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Hannes

@hannesholm.bsky.social
10 followers 2 following 28 posts

🎮 Gnomageddon: store.steampowered.com/app/3912030 🎮 Nienix: store.steampowered.com/app/1332760 🌐 holm.games 🤖 discord.gg/AdRaPcVgRn

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Hannes @hannesholm.bsky.social · 03/10/2026
This week I’ve been working on improving the UI. Among other things, I’ve added resizable and floating windows. Requested by several players during the last two playtests. 🪟 #MonoGame #gamedev #indiedev
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Hannes @hannesholm.bsky.social · 22/09/2026
Today I ported one of the fan-favorite enemies from my previous game, Nienix, into Gnomageddon: The Cloner! It does exactly what you’d expect: it clones the weapons used by its caster. 🔥 #MonoGame #gamedev #indiedev
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Hannes @hannesholm.bsky.social · 10/09/2026
Today I implemented a new feature for the Gnomageddon editor that makes playtesting maps way easier. Just select a spawn point and hit play! 🚀 #gamedev #indiedev #monogame
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Hannes @hannesholm.bsky.social · 05/09/2026
I’ve been working on a bunch of new enemy behaviors. This is the WIP protector behavior 👾 If a friendly is low on health, it sprints over to heal them. Otherwise, it tries to keep its distance from the player. #monogame #indiedev #screenshotsaturday #gamedev
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Hannes @hannesholm.bsky.social · 14/08/2026
Making progress on the first boss dungeon for Act 2 of Gnomageddon: Forge of Infinity. #gamedev #indiedev #monogame
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Hannes @hannesholm.bsky.social · 02/08/2026
Testing the tactical controls in my ARPG with three player-controlled companions and 100+ summons. Do you know of any other ARPGs that let you directly control each summon and companion? #gamedev #monogame #arpg #indiedev
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Hannes @hannesholm.bsky.social · 30/07/2026
Working on a new desert biome.🌵☀️What do you think, does it feel like a desert? #monogame #gamedev #indiedev #indiegame
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Hannes @hannesholm.bsky.social · 28/07/2026
My ARPG features a tactical mode that lets you command a team of gnomes and their summons. Each gnome is fully customizable. Today I added full co-op support for the tactical mode! Another step toward a smoother multiplayer experience. 🎮 #gamedev #indiegame #coop #arpg #monogame
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Hannes @hannesholm.bsky.social · 12/07/2026
The second playtest for Gnomadeddon is now live! 🎉 The feedback from the first playtest led to a ton of improvements, and I'm looking forward to hearing what everyone thinks about the current build! 🔗https://store.steampowered.com/app/3912030 #gamedev #indiedev #monogame #indiegamedev
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Hannes @hannesholm.bsky.social · 29/06/2026
One interesting weapon combo: Flamethrower 🔥 + Frost Breath ❄️ + Bouncing Balls 🪃 The fire-and-ice interaction gets pretty chaotic once everything starts bouncing around. 😄 #monogame #gamedev #indiegamedev
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Hannes @hannesholm.bsky.social · 26/06/2026
You can now forge combined weapons! ⚒️ That means 195,112 possible weapon combinations... And many more if counting all item mods and sets. I'm sure this won't cause any balance problems... 😅 #indiedev #gamedev #ARPG #IndieGame #ActionRPG #monogame
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Hannes @hannesholm.bsky.social · 20/06/2026
📢 Playtest #2 for Gnomageddon has been scheduled! 🗓️ Saturday, July 11th Thanks to everyone who participated in the first test! More info on Discord, and you can wishlist the game here: store.steampowered.com/app/3912030/... #gamedev #indiedev #screenshotsaturday #playtest
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Hannes @hannesholm.bsky.social · 06/06/2026
Turned up the particles when digging to make it more punchy. Yay or nay? ⛏️ #gamedev #indiedev #screenshotsaturday #monogame
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Hannes @hannesholm.bsky.social · 18/05/2026
Another player suggestion implemented: tactical formations! 🙂Really happy with how this feature is shaping up. store.steampowered.com/app/3912030?... #gamedev #indiedev #ARPG #strategygame #indiegame
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Hannes @hannesholm.bsky.social · 16/05/2026
Started the first playtests yesterday and already got some really solid feedback! One request was better team control in top-down shooter mode. I added companion teleporting. ⚔️ #gamedev #indiedev #gaming #monogame #screenshotsaturday
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Hannes @hannesholm.bsky.social · 10/05/2026
Created an on-kill proc skill that summons frost orbs. Pretty sure I overtuned it just a little ❄️💀 #gamedev #indiedev #monogame
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Hannes @hannesholm.bsky.social · 06/05/2026
Watch the announcement trailer for Gnomageddon: Forge of Infinity! ⚒️ store.steampowered.com/app/3912030/ #gamedev #indiedev #indiegamedev #monogame
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Hannes @hannesholm.bsky.social · 23/03/2026
Experimenting with lights.🕯️What do you think should be the default? #monogame #gamedev #indiegamedev
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Hannes @hannesholm.bsky.social · 20/10/2025
Endless caves just leveled up: hidden dungeons can now appear! 🏰 #gamedev #indiedev #monogame
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Hannes @hannesholm.bsky.social · 16/10/2025
When switching from top-down shooter to strategy mode, all cave walls become visible. Should I keep this feature? 🤔 #gamedev #indiedev #monogame #gaming
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Hannes @hannesholm.bsky.social · 26/09/2025
💥⛏️ Cave walls now shake when you dig or blow stuff up! #gamedev #indiedev #monogame #IndieGameDev
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Hannes @hannesholm.bsky.social · 16/09/2025
Added variable cave tile hardness today! ⛏️ Some tiles are indestructible, and certain caves now need special mining gear. 🪨 #gamedev #indiedev #monogame #indiegamedev
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Hannes @hannesholm.bsky.social · 10/09/2025
More work on lava today. Added emission and some better sound effects. Also, companions and enemies now try to avoid it. It worked a bit too well as a trap. 🙂💀 #gamedev #monogame #indiedev #indiegamedev
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Hannes @hannesholm.bsky.social · 09/09/2025
After adding traversable water, I just had to try lava. 🔥 Very much WIP. #gamedev #gaming #monogame #IndieGameDev
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Hannes @hannesholm.bsky.social · 07/09/2025
Today I enabled traversing larger bodies of water. As per my sons request, I will add lava next. 🔥#gamedev #gaming #indiegame #monogame
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