Shawn Wang @herecomesshawn.bsky.social · 27/05/2026reflection: STOP ADDING NEW FEATURES SHAWN. New ideas are exhausting, I should stay away from the designer’s side,no, seriously. 010
Shawn Wang @herecomesshawn.bsky.social · 26/05/2026The poster is almost done and the game itself is,meh, missing a few details. I was thinking of adding skill trees… it would’ve been so funny 010
Shawn Wang @herecomesshawn.bsky.social · 26/05/2026I had no idea why ending 002 is literally a dating sim from the 90s but here we are. I’ve spent stupidly amount of time in making this one single ending. 010
Shawn Wang @herecomesshawn.bsky.social · 26/05/2026added notifications and wrapping up the new mode. I’ll finish everything asap as possible 010
Shawn Wang @herecomesshawn.bsky.social · 24/05/2026I was trying to learn from the Stanley parable ultra deluxe trailor and I can not stop laughing while making my own lmaoooo 010
Shawn Wang @herecomesshawn.bsky.social · 23/05/2026So I’ve implemented a small inventory system where you could inspect everything you’ve encountered with mail row ID. And I had to take screen shots of each of the item to make a thumbnail image and that’s just tedious 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026I took the inspiration from the UI from Mixtape. That’s a game made by twelve people. How is that possible. I be 11 and a half of them are artists or else it cannot be explained. Also, I wrote a plane worked as a widget, swaps materials as being hovered. 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026One of the reasons that made me love making games is that you can make the characters say whatever you want them to say, and they are absolutely helpless in that aspect. And I just can’t resist. Some of the jokes inside the game are worse than Matt rife.sooo 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026Anyways, as widget materials, they look bad. So I made materials with alpha masks(same as how I made the curtain flip book materials), so they are affected by lighting. That’s a bit tricky though, unlit/normal materials are bad for flip flopping. 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026I deleted every blueprint of the previous UI system, and I broke down so hard that I crumbled to find recovery hub. Ended up empty handed and had to redo most of the stuff while debugging it. I am not a programmer and never ever will be. Nah. Hand drawn some of the new buttons tho. 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026Baked the levels, mostly the lights. I tried static lighting and baking them but I can’t get rid of the “PREVIEW” text. Yuckkk so I gone full lumen and sacrificed a random TA to optimi god 010
Shawn Wang @herecomesshawn.bsky.social · 10/05/2026sry that I logged so late but it’s been a stressful two weeks lolll. I finished two scripts and full sequencers, rigged every pose, wrote five systems and is currently making UIs. Man I feel like I’m taking way too many responsibilities and now I fully regret it 010
Shawn Wang @herecomesshawn.bsky.social · 27/04/2026Reflection: honestly I think I could’ve planned it better. I’ve been doing UIs for the last four days and it’s still going nowhere. I finished set dressing in about two hours and the actual gameplay should’ve taken more time. 010
Shawn Wang @herecomesshawn.bsky.social · 27/04/2026I wrote a material that can calculate X and y mult scale x and y and ox mult ky then append to one singular uv coordinate then I can finally do the cool fake 3d widgets. There must be some easier ways of doing this 010
Shawn Wang @herecomesshawn.bsky.social · 27/04/2026Finished building my ugly corner!(The art assets by my team mate is awesome. What is ugly is my skill 000
Shawn Wang @herecomesshawn.bsky.social · 27/04/2026First time doing UI. Finished most of them and found out most of them need debugging. I tried to get my camera pan but it just won’t do it. I had to make it move in relative distance and it looks so bad. No lol. 000
Shawn Wang @herecomesshawn.bsky.social · 22/04/2026Using transparent background with stamp texture on the right place as master material, calls bUseStamp when stamped and shows the texture. Using tiny little cubes as parents and anchor for non-skeletal animation. I have programming. I can’t think now. My head hurts 000
Shawn Wang @herecomesshawn.bsky.social · 13/04/2026Finished packing and checking everything. Who would’ve thought the packing process could be this painful that I had to debug at least four times to make it even working. The main menu is still bugging(the camera isn’t at the right place and angle, but if you access it from the pause menu it works) 020
Shawn Wang @herecomesshawn.bsky.social · 13/04/2026Added audios and main menu! Made a tiny bit of menu animation, it’s only just the I set the player start and it spawns a spectator camera, which moves every frame. 010
Shawn Wang @herecomesshawn.bsky.social · 13/04/2026Finished debugging. Took me a whole damn day to figure out why my work stations ain’t working. No pun intended. Turns out it was because I forgot to link them to the shredder, and they call separately. 010
Shawn Wang @herecomesshawn.bsky.social · 13/03/2026media.tenor.coma man in a blue shirt and tie is smiling for the cameraALT: a man in a blue shirt and tie is smiling for the camera 000
Shawn Wang @herecomesshawn.bsky.social · 10/03/2026I’m having troubles giving birth to him. He is massive and likely has diabetes. 141
Shawn Wang @herecomesshawn.bsky.social · 11/11/2025Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator. 1111
Shawn Wang @herecomesshawn.bsky.social · 11/11/2025Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired. 040
Shawn Wang @herecomesshawn.bsky.social · 11/11/2025ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but. 010
Shawn Wang @herecomesshawn.bsky.social · 11/11/2025updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire. 000
Shawn Wang @herecomesshawn.bsky.social · 05/10/2025This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben 030
Shawn Wang @herecomesshawn.bsky.social · 05/10/2025still figuring out why UE is eating my textures. Might have to redo the thing again. 010
Shawn Wang @herecomesshawn.bsky.social · 30/09/2025finished burilding. Deleting everything not needed. no-third person needs to be set in every world settings on the right. Along with third person character etc. 010
Shawn Wang @herecomesshawn.bsky.social · 16/09/2025did the groom binding. Redid hair in blender using particle system and export as alembic. Bind the hair to the skeleton mesh. I would die before making animations. 020
Shawn Wang @herecomesshawn.bsky.social · 12/09/2025Concept art, unlit blackouts but in unity(that’s why they look bad,not me 000
Shawn Wang @herecomesshawn.bsky.social · 12/09/2025Some of the in-game assets and design sheets <3~ 000
Shawn Wang @herecomesshawn.bsky.social · 12/09/2025This got us best visual arts of CiGa game jam! 010
Shawn Wang @herecomesshawn.bsky.social · 12/09/2025I’m so sorry this is unrelated but does this consider as a devlog. No? Okay fair 000