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Gus Town

@gustowngames.bsky.social
36 followers 45 following 35 posts

We're working on it. Indie game dev, designer, and producer. linktr.ee/GusTownGames

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Gus Town @gustowngames.bsky.social · 03/04/2025
Tune in in 25 minutes to watch the stream! www.youtube.com/watch?v=f6_L...
youtube.com
Conestoga College - Game Design Capstone 2025
YouTube video by Condors Esports
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Gus Town @gustowngames.bsky.social · 21/03/2025
For everyone interested in #GameDev in Ontario, Canada
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Gus Town @gustowngames.bsky.social · 14/03/2025
A recent challenge from my VFX professor to make the effects for a game that doesn't exist based on a movie that does. Here was my go at Django Unchained done as a top-down shooter inspired by the Hotline Miami games. #GameDev #IndieDev #TechnicalArt
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Gus Town @gustowngames.bsky.social · 04/03/2025
Second most recent game jam I've been a part of. The post-prequel only people you don't know asked for 🧱😎 #GameDev #IndieDev gustowngames.itch.io/brickscape-b...
gustowngames.itch.io
Brickscape Brickternal by Gus Town Games
The Post-Prequel
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Gus Town @gustowngames.bsky.social · 04/03/2025
Another effect, this time inspired by the seiges in #KingdomComeDeliverance and #ForHonor. This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick. #GameDev
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Gus Town @gustowngames.bsky.social · 04/03/2025
A recent assignment for my VFX course. A holy particle system inspired by #KingdomComeDeliverance Other than the spotlight, all the particles are made up of inventory icons from the first game. #GameDev
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Gus Town @gustowngames.bsky.social · 04/03/2025
Toying around with Unity shader graphs to make a fireball / meteorite only using the default particle #GameDev #IndieDev
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Gus Town @gustowngames.bsky.social · 25/02/2025
Using a handfull of tutorials to make a custom water shader in Unity 6.1 Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam. #GameDev
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Gus Town @gustowngames.bsky.social · 10/02/2025
PvP Tetris is a wild idea. I love it 🧱
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Gus Town @gustowngames.bsky.social · 02/02/2025
Preview of our new Kneon Knights splash screen and a little music demo
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Gus Town @gustowngames.bsky.social · 02/02/2025
A short combat preview from our latest Alpha. The entire Kneon Knights team has been hard at work the last month as we get closer to our goal. It's nice to see things starting to come together. #GameDev #IndieDev (All vfx and shaders by yours truly 😎)
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Gus Town @gustowngames.bsky.social · 15/12/2024
Feature Complete done for Kneon Knights, now it's time for a bit of a break. Can anyone in #GameDev give some tips for the next steps towards a proper alpha and beyond?
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Gus Town @gustowngames.bsky.social · 28/11/2024
The most rewarding part of being a #gamedev for me so far is when my little preview videos do numbers in the family group chat
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Gus Town @gustowngames.bsky.social · 26/11/2024
Playing with shaders again!
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Gus Town @gustowngames.bsky.social · 26/11/2024
I know those counters anywhere 🥪
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Gus Town @gustowngames.bsky.social · 20/11/2024
My first foray into Unity's URP shader graphs #GameDev
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Gus Town @gustowngames.bsky.social · 20/11/2024
A short demo of Kneon Knights' procedural generation system within a greybox. From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
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Gus Town @gustowngames.bsky.social · 20/11/2024
As of September 30th, KNEON KNIGHTS is in development! I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot! #GameDev
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