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Shawn Wang

@herecomesshawn.bsky.social
12 followers 10 following 45 posts

It’s still better than CaR dEsIgN.

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Shawn Wang @herecomesshawn.bsky.social · 27/05/2026
reflection: STOP ADDING NEW FEATURES SHAWN. New ideas are exhausting, I should stay away from the designer’s side,no, seriously.
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Shawn Wang @herecomesshawn.bsky.social · 26/05/2026
The poster is almost done and the game itself is,meh, missing a few details. I was thinking of adding skill trees… it would’ve been so funny
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Shawn Wang @herecomesshawn.bsky.social · 26/05/2026
I had no idea why ending 002 is literally a dating sim from the 90s but here we are. I’ve spent stupidly amount of time in making this one single ending.
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Shawn Wang @herecomesshawn.bsky.social · 26/05/2026
added notifications and wrapping up the new mode. I’ll finish everything asap as possible
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Shawn Wang @herecomesshawn.bsky.social · 24/05/2026
I was trying to learn from the Stanley parable ultra deluxe trailor and I can not stop laughing while making my own lmaoooo
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Shawn Wang @herecomesshawn.bsky.social · 23/05/2026
So I’ve implemented a small inventory system where you could inspect everything you’ve encountered with mail row ID. And I had to take screen shots of each of the item to make a thumbnail image and that’s just tedious
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
I took the inspiration from the UI from Mixtape. That’s a game made by twelve people. How is that possible. I be 11 and a half of them are artists or else it cannot be explained. Also, I wrote a plane worked as a widget, swaps materials as being hovered.
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
One of the reasons that made me love making games is that you can make the characters say whatever you want them to say, and they are absolutely helpless in that aspect. And I just can’t resist. Some of the jokes inside the game are worse than Matt rife.sooo
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
Anyways, as widget materials, they look bad. So I made materials with alpha masks(same as how I made the curtain flip book materials), so they are affected by lighting. That’s a bit tricky though, unlit/normal materials are bad for flip flopping.
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
I deleted every blueprint of the previous UI system, and I broke down so hard that I crumbled to find recovery hub. Ended up empty handed and had to redo most of the stuff while debugging it. I am not a programmer and never ever will be. Nah. Hand drawn some of the new buttons tho.
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
Baked the levels, mostly the lights. I tried static lighting and baking them but I can’t get rid of the “PREVIEW” text. Yuckkk so I gone full lumen and sacrificed a random TA to optimi god
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Shawn Wang @herecomesshawn.bsky.social · 10/05/2026
sry that I logged so late but it’s been a stressful two weeks lolll. I finished two scripts and full sequencers, rigged every pose, wrote five systems and is currently making UIs. Man I feel like I’m taking way too many responsibilities and now I fully regret it
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Shawn Wang @herecomesshawn.bsky.social · 27/04/2026
Reflection: honestly I think I could’ve planned it better. I’ve been doing UIs for the last four days and it’s still going nowhere. I finished set dressing in about two hours and the actual gameplay should’ve taken more time.
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Shawn Wang @herecomesshawn.bsky.social · 27/04/2026
I wrote a material that can calculate X and y mult scale x and y and ox mult ky then append to one singular uv coordinate then I can finally do the cool fake 3d widgets. There must be some easier ways of doing this
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Shawn Wang @herecomesshawn.bsky.social · 27/04/2026
Finished building my ugly corner!(The art assets by my team mate is awesome. What is ugly is my skill
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Shawn Wang @herecomesshawn.bsky.social · 27/04/2026
First time doing UI. Finished most of them and found out most of them need debugging. I tried to get my camera pan but it just won’t do it. I had to make it move in relative distance and it looks so bad. No lol.
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Shawn Wang @herecomesshawn.bsky.social · 22/04/2026
Using transparent background with stamp texture on the right place as master material, calls bUseStamp when stamped and shows the texture. Using tiny little cubes as parents and anchor for non-skeletal animation. I have programming. I can’t think now. My head hurts
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Shawn Wang @herecomesshawn.bsky.social · 19/04/2026
used subsurface +thickness map as mask
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Shawn Wang @herecomesshawn.bsky.social · 13/04/2026
Finished packing and checking everything. Who would’ve thought the packing process could be this painful that I had to debug at least four times to make it even working. The main menu is still bugging(the camera isn’t at the right place and angle, but if you access it from the pause menu it works)
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Shawn Wang @herecomesshawn.bsky.social · 13/04/2026
Added audios and main menu! Made a tiny bit of menu animation, it’s only just the I set the player start and it spawns a spectator camera, which moves every frame.
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Shawn Wang @herecomesshawn.bsky.social · 13/04/2026
Finished debugging. Took me a whole damn day to figure out why my work stations ain’t working. No pun intended. Turns out it was because I forgot to link them to the shredder, and they call separately.
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Shawn Wang @herecomesshawn.bsky.social · 13/04/2026
prop concept designs
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Shawn Wang @herecomesshawn.bsky.social · 05/04/2026
26/4/4 finished prototyping basic functions
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Shawn Wang @herecomesshawn.bsky.social · 05/04/2026
Dead letter Dev log thread ⬇️
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Shawn Wang @herecomesshawn.bsky.social · 26/03/2026
Consumeristic lungs
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Shawn Wang @herecomesshawn.bsky.social · 13/03/2026
media.tenor.com
a man in a blue shirt and tie is smiling for the camera
ALT: a man in a blue shirt and tie is smiling for the camera
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Shawn Wang @herecomesshawn.bsky.social · 12/03/2026
THATS INSAAAAANE😭😭🥺🥺😭😭im in love
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Shawn Wang @herecomesshawn.bsky.social · 10/03/2026
I’m having troubles giving birth to him. He is massive and likely has diabetes.
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Shawn Wang @herecomesshawn.bsky.social · 10/03/2026
My baby boi
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Shawn Wang @herecomesshawn.bsky.social · 11/11/2025
*emissive
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Shawn Wang @herecomesshawn.bsky.social · 11/11/2025
Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator.
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Shawn Wang @herecomesshawn.bsky.social · 11/11/2025
Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired.
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Shawn Wang @herecomesshawn.bsky.social · 11/11/2025
ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but.
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Shawn Wang @herecomesshawn.bsky.social · 11/11/2025
updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire.
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Shawn Wang @herecomesshawn.bsky.social · 05/10/2025
This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben
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Shawn Wang @herecomesshawn.bsky.social · 05/10/2025
still figuring out why UE is eating my textures. Might have to redo the thing again.
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Shawn Wang @herecomesshawn.bsky.social · 30/09/2025
finished burilding. Deleting everything not needed. no-third person needs to be set in every world settings on the right. Along with third person character etc.
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Shawn Wang @herecomesshawn.bsky.social · 16/09/2025
did the groom binding. Redid hair in blender using particle system and export as alembic. Bind the hair to the skeleton mesh. I would die before making animations.
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Shawn Wang @herecomesshawn.bsky.social · 16/09/2025
gotcha rigged
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
Concept art, unlit blackouts but in unity(that’s why they look bad,not me
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
Totally random assets building
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
Some of the in-game assets and design sheets <3~
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
This got us best visual arts of CiGa game jam!
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
I’m so sorry this is unrelated but does this consider as a devlog. No? Okay fair
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Shawn Wang @herecomesshawn.bsky.social · 12/09/2025
SIRRRRR
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