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Heat

@heatdev.bsky.social
89 followers 38 following 22 posts

BSc Informatics, Backend dev during the day Gamedev at night Socials: linktr.ee/heatxd

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Heat @heatdev.bsky.social · 09/08/2026
Making progress with bsnes netplay, rooms, lobbies and nat traversal with proxies if needed :) will do internal playtests first with the Sailor Moon S crowd and then a official release. The backend for this is called Weyvelength and will also be open source for the self hosters
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Heat @heatdev.bsky.social · 20/02/2026
There are now automated builds for the sf3 third strike port 3sx! you can give 3sx a try without needing to build it yourself! You will be required to bring your own own copy of the game and currently it doesn't include netplay yet. get it here: 3sx.fooly.net
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Heat @heatdev.bsky.social · 18/02/2026
The Street Fighter III 3rd Strike PC port 3sx is using my rollback framework GekkoNet for their netplay. Great project!
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Heat @heatdev.bsky.social · 15/02/2026
Hey everyone! New BSNES-Netplay update is here! After a lot of hard work, multitap support is finally here, meaning netplay sessions now support up to 5 active players! Release link down below.
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Heat @heatdev.bsky.social · 13/07/2025
progress is progressing :) 5man bsnes netplay multitap soon
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Heat @heatdev.bsky.social · 09/07/2025
Good Evening! First build of bsnes netplay is here, below is a small example how you would set it up with spectators (you need actual ips/ports when using it yourself). Have fun! Download link down below (windows and linux)
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