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Haden Dewis

@hadendewis.bsky.social
13 followers 18 following 13 posts

Lecturer and Postdoc at the University of Southampton, UK — researching cognitive psychology, specifically interactive search — or more colloquially, how people search for things using their hands and eyes.

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Reposted by Haden Dewis
Hayward Godwin @haywardgodwin.bsky.social · 24/08/2026
It's #ecvp poster day for our lab - one this morning, the rest this afternoon. Fun conference so far!
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
@haywardgodwin.bsky.social @cherylmetcalf.bsky.social
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
TLDR: In our task, we found that searchers would first use a combination of both perceived effort and time to determine what makes an object “easy” or “hard” to interact with in relation to all other objects, before prioritizing interactions with said easier objects.
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
Overall, we found that in line with our previous work, effort appears to be the predominant factor driving selection choices. Nevertheless, time was still an important and aversive attribute that should not be overlooked. Specifically, time became particularly aversive when paired with high effort.
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
We manipulated the speed and predictability of coin movements, and the duration of time participants chased coins for before they would flip. Annoying, we know!! Thus, allowing us to tease apart the interaction between time and effort and the degree to which these influence selection choices.
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
We had participant “chase” and “attack” virtual coins with their computer mouse. Participants needed to repeatedly click on a coin until it would “give up” and flip over. Once flipped, the coin would reveal previously hidden visual information.
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Haden Dewis @hadendewis.bsky.social · 12/06/2026
New paper from our lab alert! We have just published another paper on interactive search. This time we investigated the interaction between effort and time on selection choices using a computer game inspired task. Read it here: doi.org/10.1177/1747... Or read the thread below for the gist!
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Reposted by Haden Dewis
Michael Hout @michaelhout.bsky.social · 02/08/2025
We have a paper out at Behavior Research Methods. Led by Hayward Godwin, it examines sharing practices (using visual search as a case study) and makes recs for sharing data outputs in a manner that will enable others to better find, access, and understand them. link.springer.com/article/10.3...
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
Authors on blue sky: @hadendewis.bsky.social, @haywardgodwin.bsky.social, @cherylmetcalf.bsky.social
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
🧵 6/6 Bottom line: Interactive search is strongly biased by effort. When searching, we begin by focusing on areas that require the least effort. Even when doing so comes at a cost. 📄 Full paper: doi.org/10.3758/s134...
doi.org
Easy does it: Selection during interactive search tasks is biased towards objects that can be examined easily - Attention, Perception, & Psychophysics
It is well understood that attentional selection is required to deploy visual attention to relevant objects within displays during visual search tasks. Interactive search, an extension of visual searc...
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
🧵5/6 To our surprise, in Experiment 2, participants consistently prioritised interactions with information-poor cubes first. 🔍 Why? We believe that whilst less optimal, it was cognitively easier to process information-poor cubes first. In other words, effort wins again.
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
🧵 4/6 In Experiment 2 we focused on visual information. Cubes either contained multiple shapes (information-rich) or were predominately empty (information-poor). Our logic? Focusing on areas with a large number of potential targets would be the more optimal strategy.
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
🧵 3/6 In Experiment 1, half of the cubes were made to be hard to rotate, and half were easy. Our results showed that participants developed an extremely strong and consistent bias towards selecting easy cubes first. 😴 We’re wired to avoid physical effort – even in simple mouse movements.
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
🧵 2/6 Methods: We ran two experiments where participants rotated virtual cubes whilst trying to find a target T-shape amongst distractor L shapes. 💻 We utilised @threejs.org and @jspsych.org to make this possible. You can demo this yourself via this link! – tinyurl.com/4tz6aufs
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Haden Dewis @hadendewis.bsky.social · 05/08/2025
Ever fumbled through your bag for your keys? That’s an interactive search: moving objects to uncover obscured visual information. In a new paper from our lab, we asked: What determines where people choose to look first in these tasks? Spoiler: effort matters. 🔗 doi.org/10.3758/s134... 🧵1/6
doi.org
Easy does it: Selection during interactive search tasks is biased towards objects that can be examined easily - Attention, Perception, & Psychophysics
It is well understood that attentional selection is required to deploy visual attention to relevant objects within displays during visual search tasks. Interactive search, an extension of visual searc...
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