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Melos Han-Tani (Danchi Days out Oct 29!!)

@hantani.bsky.social
6.7K followers 557 following 2.8K posts

Co-director/coder/music for @angelineera.bsky.social, @danchidays.bsky.social, anodyne 1+2, sephonie, even the ocean, all our asias email analgesicproductions at gmail blog: buttondown.com/melodicambient they/he

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Reposted by Melos Han-Tani (Danchi Days out Oct 29!!)
Aura/Moom @moomanibe.bsky.social · 5h
Aaand here it is! IGF Games I Want To Talk About 2027 is up on my blog! auratriolo.com/blog/2026/10...
auratriolo.com
IGF Games I Want To Talk About 2027 – AURAMBLES
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 6h
Shohei Han-Tani's (pronounced in the game's limited voice bank as Shuhei Handy) goal is to get drafted by the dodgers. Also it's funny you can customize your pitch and batter stance to be like any MLB player.. I'm otani stance/yamamoto pitch. The pitch timings even emulate the real pitchers...
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 7h
Seems like igf judging ended how were the Action games this year??
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 22h
I need to make a suburban bowling roleplaying game now simulating someone from age 5 till retirement with rivalries and drama
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 23h
Career prospects not looking too hot for shohei Han-Tani in MLB the Show 26 Nintendo switch edition... gave up two runs to lose a high school game. Let down my friends. I picked hard mode and didn't read the tutorial and pitching in this feels like the romancing saga of baseball
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 15/10/2026
danchi days' localization is probably historically odd, because the original japanese writer (@powdersandy.bsky.social ) and I have lived together for a very long time, and she's trilingual which makes it really easy to discuss and work on the sense of humor/voice together for each character
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 15/10/2026
one of my biggest influences in the JP -> EN @danchidays.bsky.social localization i did (...and am still polishing...) is the original XSEED trails in the sky localization. one of the best to do it! Enjoyable to read and read out loud
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 15/10/2026
if you wanna play danchi days on stream you can apply for a key through keymailer now! some early reviewer impressions are in and reviewers love it!
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 14/10/2026
Yeowch! Gonna need to pour some Red Potion on that! Link, don't forget about tilting forward to use the Left Control Stick (tm) to climb up ledges!
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 14/10/2026
Thanks!
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 14/10/2026
No, is it like baseball?
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 14/10/2026
This whole mechanics analysis of otanis current slump feels really mecha-coded somehow. Maybe I could get myself to sit through a mecha game if it was about baseball players. Maybe I should buy MLB the show. Maybe I will www.mlb.com/news/shohei-...
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
???? ???? ????
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
One of the best to do it
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
i think true horror would be angeline era arcade where the baseline for design is melos trick level YW fight and that awful jumping shooting sliding spider enemy. and a more thought-out add and AI system
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
On one hand I think it would be neat if indies could iterate on something (like making a lineage of Angeline Era style arcade games) but I also think it's historically unprecedented for so many people to be able to make games in a band-like way for years with more abstract throughlines
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
Dlc idea: alternate Angeline era ending with a new dialogue prompt after beating Th**** where it asks "do you like twists?" and if you pick no it instead plays a 15 second dark souls style ending video and force quits to desktop
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
The accidental techno that this game created with the sound effects and elephant noises is actually some of the most striking music I've heard this year. Sinister techno. Someone spin this in the club
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 13/10/2026
Is the N64 one any good? I only remember playing it as a kid
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
The ds2 dlcs are so good
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
I really liked that part lol
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
I've been curious on others' experience - we're launching a game on the 29th and started getting personal calendar wishlists about 7-8 ahead of launch, but just yesterday we started getting "Homepage" personal calendar traffic (~2-3 weeks ahead of launch) which has been 2-3x bigger per day so far
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
I think the single-screen approach is useful in a lot of games because it can both be a theatre-set like way to stage story scenes, but from a level design standpoint, it also naturally paces out the game's world. any one screen can only contain so much information.
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
there's no @danchidays.bsky.social without anodyne 1 and 2 or angeline era! working on those games helped with learning how to layout an ordinary world through fixed, square screens. And taught me about the narrative/design advantages it provides.
danchi days (coming end of october 2026)anodyne (2013)anodyne 2 (2019)angeline era (2025)
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Reposted by Melos Han-Tani (Danchi Days out Oct 29!!)
Fellow Traveller @fellowtraveller.games · 08/10/2026
#LudoNarraCon 2026 is LIVE! The Official Selection is full of amazing games waiting for you: 📚 Browse the selection ❤️ Wishlist your faves 🎮 Decide what you're playing first 💬 Jump into our Discord and argue about which game is the best 🚶 bit.ly/LNCTheatreTab
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/10/2026
One fun vocal stim way to add a twist to sending out steam keys is to try reading each steam key out loud as you send it. "Please enjoy. PBLDXA0GHGMFRPL
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 11/10/2026
sure! could you DM @danchidays.bsky.social ?
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 11/10/2026
Oh yeah that makes me think of Nina's thoughts here: souls did come out right on time for the big twitch streamer boom in the early 2010s too bsky.app/profile/nina...
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 11/10/2026
Every autumn i want to play harvest moon 64 or mineral town but minus all the farming/crafting/combat mechanics. I feel like this must exist. I guess it would be like danchi days or bokunatsu or dokidoki poyatchio but not in the summer
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
I do have thoughts on humor and it's that you can't exactly just "add joke to game chatgpt please", you have to design the game with the capacity for humor early on,then be able to organically find opportunities for jokes or humor in the script or design
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Look at this go follow @even-kei.bsky.social because it's amazing how her art always holds up decades on
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
(...in AAA)
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Yeah it's a rare 2010s example of a aaa game that was holistically designed! Hard to find that nowadays
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
if someone were to replicate dark souls 1 they should most study humor or learn to be funnier imo...just a Thought.. it's the secret sauce on top of all the stuff that does get replicated
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Fwiw, the game wouldn't have done as well without multiplayer or without 2010 from's humor/art/ARPG design culture. I think it really took everything to make it work
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
People always say miyazaki made souls sell well through difficulty but this is wrong imo, his main innovation was pushing the multiplayer stuff. From was already making hard and (imo) quietly funny games about overcoming difficulty for decades, multiplayer made them more accessible and funny
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Saw a new video essay discussing Anodyne in it alongside Moon and Deltarune! Interesting to hear people's thoughts on the game even 13 years or so on. Also a reminder how the pixel art in anodyne 1 looks so good too youtu.be/64WAeEip3vw?...
youtu.be
Video Games About Video Games
YouTube video by SiG-Net
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Nah, I don't like having achievements although it'd be funny if someone made one of this
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
i havent really played plane games before but the rhythm of combat kinda reminds me of diving for rings in a pool or something. except partly blindfolded with torpedos coming at you and you have tunnel vision
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
just unlocked the 'crash into the ocean 10 times' achievement in the first ace combat 3 night mission
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
It feels analogous to people in 30s and 40s basking in nostalgia for retro junk..sorta like idealizing stuff from childhood era? I sorta get it because out of context that stuff does look and feel nice, but it also does feel idealistic in a way that is at odds with an achievable future
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Didn't know of this movie, looks cool!
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 10/10/2026
Yeah having those was nice (especially like.. MMOs and stuff, kmmos I remember being big). Like a little piece of culture we could talk about on our own
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 09/10/2026
Calling all reviewers (writing or YouTube essays/roundups)! If you want a review code for my upcoming game Danchi Days just reply here or DM me. It's a game about exploring a Japanese neighborhood in the 2000s! (Streamers there's a separate thread for key requests - see @danchidays.bsky.social )
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 09/10/2026
I tried playing ace combat 3 but got the wrong Original American one which frankly feels like a creepypasta almost with how dialogueless it is. Just a weird mission brief and some cool electronic music. will try the correct version once I send 1,000000 Danchi days steam key
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 08/10/2026
Fyi! If you're a reviewer or writer you can reply too (there's a chance I have you on a list already if you filled a form in the past - will be sending review codes soon)
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 07/10/2026
It's been used in a bunch of media I believe - I known Girls used it for a shot haha
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Melos Han-Tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 07/10/2026
Got to visit the reversible destiny lofts finally! Another work by arakawa and gins (who made site of reversible destiny - an influence on Angeline Era level design, and a Mishal Park level).. miyazaki was here too (also a fan of a&g).
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Reposted by Melos Han-Tani (Danchi Days out Oct 29!!)
Herbert @xxgr1llmast3rxx.bsky.social · 07/10/2026
sword witch
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Reposted by Melos Han-Tani (Danchi Days out Oct 29!!)
Wallace @exalclaw.com · 06/10/2026
I interviewed @brlka.com about bringing psychological horror to a punishing platformer w/ Love Eternal, in addition to being uncompromising in art, how difficulty factors into their games, difficulty discourse, and more! Full interview on YT, but here's a nice excerpt: exalclaw.com/love-eternal...
exalclaw.com
How Love Eternal Dev Toby Alden Approaches The Infinite Spectrum Of Difficulty
"I'm going to make the game I want to make in an uncompromised form because it's what I'm into, which did end up alienating a lot of players. But I also would say, I think that for anyone trying to g...
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