Caleb Helbling @helbl.ing · 19/09/2026My new intern game dev showing off his skills in #unity #gamedev 0123
Caleb Helbling @helbl.ing · 26/01/2026The result of mucking around with different ways of rendering voxels with GPU instances in Unity over the weekend: over 1200 FPS at 1920 x 1080 resolution on my 3080 Ti Mobile (see lower left corner) 110
Caleb Helbling @helbl.ing · 08/01/2026Started Steamworks integration today! It was cool to see the game marked as "Running" in the Steam client for the first time 040
Caleb Helbling @helbl.ing · 13/12/2025Cool #gamedev thing for resolution testing! I installed a virtual display adapter and used Virtual Desktop on my Meta Quest to test what Brickstrike looks on an ultra-wide monitor. As you can see my main menu has some issues at a 3440 x 1440 resolution 😱 052
Caleb Helbling @helbl.ing · 08/12/2025Today at Boston FIG! Got to demo Brickstrike at a big event for the first time! 131
Caleb Helbling @helbl.ing · 29/11/2025Getting items ready for the Brickstrike booth at Boston FIG. Be there on December 7th! www.bostonfig.com/fest2025-hom... 041
Caleb Helbling @helbl.ing · 17/10/2025A sneak peek at the new main menu UI for Brickstrike! The logo is now animated as well. #screenshotsaturday #gamedev #games #gaming #videogames 0215
Caleb Helbling @helbl.ing · 05/08/2025Another Game Maker creation: Gadgeteer because I wanted to make my own version of the sidebar in Windows Vista. It had some customization options and surprisingly most things still work. It has an analog clock, digital clock, MP3 player, calendar, day/night image, weather report (no longer working) 100
Caleb Helbling @helbl.ing · 05/08/2025Today I was going through old stuff I made in Game Maker in middle school to show my niece and nephew. Here's a short video of Pore (great name!) that I made because Spore wasn't out yet. My nephew now says that he wants to be a game developer when he grows up. They just got a Switch for Christmas 😆 120
Caleb Helbling @helbl.ing · 15/06/2025First look at the medkit model with lid opening animation in Brickstrike! This will be an offhand item capable of healing yourself or a nearby team member. #screenshotsaturday #gamedev #game #gaming 0145
Caleb Helbling @helbl.ing · 10/06/2025I finally found the name for an interesting optical effect that I've seen used in some advertisements online: chromostereopsis. Maybe someone can come up with a gamedev use case? en.m.wikipedia.org/wiki/Chromos... #gamedev #gaming 042
Caleb Helbling @helbl.ing · 18/05/2025A first look at grenades in Brickstrike! #screenshotsaturday #gamedev #indiegames 3228
Caleb Helbling @helbl.ing · 09/03/2025I have now opened alpha testing for my upcoming game Brickstrike. Think multiplayer Minecraft + Guns! If this sounds interesting to you, join the Discord. I am looking to gather footage for a trailer. discord.gg/2HsSdv4AFS #screenshotsaturday #indiegame #gamedev #game #videogame #indiedev 1169
Caleb Helbling @helbl.ing · 06/03/2025My new approach is to keep a "target" quaternion which is updated from the raw mouse input. Every frame I iteratively dampen the current rotation towards the "target". This is accomplished with the DampRot function, which uses the interpolation approach outlined here: blog.pkh.me/p/41-fixing-... 130
Caleb Helbling @helbl.ing · 24/02/2025The GameContext contains a static property "Instance" whose getter checks if "_Instance" is null, and if so, calls GameObject.Find, looking for the "GameContext" gobj, and calls GetComponent to get the GameContext script. 110
Caleb Helbling @helbl.ing · 21/01/2025Another successful demo night for Brickstrike! People seemed to really enjoy the game ❤️ The number one takeaway from tonight was to have an actual web presence, including a Steam page. All of that is coming soon, I'm still in the process of setting up an LLC and business bank account. 0102
Caleb Helbling @helbl.ing · 14/11/2024A first look at an alpha version of my upcoming game Brickstrike! Think multiplayer Minecraft + Guns. I've been developing solo for about ~7 months now. Enjoy! #gamedev #indiegame #indiedev 4223
Caleb Helbling @helbl.ing · 12/10/2024Fun screenshot from tonight's "chaos monkey" test. Randomly generate blocks to test a memory leak fix. Have been working on a new voxel FPS since earlier this year #gamedev #indiegame #screenshotsaturday 060
Caleb Helbling @helbl.ing · 09/11/2023Another C++ oddity: it's perfectly okay to assign a void** to a void* variable, and it doesn't really matter how refer to a function via a function pointer. 010
Caleb Helbling @helbl.ing · 01/08/2023A true C++ oddity: decltype((a)) gives a reference type due to the extra wrapping parentheses 040