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Havok

@havokbuzz.bsky.social
80 followers 4 following 136 posts

Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.

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Havok @havokbuzz.bsky.social · 2h
Congratulations to The Coalition on the launch of Gears of War: E-Day! We're proud that Havok Physics and Navigation in Unreal Engine 5 help bring the fight for Sera to life. Ready for Emergence Day. #GearsOfWar
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Havok @havokbuzz.bsky.social · 14/08/2026
We're going to Cologne for Gamescom between August 26 - 30th. If you want to discuss how our industry leading technology can super power your game, reach out here or through our website. www.gamescom.global/en
gamescom.global
gamescom 2026 | gamescom
gamescom 2026: The world’s biggest event for computer and video games from 26-30 August 2026 in Cologne.
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Havok @havokbuzz.bsky.social · 22/07/2026
We are at CEDEC! Come and meet the team at Exhibition Area: E-43. Join our session: デモで解説 Havok Navigation for Unreal の使い方 ~ダイナミックなシーンを歩かせてみよう~ | CEDEC2026 Session Date: July 24 (Fri), 3:00 PM – 4:00 PM Session Room: #13
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Havok @havokbuzz.bsky.social · 10/06/2026
Havok is delighted to again sponsor the 2026 @conference.aiandgames.com in London later this year. We're excited to see the submissions in November so get your applications in now! www.aiandgamesconference.com/talk-submiss...
aiandgamesconference.com
Talk Submission – AI and Games Conference 2026
Deadline 12AM BST, 3 Aug 2026, Every submission goes through our editorial board — we vet for technical depth, originality, and practical insight.
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Havok @havokbuzz.bsky.social · 27/04/2026
The GDC Vault has been updated and Havok Navigation Tech Lead Ben Sunshine-Hill's GDC26 session "Best Practices for Character Navigation" is now available The full recording requires Vault access, but you can download the presentation slides directly from our website: www.havok.com/presentation...
havok.com
Havok Presentations & Sessions | Talks, Insights and Demos
Find Havok presentations, GDC session links, and technical deep dives covering Physics, Navigation, Cloth and Unreal Engine integrations.
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Havok @havokbuzz.bsky.social · 20/04/2026
- Real-time nav mesh updates - Nav volumes - Nav meshes with different up vectors - Collision avoidance Built in Unreal Engine 5.7 using Havok Navigation and Havok Physics integrations.
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Havok @havokbuzz.bsky.social · 20/04/2026
Our Unreal integration brings our established navigation solution to the engine along with tried and tested features and capabilities like: - Fast, dynamic pathfinding - Smooth natural movement - Automatic Traversal Analysis - Supporting characters of different radii on a single nav mesh
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Havok @havokbuzz.bsky.social · 20/04/2026
Dynamic game worlds are only as active as the characters that populate them. For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you. www.youtube.com/watch?v=N3MI...
youtube.com
Havok Navigation for Unreal - GDC 2026 walkthrough
YouTube video by Havok
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Havok @havokbuzz.bsky.social · 13/04/2026
How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events? Learn about the Havok Physics Constraint Solver in our new technical deep dive www.havok.com/blog/how-hav...
havok.com
Physics Constraint Solver Deep Dive: PGS & Baumgarte in Havok
Technical deep dive into how Havok’s constraint solver functions, covering PGS iteration, Baumgarte correction, and the direct solver.
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Havok @havokbuzz.bsky.social · 30/03/2026
Your character AI looks great in profiling. Then gameplay happens. CPU spikes, frame hitches, and immersion breaking character behavior. Asynchronous navigation processing spreads the load across multiple frames for smooth high performance updates. www.havok.com/blog/asynchr...
havok.com
Asynchronous Navigation Processing: Stable AI Pathfinding in Games
Learn how asynchronous AI navigation processing distributes nav mesh updates across frames to stabilize game performance.
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Havok @havokbuzz.bsky.social · 26/03/2026
Congratulations to Pearl Abyss on the launch of Crimson Desert! The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it. www.youtube.com/watch?v=VWIw...
youtube.com
Official Launch Trailer | Crimson Desert
YouTube video by Crimson Desert
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Havok @havokbuzz.bsky.social · 23/03/2026
Game Creators Conference 2026, Osaka, March 28th. See you there? Whether you're solving a specific production challenge, addressing a feature gap, or just want to say hello, we'd love to connect. #GameCreatorsConference #Havok #GameDev #Unreal
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Havok @havokbuzz.bsky.social · 16/03/2026
GDC 2026 is a wrap! Thanks to every studio that connected with the Havok team. Missed us? Let's talk: havok.com/evaluate/ Slides from Ben Sunshine-Hill's "Best Practices for Character Navigation" session are up: havok.com/presentations-and-sessions/
havok.com
Contact us | Evaluate Havok Physics Navigation & Cloth
Get access to Havok Physics, Navigation & Cloth tools and see how they can super-power your game.
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Havok @havokbuzz.bsky.social · 12/03/2026
Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release. Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.
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Havok @havokbuzz.bsky.social · 09/03/2026
Building character navigation for large, complex games? This #GDC2026 catch Havok Principal Engineer Ben Sunshine-Hill's session on proven AAA methods for parkour, swarms, dynamic worlds, and AI movement. schedule.gdconf.com/session/best...
schedule.gdconf.com
Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming
We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...
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Havok @havokbuzz.bsky.social · 23/02/2026
This experience demanded exceptional performance, reliable simulation, and tools that were both powerful and easy to adopt. Find out more about how Havok Physics for Unreal delivered high-impact destruction and fast robust simulation with minimal integration overhead.
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Havok @havokbuzz.bsky.social · 23/02/2026
When Stubby Games set out to build @voidbreakergame.bsky.social , they envisioned a truly “chaotic destruction spectacle”. So they turned to Havok Physics for Unreal. www.havok.com/blog/deliver...
havok.com
Delivering a Destruction Spectacle in VOID/BREAKER
When Stubby Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”, so they turned to Havok for Unreal.
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Havok @havokbuzz.bsky.social · 19/02/2026
Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb. This update is fully supported and ready for customers to upgrade.
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Havok @havokbuzz.bsky.social · 16/02/2026
On top of peers, parties, and presentations, Havok principal engineer, and GDC veteran Ben Sunshine-Hill will be speaking on Architecting for AAA Performance and Robustness. Make sure to add it to your calendars schedule.gdconf.com/session/best...
schedule.gdconf.com
Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming
We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...
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Havok @havokbuzz.bsky.social · 16/02/2026
We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry. If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.
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Havok @havokbuzz.bsky.social · 09/02/2026
Including: New Data Layer Workflows Improved Customizability Experimental features Improved stability and visual quality Expanded runtime collision LOD features And for the first time, Havok for Unreal customers get access to the Beta version of the new Havok Visual Debugger.
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Havok @havokbuzz.bsky.social · 09/02/2026
Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations. Find more about the standout improvements and features delivered in the last development period on our site: www.havok.com/blog/havok-f...
havok.com
Havok for Unreal: Quarterly Highlights January 2026
A roundup of stand out features and improvements to the Havok for Unreal products over the previous development period.
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Havok @havokbuzz.bsky.social · 26/01/2026
The Havok Cloth Remote Preview Tool makes real‑time cloth simulation effortless: - Preview instantly - Test forces + tweak settings - Sandbox rapid iteration - Save custom setups Check out our new tutorial: www.youtube.com/watch?v=UF-7...
youtube.com
Introduction to the Havok Cloth Remote Preview Tool
YouTube video by Havok
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Havok @havokbuzz.bsky.social · 19/01/2026
We will be attending the DICE Summit 2026. We're setting up meetings over the event and aiming to sync with developers from across the industry. To find out how Havok can super-power your game with proven physics, navigation and cloth simulation, reach out through our website.
Dice Summit logo for 2026, with event dates Feb 10-12 in Las Vegas Nevada, accompanies by yellow Havok logo.
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Havok @havokbuzz.bsky.social · 12/01/2026
See just how easy it is to go from no collisions, to physically accurate simulation in a particle system: youtu.be/FA9RogDVmKI
youtu.be
Havok Balloons Tech Showcase - Behind the Particles
YouTube video by Havok
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Havok @havokbuzz.bsky.social · 12/01/2026
The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game. As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.
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Havok @havokbuzz.bsky.social · 18/12/2025
Havok 2025.2 is here! This release brings new features and improvements across all products, available to both SDK and Unreal customers. To learn more, check out our website, or get in touch. www.havok.com/blog/havok-s...
havok.com
Havok 2025.2 Release | New features & Improvements
Discover what’s new in Havok 2025.2 including voxelized, proxy-based nav mesh generation, portable HCT and large physics world support.
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Havok @havokbuzz.bsky.social · 15/12/2025
The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine. This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game. Check it out on Steam: store.steampowered.com/app/4031820/...
store.steampowered.com
Havok Balloons Tech Showcase on Steam
Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.
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Havok @havokbuzz.bsky.social · 11/12/2025
Best of luck to all the nominees at The Game Awards today! It's great to see so many Havok-powered games being recognised for their achievements.
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Havok @havokbuzz.bsky.social · 08/12/2025
Find out more about Havok Physics Particles in Unreal on our website: www.havok.com/blog/havok-p...
havok.com
Havok Physics Particles Technical Overview (Unreal)
Havok Physics Particles in Unreal are lightweight rigid bodies fully integrated into the Niagara system
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Havok @havokbuzz.bsky.social · 08/12/2025
Featuring: 💥Full 6DOF simulation 💥Convex collision geometry 💥Continuous collision detection against the environment Our soon-to-be-released Balloons Tech Showcase was created with Havok Physics for Unreal resulting in a particles spectacular!
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Havok @havokbuzz.bsky.social · 08/12/2025
Havok Physics Particles are brought to Unreal through a seamless integration into Niagara. Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.
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Havok @havokbuzz.bsky.social · 05/12/2025
Make sure to wish list this free demo so it arrives the moment it's released!
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Havok @havokbuzz.bsky.social · 04/12/2025
The Havok Balloons Tech Showcase is available for wish list on Steam! Wishlist it now and prepare to experience what Havok Physics for Unreal can bring to a game. store.steampowered.com/app/4031820/...
store.steampowered.com
Havok Balloons Tech Showcase on Steam
Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.
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Havok @havokbuzz.bsky.social · 04/12/2025
To finish out a big year of innovative new features and fantastic Havok powered games we decided this demo was too good to keep to industry-only meetings.
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Havok @havokbuzz.bsky.social · 04/12/2025
Or more accurately, it was thousands of simultaneous real time collisions across Havok Physics Particles systems integrated into the Niagara system in Unreal.
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Havok @havokbuzz.bsky.social · 04/12/2025
This year at GDC we celebrated our 25-year anniversary, and by harnessing the power of Havok Physics for Unreal we made a fun new interactive demo. It was a hit!
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Havok @havokbuzz.bsky.social · 04/12/2025
Havok usually exists behind the scenes powering your favorite AAA games. And Havok demos are a closed door, industry only event. However...
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Havok @havokbuzz.bsky.social · 01/12/2025
Learn more about the technical details of this feature in the Havok Physics SDK (details on the implementation in Unreal coming soon!) www.havok.com/blog/havok-p...
havok.com
Havok Physics Particles Technical Overview (SDK)
Havok Physics Particles are lightweight low cost rigid bodies bringing thousands of physically simulating bodies to your scene with little performance hit.
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Havok @havokbuzz.bsky.social · 01/12/2025
Whether you want the environment to react to characters, bulk up destruction to a truly intense spectacle or flesh out a fully interactive game world, make Havok Physics Particles a tool in your arsenal.
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Havok @havokbuzz.bsky.social · 01/12/2025
Ready to make your interactive immersive game worlds a reality? Havok Physics Particles bring you lightweight, low cost rigid bodies with minimal performance hit. 💥Thousands of simulating physics bodies 💥Versatile and customizable 💥Cross platform deterministic
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Havok @havokbuzz.bsky.social · 28/11/2025
This release brings all three Havok products to the latest version of Unreal along with new features, improvements and fixes empowering you to push the boundaries of what your game can achieve.
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Havok @havokbuzz.bsky.social · 28/11/2025
Congratulations to Epic on the release of UE 5.7.0. The Havok for Unreal release UE 5.7.0-R1(2025.1.1) is now available!
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Havok @havokbuzz.bsky.social · 27/11/2025
Want to learn about our games middleware straight from the source? We're collecting Havok presentations and sessions on our website, bringing knowledge of how we work and what our products can do to one easy to find place! www.havok.com/presentation...
havok.com
Presentations and Sessions
Find all public presentations, talks and sessions by Havok in one place, with links to recordings and downloads where possible.
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Havok @havokbuzz.bsky.social · 24/11/2025
CEDEC+KYUSHU is back on 29th November and we're happy to support the event for another year. Drop by the Havok booth to learn more about the different Havok products and how they can unlock new capabilities for your game.
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Havok @havokbuzz.bsky.social · 17/11/2025
This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka. Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.
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Havok @havokbuzz.bsky.social · 13/11/2025
At Develop: Brighton 2025 we explored the creation, maintenance, and analysis of these representations through the optics of the Havok SDKs and tools, with the aim of enhancing the interaction and immersion in a final cohesive game world. youtu.be/SYSPZHVCa0k
youtu.be
Bridging the Many World Representations in Video Games- Havok at Develop: Brighton
YouTube video by Havok
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Havok @havokbuzz.bsky.social · 13/11/2025
Creating games requires you to create many different representations of your world. While we can see the graphical world it depends on close interaction to other world representations to function, such as: 🌍audible world 🌎navigable world 🌏physical world
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Havok @havokbuzz.bsky.social · 13/10/2025
Let's take a look back at some of the highlights from the Havok releases for Unreal 5.5 and see how the Havok products changed in that time. www.havok.com/blog/how-hav...
havok.com
How Havok Evolved in Unreal Engine 5.5
A look at the Havok releases for Unreal Engine 5.5 bringing new features and innovations, and improving our fast robust performance.
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Havok @havokbuzz.bsky.social · 13/10/2025
Havok for Unreal is constantly evolving. Over the course of Unreal 5.5, we made 13 releases bringing you the latest features from the Havok SDK and keeping up to date with every engine drop.
havok.com
How Havok Evolved in Unreal Engine 5.5
A look at the Havok releases for Unreal Engine 5.5 bringing new features and innovations, and improving our fast robust performance.
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