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Hayden

@hayden8or.bsky.social
531 followers 157 following 67 posts

🏳️‍🌈 he/him | 3D artist and game developer

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Hayden @hayden8or.bsky.social · 04/07/2026
Escalera oooohhhhh! #GodotEngine #Godot #gamedev #indiedev #screenshotsaturday
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Reposted by Hayden
Hayden @hayden8or.bsky.social · 07/02/2026
Added a day/night cycle with street lights that come on at night. #GodotEngine #Godot #gamedev #indiedev #screenshotsaturday
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Hayden @hayden8or.bsky.social · 23/02/2026
THERE WAS A SEQUEL TO PICROSS 3D 10 YEARS AGO AND NO ONE TOLD ME?!?!?!
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Hayden @hayden8or.bsky.social · 23/02/2026
Hang in there! Ghost Detective can now grab onto ledges. #GodotEngine #Godot #gamedev #indiedev #3DPlatformer
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Hayden @hayden8or.bsky.social · 18/02/2026
Dive! Dive! Dive! #GodotEngine #Godot #gamedev #indiedev #3DPlatformer
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Hayden @hayden8or.bsky.social · 15/02/2026
Talk me out of buying an AYN Thor. I want one so bad 😭
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Hayden @hayden8or.bsky.social · 15/02/2026
Experimenting with more interesting building shapes. #GodotEngine #Godot #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 07/02/2026
Added a day/night cycle with street lights that come on at night. #GodotEngine #Godot #gamedev #indiedev #screenshotsaturday
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Hayden @hayden8or.bsky.social · 02/02/2026
Working on a windwaker style light tool script. #Godot #GodotEngine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 31/01/2026
It probably takes more time than just creating a few tree variations manually, but I really like making tool scripts like this. #GodotEngine #Godot #gamedev #indiedev #screenshotsaturday
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Hayden @hayden8or.bsky.social · 17/01/2026
Replaced the gray box placeholder buildings with my procedural buildings. #GodotEngine #gamedev #indiedev #screenshotsaturday
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Hayden @hayden8or.bsky.social · 15/01/2026
Scrapped my old grid based procedural building script and started working on a curve based script. The old version was much easier to add to but I can make any height or shape, including round, with this version. #Godot #GodotEngine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 05/01/2026
I've added a few new features to the demo including tutorials, a map, and a hint system. 👻🔎 You can try it out here: hayden8or.itch.io/ghost-detective #gamedev #indiegame #godot #demo
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Hayden @hayden8or.bsky.social · 31/12/2025
Working on a map system that marks the location of any collectable already found, and can also randomly place a hint for any unfound collectable. #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 14/12/2025
I’ve put together a very early demo world for my game that is playable right in your browser. There are currently 7 collectible "Clues". Feel free to leave your feedback if you try it out! #godot #godotengine #gamedev #indiedev #demo hayden8or.itch.io/3d-platforme...
hayden8or.itch.io
3D Platformer Prototype by Hayden
Play in your browser
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Hayden @hayden8or.bsky.social · 27/08/2025
Now I'm working on a Godot face shader. It controls the position and shape of the eyes, nose, and mouth. I'd like to add more eye shapes next. Maybe some eyebrows. Any other suggestions? #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 27/08/2025
I love making tools and shaders instead of actually working on my game 😬 #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 23/08/2025
Added an animatable ellipsis and an optional border to my procedural speech bubble shader #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 21/08/2025
Working on a procedural speech bubble shader #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 13/08/2025
I went to go download Godot 4.5 because I thought I saw it was released but then realized that was just in a dream I had last night 😅
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Hayden @hayden8or.bsky.social · 04/07/2025
Experimenting with adding some grass with a bit of wind movement #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 02/07/2025
Haven't had a ton of time to work on things lately, but I made a pretty simple gradient shader recently. #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 26/05/2025
Made a shader to go with my mesh generation tool script #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 25/05/2025
Working on a mesh generation tool script. It uses a Curve3D to define the overall top shape and a Curve2D to change the shape of the walls. #godot #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 04/05/2025
Adding object pickup and throw to my game. It kind of works but it’s pretty janky. Trying to figure out the best way to go about it. Open to suggestions if you have any #gamedev #GodotEngine #Godot #indiegames
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Hayden @hayden8or.bsky.social · 29/03/2025
Building generation updates! Now supports any number of floors, with the editor exporting only the necessary variables based on floor count and used sides. #ScreenshotSaturday #gamedev #GodotEngine #Godot #indiegames
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Hayden @hayden8or.bsky.social · 15/03/2025
Breaking news: Ghost Detective has arms now #Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday
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Hayden @hayden8or.bsky.social · 09/03/2025
Updated my building generation tool! It now auto-creates walls, roofs, and more based on adjacent nodes—basically 3D auto-tiling. I can also randomly set window/wall types, make all windows, or reset with editor buttons. #Godot #GodotEngine #gamedev #indiedev #ScreenshotSaturday
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Hayden @hayden8or.bsky.social · 04/03/2025
PSA if you switch Physics Engine in your Godot project to Jolt Physics and body_entered is no longer working on your Area3D nodes, you need to go into the settings and enable "Areas Detect Static Bodies" #godotengine #gamedev
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Hayden @hayden8or.bsky.social · 20/02/2025
Remade my rail grinding system. Previously they only went one direction and could only be landed on in specific spots. Now you can jump on and off at any spot and in any direction. Added some sparks too ✨✨✨ What should I work on next? #Godot #GodotEngine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 10/02/2025
Working on a tool script in Godot to generate building. Can currently change the height, color, and "wall type". #Godot #GodotEngine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 17/12/2024
Kirby is ready for summer ☀️ #blender #b3d #3dart #3dmodeling
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Hayden @hayden8or.bsky.social · 16/12/2024
Learning how to write tool scripts in Godot. This is basically a simplified version of the array modifier in Blender. It controls the height of the tower, with an option to start the tower from the top or bottom, and the option to add a base. #GodotEngine #GameDev
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Hayden @hayden8or.bsky.social · 15/12/2024
Made some modular tiles for a Grid Map. Still using the procedural shaders I wrote earlier this week. Would be nice if there was an easy way to do Autotiles in 3D like there is in 2D, but I still like using Grid Maps. #Godot #GodotEngine #gamedev #indiedev #shader
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Hayden @hayden8or.bsky.social · 12/12/2024
This was done as part of a DTIYS that was posted by @xephia.bsky.social a while back. Modeled and textured in Blender. #Blender3D
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Hayden @hayden8or.bsky.social · 11/12/2024
Pokémon trainer Link Based on artwork by rutiwa Modeled and textured in Blender #pokemon #zelda #nintendo #Blender3D
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Hayden @hayden8or.bsky.social · 10/12/2024
Wrote two #Godot shaders. Fist shader controls the color, width, angle, and amount of repeated lines. Second shader controls color, size, rotation, offset, and amount of ovals/circles which I'm using for a toon metal flooring. #godotengine #gamedev #indiedev
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Hayden @hayden8or.bsky.social · 09/12/2024
Crystal Clear Kirby Created in #Blender3D based on art by KimuArtz
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Hayden @hayden8or.bsky.social · 08/12/2024
The Rainbringer 💧 Modeled and textured in Blender Based on art by @gaziter.bsky.social #Blender3D #b3d
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Hayden @hayden8or.bsky.social · 07/12/2024
SCOUT from the game Murder by Numbers. Modeled, textured, and animated in Blender. #Blender3D #MuderByNumbers
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Hayden @hayden8or.bsky.social · 07/12/2024
Going to start posting some older artwork on here
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Hayden @hayden8or.bsky.social · 05/11/2024
Experimenting with a city environment
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Hayden @hayden8or.bsky.social · 05/11/2024
Time to start moving over here! Currently working on developing a 3D platformer using Godot. Probably going to be posting some old work on here as well. 😄
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