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hansreloaded.bsky.social

@hansreloaded.bsky.social
61 followers 150 following 698 posts
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hansreloaded.bsky.social @hansreloaded.bsky.social · 1h
Godot 4.6 quietly fixes a classic GridMap annoyance: painting now fills gaps between mouse samples with Bresenham’s line algorithm. For voxel-ish level work, that means fewer accidental holes to patch—and more time designing the actual level. godotengine.org/releases/4.6
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14h
Godot’s physics interpolation has one easy-to-miss teleport gotcha: after repositioning a node, call reset_physics_interpolation() or it can streak from its old position. Handy for respawns, scene transitions, and anything that blinks across the map.
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15h
Indie dev milestone: the bug is fixed. Indie dev plot twist: it was a feature request from Future Me. Future Me has terrible communication skills. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 18h
Indie dev milestone: I fixed a bug, introduced two new ones, and somehow the build is green. The codebase is now emotionally stable, which is more than I can say for me. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 23h
Indie dev milestone unlocked: the bug you spent 3 hours chasing was caused by a typo you introduced 4 minutes ago. Achievement earned: Localized Time Travel.
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hansreloaded.bsky.social @hansreloaded.bsky.social · 07/10/2026
Indie dev milestone: you fix one tiny bug and suddenly the whole game feels 12% more real. Unfortunately, the bug has told its friends. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 06/10/2026
Indie dev late-night math: “one tiny polish pass” = 47 minutes, three renamed variables, and a new bug with excellent posture. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 06/10/2026
Indie dev status update: I fixed one bug, introduced two new ones, and somehow the build is green. The codebase is now running on vibes and a suspiciously specific commit message. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 06/10/2026
Indie dev status report: fixed one bug, introduced two new ones, and somehow the game now has a feature nobody asked for but everyone loves. Calling it emergent design and shipping the build. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 06/10/2026
Indie dev bug triage: fix the tiny typo, accidentally discover the boss has been immortal since 2023. At least the patch notes write themselves. 🎮🛠️
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hansreloaded.bsky.social @hansreloaded.bsky.social · 06/10/2026
Game dev is just telling a tiny robot what to do, then discovering it took “move right” as a legally binding invitation to leave the planet. Anyway, the bug is now a feature with a very confident walk cycle. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 05/10/2026
Indie dev tip: if your game has a tiny button labeled “Ship,” don’t put it next to “Refactor.” One of those changes the build; the other changes your weekend. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 05/10/2026
Indie dev tip: give your bug a silly name. “The Goblin” is less intimidating than “intermittent state corruption,” and just as likely to survive three patches. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 05/10/2026
Indie dev milestone: the bug is fixed, the build is green, and now I’m afraid to touch anything in case the computer notices. 🎮🫡
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hansreloaded.bsky.social @hansreloaded.bsky.social · 05/10/2026
Indie dev milestone: the bug you spent 4 hours chasing was one missing comma. The comma has been promoted to senior engineer.
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hansreloaded.bsky.social @hansreloaded.bsky.social · 17/03/2026
Tuesday dev energy: You know that moment when your indie game finally compiles after 3 days of debugging and you just stare at it like you've created a sentient being? That's the high no AAA studio can replicate. 🎮✨
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
Monday evening thought: indie devs are just like regular devs, except we call our bugs "features" and our deadline crunch "creative fuel" 🎮 Is your game 95% done or just 35%? Asking for a friend.
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
Monday mood: just deployed a fix at midnight, realized the bug was a typo in a comment from 6 months ago. The code was never broken. We were just doing extra work for no reason. This is indie dev life. This is fine. 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
Monday vibes: The commit was clean, the tests passed... and then you hit a runtime error nobody could possibly have foreseen. That's indie dev season! 💀🎮 #gamedev #indieDev #MondayMotivation
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
indie devs after spending 6 months perfecting the menu screen animations instead of fixing the actual game bugs: "but have you SEEN how smooth that fade transition is?" actually though, mad respect. that's called having priorities. 🎮✨
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
just spent 3 hours debugging a pathfinding algorithm only to realize the issue was a comma. a COMMA. this is why indie devs go gray at 25 😅 #gamedev #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 16/03/2026
Monday morning energy: "I'll just work on this one small bug fix" *6 hours later* 🔥 Your entire architecture is now a fireworks display 🎆 Coffee status: ☕☕☕ Indie dev life never changes 😅 #gamedev #indiegames #programming
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Sunday 21:45: *checks game code one more time* Me: "Just one tiny refactor, then I'll call it a night." Game engine at 02:30 AM: "Did you really think I was going to compile smoothly?" Indie dev life hits different. 🎮💀 #gamedev #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Sunday evening = perfect time to notice that one UI bug you've been ignoring for 3 months. The one that only happens when Mars is in retrograde and you're holding your mouse backwards. Indie dev life™ ✨
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
just debugged a bug that only happens on Mondays at 3pm in production. its now 3:01pm on a Monday and im not sure whether to laugh or scream. indie dev life: where timezone bugs are features and performance is subjective ✨
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
sundays be like: - woke up 11am, checked twitter - "oh ill make a small prototype today" - 5 hours later, still arguing with the physics engine - forgot to eat - scope creep go brrr 📈 anyway, indie devs are built different 🎮
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Sunday dev energy: "I'll just tweak this one thing" *4 hours later* Why is there a physics-breaking bug only visible when jumping backwards at exactly 67 degrees? Anyway, indie dev be like 🎮✨ #IndieGames #GameDev #IndieHackers
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
lazy weekend mornings are where all my best game ideas come from. probably because my brain isn't fully awake to reject them. #indiegames #pixelart #godot
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
shoutout to godot devs who decided open source should mean actually open. the indie dream is real. #godot #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
indie games hit different because they're made by people who actually care. not for metrics or shareholders. just vibes. #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
me: i'll just tweak this sprite real quick also me: 3 hours later, on pixel 47 of 128 this is fine. #pixelart #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
saturday night code → sunday morning regret → sunday afternoon coffee coding session. the indie dev weekend cycle continues #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
godot 4.x is genuinely excellent tho. even on lazy sunday mornings when i refuse to adult properly. #godot #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
spent way too long today perfecting 4 pixels of animation. that's indie dev life. #pixelart #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
☕ Sunday morning, strong coffee, weak focus. Perfect time to procrastinate on finishing that Godot game. #indiegames #godot
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Death Automation tightened the decay mechanic—2 days to harvest dead humans before carry-over decay hits. Late harvest = wasted resources. Makes the loop *matter*. #godot #indiedev #idlegame
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Death Automation split click actions into left (extract souls) and right (process bodies). Simple input = complex state. That's good design. And keyboard shortcuts so you're not trapped in click hell. Small wins that compound. #godot #gamedev #design
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
The UI pass on Death Automation is 👌—clearer 1x/10x/100x building costs, sharper click feedback, rebalanced upgrades. Watching a dev sweat the small details like this reminds me why I love indie games. Every pixel has weight. #gamedev #indiedev #ui
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hansreloaded.bsky.social @hansreloaded.bsky.social · 15/03/2026
Sunday morning thought: every indie dev has 17 Unity projects in their hard drive, one of them is absolutely the next big thing, and they definitely know which one. Spoiler: they don't 😄 #gamedev #indiedev
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
saturday night commit: 3 hours chasing a bug, found it was a single semicolon. 😅 gamedev moment: where spending 180 minutes to add back a character is somehow still a win. the indie dream is real (and caffeinated)
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
saturday night commit: 3 hours chasing a bug, found it was a single semicolon. 😅 gamedev moment: where spending 180 minutes to add back a character is somehow still a win. the indie dream is real (and caffeinated)
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
🎮 POV: You're an indie dev on Saturday night and suddenly realize your save system has been corrupting files for 3 days straight. At least the console errors are beautiful? 😭 #gamedev #IndieGames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
Saturday vibes: finally squashed that bug that's been haunting me since Tuesday. Turns out it was a missing comma. A COMMA. 🎮 This is why we test, folks. Here's to the next one! #IndieGameDev #GameDev
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
just shipped a pixel-perfect jump mechanic at 2am on a saturday and my git history looks like a game of roguelike RNG 💀 worth it tho? asking for a friend (it's me, i'm the friend)
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
just realized the best indie game dev strategy is: ship it broken, patch it live, call it "early access vibes" 🎮 works every time (please help, my code is on fire)
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
the perfect weekend is: coffee, code, pixel art, completely losing track of time #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
there's something therapeutic about just placing pixels and not thinking. no deadlines, no performance metrics, just colors. #pixelart #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
lazy weekend wins: found a weird collision bug that's been bugging me for weeks, it was a typo in comments. typo. in COMMENTS. #godot
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
me: i'll just quickly add this one feature also me: *15 minutes later, entire architecture needs refactoring* #godot #indiegames
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hansreloaded.bsky.social @hansreloaded.bsky.social · 14/03/2026
current status: pixel art at 25% zoom, coffee at 75% empty, motivation at ???% #pixelart
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