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HagermanHour

@hagermanhour.bsky.social
1.6K followers 9.2K following 245 posts

Independent Developer | Building Mods since 2001 | Twitch Affiliate | Streams Game Development (Top 10% 2023, 2024) hagermanhour.itch.io/roguemelee linktr.ee/hagermanhour #solodev #indiedev #gamedev

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HagermanHour @hagermanhour.bsky.social · 20/08/2026
Today is another day to be creative! Your inner spark of inspiration today can one day inspire people in far lands you'll never meet. Embody the joy - and let it make the world a better place. ❤ #indiegames #solodev #gamedev #indiedev
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HagermanHour @hagermanhour.bsky.social · 05/08/2026
As a reminder my Rogue Melee page is hagermanhour.itch.io/roguemelee That other one is not me, mine was published first.
hagermanhour.itch.io
HagermanHour's Rogue Melee by HagermanHour
RogueMelee, Fantasy RPG by HagermanHour
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HagermanHour @hagermanhour.bsky.social · 05/08/2026
Seven minutes of music, featuring my title screen youtu.be/A2b7RVbfUYg
youtu.be
Rogue Melee - Guzheng Movement 8 IV
YouTube video by HagermanHour
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HagermanHour @hagermanhour.bsky.social · 03/08/2026
I was told this week that Corsair Cove looks very inspired by my work. Visually, it does seem so. Gameplay wise? Quite different. #indiedev #solodev #pcgames
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HagermanHour @hagermanhour.bsky.social · 22/07/2026
Gameplay Clip from Today's Gamedev Stream of Rogue Melee, solo developed by yours truly. (The music too!) #indiegames #gamedev #videogames #pcgames #roguemelee
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HagermanHour @hagermanhour.bsky.social · 15/07/2026
✔ Good productive gamedev stream today - got more environment art polish in and fixed quite a few enemy spawn locations. #indiegames #gamedev #pcgaming #roguemelee
A vibrant scene of low poly 3D models from Rogue Melee, depicting a lit cave door, representing one of many battlefields the player can come across.
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HagermanHour @hagermanhour.bsky.social · 12/07/2026
Today's Success: Added the first weapon (to the stack of 41 so far available) that contains a triple-attack combo chain.
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HagermanHour @hagermanhour.bsky.social · 09/07/2026
They say the Dutch angle is supposed to be disorienting or place a sense of unease in the viewer, but is that still true in a serene scene? #indiegames #solodev #indiedev
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HagermanHour @hagermanhour.bsky.social · 03/06/2026
No meowsing around here! #indiegame #envart #solodev #roguemelee
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HagermanHour @hagermanhour.bsky.social · 27/05/2026
If you haven't seen, I've been doing daily twitch gamedev streams for the last 16 days in a row! Going to keep the streak up as long as possible, the VODs will be going up daily soon on YouTube. (starting approximately June 1st) - feels great to be consistent! #gamedev #twitch #indiedev
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HagermanHour @hagermanhour.bsky.social · 13/05/2026
Got some great additional little polish fixes in my game I've been working on today, and even streamed the development once again! Felt super productive - and I have missed doing this on camera something fierce! #gamedev #indiegames #twitch #unity
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HagermanHour @hagermanhour.bsky.social · 06/05/2026
The real vibe is hand coding something and it working on the first try
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HagermanHour @hagermanhour.bsky.social · 31/03/2026
Today's gamedev journey - could just not figure out why this code wouldn't work. Turned out there was a very odd edge case that caused a race condition, built a detour and then inverted the logical flow, now it works as intended!
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HagermanHour @hagermanhour.bsky.social · 27/03/2026
Today a well known journalist and author wrote about the difficulty of assessing jobs worldwide in the industry, and I'd like to remind everyone we were the first to tackle this specific topic last year. #gameindustry #gamedev #gamedevelopment #business #invisible
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HagermanHour @hagermanhour.bsky.social · 18/03/2026
Got to fixing some bugs today in the UI, and that sweet satisfaction of it now working as intended! Gamedev is full of these tiny exciting victories!
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HagermanHour @hagermanhour.bsky.social · 16/03/2026
Small update - added two new tracks and coded a new music feature yesterday for selecting specific music tracks during the game loop. After an absence, feels good to be back. #gamedev #indiedev
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HagermanHour @hagermanhour.bsky.social · 10/02/2026
Streamed on Twitch today for 6 hours, and only got to do what I set out to do in the last hour - more levels & art! On the bright side, solved a serious issue with the UI system code that occasionally PERMANENTLY-locked input, tracking it down was a mystery and a half! #gamedev #indiedev
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HagermanHour @hagermanhour.bsky.social · 28/01/2026
Sometimes small fixes can be humbling in how long they take, for example today was tracking down why the season code could not properly clean up after itself, would quickly see multiple stacks of snow or rain after a few quick loops!
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HagermanHour @hagermanhour.bsky.social · 23/01/2026
😅 Today on hager's gamedev odyssey: ⌚ spent 2 hours down a rabbit hole: why a shader wasn't rendering, despite a re-import workflow in 3 different ways 👀 meticulously checking all is correct ❌discovery: out of date editor stuff that no longer existed, recompile against latest and it works!
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HagermanHour @hagermanhour.bsky.social · 16/01/2026
knew yesterday this problem in particular was going to be a weird one, it turned out EVEN WEIRDER, I had to chase some real rabbits here just to get everything to play nice, had no idea waking up today how I'd fix it after discovering the absolute strangest, unexpected source of the wild behavior
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HagermanHour @hagermanhour.bsky.social · 07/01/2026
🌌 Small victory - getting the save and load to work once again but this time, through the newly made profile support (for at least one profile)
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HagermanHour @hagermanhour.bsky.social · 06/01/2026
Extending save/load system to support multiple profiles has been keeping me quite busy today! I've had one lingering question while working on it, do people care that much about naming their save profiles? I can't think of any time anyone has ever considered it a "must have". #gamedev #indiedev
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HagermanHour @hagermanhour.bsky.social · 04/01/2026
Woohoo, fixed an irrelevant bug with weapon animations that had zero impact on the player but just annoyed me because it was looking for events that didn't and would never exist! One less bug, one more step forward (onto the important things)
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HagermanHour @hagermanhour.bsky.social · 30/12/2025
Made some fun updates today but boy is there some work ahead of me
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HagermanHour @hagermanhour.bsky.social · 16/12/2025
Happy to share the jukebox now has a stop feature, with even a new custom icon for interacting via keyboard "Q" or the "B" button to stop active music. Also fixed its localization reference and got it to play nice with the other audio managers. #gamedev #wip #lowpoly #twitch #unity
A screenshot of the livestream of HagermanHour working on Rogue Melee, with two additional scene views of the jukebox interactable and a webcam of showing the streamer themselves.
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HagermanHour @hagermanhour.bsky.social · 16/12/2025
Currently live on twitch doing gamedev!
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HagermanHour @hagermanhour.bsky.social · 12/12/2025
Hehehehe last minute feature added on that 7 hour gamedev stream to the game - a jukebox in the hub area. Maybe I'll add a shuffle feature later too, already have it autoplaying as a feature after you start it! Should it cost like 1-5 in game credits per play or free? (forgot the 'off' feature 😅 )
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HagermanHour @hagermanhour.bsky.social · 12/12/2025
Had the goal of reaching 250 followers on Twitch this year, just reached it today! Almost all of that was during gamedev <3 #twitch #gamedev #streaming #creator
A screenshot of HagermanHour's game, Rogue Melee, cropped only showing some floating text that reads "Now Playing" in blue text above a statue with two gems for eyes, red and blue respectively.
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HagermanHour @hagermanhour.bsky.social · 10/12/2025
Really have been enjoying streaming gamedev again! It is so nice to share the progress and the process :)
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HagermanHour @hagermanhour.bsky.social · 06/12/2025
Feeling so much joy reaching this milestone! After months of work on multiple musical tracks & the engineering to support it, the game has them all playing nicely nestled in their little game play moments - having it all come together like that, matching vision & seeing it play together for real 😊
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HagermanHour @hagermanhour.bsky.social · 05/12/2025
So many bug fixes today - For three AI concepts they now feel more responsive, you won't catch them defying gravity and floating randomly (hah!), and they've calmed down a bit - no longer are their heads on a spinny swivel!
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HagermanHour @hagermanhour.bsky.social · 02/12/2025
That sweet sweet programming feeling when you optimize a system, reducing 100 calls down to 2.
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HagermanHour @hagermanhour.bsky.social · 02/12/2025
Can confirm my game runs at 4k =)
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HagermanHour @hagermanhour.bsky.social · 26/11/2025
Today's update - reviewing many UI elements, adding new quality of life script changes from yesterday!
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HagermanHour @hagermanhour.bsky.social · 25/11/2025
Made good progress today =) Added some fixes and some new code to make the navigation feel better - but will need to tinker a bit longer trying to find that perfect "holding the button for THIS long should do THAT much of the thing at a time" where it responds in a way that feels great
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HagermanHour @hagermanhour.bsky.social · 23/11/2025
tried to figure out why my lanterns kept yearning for the depths below their cliff-side ledges despite repeated, madness inducing, adjustments to make SURE they would STAY PUT! But no, they say - they would leap to their doom every time! solved bug: invisible 3rd object toggled off #gamedev
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Reposted by HagermanHour
SavePoint Gaming @savepointgaming.bsky.social · 19/11/2025
Megabonk has withdrawn from The Game Awards 2025 Debut Indie category, with the developer citing fairness and eligibility concerns. A rare move met with strong community support. #Megabonk #TheGameAwards #IndieGames
tr.ee
Megabonk Voluntarily Withdraws From Debut Indie Category at The Game Awards 2025 | SavePoint Gaming
Megabonk has withdrawn from The Game Awards 2025 Debut Indie category after clarifying that the title does not qualify as a true first release.
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HagermanHour @hagermanhour.bsky.social · 09/11/2025
🎼 spent the morning making music and it was so refreshing! 🤔 not sure if they'll go into the game or be used elsewhere just yet
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HagermanHour @hagermanhour.bsky.social · 08/11/2025
🤔 will the "CRT Filter" aesthetic on the (mostly) indie games side be a hallmark of art choice of the mid 2020s' gaming? Will we look back in 2045 at this aesthetic, completely forgetting CRT themselves as they will be so far removed? (see: floppy disk & saving symbolism)
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HagermanHour @hagermanhour.bsky.social · 06/11/2025
Ahh, today has been a just write code day! And it has been glorious.
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HagermanHour @hagermanhour.bsky.social · 23/10/2025
🌹 solodev, doing my best #gamedev #solodev #indiedev #indiegames #soulslike #roguelike #buildinpublic #unity #videogames #gamedeveloper #wip
A screenshot of Rogue Melee, HagermanHour's solo developed video game. Depicts a mystically clear bridge facing a rose covered castle entrance with additional rock details and structures that protrude to create an imposing rocky cliff face.
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HagermanHour @hagermanhour.bsky.social · 17/10/2025
Being on blusky always feels like arriving at a festival of fun, a party of the unabashedly creative, a good time.
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HagermanHour @hagermanhour.bsky.social · 14/10/2025
Streamed today. Didn't say anything, fixing bugs (SUCCESS!) + planning out how to put another settings feature for accessibility (reading docs) Also listened to some of the songs I've composed in the last couple months, taking notes and finding a couple REALLY matched well with the gameplay #gamedev
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HagermanHour @hagermanhour.bsky.social · 30/09/2025
One would think news of CalCompute would be making much larger waves than it has so far.
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HagermanHour @hagermanhour.bsky.social · 26/09/2025
One of the most rewarding aspects of making games? Getting letters about how your games got them through tough times, or brought their friends and family together when they were apart. Making things that can do that? Magical.
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HagermanHour @hagermanhour.bsky.social · 24/09/2025
Gamedev stream went well but it was completely derailed from the initial goal - critical bugs appeared that needed tidying up, and some unusual code issues happened in the areas I was play testing - unfortunately not the kinds of bugs I was looking for - the 😭 kinds that require immediate work.
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HagermanHour @hagermanhour.bsky.social · 24/09/2025
Streaming gamedev on Twitch - now! (does promotion ever not feel weird?)
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HagermanHour @hagermanhour.bsky.social · 23/09/2025
Streamed over 7 hours of #gamedev =) such good progress, and made some new friends! It always warms my heart that people do in fact get excited about what I'm making enough to subscribe! Got some good chatter feedback today too, some things to work on and others that confirm the vision! 🔥
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HagermanHour @hagermanhour.bsky.social · 18/09/2025
Should have announced before going live, but did a gamedev stream today! +new OBS scripting working really well, shows off different angles of the scenes I'm working in automatically +got some good additional level details done + lot of rough QA that needed validating #gamedev #indiegames #twitch
A before and after screenshot of a level of Rogue Melee, depicting more rocks at sea level and an expanded dock area.
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HagermanHour @hagermanhour.bsky.social · 13/09/2025
Part Two Update! #gamedev #solodev #indiedev #indiegames #soulslike #roguelike #screenshotsaturday #buildinpublic
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