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hackbunny

@hackbunny.bsky.social
199 followers 268 following 250 posts
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hackbunny @hackbunny.bsky.social · 24/09/2026
the Frenchest part of the game: the steam locomotive has a boiler pressure manometer that measures HPz (hectopiezes) instead of non-deranged units like atm or bar one hectopieze (a unit only ever used in France and the USSR) equals one bar, making it entirely redundant. quintessentially French
screenshot of Transarctica. scene: engine room. the firemen are standing by, shovels in hand. the view of the engine's control panel is open: throttle is at maximum, temperature is just under 600°C, speed is 20 km\h (yes, with a backslash), pressure is 84 HPz. other information from the the UI:
- the train is composed of locomotive, coal tender and four other cars
- game day 1, 2:30
- no rocket launcher car
- the tender carries 1925 tons of lignite and 500 tons of anthracite
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hackbunny @hackbunny.bsky.social · 24/09/2026
only good for the novelty of playing a game where the inventory is measured in tons, with tare factored in as much as I hate modern games for having too many game mechanics that don't even integrate well, Transarctica takes the cake. it's like ten minigames in a trenchcoat, none very good
screenshot of Transarctica. the game's uninspiring inventory screen. it's page 3 of the full inventory and it lists two categories of freight cars: regular and XL ("freight" was mistranslated as "merchandise"). the train's 3 regular freight cars carry 6 line inspection cars and 8 tons of manure, while the 5 XL cars carry 40 tons of rails, 13 missiles and 10 line inspection cars. it's game day 92screenshot of Transarctica. the player is stopped at Ruhr, browsing the rail car store. 8 different kinds of rail cars are for sale, with prices ranging from 100 tons of anthracite for a basic coal tender to 1300 for a construction crane. the player is considering an XL "merchandise" (how the game mistranslates "freight") car: its dry weight (tare) is 55 tons and it can carry up to 40 tons of freight; it costs 400 tons of anthracite. the UI is in Parisian Art Deco style
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hackbunny @hackbunny.bsky.social · 10/06/2026
everyone remembers disgraced anchorman Howard Beale's turn as a mad prophet, but when majority shareholder Arthur Jensen browbeats him into becoming an unpopular mouthpiece of neoliberalism, it's easy to forget the almost off-handed mention that, despite lousy ratings, Jensen has made him unfireable
Howard Beale is as mad as hell and he's not going to take this anymore! Iconic scene with Beale looking like he has just been fished out of a gutter, with a crazy look in his eyes and mad prophet body languageA deflated, defeated, depressed Howard Beale, converted to the cult of capitalism, sitting in front of his studio audience, musing on whether dehumanization is such a bad thing, after all
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hackbunny @hackbunny.bsky.social · 30/12/2025
art restoration is unregulated in Spain so there have been *several* high profile cases of amateur disasters
the botched restoration of Rañadorio: three wooden figures (Virgin Mary, Saint Anne and baby Jesus) repainted in bright neon colorsthe botched restoration of Navarre: a repainted statue of St. George now looks like a toy or cartoon character (Tintin-like)the botched restoration of Palencia: a sculpture of a woman whose face was disfigured until it looked like a shitty, potato-headed modeling clay sculpturethe botched restoration of Valencia: a deteriorated painting of the Immaculate Conception was defaced twice in two failed attempts at restoration. the face of Mary now looks like a bad collage of magazine cutouts
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hackbunny @hackbunny.bsky.social · 10/12/2025
What's Up Mechadoc, the original anime about car tuning and GT racing. like the later, more famous Wangan Midnight and Initial D, it could get extremely technical; unlike them, it had a strong anti-street racing stance the otherwise excellent Italian TV dub butchered the technical parts completely
protagonist Jun Kazami drives his signature car: a pink Subaru 360 that he has engine-swapped, replacing the original shitty post-war 2-stroke 2 cylinder engine with a turbocharged Wankel. a large "MD" sticker features on the car's hood: the logo of "MechaDoc", the tuning shop Jun works for

the car is pictured head-on, turning slightly sideways in a highway turn. Jun, a stereotypical handsome good guy, is wearing his mechanic's coveralls and a determined lookprotagonist Jun Kazami drives his latest creation out of the garage: a red 1983 Toyota Celica XX that was rebuilt from a wreck; two "MD" stickers on the hood identify it as a creation of the MechaDoc tuning shop

the car is flanked by Jun's two associates at the shop: mechanic Kiyoshi Noro (a large man with a thin neckbeard) and manager Ichiro Nakamura (a young man with eyeglasses and a full head of light brown hair). all three are wearing tan mechanic's coveralls; Ichiro, the more business-minded of the three, wears a shirt and tie under his
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hackbunny @hackbunny.bsky.social · 07/12/2025
absolutely positively never going to happen, ever, but I'd love to sadistically force a development team to come up with a credible way to port the mechanics to a 3D environment
title screen of the Amiga port of Impossible Mission II: a pixel art drawing of a futuristic fortress, a menacing building composed of several tightly-packed steel-and-glass towers (the setting of the game), in an architectural style vaguely reminiscent of Imperial military hardware from Star Wars, all smooth white surfaces with dark, geometric openings. the game title is written in a somewhat incongruous 80s Art Deco Revival style, with the "Impossible" part rendered in a hot pink "neon tube" effect. a pink neon square frames the image

the palette is mostly blues over grays, with hot pink for contrast and some yellow accents

it's all very Amiga, extremely 80s (and you can't hear the theme music!), and it was made in, of all places, Communist Hungary

text: "© 1988 Epyx™
IMPOSSIBLE MISSION II.™
PROGRAMMED BY NOVOTRADE"

source: https://www.lemonamiga.com/game/impossible-mission-2Impossible Mission II gameplay: our hero, an unimpressive dark-haired man in black trousers and a white shirt, is navigating a 2D architectural nightmare of wall-mounted cargo lifts set in deep shafts with strategically-placed openings. his goal is to stay alive while he searches all furniture in the room (among which a console and a safe) for useful items. identical robots infest the room: they are rounded and friendly-looking, but the player soon learns that they are armed with deadly lasers

there is no scrolling (one room, one screen) and no UI

the graphics are pretty dated for a 1988 Amiga game: it looks exactly like the remastered C64 game it was. the room is rendered in flat 2D, with only a slight isometric effect to lend it a sense of depth. the robot sprites are pillow shaded

the best part is the unapologetic fauvist palette: not one of the boldly contrasting colors makes individual sense, but together they just work

source: https://www.lemonamiga.com/game/impossible-mission-2
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hackbunny @hackbunny.bsky.social · 26/11/2025
you probably visited a village. one of the random things that they can do is giving you a random advancement for free
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hackbunny @hackbunny.bsky.social · 25/11/2025
in Floor 13, you keep tabs on a cast of characters that may cause embarrassment to the UK government characters are randomly generated from a set of fixed characteristics, one of which is social class, which determines name, surname, job and place of residence all female characters are bourgeois
FLOOR 13
By PSI Software Designers

Title screen of Floor 13. Pixel art drawing of a view down an elevator shaft: the doors of floors 12, 13 and 14 are visible, with the floor 13 ones marked NO ACCESSScreenshot: Floor 13 gameplay. File folder open to a file on a suspect; UI with a list of commands; background drawing of a wooden desk top and carpeted floor

DEC 2

Sus
Grp
Loc
Arc

SUSPECT

Ms Bridget Sinclair
10 Homerton Road,Highgate

Occupation: Doctor
Prominence: Minor

Synopsis: Critic of water purity

Blue eyes
Dangerous Driver
Obese
Well read

Suspected affiliation to Greenpeace.

Suspect holds opinions not supported by the government.

* Suspect focus of smear campaign
* Suspect under surveillance
* Suspect being tailed
* Address marked for search

REPORT:
1. Next Report
2. Give Orders
3. Previous Report
4. Leave Reports
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hackbunny @hackbunny.bsky.social · 12/09/2025
Nissan IDx NISMO, a 2-door sports coupé styled like a tuner's car from the 70s, complete with fake aftermarket modifications (fake front lip spoiler, fake bolt holes on the flared arches, fake "80" race number); white sides, black top, red details. front 3/4 view, in a dark tunnel. arrows are drawn over the photo to suggest a car select screen from a videogameNissan IDx NISMO, a retro-styled 2-door kammback sports coupé; white sides, black top, red details; "80" is painted on the side doors, like a race number. the wheels have flared arches, with fake bolt holes to imitate an aftermarket modification. rear 3/4 view, presumably outdoors
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hackbunny @hackbunny.bsky.social · 10/09/2025
the Badoni shunters, basically all of them
Vintage photo of two obsolete shunting locomotives, an FS 207 and an FS 208. They are the shortest locomotives you've ever seen, just barely long enough to fit the driver (standing room only). 0-4-0. They were nicknamed "flounders" owing to their flattened appearanceFS 216, just a perfectly OK diesel shunter, somewhat on the smaller side. 0-4-0. painted in the standard Italian shunter livery (green with yellow railings, red bumpers and yellow lines on the grille)FS 215 shunter. it looks ridiculous, like a child's toy version of the 216 scaled up to life size. 0-4-0 with coupled wheels. this specimen is sitting indoors in a museum, and it's painted in the standard shunter liveryThe one-of-a-kind FS 209.003 shunter looks like a shoebox on rails, much shorter and boxier than you can imagine. It's symmetrical and it has four doors that don't close, two per side. 0-4-0, except the wheels are almost invisible and it looks like it's floating over the rails. It's hard to tell from this black-and-white period photo, but it was painted in green with a horizontal yellow stripe
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hackbunny @hackbunny.bsky.social · 19/08/2025
Abbott: "Wu would do that" Costello: "well what are you askin' me for?"
comedians Abbott and Costello performing their "Baseball" routine
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hackbunny @hackbunny.bsky.social · 04/08/2025
NAMI 0290 "Apelsin" ("Orange"), "the fastest car in the Soviet Union"
the NAMI 0290, a Group B-style rally car: an otherwise nondescript Soviet hatchback in a striking orange color, with huge air intakes and a massive wing. here shown crewed, at a winter race, with snow tires on; has race number 02the NAMI 0290, a Group B-style rally car, here in its "naked" state, without decals or accessories. not really a "road version" because the car was a one-off prototype and never homologated. B/W photo, three-quarters view of the frontthe NAMI 0290, a Group B-style rally car, here in its "naked" state, without decals or accessories. not really a "road version" because the car was a one-off prototype and never homologated. B/W photo, three-quarters view of the rear. the rear tires are fat and the rear wing is hugethe NAMI 0290, a Group B-style rally car. an otherwise nondescript hatchback from the Soviet Union, it had massive box flares, huge air intakes, a ludicrous rear wing and a signature orange color that earned it the "Apelsin" nickname (Estonian for "orange", meaning the fruit). here shown parked on a staircase for some reason, pointing downwards, in full racing regalia, with decals, race number 12 and four Hella racing lights
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hackbunny @hackbunny.bsky.social · 28/06/2025
they could be quite beautiful - and they glowed in operation, too
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hackbunny @hackbunny.bsky.social · 15/11/2024
reminds me of how the families of OJ Simpson's victims got the rights to his memoir in the civil suit and published it with this cover
(if) I DID IT
confessions of the KILLER
with exclusive commentary "HE DID IT" by the Goldman Family
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hackbunny @hackbunny.bsky.social · 09/11/2024
from Sam Kriss's essay (polemic?) "Before I reach my enemy, bring me some heads" samkriss.substack.com/p/before-i-r...
When you were a kid—sorry, but it’s true—we didn’t have all these phones. Digital text has calcified your brain in the same way that written text calcified the Yugoslav bards’. It’s not a question of attention span, because the dominant discursive modes online seems to be the multi-hour-long video essay or the interminable live stream in which literally nothing is said. But digital text makes the distemporality of ordinary text unbearable. To sit still and read a book for hours on the trot, you have to suppress the rising itch that starts on your fingertips and spreads everywhere over your skin. Make this responsive! Make this refresh! You’re experiencing the agony of the dead word of the book, where the future is already set down, waiting for you on the final page, where nothing changes… Digital text, meanwhile, is writing that functions like speech. Like speech it happens in real time, right in front of you, and then afterwards it sinks into the unreachable abysses of the feed. It’s present, it’s alive, while writing is always spectral and disjointed from itself. (Again, see Derrida to learn more than you ever wanted to know about différance and the ghostly metaphysics of non-presence and the other now-irrelevant features of this obsolete world.) This is why digital writing seems to make people much angrier than ordinary text: it seems to be addressed to you in a way that the words on a piece of paper do not.
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hackbunny @hackbunny.bsky.social · 15/07/2024
with a hint of Philippe Druillet
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hackbunny @hackbunny.bsky.social · 15/07/2024
clearly inspired by Sergio Toppi, I'd say
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hackbunny @hackbunny.bsky.social · 08/07/2024
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