Reposted by 🏳️⚧️☠️🏳️⚧️ Athena Hashshashin 🏳️⚧️☠️🏳️⚧️

Zero achieved (beautifully) a number of ideas we prototyped but had to drop for Command back on DS. The Aquarossa boss battle managed some cinematic real time gameplay only possible with dual views for example. It may be flawed, but it's bold and accomplished. And yep, fun.