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Harvey Newman

@harveynewman.com
539 followers 494 following 230 posts

Animation Director, Founder at Proxima.studio. Previous Game Dev exp: DICE, Build A Rocket Boy, Creative Assembly, Crytek, Axis Animation.

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Harvey Newman @harveynewman.com · 22h
Animation isn't dying, I don't think that's the real story here. Mario Galaxy hit a billion, Hoppers had Pixar's biggest original opening since Coco, Toy Story 5 is close behind. The issue is new ideas don't get the marketing push sequels do. Not an AI problem. #Animation #Pixar #FilmIndustry
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Harvey Newman @harveynewman.com · 01/10/2026
I think what's happening to games right now is about to happen to film. Smaller teams making better, more creative movies, much faster, and it's already starting. Backrooms and Obsession prove it, more creative than most of Hollywood's last five years. #Filmmaking #Hollywood #IndieFilm #Animation
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Harvey Newman @harveynewman.com · 30/09/2026
Nate's going through the Nubian rig on Anim.Works and found a spring control on the hair chains, a float from zero to one giving you dynamics for free. Push it to one though and it goes floppy. Same trick lives on the armor too, loads of detail for little effort. #rigging #maya #mgear #animation
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Harvey Newman @harveynewman.com · 29/09/2026
Pete Docter, Pixar's chief creative officer and a genuinely brilliant animation director, just said the world still sees animation as kids' stuff because 90% of what the industry makes is goofy babysitter material, his words. I think he's right, and it's on us to change it. #Animation #Pixar
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Harvey Newman @harveynewman.com · 28/09/2026
Rockstar art directed 600,000 animations for GTA 6. Everyone is arguing about the backflip. It is the least interesting thing in the trailer.
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Harvey Newman @harveynewman.com · 28/09/2026
Nate Thomas is reviewing Nubian's rig and tools on the Anim.Works. What you see is his honest reaction, the springs, the dynamics, the picker, the weapons, all of it. Exactly what you'd get picking it up from Anim.Works for £5. #Rigging #Animation #GameDev #CharacterAnimation #AnimWorks
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Harvey Newman @harveynewman.com · 26/09/2026
Rockstar art directed 600,000 animations for GTA 6. Not generated. Not procedural. Directed by a team, one at a time. I put the Extended Look through dailies and went frame by frame. The backflip everyone is arguing about is the least interesting thing in it. youtu.be/Q2CkklkFJ2U
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Harvey Newman @harveynewman.com · 26/09/2026
You can't feel a movement by watching someone else do it, right. Diana Donado on why real animators still stand up and act it out themselves, anatomy and all, instead of just copying YouTube reference. Book a session with her on Anim.Works ➡️ anim.works/mentor/diana-donado #Animation #Ga
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Harvey Newman @harveynewman.com · 24/09/2026
Sony's shareholders don't care about your shelf of physical games, they care about PlayStation sales. Digital winning over physical is just shareholder logic in a boardroom, first party titles exist to sell consoles, not out of sentiment for discs. #Sony #PlayStation #GamesIndustry #GameDev
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Harvey Newman @harveynewman.com · 23/09/2026
The most complex rig I've ever put my name to just went live. Nubian started as a custom model and rig for my Motion Capture for Games course, and after enough of you asked where to get it, Emilio Serrano and I built it out properly. Full controls, automatic lighting, just £5 on Anim.Works.
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Harvey Newman @harveynewman.com · 22/09/2026
Studios kept asking us for licensing paperwork, so we built them a home for it. New business page on Anim.Works with terms of service and multi license info for rigs, plugins and courses. Have a read and get in touch if your studio's interested. Join us on Anim.Works #AnimWorks #GameDev #Animation
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Harvey Newman @harveynewman.com · 21/09/2026
CDPR just gave The Witcher 3 a free next gen overhaul, new combat, new animations, a full visual refresh, and handed it to everyone who already owns the game. I'm replaying it this week. This is how you build loyalty. #Witcher3 #CDPR #GameDev #GamingNews
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Harvey Newman @harveynewman.com · 19/09/2026
Sony's silence on axing PS5 discs keeps widening the gap with players. CDPR took the opposite path after Cyberpunk went wrong, they got in front of the camera, admitted the mess, and spent years fixing it. Now players trust them more for it. #Sony #CDPR #Cyberpunk2077
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Harvey Newman @harveynewman.com · 19/09/2026
If you've got no paid credits yet, your job isn't to show potential. It's to show proof. Three finished pieces that look like the job you want beat twenty unfinished ones every time. More in the full video, with a free PDF by level: youtu.be/ZpjEMj0bFGM
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Harvey Newman @harveynewman.com · 18/09/2026
New video is out. The work hasn't disappeared. Studios still want the shots, they just don't want to hire the staff to do them. Where it went, how to get it, split by level, plus a free PDF you can print: youtu.be/ZpjEMj0bFGM
Where the Game Dev Jobs Went, and How to Get Them (Free Survival Kit).jpg
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Harvey Newman @harveynewman.com · 17/09/2026
"Not that bit, the OTHER bit" over a screen share, every animator knows this pain. FrameSide presenter mode fixes it. Share the link as owner, hit present to take over their screen, draw live on a frame, and they can hold Option to point back. Both people finally on the same page. #Keyframe
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Harvey Newman @harveynewman.com · 16/09/2026
You can draw straight onto your reviews in Keyframe now. Blank canvas, any colour, proper brush and thickness control, layers if you need. Every board saves into your project. Upload an image, point arrows at exactly what you mean, done. Built by Anim.Works. #Keyframe #AnimWorks #Animation #GameDev
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Harvey Newman @harveynewman.com · 15/09/2026
Anim.Works Keyframe is free for the next month or two. I want animators and reviewers actually in it while it's still being shaped. Draw on shots, onion skin, compare versions, live review sessions, image sequences to video, PDF export of comments. Just needs an Anim.Works account to join the beta.
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Harvey Newman @harveynewman.com · 14/09/2026
This is where it all started. Saw a LiDAR camera built for mocap and my non technical brain went, well that has to work, doesn't it. Self driving cars use LiDAR to read the world at incredible speed, so why not motion capture too. Met the MOVIN team, proper lovely people. #Mocap #LiDAR
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Harvey Newman @harveynewman.com · 12/09/2026
This one's free. Ila is a character rig from Noah Lee, full of personality with a distinct Indian look that sets her apart from most rigs out there. Noah's an experienced technical animator with a couple of rigs already live on Anim.Works. Worth checking out. #Animation #CharacterRig #AnimWorks
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Harvey Newman @harveynewman.com · 11/09/2026
New video is out. I cancelled all my Adobe subscriptions last month and it took me over a month to get out of one. Then I looked at Blender's numbers and realised the small players are the ones paying for our subscription fatigue: youtu.be/RbozswKeJTo
Only 1 in 200 Blender Users Pays Anything. That's a Problem.jpg
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Harvey Newman @harveynewman.com · 10/09/2026
Ran a test comparing MovIn raw camera based mocap data to suit capture and mobile capture. It's not going to match a proper suit, but it's genuinely better than mobile. Hips and foot contacts came through clean, wrists and upper arms need cleanup. More testing to come. #motioncapture #gamedev
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Harvey Newman @harveynewman.com · 09/09/2026
This one genuinely blew my mind. Armature Artist lets you build your own character rig by moving dots on your geometry, then export straight into Unreal. Runs locally on your PC, no online dependency. If you've got a character and no rigger, this closes that gap for you. #CharacterRigging #GameDev
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Harvey Newman @harveynewman.com · 08/09/2026
One person, one camera, one room, one week. That was the whole setup for this cinematic. Speed was the point. Get the capture data in, look at it, swap it out if it isn't working, go again. Rig and animation: Emilio Serrano. Backgrounds: KitBash3D. #mocap #UnrealEngine #indiedev #animation
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Harvey Newman @harveynewman.com · 07/09/2026
Arcs are the one thing most animators still eyeball and hope for. Arc Buster puts them in the Blender viewport, so you can sculpt keys inside the arc with polish sliders as you go. Rotation readouts too. I kind of wish Maya's curve editor did half of this. #b3d #Blender
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Harvey Newman @harveynewman.com · 04/09/2026
Four months on and my Vernal desk still hasn't given me a single reason to complain. I've been telling friends the same thing: if you find a piece of furniture on Vernal, get it. Genuinely excellent quality, and I reckon it's built to last for years.
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Harvey Newman @harveynewman.com · 03/09/2026
Standing still all day is what actually tires you out, not standing itself. My real desk setup: chair under the desk, a balance board so my body stays a bit unstable, and a treadmill I pull out once or twice a week to walk while I work. #StandingDesk #TreadmillDesk #WFH
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Harvey Newman @harveynewman.com · 02/09/2026
Quick one. Squarebit Subdivs, the Unreal Engine plugin I flagged a couple weeks back, has dropped its subscription. Free for individual use now, one off payment for lifetime use if you need it commercially. Proper boon for smooth characters in Unreal. Anim.Works #UnrealEngine #GameDev
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Harvey Newman @harveynewman.com · 01/09/2026
Our mentorship platform is actually working, and people seem chuffed with it. Book a mentor and the recordings sit right there in your dashboard, plus free questions to your mentor any time. This week I interviewed Will, full chat on Anim.Works. anim.works/mentors #GameDev #Mentorship
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Harvey Newman @harveynewman.com · 31/08/2026
This little flap hides every single cable in the cabinet. Small unit, big unit, both integrated LED. Dimmable, colour changing, remote controlled, and it clicks onto a magnetic plate so it just stays put. One of the cleverest bits of kit I've filmed in a while. Part of the Vernal collection.
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Harvey Newman @harveynewman.com · 28/08/2026
How many times has Wilhelm Ogterop been a lead animator? Four, five, six now, and he says it matters less than knowing your own strengths. If you want to work with him directly, you can book a mentorship session on Anim.Works: anim.works/mentor/wilhelm-ogterop #GameDev #Animation
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Harvey Newman @harveynewman.com · 27/08/2026
Hey All, please join me today as I am going to go live with MOVIN Inc. at 7PM Uk time, breaking down the process behind the Shoot and creation of the Unreal Nubian shot with Movin Tracin Lidar camera. Here's the link: www.youtube.com/live/ja2bRfiSJ70?si…
Harvey_v.jpg
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Harvey Newman @harveynewman.com · 27/08/2026
I think everyone saw this coming. This Game Pass idea Microsoft had years ago just isn't balancing economically. Developers have been saying it for years, and with my own studio, Proxima, I learned putting a game on Game Pass has often been to the game's detriment. #GamePass #GameDev
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Harvey Newman @harveynewman.com · 26/08/2026
We've been hoarding a year of Discord AMAs and finally gave them somewhere to live. 1,500+ of you in our Discord now, and we've had Keith Lango on his TV pipeline, Diana on becoming an animation director, and Alex on Unreal 5.0. All of it's now on Anim.Works. #GameDev #Animation
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Harvey Newman @harveynewman.com · 25/08/2026
Our Anim.Works courses page just got a proper redesign. Four months into the site and the old pages weren't doing the courses justice, info was thin and the look didn't match. New design courtesy of Michael, our web designer. Go check it out. #AnimWorks #GameDev #AnimationCourses
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Harvey Newman @harveynewman.com · 24/08/2026
CD Projekt Red nearly killed Cyberpunk with its own launch, then fixed it themselves. No publisher would have given them that runway. I worked on Battlefront II. It was outselling Battlefield and the doors still closed on us regardless. #CDPR #Cyberpunk2077 #GamesIndustry
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Harvey Newman @harveynewman.com · 21/08/2026
Owning your IP might be the most valuable thing a studio can have. Investors and publishers often care more about the IP than the team, even though the team matters just as much. Prove you can ship, like Compulsion did with South of Midnight, and the value compounds. #GameDev #IndieGames
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Harvey Newman @harveynewman.com · 20/08/2026
Stop rigging jiggle by hand. Elrich Dynamic Tools solves cloth, overlap and anything dynamic by wrapping a capsule around the object and solving from there, not off controllers. Closer to how Unreal handles dynamic bodies, with loads of dials to tune the movement as you go. #Maya #AnimationTools
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Harvey Newman @harveynewman.com · 19/08/2026
I started on Teachable, then moved to Kajabi. Loved it, but hosting got too expensive for me in the end. That's part of why Animworks runs a 70/30 split, most of that 30 goes into promoting your course. Pick any platform, just do your homework first. #OnlineCourse #CourseCreator
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Harvey Newman @harveynewman.com · 18/08/2026
Alright, it's out! Animworks Keyframe, our own animation review player, is live and free while we're in beta. Frame exact playback, draw over, versions, animation passes as real statuses, and live sessions with your director. Made by animators, for animators. Full walkthrough: youtu.be/jq_15
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Harvey Newman @harveynewman.com · 18/08/2026
Today we are unveiling something MASSIVE at anim.works. Something we have worked on relentlessly behind the scenes for months. Tune in to today's drop on YouTube in a few hours to find out more. I do not normally do these, but this one is worth it.
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Harvey Newman @harveynewman.com · 18/08/2026
Most marketplaces don't show how many licences you've sold. Anim.Works does. It's seat based, so you decide if it's one seat, ten, or a whole studio, and you can host it with us free or plug in your own via API. Full visibility, no charge while we grow. #GameDev #AnimWorks #IndieDev
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Harvey Newman @harveynewman.com · 17/08/2026
A great course can still fall flat if the editing lets it down. If editing's not your strength, find an editor on Fiverr or Upwork (good ones take a few tries to find, so start early). Or host with Animworks and we'll edit it for you, the way we did for Alex Manioti's Unreal course. #OnlineCourse
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Harvey Newman @harveynewman.com · 14/08/2026
Raised by Monsters gave us their polished mocap for free, and it's yours to clean up in our Unreal animation cleanup challenge. Smoothest AND most creative wins. 1st: £100 off Anim.Works. 2nd: £50. 3rd: £25. Info in our Discord, Q&A Friday. #UnrealEngine #Mocap #GameDev #Animation
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Harvey Newman @harveynewman.com · 13/08/2026
Your mic matters more than your camera, and most new creators get that backwards. A rough mic causes audio fatigue and loses viewers fast. Get your camera to 4K, light your face and background well, and build one consistent setup you can shoot from quickly. #ContentCreation #CreatorTips
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Harvey Newman @harveynewman.com · 12/08/2026
Your rig just became a paycheck. The Anim.Works Creator Studio is live: track your monthly earnings, available balance, product list, scheduled drops and license counts, all in one dashboard. Go use it, push it, and tell us what's missing. #AnimWorks #GameDev #CreatorEconomy
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Harvey Newman @harveynewman.com · 11/08/2026
Okay so this is a big one. AI auto rigging just landed on Animworks and it kinda blew my mind: load your character in T pose, place your points, and you've got a rig ready for Unreal. Plus proper arcs in Blender, and Ila, a free rig full of personality. youtu.be/qXwe3oeGvfU
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Harvey Newman @harveynewman.com · 11/08/2026
One month since How to Thrive in the Games Industry came out and the photos you keep sending are fantastic. A few signed copies are left at anim.works, hand packed by me and my wife. Regular copies at Amazon and Waterstones. If you have read it, tell me what you think. #GamesIndustry #GameDev
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Harvey Newman @harveynewman.com · 10/08/2026
The games industry looks massive from outside but it's actually pretty small in here, and most people just want to help each other. Studios review portfolios live at Gamescom, Develop and GDC, so take your card and take every chance, you never know which one is your way in.
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Harvey Newman @harveynewman.com · 07/08/2026
Second drop this week is a special one. Melo Wilo's 3D Flipbook Animation plugin does what it says on the box, but built in Blender. Render sprites from geometry, or deform the mesh as it animates, proper character stuff. Will's examples look really cool, go check it out. #Blender #3DAnimation
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