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Hanasu Ink Game Development

@hanasuink.bsky.social
32 followers 39 following 30 posts

Dev team working on Schmovium, a first-person parkour game. Currently in Alpha. Follow for updates! 「シュムービヤム」のインディーゲーム開発者。日本語でもOKです Always seeking expressive design. ずっと自由のデザインにする。 Itch: hanasu-ink.itch.io/schmovium

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Hanasu Ink Game Development @hanasuink.bsky.social · 13/09/2026
The gravity transitions are smooth as heck. I'm impressed! Interested in seeing more of this Escherian City 🙃
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Hanasu Ink Game Development @hanasuink.bsky.social · 13/09/2026
Unfortunately no matter how it looks it could have never met the public's expectations. You can't please everyone!
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Hanasu Ink Game Development @hanasuink.bsky.social · 05/09/2026
Love the effects. The trail left when flying is top notch
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Hanasu Ink Game Development @hanasuink.bsky.social · 05/09/2026
Challenged myself to make a level using the same 3 blocks. Had to make it a Magnet Hook level because its just too dang fun. Fresh visuals too! 🌅 Who wants donuts? 🔥[Donuts in 30.01s by Ribbon]🔥 #Schmovium #godot #indiedev #gamedev #ScreenshotSaturday
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Hanasu Ink Game Development @hanasuink.bsky.social · 19/07/2026
🫨 Good on ya! Rollback isn't easy.
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Hanasu Ink Game Development @hanasuink.bsky.social · 19/07/2026
I was really impressed with how smooth your ggpo showcase was. Good luck with the kickstarter
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Hanasu Ink Game Development @hanasuink.bsky.social · 19/07/2026
Everyone's got a style
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Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026
In Schmovium you can go beyond 🏅 gold medal? How about a schmovium medal! Like games such as Trackmania, this is for author times. Looks like I smashed my own time 🤔 I have no choice but to update it 🤫 🔥[Olympia Isolated in 18.58 by Ribbon]🔥 #gamedev #indiedev #ScreenshotSaturday #Schmovium #godot
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Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026
Schmovium is still Schmovin' 🏃‍♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot
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Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026
This is so clever!
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Hanasu Ink Game Development @hanasuink.bsky.social · 28/06/2026
Its Saturday somewhere! We just finished a collab project for The Very Serious Juniper Game Jam. Check it out if you wanna go seriously fast in your browser. #gamedev #ScreenshotSaturday #gamejam #indiedev dressesdigital.itch.io/car-centric-...
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Hanasu Ink Game Development @hanasuink.bsky.social · 04/06/2026
Stinger looks fast. I like that
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Hanasu Ink Game Development @hanasuink.bsky.social · 11/04/2026
A WIP results screen with all* the fixings. Now to make leaderboards! #indiedev #gamedev #Schmovium #godot #screenshotsaturday
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Hanasu Ink Game Development @hanasuink.bsky.social · 11/04/2026
Excellent use of a grayscale palette. What engine do you use?
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Hanasu Ink Game Development @hanasuink.bsky.social · 26/03/2026
Made a video on a slick trick I discovered in my map editor. Surely I'm not the first one to discover this? 🤔🤔🤔 www.youtube.com/watch?v=nY6L... #godot #indiedev #gamedev #trenchbroom #Schmovium
youtube.com
Smooth Logarithmic Curves in Trenchbroom
YouTube video by Hanasu Ink Game Development
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Hanasu Ink Game Development @hanasuink.bsky.social · 14/03/2026
If you're looking for stair-stepping in-depth with godot I recommend this article: dresswithpockets.github.io/2025/03/19/g... I use the same methods for my game and it is flawless. Helped me pick up parts of the routine that I wasn't doing before.
dresswithpockets.github.io
Stepping Up & Down Stairs in Godot 4
For this guide, I’ve configured: Jolt Physics 60 physics ticks per second CharacterBody3D.safe_margin = 0.001 CharacterBody3D.constant_speed = true CharacterBody3D’s CollisionShape3D.shape.margin = 0....
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Hanasu Ink Game Development @hanasuink.bsky.social · 14/03/2026
Testing out some new entities. What better way then hitting the ULTRA FAST cycle in my own level? #screenshotsaturday #indiegame #gamedev #godot #parkour
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Hanasu Ink Game Development @hanasuink.bsky.social · 11/03/2026
The effects do well to add impact to such a simple game. I need a little project like this to learn multiplayer
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Hanasu Ink Game Development @hanasuink.bsky.social · 10/02/2026
Welcome to 2D game engines. If it helps to think about it this way: Gravity is the ever-present force pulling you towards oblivion. Why it it not be the positive direction? Jumping upward is the negative force fighting gravity.
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Hanasu Ink Game Development @hanasuink.bsky.social · 02/02/2026
Does it still count as a world record if the game hasn't been released yet? Here's a level from our latest playtest "On Knives Edge" in 18.35 #Schmovium #godot #gamedev #indiedev
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Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026
Although if this was a fast-paced shooter I'd be taking the w/o effects look just because its easier to read.
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Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026
The w/o post-processing is lacking something. The post-processing effects give it that unique kick.
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Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026
Using #godot 's AnimationTree makes blending animations easy. Along with Freya Holmer's exponential decay formula, its so smooth! #Schmovium #ScreenshotSaturday #gamedev #indiedev
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Hanasu Ink Game Development @hanasuink.bsky.social · 09/01/2026
But it does help
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Hanasu Ink Game Development @hanasuink.bsky.social · 08/01/2026
Hard to turn down a huge punchy shotgun 😁
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Reposted by Hanasu Ink Game Development
Daniel J. Menezes @danjohnston.uk · 05/01/2026
Back to work and we'll be releasing a WHOLE BUNCH more games, fonts and free game dev assets in 2026. Plus they'll all be added to our various bundles + packs in free updates for new and existing customers! Learn more about our plans for this year here: chequered.ink/our-plans-fo... #gamedev
The icons for our 10,000 Game Assets pack, our All Fonts Pack and our All Games bundle - side by side on a dark pink background.
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Hanasu Ink Game Development @hanasuink.bsky.social · 05/01/2026
Love the wavedash!
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Hanasu Ink Game Development @hanasuink.bsky.social · 05/01/2026
It's out there. I think of Rogue, Dwarf Fortress, or Cataclysm: DDA which all use text as their rendering but are action/strategy games.
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Reposted by Hanasu Ink Game Development
Tim?! from BlueKeyGames!🙃 @bluekeygames.bsky.social · 28/12/2025
It's a Christmas miracle! FuncGodot 2025.12 is out NOW! github.com/func-godot/f... Lots of cool new features and some much needed fixes. Come grab it!
github.com
Release FuncGodot 2025.12 · func-godot/func_godot_plugin
What's Changed Include only plugin files for asset lib (.gitattributes) by @hoork in #159 Use is_inside_tree instead of get_tree to check if the map is in the tree by @LogicAndTrick in #160 Vertex...
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Hanasu Ink Game Development @hanasuink.bsky.social · 27/12/2025
Presenting Schmovium! A fast and tactile first-person platformer inspired by Kreedz and #minecraft parkour. We're still in early alpha so many more worlds, mechanics, and stories to come. #gamedev #indiegame #indiedev #godot #screenshotsaturday 🏃‍♀️💨
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Hanasu Ink Game Development @hanasuink.bsky.social · 05/12/2025
Great write up! We're a long way out but I'm putting this one in the back pocket.
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Hanasu Ink Game Development @hanasuink.bsky.social · 02/12/2025
Great devlog. Playtests early and often cannot go wrong.
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