Jamie Hayes @hazejay.bsky.social · 29/05/2026static.klipy.comMarlon Wayans Shocked ReactionALT: Marlon Wayans Shocked Reaction 000
Reposted by Jamie HayesBrian Karis @briankaris.bsky.social · 15/03/20262 more Nanite Tessellation posts are up. graphicrants.blogspot.com/2026/02/nani..., graphicrants.blogspot.com/2026/03/vari...graphicrants.blogspot.comNanite + ReyesLet's get into the details of how this integrates with Nanite. We aren’t replacing anything Nanite already does. Nothing is changed about th... 27929
Jamie Hayes @hazejay.bsky.social · 06/02/2026Every time I sit down with an artist and watch them do something they invariably encounter an egregious bug that they’ve just been living with for months 020
Jamie Hayes @hazejay.bsky.social · 14/01/2026Part 2 offers a couple of Houdini tutorials for creating assemblies. dev.epicgames.com/community/le...dev.epicgames.comNanite Assemblies in USD: Part 2 - Houdini Tutorials | TutorialPart 2 of this 2-part series expands on the concepts of representing Nanite Assemblies in USD introduced in Part 1 and demonstrates their practical appl... 020
Jamie Hayes @hazejay.bsky.social · 14/01/2026I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene. dev.epicgames.com/community/le...dev.epicgames.comNanite Assemblies in USD: Part 1 - Scene Structure | TutorialPart 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb... 1274
Jamie Hayes @hazejay.bsky.social · 10/08/2025@mjp123.bsky.social you’re gonna have to carry the Britney Spears torch 110
Jamie Hayes @hazejay.bsky.social · 03/06/2025Sure. It's not specific to foliage. You'll be able to enable it on anything. Probably won't work great for everything though. 020
Reposted by Jamie HayesThe Witcher @thewitcher.com · 03/06/2025Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍 30803230
Jamie Hayes @hazejay.bsky.social · 03/06/2025... and here it is in 4k 60hz: www.youtube.com/watch?v=aorR...youtube.comThe Witcher 4 Unreal Engine 5 Tech Demo 4K | State of Unreal | Unreal Fest OrlandoYouTube video by Unreal Engine 041
Reposted by Jamie HayesWario64 @wario64.bsky.social · 03/06/2025The Witcher 4 tech demo at State of Unreal is running at 60 FPS with raytracing on a standard PS5 1864895
Jamie Hayes @hazejay.bsky.social · 03/06/2025The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on! www.youtube.com/watch?v=FJtF...youtube.comThe Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025YouTube video by IGN 3384
Jamie Hayes @hazejay.bsky.social · 24/12/2024“Could you update your JIRA backlog with time estimates?” 220
Jamie Hayes @hazejay.bsky.social · 04/12/2024Wow. This image brought back memories. Wrote my very first exporter for Milkshape in university. It could only handle a single material 😆 000
Reposted by Jamie HayesEniko Fox @enikofox.com · 24/11/2024where are all my programming language developers at 6729
Jamie Hayes @hazejay.bsky.social · 24/11/2024“Lord Validation, the fleet has reviewed our bindings and have determined tha… unggggggg” 040
Jamie Hayes @hazejay.bsky.social · 24/11/2024And if I’m being honest, especially with DX going Spir-v as an IR, just choosing one language is great but syntactically I like where HLSL 2021 is headed more than Slang in some very specific ways 020
Jamie Hayes @hazejay.bsky.social · 24/11/2024The prospect of Slang being the new multi-platform standard shading language is very interesting to me, especially in terms of bridging the gap between Vulkan and DX, but I’d really love to see these both come together syntactically wrt templates and struct member func behavior 160
Jamie Hayes @hazejay.bsky.social · 24/11/2024Sometimes retroactively. I’ve gotten validation errors on code that’s been checked in for months. It’s not fair if they keep moving the goal posts! 130