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HexagonNico 🔜 GodotFest

@hexagonnico.eurosky.social
910 followers 381 following 575 posts

🎮 Hobbyist Game Developer - 💼 Open to work! - 🤖 Been using Godot since before it was cool - 🚫 No AI - 🐾 Furry - From 🇮🇹 - I speak: 🇬🇧 🇩🇪 - #gamedev #godot

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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 2h
Slowly chipping away at my TODO list... #gamedev #indiedev #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/10/2026
As soon as I figure out how to get the debugger to do the thing I want I'm ditching Intellij.
Screenshot of the Debugger panel in Gram Editor
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/10/2026
I even tried to create my own color scheme! Just a little disappointed it can't tell the difference between variables, package names, and the "this" keyword...
Screenshot of a Java class in the Gram Editor
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/10/2026
Growing quite fond of Gram Editor. Like how lightweighted it is and how you basically start it and it just works.
Gram Editor screenshot
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 24/10/2026
X marks the spot! #gamedev #indiedev #indiegame #gaming #minesweeper #pixelart #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/10/2026
My name finally makes sense! #gamedev #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/10/2026
Nice odds... #gamedev #indiegame #indiedev #godot #godotengine
Screenshot of my game running in the Godot editor showing a chat message appearing 25 times saying "Tried to instantiate end point with 7.5% chance but no luck". Below it is a calculator showing "1/25=0.04".
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026
I started making it because I wanted to add Java bindings to ImGUI and it kinda-sorta- works... as long as you have all shared libraries in the place it wants them to be...
Screenshot of a few demo windows rendered using ImGUI
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/10/2026
Yesterday's sidequest was making a maven plugin for JNI applications (a.k.a. calling C++ functions from Java). It only works on Linux and only if you have gcc installed, but I think that with a few modifications it should be able to detect the host OS and invoke the correct command.
Screenshot showing a maven module called "test-jni-runner". Under it there are two source directories, src/main/java and src/main/cpp. Inside those, there are a Java class called NativeClass in the test.jni.runner package and a C++ file called test_jni_runner_NativeClass.cpp
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 09/10/2026
Since the topic of changing game engine because of their use of AI is hot again, may I interest you in making your own engine? #gamedev #indiedev #gameengine #gameenginedev
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 06/10/2026
Fuck it. 100% mines density. #gamedev #indiedev #indiegame #pixelart #minesweeper
Screenshot of my Minesweeper game showing the starting area completely engulfed in mines.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 05/10/2026
The problem is what happens when you get in a situation like this... #gamedev #indiegame #indiedev
The "sell" menu from my game showing the player has no items to sell and they have negative 2851 money
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 04/10/2026
Got it!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 30/09/2026
In today's episode of "Save files are hard": Do I want to keep save files as raw binary data or do I save everything in a text file in JSON format? #gamedev #indiedev #indiegame #godot #godotengine
Screenshot of my game's save files as they appear in the file explorer, with the inventory file open in a text editor showing a bunch of raw binary data.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 26/09/2026
It happened a third time. Considering I've already sent them like four or five job applications, does this mean I should send another one? codeberg.org/HexagonNico/... #minecraft #minecraftlive
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 25/09/2026
Furnaces can now make alloys as well! #gamedev #indiedev #indiegame #godot #godotengine #pixelart
Screenshot of the furnace UI from my game showing two input slots.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
Hey, I've seen this one!
AI Chatbot Turns Out to Be 700 Engineers in India
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/09/2026
I was thinking of removing permanent walls and instead giving the penalty a minimum of 50 (configurable) instead of being just a percentage of the total. This means that if you keep dying you can go into negative money, but at least it's nothing irreparable. #gamedev #indiedev #indiegame
Screenshot of the "Sell" menu from my game, showing that the player has "-50" money in their pockets.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026
Levels can now have post processing effects, so now you can have a foggy level, or a level with heat distortion, or one where all colors are inverted (not sure what level may need that, but the possibility is there)! #gamedev #indiegame #gaming #indiedev #godot #godotengine #pixelart #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/09/2026
And if they have actually downloaded and decompiled the game as they claim they have, they must also have seen this license.txt file that is just there in plain text and decided to ignore it:
This software is not licensed for distribution, modification, or commercial use without explicit written permission from the author.
Use in generative AI or blockchain technology is explicitly prohibited.

All assets belong to the original authors.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026
"I downloaded and decompiled your game's source code, but trust me bro I haven't shared it with anyone..."
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 17/09/2026
This is getting pretty fucking annoying
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 16/09/2026
Working on a new environment #gamedev #indiedev #godot #godotengine #minesweeper
Screenshot from my game showing an ice level
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/09/2026
Screenshot of my library from the Steam mobile app showing Dynamine, Hollow Knight Silksong, Dynamine again (one of them is the demo), Cassette Beasts, Tails of Iron, Terraria, Temple Maker 64, Portal 2, and Ancient Mind
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/09/2026
Just finished replacing the old placeholder assets on Dynamine's store page with the new fantastic artwork made by @midderin.bsky.social Go see it! store.steampowered.com/app/4480100/... #gamedev #indiedev #indiegame #indiegames #minesweeper
Dynamine promo art showing the character about to strike a gem node in front of a cave background showing the mine numbers
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 08/09/2026
Trying to make the end point easier to find so that it doesn't take too long to finish the first level. But in the demo you'd see the end screen quite early, before you managed to get most upgrades... #gamedev #indiedev #indiegame #pixelart #godot #godotengine #minesweeper
Screenshot of a top-down pixel art game based on Minesweeper, showing the character standing in front of a mine elevator.
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 03/09/2026
I've been getting some new followers from the NO-AI #indiegames list, so I might as well pitch my game again! It's an incremental mining game based on #Minesweeper! If I can say that, I haven't seen many new iterations on Minesweeper since... ever... so I hope you'll like this! #gamedev #godot
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 29/08/2026
Touch screen controls! It's a little finicky at times... #gamedev #indiegame #godot #godotengine #indiedev #minesweeper #pixelart
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 27/08/2026
#gamedev #indiedev #indiegame #pixelart #godot #godotengine #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 24/08/2026
Going to work at 9am on Monday after coming home from holiday at 10pm on Sunday is certainly something... But I managed to get this done this evening! #gamedev #godot #indiedev #godotengine #pixelart #indiegame #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 23/08/2026
Goodbye Germany, See you again in a couple of months! #GameDev #Godot #GodotFest #GodotEngine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 18/08/2026
I have achieved comedy
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 15/08/2026
"Creating an upgrade tree is like writing a sentence with both hands, one starting from the beginning and one starting from the end" I say as I realize I forgot to put two of them in so now I have to redo the whole thing. #gamedev #indiedev #indiegame #pixelart #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 13/08/2026
The map! #gamedev #indiegame #pixelart #godot #godotengine #minesweeper
Screenshot from my game showing the map screen!
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 11/08/2026
Shader is actually quite simple (full code in alt-text):
shader_type canvas_item;

uniform sampler2D pattern: repeat_enable;
uniform vec4 pattern_color: source_color = vec4(1.0);

uniform float tiling = 100.0;
uniform vec2 speed = vec2(0.1, 0.5);
uniform float rotation: hint_range(-6.28318530717959, 6.28318530717959) = 0.0;

varying vec2 tiled_uv;

void vertex() {
	tiled_uv = VERTEX / tiling + TIME * speed;
	float c = cos(rotation);
	float s = sin(rotation);
	tiled_uv = mat2(vec2(c, -s), vec2(s, c)) * tiled_uv;
}

void fragment() {
	COLOR = mix(COLOR, pattern_color, texture(pattern, tiled_uv).r);
}
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 11/08/2026
These can make for some really cool animated backgrounds! #gamedev #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 09/08/2026
Spent a whole day trying to figure out why was the camera twisting around Z axis, then I found out that's just a thing quaternions do. gamedev.stackexchange.com/questions/13... Apparently Unity does it too. Godot doesn't because rotation is stored as a matrix internally. #gamedev #gameenginedev
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 07/08/2026
YO they gave a new form to my fav!
My Cassette Beast team showing Sothpaw, Cat-5, Ramtasm, Cryoshear, Spytzfire, and JormungoldSouthpaw's tape stats and stickers showing Sharpen, Smack, Double Smack, Superheated Fist, Multi-Smack, The Old 1-2, AP Starter, AP Refund, and Elemental Wall
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 05/08/2026
Video of me trying to solve my own puzzle: #gamedev #indiedev #indiegame #godot #godotengine #pixelart
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 03/08/2026
WARNING! THIS IS NOT A DRILL! Well... actually, it is, but it wouldn't have caught your attention if I had said so. #gamedev #indiedev #indiegame #pixelart #godot #godotengine #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 01/08/2026
Blocky Minecraft-like terrain made in GDExtension #gamedev #indiedev #indiegame #godot #godotengine #gdextension #gdnative #c++
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 26/07/2026
Who's ready for the annual itch.io server outage? #gmtk #gamejam #gamedev #godot #godotengine
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 22/07/2026
Every time I see someone post this image I can only think "do you though?"
I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 21/07/2026
Don't you find it funny when you save raw binary data to a file and your file explorer identifies it as some completely unrelated format? #gamedev #indiegame #indiedev
Screenshot of KDE Dolphin showing some file types as "Unknown", some as "PlayStation graphics", and some as "Windows object code"
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 20/07/2026
This is what I mean: same question, same exact words, same answer, same exact code. What's even the point? Why scrape stack overflow to add a bunch of useless AI-generated fluff when the answer is already available? Who's going to read all that?
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 14/07/2026
I've made it so that when something explodes, the exploded cells are replaced by unbreakable walls. Hopefully, this should disincentivize from carelessly hitting walls at random, without being as harsh of a punishment as a complete reset. #gamedev #indiedev #indiegame #pixelart #godot #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 12/07/2026
Not too shabby #gamedev
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 09/07/2026
Raro post in italiano: L'altro giorno mi sono riguardato il video di Fraws in cui parla di Squirrel With A Gun e subito dopo sono andato a rivedermi quello di Tearless. Mi ha fatto ridere che la loro reazione è stata letteralmente questa:
Meme di One Piece (This cherry pie is so good I could die / this cherry pie is so bad I could die)
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 06/07/2026
Added support for different tools. Not very scalable because animations are all stored in the player scene. #gamedev #indiedev #godot #godotengine #indiegame #pixelart #minesweeper
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HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 04/07/2026
Current state: Rendering some simple cubes works fine. Rendering 2D sprites also ok. More complex models still can't be loaded in.
A screenshot of differently colored cubes on a grey background
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