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h3llw4lk3r.bsky.social

@h3llw4lk3r.bsky.social
84 followers 26 following 52 posts

Hello, I am a 3d modeler, doom modder and sometimes a flat artist. Support me here!: ko-fi.com/h3llw4lk3r or patreon.com/H3LLW4LK3R

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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 27/09/2026
Whoa made settings for it. semi modular. I realized right now while uploading this vid there are ways i could have made it even more modular... hah. one second #doom #doommodding #UZDoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/09/2026
Zapage, sort of understanding coding hah
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 18/09/2026
blocking animations and parry "animations" + particle effects when blocking. Figured out how to make different effects and sound for going very fast.. i am speed... #doom #uzdoom #doommodding
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Reposted by @h3llw4lk3r.bsky.social
Jay I-5 @jayi5.bsky.social · 15/09/2026
I do not do market research. I do not find a niche. I do not bother with SEO, or AEO, or viral marketing, or audience aggregation, or trend chasing. I work on what INTERESTS ME, and if I LOSE INTEREST then I STOP WORKING ON IT.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 15/09/2026
Spooky atmospheric thing i made 1: Might not become anything big... learned a lot while coding it though!
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 08/09/2026
Heavy punch and heavy sword sweep vfx an stuf #Doom #UZDoom #Doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/08/2026
Fisting VFX, made a new vfx spawner. too much..? wow mostly respects looking up and down!
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 14/08/2026
Part 2 bow and the GOD BREAKER + flight. yea still placeholder arttt...
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 14/08/2026
part 1 Equipped sounds for all weapons and ambient particles to clog up your screen!!!! yea I went back to full placeholder sprites... I felt like the guy was way to edgy, lol...
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/06/2026
transdimensional armory #Doom #UZDoom #DoomModding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 13/05/2026
Hammer WIP 1, placeholder sprites and stufffff... #Doom #UZDoom #Doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 10/05/2026
Mini nuke test 1 #doom #UZdoom #doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 25/04/2026
EVERYTHING IS NOW A ARC AHHHGGGGG. uhh except the more weird attacks. cleaned up a bit of the code, probably should work on the other weapons loll.... Also yuea the models / real sprites are coming #doom #doommodding #UZDoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 12/04/2026
Converted my punching attacks to arcs, i think its better..? so now you can hit multiple enemies with one punch, i did reduce range a bit still debating on it. I need to figure out how to do like hitstop on the animations. #doom #doommodding #UZDoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 12/03/2026
Abyssal Marine HUD rework. I like the idea of it more feeling like a vehicle. A good portion of this stuff is just for coolness but. idk if its tooo much? More i would like to do; enemy detection, sounds, glitching when hit(???). #doom #UZDoom #Doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 03/03/2026
Scythe at least prototyped. also yea everything scales with level, with some laggyness i probably should look into fixing... lol #doom #UZDoom #Doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/02/2026
Redesigned the sword, and reworked the way stance scale charging works for all weapons, which uh took forever... still might need to find better sounds for the sword inspect animation. #doom #doommodding #UZDoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 01/02/2026
Ripper claws, got at least the main weapon stuff done, mostly everything scales with level. Placeholder art for the sprites them selves... Hopefully i can finish the models before the heat death of the universe. #Doom #UZDoom #doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 15/01/2026
Weapon spawn state sound effects. the main sprites them selfs uhhh still very placeholdery lol... #UZDoom #doommodding #Doom2
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 11/01/2026
spent the last week working on the first pass of idle VFX for the weapons.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 26/11/2025
dude render which took way to long to figure out how he should be posed and camera set up. I'm also kind of curious on how transparent images get uploaded..?
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 25/11/2025
I uh rendered him
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Reposted by @h3llw4lk3r.bsky.social
⭐️~Ani~⭐️ @anisterstarlight.bsky.social · 10/09/2025
As a form of taking it slow with using UDB on my steam deck, I cleaned up a Map I made a while back that's a recreation of GM_Construct on the GZDoom engine. I'm very proud of what I put together here. If you wanna play this, Doomworld link is in the reply.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 08/09/2025
finished baking all the textures now to rig him...
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 07/09/2025
fully retopologized my guy took forever lol.. 800,000 faces down to 30,000 faces. he can actually be rigged with out my computer exploding!
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 12/08/2025
WIP 2 for sword guy. I still don't have a name for him or even a nick name.? like how doom guy becomes the Doomslayer in later games. Gave him a more traditional Tassets around the legs. and kept the hole-less helmet. i imagine its like enchanted with some magic that allows for full sight.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 28/07/2025
Some more wip for new sword guy.. again... kind of want to do a non traditional color but black metal looks so good so umm uhhhhh... need to put mor rivets, maybe change the pauldrons on the back and think of some sort of visor holes for him..
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 26/07/2025
Started to model the armor i sketched up a bit ago. I figured why would a ultra super strong durable person wear regular plate armor. so I made it ULTRA THICC. i'm hopping itsss not to clumsy looking, but, uh, yea. I can give it more segments if people feel its not the most maneuverable thing..
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/07/2025
reworked a large portion of the view offsets when swinging. also nerfed / reworked the flurry attacks. I think maybe the kick view offsets need some tweaks.? I want to move the code for the intro animation into the weapon base. I have a idea to rework that when i finish the new character design.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 20/07/2025
Further edited and digital-ified sketch of guy redo for my doom mod project:
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 19/07/2025
coded this a bit ago, basically upgrades the rock throw, recharges after five seconds so then you can throw the spear again. it scales with level. hopping to make effects more cool and stuff in the end game later. #doom #doommodding #gzdoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 15/07/2025
Drew up a bunch of sketches for a character redesign for my doom mod project Escalation Overdrive. uh yea. again... lol... going full medieval fantasy-ish. prolly going to spend tomorrow editing the last sketch digitally and some model blocking out.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 13/07/2025
not sure why i go into soooooo much detail when this is going to be rendered down into a doom weapon... lol... but material node graphs are fun. also hope this isn't bit crushed to hell... #blender #doom #doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 10/07/2025
Shield gaming, uh yea placeholder art stuff. got the functionality in at least, getting it increases block radius and parry time. might make some sort of bash attack after parrying but will see #doom #doommodding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 03/07/2025
shockwaves and stuff #doommodding #doom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 03/07/2025
stillllll working on models for Escalation Overdrive, still need to figure out how those extra armor bits are stuck on lol. #blender #doom #doommodding #3dmodel
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 01/07/2025
Reworked the math for the hyper combos, past level 70 a good portion of attacks start out hyper fast and end with a slower one. The attack number going up exponentially, max ten. not to sure how this will effect other weapons but uh yea. things like the bow and hammer probably wont gain the combo.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 25/06/2025
Got a ledge grab coded in! I'm glad to finally be at the point where I can code a thing when I set my mind to it. The anims probably could use some tweaking #doommodding #doom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 21/06/2025
blocking out some of the weapons for Escalation Overdrive, reworked the guy a bit to be a little more bulky, might rework the helm to be a bit smaller to make the rest seam larger. #blender #doom #doommodding #3dmodel
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 19/06/2025
Messing around with hyper combos triggering at higher levels. Making tap firing more exciting in the end game. Also massively buffed range of all attacks... yea. not entirely sure about it yet
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 18/06/2025
* throws a rock through your chest cavity * Kind of sure about how strong it starts? Or at least relative to the other attacks? #gzdoom #doom #doommodding
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Reposted by @h3llw4lk3r.bsky.social
Agent Strange @agentstrange.bsky.social · 15/06/2025
*Sips* Yep. Quake II was a good game.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 15/06/2025
some concept sketches for my doom mod project! going to turn Escalation Overdrive into a more "traditional" doom mod, but fully melee, and leveling.
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 08/06/2025
This was very important to add #gzdoom #doom #modding
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 06/06/2025
Made a intro animation, probably should have actually finished the character model I'm going to use for this project but uh.... Place holder sprites for the animation... should be relative easy to replace... 😅 #doom #doommodding #gzdoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 02/06/2025
Doing a bit of reworking of the character model for my doom mod project. bulking him up, kind of inspired by Doom the Dark Ages. #blender #3dmodel #doom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 02/06/2025
I cut you with my hand! rahhhhh #doom #doommodding #gzdoom
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h3llw4lk3r.bsky.social @h3llw4lk3r.bsky.social · 02/06/2025
Uh hi and stuff
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