Hanasu Ink Game Development @hanasuink.bsky.social · 13/09/2026The gravity transitions are smooth as heck. I'm impressed! Interested in seeing more of this Escherian City 🙃 110
Hanasu Ink Game Development @hanasuink.bsky.social · 13/09/2026Unfortunately no matter how it looks it could have never met the public's expectations. You can't please everyone! 010
Hanasu Ink Game Development @hanasuink.bsky.social · 05/09/2026Love the effects. The trail left when flying is top notch 010
Hanasu Ink Game Development @hanasuink.bsky.social · 05/09/2026Challenged myself to make a level using the same 3 blocks. Had to make it a Magnet Hook level because its just too dang fun. Fresh visuals too! 🌅 Who wants donuts? 🔥[Donuts in 30.01s by Ribbon]🔥 #Schmovium #godot #indiedev #gamedev #ScreenshotSaturday 0122
Hanasu Ink Game Development @hanasuink.bsky.social · 19/07/2026🫨 Good on ya! Rollback isn't easy. 010
Hanasu Ink Game Development @hanasuink.bsky.social · 19/07/2026I was really impressed with how smooth your ggpo showcase was. Good luck with the kickstarter 110
Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026In Schmovium you can go beyond 🏅 gold medal? How about a schmovium medal! Like games such as Trackmania, this is for author times. Looks like I smashed my own time 🤔 I have no choice but to update it 🤫 🔥[Olympia Isolated in 18.58 by Ribbon]🔥 #gamedev #indiedev #ScreenshotSaturday #Schmovium #godot 0145
Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026Schmovium is still Schmovin' 🏃♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot 0165
Hanasu Ink Game Development @hanasuink.bsky.social · 28/06/2026Its Saturday somewhere! We just finished a collab project for The Very Serious Juniper Game Jam. Check it out if you wanna go seriously fast in your browser. #gamedev #ScreenshotSaturday #gamejam #indiedev dressesdigital.itch.io/car-centric-... 0368
Hanasu Ink Game Development @hanasuink.bsky.social · 11/04/2026A WIP results screen with all* the fixings. Now to make leaderboards! #indiedev #gamedev #Schmovium #godot #screenshotsaturday 0123
Hanasu Ink Game Development @hanasuink.bsky.social · 11/04/2026Excellent use of a grayscale palette. What engine do you use? 110
Hanasu Ink Game Development @hanasuink.bsky.social · 26/03/2026Made a video on a slick trick I discovered in my map editor. Surely I'm not the first one to discover this? 🤔🤔🤔 www.youtube.com/watch?v=nY6L... #godot #indiedev #gamedev #trenchbroom #Schmoviumyoutube.comSmooth Logarithmic Curves in TrenchbroomYouTube video by Hanasu Ink Game Development 0123
Hanasu Ink Game Development @hanasuink.bsky.social · 14/03/2026If you're looking for stair-stepping in-depth with godot I recommend this article: dresswithpockets.github.io/2025/03/19/g... I use the same methods for my game and it is flawless. Helped me pick up parts of the routine that I wasn't doing before.dresswithpockets.github.ioStepping Up & Down Stairs in Godot 4For this guide, I’ve configured: Jolt Physics 60 physics ticks per second CharacterBody3D.safe_margin = 0.001 CharacterBody3D.constant_speed = true CharacterBody3D’s CollisionShape3D.shape.margin = 0.... 041
Hanasu Ink Game Development @hanasuink.bsky.social · 14/03/2026Testing out some new entities. What better way then hitting the ULTRA FAST cycle in my own level? #screenshotsaturday #indiegame #gamedev #godot #parkour 0164
Hanasu Ink Game Development @hanasuink.bsky.social · 11/03/2026The effects do well to add impact to such a simple game. I need a little project like this to learn multiplayer 010
Hanasu Ink Game Development @hanasuink.bsky.social · 10/02/2026Welcome to 2D game engines. If it helps to think about it this way: Gravity is the ever-present force pulling you towards oblivion. Why it it not be the positive direction? Jumping upward is the negative force fighting gravity. 040
Hanasu Ink Game Development @hanasuink.bsky.social · 02/02/2026Does it still count as a world record if the game hasn't been released yet? Here's a level from our latest playtest "On Knives Edge" in 18.35 #Schmovium #godot #gamedev #indiedev 090
Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026Although if this was a fast-paced shooter I'd be taking the w/o effects look just because its easier to read. 110
Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026The w/o post-processing is lacking something. The post-processing effects give it that unique kick. 110
Hanasu Ink Game Development @hanasuink.bsky.social · 31/01/2026Using #godot 's AnimationTree makes blending animations easy. Along with Freya Holmer's exponential decay formula, its so smooth! #Schmovium #ScreenshotSaturday #gamedev #indiedev 0112
Hanasu Ink Game Development @hanasuink.bsky.social · 08/01/2026Hard to turn down a huge punchy shotgun 😁 010
Reposted by Hanasu Ink Game DevelopmentDaniel J. Menezes @danjohnston.uk · 05/01/2026Back to work and we'll be releasing a WHOLE BUNCH more games, fonts and free game dev assets in 2026. Plus they'll all be added to our various bundles + packs in free updates for new and existing customers! Learn more about our plans for this year here: chequered.ink/our-plans-fo... #gamedev 0107
Hanasu Ink Game Development @hanasuink.bsky.social · 05/01/2026It's out there. I think of Rogue, Dwarf Fortress, or Cataclysm: DDA which all use text as their rendering but are action/strategy games. 000
Reposted by Hanasu Ink Game DevelopmentTim?! from BlueKeyGames!🙃 @bluekeygames.bsky.social · 28/12/2025It's a Christmas miracle! FuncGodot 2025.12 is out NOW! github.com/func-godot/f... Lots of cool new features and some much needed fixes. Come grab it!github.comRelease FuncGodot 2025.12 · func-godot/func_godot_pluginWhat's Changed Include only plugin files for asset lib (.gitattributes) by @hoork in #159 Use is_inside_tree instead of get_tree to check if the map is in the tree by @LogicAndTrick in #160 Vertex... 0136
Hanasu Ink Game Development @hanasuink.bsky.social · 27/12/2025Presenting Schmovium! A fast and tactile first-person platformer inspired by Kreedz and #minecraft parkour. We're still in early alpha so many more worlds, mechanics, and stories to come. #gamedev #indiegame #indiedev #godot #screenshotsaturday 🏃♀️💨 0113
Hanasu Ink Game Development @hanasuink.bsky.social · 05/12/2025Great write up! We're a long way out but I'm putting this one in the back pocket. 000
Hanasu Ink Game Development @hanasuink.bsky.social · 02/12/2025Great devlog. Playtests early and often cannot go wrong. 010