Sign in

Harry Nesbitt

@harrynesbitt.bsky.social
1.3K followers 208 following 35 posts

Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game

PostsRepliesMedia
Harry Nesbitt @harrynesbitt.bsky.social · 03/09/2025
As I mentioned, this whole system is powered by my own simple software ray tracing renderer. And what's the point if you're not going to goof around with weird lens projections 📸
161
Harry Nesbitt @harrynesbitt.bsky.social · 03/09/2025
Here's a demonstration of how probes can relocate themselves for better coverage. Blue probes are found to be inside (or too close) to geometry, so we push them away from the nearest surface normal where they can be more useful. Notice how the artefacts disappear and the lighting feels more accurate
A before scene showing blue probes intersecting walls and other surfaces
An after scene showing the probes have been moved away from surfaces to cover the environment better. The lighting feels more accurate and there are fewer artefacts
A before scene showing blue probes intersecting walls and other surfaces
An after scene showing the probes have been moved away from surfaces to cover the environment better. The lighting feels more accurate and there are fewer artefacts
171
Harry Nesbitt @harrynesbitt.bsky.social · 03/09/2025
I’ll pretend I did this on purpose.
020
Harry Nesbitt @harrynesbitt.bsky.social · 03/09/2025
Unity!
120
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
Probes are spaced along a regular grid but disable themselves if nothing is found nearby (all depth samples miss). I’m just choosing to render the active probes only!
000
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
I was particularly pleased with how nicely it plays with my stylised time of day lighting system (a tool I've been developing for Summerhill and other projects) ☀️🌙
2446
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
It was fun digging into that stuff with you — you should share any more recent experiments!
000
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
Another random clip I never shared from when I was debugging moving grids and other optimisations. Here you can see new probes spawning around geometry as the camera moves. Larger cascades are disabled for a clearer demonstration.
2191
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
It also worked pretty nicely for specular reflections and volumetric fog.
A 3D scene showing specular reflections from my global illumination system. A metallic rabbit is sitting in a sci-fi style room, with glossy reflections bouncing light and colour all around the scene.A 3D sponza environment showing volumetric fog being illuminated by light bouncing around the scene from the sun and sky
2201
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
Ah, I mean it in the lightest possible sense — just a bit of a hobby project that threatened to consume me, so I put it aside to focus more on real life/work for a while.
020
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
A recap for the Bluesky crowd: my implementation was largely based on DDGI, which uses software raytracing to sample light into a grid of probes. I implemented multiple cascades, moving grids & dynamic probe states. It allowed for infinite bounces & (potentially) infinite environments.
1786
Harry Nesbitt @harrynesbitt.bsky.social · 02/09/2025
Since I'm unlikely to come back to this any time soon, I figured I'd share some half-baked updates on where I landed with my realtime GI system a couple of years ago before burning out. Maybe one day...
A screenshot from Unity showing a 3D courtyard environment lit with my own DDGI style Global Illumination system.
4809
Harry Nesbitt @harrynesbitt.bsky.social · 08/07/2025
Hey Develop 👋🏻 I’m in Brighton this week with my Border Collie Patrick! Hit us up for friendly dev chat and excited tail wags
Graphics with the Develop logo, Harry’s profile photo laid over a screenshot of game Summerhill A black and white border collie called Patrick
190
Reposted by Harry Nesbitt
Botany Manor @botanymanor.bsky.social · 27/06/2025
We're so excited to share Botany Manor won the Accessibility Award at the #GamesForChange awards! The team put a lot of work into accessibility features, colour-blind legibility for clues and designing the game to be gentle to the player. As a small studio, it means a lot to see it recognised 😊💚
A screenshot of Botany Manor showing a fountain and garden benches, with the text it won an accessibility award
2338
Harry Nesbitt @harrynesbitt.bsky.social · 04/05/2025
Criminal that this is the first I’m hearing about it.
010
Reposted by Harry Nesbitt
Botany Manor @botanymanor.bsky.social · 30/04/2025
We're so honoured and excited to share Botany Manor received an Xbox Excellence Award for top store rating of 2024. It's amazing to see how our game has left a lasting impression on so many 💚🌳 Thanks so much to @xbox.com and @gamepass.xbox.com for all the support!
The herbarium book on the left side, and the xbox excellence award on the right side. In the background is a rose bush.
0253
Harry Nesbitt @harrynesbitt.bsky.social · 28/04/2025
Thanks so much! I’ll give this a try!
010
Harry Nesbitt @harrynesbitt.bsky.social · 27/04/2025
Nice! Might need to take a trip to coast. Do you have a go to recipe?
110
Harry Nesbitt @harrynesbitt.bsky.social · 26/04/2025
I’ve always been curious about this after seeing it on River Cottage - does it actually taste like coconuts? Plenty of it around here, but rare to find any with a strong enough scent!
110
Reposted by Harry Nesbitt
BAFTA Games @baftagames.bsky.social · 04/03/2025
The nominees for Game Beyond Entertainment are… BOTANY MANOR KIND WORDS 2 (LOFI CITY POP) SENUA’S SAGA: HELLBLADE II TALES OF KENZERA: ZAU TETRIS FOREVER VAMPIRE THERAPIST #BAFTAGamesAwards
0453
Harry Nesbitt @harrynesbitt.bsky.social · 22/02/2025
Congrats again, and lovely to meet you!
110
Harry Nesbitt @harrynesbitt.bsky.social · 19/02/2025
Hard to believe it’s been a whole decade since Alto’s Adventure launched! I had no idea what to expect & was nowhere near prepared for what came next! It changed my life, introduced me to so many friends, & 10 years later, I’m still making games I love. Here’s to the next 10!
3191
Reposted by Harry Nesbitt
Journal of Geek Studies @jgeekstudies.bsky.social · 11/02/2025
🌿Botany Manor is a cozy game but also a window into challenges women face in academia. For #WomenInSTEMDay, we interviewed the devs @lauredm.bsky.social and @kittbyrne.bsky.social to explore how these issues were woven into storytelling and gameplay. 🎮 Read it @ jgeekstudies.org/2025/02/09/b...
jgeekstudies.org
Botany Manor: a cozy game unveiling the inequalities in academia
Interview with Laure De Mey and Kitt Byrne Download PDF Botany Manor is a multiplatform game developed by the English indie studio Balloon Studios and published by Whitethorn Games. Initially relea…
0145
Reposted by Harry Nesbitt
Land & Sea @landandseagames.bsky.social · 03/02/2025
Summerhill is currently featured in the #mythsandlegends2025 Steam event 🐑 Journey through an ancient, pastoral landscape in our upcoming sheep herding folk-tale and unearth the mysteries of a long-forgotten past.
192
Reposted by Harry Nesbitt
ustwo games - The Garden of Life is out now 🌷🌸🌼 @ustwogames.co.uk · 10/12/2024
Play Monument Valley 3 NOW!🥳 Join Noor as she explores mind-bending landscapes that unfold like origami, blending nature’s beauty with the impossible. ✨⛵️ On App Store and Google Play with your Netflix Membership ➡️https://go.ustwo.games/mv3
1816650
Reposted by Harry Nesbitt
Tomasz Stachowiak @h3r2tic.bsky.social · 05/12/2024
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
11708108
Reposted by Harry Nesbitt
flo veltman 🔜 Paris Games Week (maybe?) 🔜 AdventureX (maybe?) @vltmn.itch.io · 19/11/2024
In 2016 I released Lieve Oma, a game about going mushrooming with your grandmother. My goal with this game was to make something that would be consoling, or soothing in some way. "Cosy games" have become a whole thing in recent years and people are now developing games with "soothing" in mind!
211114
Harry Nesbitt @harrynesbitt.bsky.social · 14/11/2024
Dartmoor Therapy
A photo taken on Dartmoor National Park, near Venford Reservoir, on a foggy autumn evening
0130
Reposted by Harry Nesbitt
Botany Manor @botanymanor.bsky.social · 12/11/2024
Botany Manor is coming to PlayStation on December 17th! ✨🌺 🔎 Immerse yourself into the life of Arabella Greene 🏡 Explore your lush manor and gardens 🌻 Uncover the secrets to bloom long-forgotten flora Coming to both PS4 & PS5! 😊
33713
Harry Nesbitt @harrynesbitt.bsky.social · 12/11/2024
The atmosphere of our game
416330
Harry Nesbitt @harrynesbitt.bsky.social · 23/10/2024
Thanks for the kind words 🙏😭
110
Harry Nesbitt @harrynesbitt.bsky.social · 20/10/2024
When I’m not working on sheep herding games, I like to tinker with custom lighting tech. Here’s my own realtime global illumination system running in Unity!
5736
Reposted by Harry Nesbitt
Harry Nesbitt @harrynesbitt.bsky.social · 12/09/2023
Hi folks 👋🏻 I'm Harry, lead artist and developer of the Alto's Adventure series! I'm currently working on a brand new game with my team at Land & Sea. It's called Summerhill, and you can check it out here: summerhill.game 🐑 Super excited to be joining Bluesky, already feeling the good vibes!
A screenshot from the game Alto's Adventure, depicting a snowy mountain landscape, with a snowboarder leaping across a chasmA screenshot from the game Alto's Odyssey, showing a sandboarder leaping over a chasm above an ancient temple.A screenshot from the game Summerhill, showing a coastal landscape at sunrise. A shepherd and their dog stand atop a cliff looking out across the bay towards a mysterious beacon on the horizon.A screenshot from the game Summerhill depicting a vast moorland landscape. In the foreground and shepherd and their dog lead a flock of sheep between two mysterious standing stones with glowing runes.
917040
Harry Nesbitt @harrynesbitt.bsky.social · 15/10/2024
Important pupdate:
1100
Harry Nesbitt @harrynesbitt.bsky.social · 07/10/2024
When life imitates art… Meet Patrick the Border Collie 🐶✨
3301
Harry Nesbitt @harrynesbitt.bsky.social · 17/09/2024
Thanks! Shoot me a DM with your email and I’ll make sure you’re added to our list!
000
Harry Nesbitt @harrynesbitt.bsky.social · 17/09/2024
We’re not quite ready to announce additional platforms, but stay tuned!
020
Harry Nesbitt @harrynesbitt.bsky.social · 17/09/2024
a boy can dream
010
Harry Nesbitt @harrynesbitt.bsky.social · 17/09/2024
Video is here! Check out this teaser trailer for my upcoming sheep herding game, Summerhill 🐑 ➡️ Wishlist on Steam summerhill.game/steam
98323
Reposted by Harry Nesbitt
Land & Sea @landandseagames.bsky.social · 14/02/2024
We're Land & Sea, developers of Alto's Adventure, and more recently Summerhill. In our upcoming game, you take up the call of a young shepherd and their faithful dog, working together to reunite your lost flock! If you’d like to know more, you can find us on Steam: www.summerhill.game
A shepherd looks out towards a beacon in the distance, as the sun begins to set across the sea. In the centre, the text reads "Summerhill, a folktale about life, loss and livestock."
0112
Reposted by Harry Nesbitt
Harry Nesbitt @harrynesbitt.bsky.social · 01/01/2024
Happy New Year, Bluesky! Can’t wait for the year ahead and to share more about my upcoming project! Here’s a sneak peek from the talented @alariko.bsky.social. Check out summerhill.game for more!
Artwork by Alariko for the game Summerhill by Land & Sea. A young shepherd, their dog and sheep stand on hill looking towards a strange beacon in the distance.
343171
Harry Nesbitt @harrynesbitt.bsky.social · 01/01/2024
Happy New Year, Bluesky! Can’t wait for the year ahead and to share more about my upcoming project! Here’s a sneak peek from the talented @alariko.bsky.social. Check out summerhill.game for more!
Artwork by Alariko for the game Summerhill by Land & Sea. A young shepherd, their dog and sheep stand on hill looking towards a strange beacon in the distance.
343171
Harry Nesbitt @harrynesbitt.bsky.social · 23/10/2023
Sounds like bliss, enjoy!
000
Harry Nesbitt @harrynesbitt.bsky.social · 23/09/2023
Likewise! 🥰
010
Harry Nesbitt @harrynesbitt.bsky.social · 22/09/2023
Thank you 😄
010
Harry Nesbitt @harrynesbitt.bsky.social · 12/09/2023
I always go for the Amazon Basics monitor arm. Decent price, well made, does the job. It attaches to the desk, so works if you have a moving / raising surface: www.amazon.co.uk/Amazon-Basic...
110
Harry Nesbitt @harrynesbitt.bsky.social · 12/09/2023
Hi folks 👋🏻 I'm Harry, lead artist and developer of the Alto's Adventure series! I'm currently working on a brand new game with my team at Land & Sea. It's called Summerhill, and you can check it out here: summerhill.game 🐑 Super excited to be joining Bluesky, already feeling the good vibes!
A screenshot from the game Alto's Adventure, depicting a snowy mountain landscape, with a snowboarder leaping across a chasmA screenshot from the game Alto's Odyssey, showing a sandboarder leaping over a chasm above an ancient temple.A screenshot from the game Summerhill, showing a coastal landscape at sunrise. A shepherd and their dog stand atop a cliff looking out across the bay towards a mysterious beacon on the horizon.A screenshot from the game Summerhill depicting a vast moorland landscape. In the foreground and shepherd and their dog lead a flock of sheep between two mysterious standing stones with glowing runes.
917040