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Hajimeli

@hajimeli.net
2.3K followers 30 following 856 posts

bizarre freak video games about life for loser nerds working on new games (misdecayed, polymorphite). previous projects: vivid/stasis

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Hajimeli @hajimeli.net · 03/10/2026
polymorphite will be included in October's Steam Next Fest! Come try our demo and play every song currently available as well as a new set of charts for "prismatophite" launching in an update when the event begins!
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Hajimeli @hajimeli.net · 29/09/2026
I can't believe I'm having to say this AGAIN, but if you've left a joke review on any of the real locations featured in vivid/stasis, please remove it. It is OBSCENELY disrespectful to do so and I'd like to hope the community I've accumulated is better than this.
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Hajimeli @hajimeli.net · 24/09/2026
polymorphite Public Gameplay Demo has been updated to PGD 1.0.2, and has also been released on Steam! This version adds more QOL options and updates visuals and color schemes slightly for better visibility. Happy playing, and thanks for waiting! store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 22/09/2026
polymorphite's Public Gameplay Demo is now out! For now, you can only download it directly from our website at hajimeli.net/polymorphite, but it will come to Steam as soon as we can put it up (expecting at most a few days)!
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Hajimeli @hajimeli.net · 20/09/2026
deep under water
nine twenty seven twenty six
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Hajimeli @hajimeli.net · 16/09/2026
polymorphite's Public Gameplay Demo releases in just under a week! Which of the 5 songs are you excited to try the most? Wishlist polymorphite: store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 09/09/2026
plaaaace me center staaage~ Wishlist polymorphite: store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 05/09/2026
polymorphite features an original storyline set after the events of vivid/stasis, told across three different perspectives. The game will launch in Early Access in January 2027, with the entire first chapter included! Wishlist polymorphite here: store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 01/09/2026
dark mode ON 🌙 wishlist polymorphite: store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 28/08/2026
polymorphite will receive a Public Gameplay Demo on September 22nd, 2026. The first version of this demo will contain five songs and a tutorial, as well as a preview of the Concepts mechanic. A content update for the demo will follow in October, containing a preview of Aspects, and 1 more song.
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Hajimeli @hajimeli.net · 21/08/2026
There are a variety of Concepts, each with their own unique effects. These are not meant to be assist options; using Concepts is a crucial part of building your characters in polymorphite, so don't neglect them, or feel like they're cheating! The demo coming out this quarter will contain 6 concepts.
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Hajimeli @hajimeli.net · 21/08/2026
But you can't just equip every Concept! Concepts each have a CPU Cost, which is taken out of the character's CPU stat. You can only put so much strain on CPUs, after all. Concepts also have a Min. Level. The sum of all of the character's Aspects' levels must be greater than the minimum to equip it.
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Hajimeli @hajimeli.net · 21/08/2026
Upon clearing a song, aside from receiving Experience to progress the story, you will also receive Modules that come in three types, corresponding to each Perspective. Modules have a few uses, but primarily, they are used to materialize Concepts, unique equipment with advanced effects.
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Hajimeli @hajimeli.net · 21/08/2026
polymorphite has hit 3000 wishlists, so as promised, let's talk a bit about Concepts! 🧵
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Hajimeli @hajimeli.net · 19/08/2026
new... friends...?
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Hajimeli @hajimeli.net · 19/08/2026
polymorphite stages can make many wonderous shapes. Song: just for the weekend. by garbyte (from Sunset Serenade 2025) Wishlist polymorphite here! store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 17/08/2026
polymorphite is roughly sitting at 2800 wishlists! Remember that when we get to 3000, you'll get to learn more about Concepts, unique equippables that modify the way the game is played and scored.
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Hajimeli @hajimeli.net · 14/08/2026
Getting Transit Mode tested and one of the testers has created the ultimate glass cannon through unintentional behavior
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Hajimeli @hajimeli.net · 09/08/2026
misdecayed's early access release will contain many new loveable or hateable characters. everyone will find a scrunglo. it will happen
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Hajimeli @hajimeli.net · 06/08/2026
An exciting and scary announcement about the future of Hajimeli! (Alt text is slightly cut off due to character limits. No necessary information is left out of the alt text)
Hello everyone! Cheryl here, with exciting and scary news.
Beginning today, Hajimeli is moving forward into the path of fully
self-publishing our games.

SKY HOUR WORKS was extremely important in helping Hajimeli gain
recognition during the development of our prior game vivid/stasis,
as well as assisting with getting two of our currently in-development
rhythm game projects, polymorphite and spherene, off the ground.

As I look into the future, and what I want to bring to my game
projects, and after some reflection, I decided to talk with SKY HOUR
WORKS about self-publishing my games under Hajimeli going forward. I
have a vision for a specific identity for Hajimeli and the kinds of
games I release under it, and as the road goes on, it started to seem
more and more like a good idea to present things as my own wholly
unique, weird little blend of storytelling about life, love, and dumb
nerd stuff, without a prior expectation (since SKY HOUR WORKS’ games
are pretty different, but also very good)!

So, what does this mean for you guys, the players? Well, nothing,
really! All it means for you is that “SKY HOUR WORKS” won’t be listed
as a publisher for polymorphite and spherene.

Behind the scenes, it means a few other things, but nothing important
enough to detail in a public announcement like this. However, I can
list one thing that may come as a result of this; I have put thought
into setting up a Hajimeli Patreon page to assist with development
costs! I will leave a poll in the replies of this post where you can
leave your vote on if you’d subscribe to something like that if it got
you exclusive development updates, and even maybe playable content
early. I can’t promise anything, but I want to do it, since so many
people have voiced wanting to support our games, and polymorphite is
about a year behind schedule because of vivid/stasis: NEUTRON:HEXIMA’s
development (oops)!

Thank you for reading and understanding!
- Cheryl Stelli
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Hajimeli @hajimeli.net · 06/08/2026
It's always been there.
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Hajimeli @hajimeli.net · 05/08/2026
noctern dittos wishlist polymorphite here: store.steampowered.com/app/4432100/... 350 more wishlists until we hit our next goal of 3,000!
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Hajimeli @hajimeli.net · 05/08/2026
Whos ready for poly morphite
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Hajimeli @hajimeli.net · 02/08/2026
polymorphite's demo will release in September 2026 and contain 6 songs you can play for free! Additionally, previews of other gameplay features, like Concepts and Aspects, will be available in this demo. Please look forward to it!
prismatophite - log()
just for the weekend. - garbyte
Elegant Battle to the Death - Natah_DN
Plasma Error - Altermis
Dayglass. - ferretdot
kuiper wandering - Foodbot
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Hajimeli @hajimeli.net · 29/07/2026
CIRIS FILE 2384 KEY PATTERN
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Hajimeli @hajimeli.net · 28/07/2026
In polymorphite, everything about your score is determined by your character's statistics and capabilities; but there's still raw rhythm game accuracy to take into account! At the end of a song, you'll be graded on both your rhythm game prowess and your performance in decrypting data blocks.
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Hajimeli @hajimeli.net · 22/07/2026
(There was really no reason to make the board game map so large, but I thought of the idea of basing it off of the Tokyo rail map and committed way too hard... attached is a screenshot of the full map from the proprietary editor I built to make designing it easier)
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Hajimeli @hajimeli.net · 22/07/2026
Once an Aspect has been developed, it can be equipped to one of a character's five Aspect slots. Characters don't level up traditionally in polymoprhite; it's up to you to mess around with Aspects to build your characters how you want to!
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Hajimeli @hajimeli.net · 22/07/2026
Each space you stop on will have either a benefit or adverse effect on the Aspect being developed. Benefits can be raising stats, increasing overall level, and more, but adverse effects may lower your stats or force you to draw a card with a modifier that hinders your strategy.
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Hajimeli @hajimeli.net · 22/07/2026
You start with 5 cards and 25 turns, and every time you play a card, you take a turn, and one card is drawn. However, a lot of options exist to manipulate these mechanics, like cards that don't consume turns, or draw more cards. Hand manipulation is key to ensuring a strong Aspect is developed!
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Hajimeli @hajimeli.net · 22/07/2026
Transit Mode takes place on a board game-like map based on the layout of Tokyo's rail network. Across a set amount of turns, you'll play cards from your hand that move you various spaces, and provide other effects like drawing extra cards, exchanging your hand for a new one, and more!
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Hajimeli @hajimeli.net · 22/07/2026
While progressing through polymorphite's story, you will unlock "Cores", named after various gemstones. Cores come with a base set of statistics, but you can't do much with Cores on their own; you have to develop them into Aspects through Transit Mode!
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Hajimeli @hajimeli.net · 22/07/2026
polymorphite has reached 2,000 wishlists, so I can finally introduce to everyone a major mechanic of the game's progression; Transit Mode! 🧵
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Hajimeli @hajimeli.net · 21/07/2026
We're very close to hitting our next wishlist goal of 2,000, and if we do, you'll get to see more about some of the other systems in this game, like the board game mode that you use to build characters to stand up against different songs and enemies!
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Hajimeli @hajimeli.net · 21/07/2026
This is polymorphite; a new rhythm-dodging mystery experience from the team that brought you vivid/stasis. Use your mouse and keyboard to dodge hazards, collect chips, and collect data notes to deplete the enemy's health. Wishlist the game: store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 19/07/2026
200 more wishlists until I tell you how the system you'll spend hundreds of hours minmaxxing in works
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Hajimeli @hajimeli.net · 18/07/2026
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Hajimeli @hajimeli.net · 18/07/2026
300 more wishlists until you can see the funny tiles and numbers in polymorphite store.steampowered.com/app/4432100/...
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Hajimeli @hajimeli.net · 13/07/2026
vivid/stasis was the rhythm game for puzzle freaks. polymorphite is the* rhythm game for number freaks *there are other rhythm games like this too
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Hajimeli @hajimeli.net · 11/07/2026
every friend group has the oomf that blasts numbers out of their chest when they stub their toe #polymorphite #toestub
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Hajimeli @hajimeli.net · 11/07/2026
Remember to wishlist polymorphite if you haven't already! If the game reaches 2,000 wishlists, I'll show off more of the insane progression system this game has
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Hajimeli @hajimeli.net · 09/07/2026
vivid/stasis ENCORE DISC can now be downloaded for free from our website! Additionally, PAST DISC and FUTURE DISC have been moved from the old Bandcamp download to our website. www.hajimeli.net/soundtrack/v...
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Hajimeli @hajimeli.net · 08/07/2026
With Misdecayed's second demo finally released, the team can finally return to work on new content for the game! We're planning to launch the game in Early Access next year, in 2027!
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Hajimeli @hajimeli.net · 05/07/2026
Alright. I'll do it myself.
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Hajimeli @hajimeli.net · 28/06/2026
polymorphite's updated title screen. The character and background color will be picked randomly from your unlocked characters each time you go to the title screen! (The music used is not final; it's an original song from elsewhere in the game.)
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Hajimeli @hajimeli.net · 27/06/2026
Hajimeli invites you to the vivid/stasis - 1st "End of Early Access" Anniversary livestream on July 5th, 2026. We'll be listening through the new vivid/stasis ENCORE DISC soundtrack, followed by Q&A's with various team members, and general developer hangout after! See you then! ^-^
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Hajimeli @hajimeli.net · 27/06/2026
A final memoir.
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Hajimeli @hajimeli.net · 23/06/2026
polymorphite has received 1,000 wishlists! As a reward, here is a preview of "kuiper wandering" by Foodbot; a new original track for the game. Let this airy electronic track carry you through the universe. At 2,000 wishlists, we'll share more information about game systems, like Aspects!
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Hajimeli @hajimeli.net · 23/06/2026
The soundtrack to an echoed regret... The soundtrack to a present determination... And now, the soundtrack to what comes after. "vivid/stasis Original Soundtrack - ENCORE DISC" comes out July 5th (1 year after the end of Early Access), with 30 tracks.
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Hajimeli @hajimeli.net · 19/06/2026
In Misdecayed Demo v2, losing in battle now presents you with the option to retry a battle from the start to avoid losing progress, and even temporarily reduce the difficulty of the enemies, which only applies to this battle! You can also load your save file, just like before.
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