Reposted by Hide MatsukiVision and Graphics Trends @si-cv-graphics.bsky.social · 18/12/2025𝗨𝗻𝗶𝗳𝗶𝗲𝗱 𝗦𝗲𝗺𝗮𝗻𝘁𝗶𝗰 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿 𝗳𝗼𝗿 𝟯𝗗 𝗦𝗰𝗲𝗻𝗲 𝗨𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱𝗶𝗻𝗴 Sebastian Koch, Johanna Wald, Hide Matsuki ... Federico Tombari arxiv.org/abs/2512.14364 Trending on www.scholar-inbox.com 063
Reposted by Hide MatsukiAndrew Davison @ajdavison.bsky.social · 16/05/2025Full draft of the SLAM Handbook now released --- available as a free PDF, with a printed version coming soon. Now including Part 3, "From SLAM to Spatial AI" (I knew it would catch on eventually), with contributions from @hidematsu82.bsky.social and me. #SpatialAI github.com/SLAM-Handboo...github.comGitHub - SLAM-Handbook-contributors/slam-handbook-public-release: Release repo for our SLAM HandbookRelease repo for our SLAM Handbook. Contribute to SLAM-Handbook-contributors/slam-handbook-public-release development by creating an account on GitHub. 1225
Reposted by Hide MatsukiRiku Murai @rmurai0610.bsky.social · 16/12/2024For more please visit: Website: edexheim.github.io/mast3r-slam/ Video: youtu.be/wozt71NBFTQyoutu.beMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction PriorsYouTube video by Riku Murai 091
Reposted by Hide MatsukiRiku Murai @rmurai0610.bsky.social · 16/12/2024For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem. As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping. 1122
Reposted by Hide MatsukiRiku Murai @rmurai0610.bsky.social · 16/12/2024Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution) 510016
Reposted by Hide MatsukiAndrew Davison @ajdavison.bsky.social · 16/12/2024MASt3R-SLAM: easily the most robust dense monocular SLAM system I've ever seen, and also very accurate. Real-time, RGB only (no IMU), handles unknown focal length and zoom. More new videos coming soon @ericdexheimer.bsky.social @rmurai0610.bsky.social. Paper and more: edexheim.github.io/mast3r-slamedexheim.github.ioMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction PriorsMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors 0406
Reposted by Hide MatsukiNoah Snavely @snavely.bsky.social · 27/11/2024Nice question! My favorite scene representation is code -- procedurally generated scenes. One of my most beloved videos is Inigo Quilez's "Painting a Landscape with Maths" (www.youtube.com/watch?v=BFld...). This nicely shows the power of composing simple functions in synthesizing visual complexity.youtube.comPainting a Landscape with MathsYouTube video by Inigo Quilez 2182