.social · 19/08/2026Added running animation to make infantries move faster #flightsim #gamedev 0102
Hijong Park @hijongpark.bsky.social · 18/08/2026The Morupe rebels working with Hijonstan army to threaten Serimosia. #flightsim #gamedev 083
Hijong Park @hijongpark.bsky.social · 17/08/2026Today I added rocket artillery units. A weaker, but wider solution to Howitzer fire support. #flightsime #gamedev 192
Hijong Park @hijongpark.bsky.social · 16/08/2026Mobility kill for more units than just MBT #flightsim #gamedev 0143
Hijong Park @hijongpark.bsky.social · 14/08/2026One example of the game i want to love but can't, red zone. Apache action is awesome, Graphics and sounds are simply 150/100, so much cool techs everywhere but then the awfully clunky on-foot section tortures me. It could have been great strike / seek and destroy type game as just flying apache. 010
Hijong Park @hijongpark.bsky.social · 14/08/2026MBT's rails now can be destroyed with simple high explosives, rendering them immobile. #flightsim #gamedev 0122
Hijong Park @hijongpark.bsky.social · 11/08/2026Implemented limited helicopter count in campaign. if player lose all helicopters during campaign, the campaign time skips until next helicopter supply arrives. #flightsim #gamedev 1102
Hijong Park @hijongpark.bsky.social · 10/08/2026Today I implemented limited ammo stores in campaign. the campaign has finite amount of weapons which the players need to keep track of while arming helicopters. the weapons will not be fully loaded when there isn't enough ammo. #flightsim #gamedev 061
Hijong Park @hijongpark.bsky.social · 09/08/2026This week was spent constantly playtesting new waypoint system and campaign. Now I'll implement ammunition resource management in campaign. #gamedev #flightsim 092
Hijong Park @hijongpark.bsky.social · 04/08/2026In this week I'm working on the new waypoint system where the players can place waypoints themselves and give wingmen their own waypoints to head toward. also it is now possible to interact with cockpit during time stop. #flightsim #gamedev 082
Hijong Park @hijongpark.bsky.social · 31/07/2026Sometimes the player's objective will get changed mid-flight in the campaign. #flightsim #gamedev 0111
Hijong Park @hijongpark.bsky.social · 30/07/2026Close air support event that can happen during campaign missions. Players can help allies eliminating the assigned enemies for extra score and medal promotions. #flightsim #gamedev 092
Hijong Park @hijongpark.bsky.social · 29/07/2026In campaign, Pilot rescue event happens on fly when wingmen got shot down but survived. #flightsim #gamedev 1101
Hijong Park @hijongpark.bsky.social · 24/07/2026youtu.be/eGYOi8d9csM I have made a new trailer showcasing UH-1H. #flightsim #gamedevyoutu.beLow Level Hunters - UH-1H trailerYouTube video by hijong park 2124
Hijong Park @hijongpark.bsky.social · 23/07/2026I'm making new tank track visual as it had been looking far too simple. #flightsim #gamedev 040
Hijong Park @hijongpark.bsky.social · 23/07/2026Exploded units now turn into darker color #flightsim #gamedev 0101
Hijong Park @hijongpark.bsky.social · 22/07/2026Ground splash effect when heli is close to ground #gamedev #flightsim 083
Hijong Park @hijongpark.bsky.social · 22/07/2026Smoke being affected by wind #flightsim #gamedev 0141
Hijong Park @hijongpark.bsky.social · 18/07/2026Added Transport pad option for MD-500MG. This means that MD-500E from Defender patrol is no longer a thing in sequel, they are merged into one. #flightsim #gamedev 083
Hijong Park @hijongpark.bsky.social · 17/07/2026Improbed auto pilot features to make doorgunners playable in singleplayer. #flightsim #gamedev 0141
Hijong Park @hijongpark.bsky.social · 16/07/2026Added new doorgun mounts for MD-500 to support M134 and playable gunner. #flightsim #gamedev 0175