Reposted by gumbyvic-or-squeak!! ᓚᘏᕐᐷ @gizmouse.bsky.social · 25/09/2026i love this video so much i whipped up an english subtitled version real quick so everyone can appreciate it 4951632075
Reposted by gumbyRay Delahanty | CityNerd @nerd4cities.bsky.social · 19/09/2026This really was a special evening, and Ryan really carried it. Seattle,I really hope you appreciate what you have 61726
Reposted by gumbyCheez 🖤 comms closed! @ricecakehomie.bsky.social · 18/09/2026This is immediately going into my vocab 2869771998
Reposted by gumbyLid I-5 @lidi5.org · 23/08/2026It was a beautiful day to celebrate the 50th year of Freeway Park. We met a lot of new people, but also appreciate seeing some our current supporters out in the wild! Here's looking to the next 50. 0113
Reposted by gumbyMegan Fox @glassbottommeg.bsky.social · 08/07/2026Someone is working on basically Godot Scythe!! That is, in-engine editor akin to Source with tooling aimed explicitly at level design. Unreal's got Scythe for that, which is cool. Godot will (seemingly/hopefully/omg we're rooting for you) have "Furball"! www.youtube.com/watch?v=drTK...youtube.comMapping with furball in Godot engineYouTube video by Yarvin le Cretin 920942
Reposted by gumbykuraine @lena.fyi · 03/10/2025just a reminder that bandcamp friday is tomorrow & streaming services are interrupting music streams with ai generated shit, flooding the database with artists that don't exist in any way other than profiting the platform owners so instead of paying a monthly fee, buy an album or two each month ok 91677847
gumby @gumbycmyk.bsky.social · 02/11/2024nobody told me i'd have to get good at using my own tools. i thought it came for free with making them 120
gumby @gumbycmyk.bsky.social · 27/10/2024heres a screenshot since the amount of noise nuked the upload. maybe if im lucky it will nuke the screenshot too and u wont be able to see the little flaws 😇 strongly considering revisiting the idea of a fully-raytraced voxel renderer for my game cause it would go very hard 050
gumby @gumbycmyk.bsky.social · 27/10/2024yesterday afternoon i threw together this little raytracer with nim and opengl. running at 4k at around 100 fps. 32 spp, maximum 16 bounces. its noisy and also just kinda generally scuffed looking when its actually on ur desktop so im probably gonna start over before i do any actual gamedev with it 170
gumby @gumbycmyk.bsky.social · 26/10/2024have i really stayed up till 3 am again working on computer game x_x 020
gumby @gumbycmyk.bsky.social · 24/10/2024whoever makes those "I voted! 🇺🇸" stickers must be so rich 030
Reposted by gumbygumby @gumbycmyk.bsky.social · 23/10/2024also too bad vulkan setup feels similar to getting hit in the back of the head by a spinning ceiling fan over and over 121
gumby @gumbycmyk.bsky.social · 23/10/2024opengl with hardware raytracing would be cool i think... @ khronos too bad opengl is like ancient antique technology now 130
Reposted by gumbygumby @gumbycmyk.bsky.social · 21/10/2024i made a gopher doodle at work on my phone. look at him. he doesnt even know about goroutines 1397
gumby @gumbycmyk.bsky.social · 21/10/2024everyone is doing this so ig i better do it too ! my interests: - game development - pixel art - voxels - space travel & rocketry - raytracers - raytraced audio too - sandbox, survival, and grand strategy games - worldbuilding - level design - favorite games: spore, minecraft, space engineers, ksp 170
Reposted by gumbygumby @gumbycmyk.bsky.social · 21/10/2024by the way, unrelated, just out of interest, any tree biologists around drop ur favorite intermediate-skill level vulkan abstractions with a C api. fun little challenge for my botanist oomfs 031
gumby @gumbycmyk.bsky.social · 21/10/2024it just starts and stops. like why. this didnt happen last fall so it cant just be autumn mode kicking in. i dont even want it to end anymore i just want answers 110
gumby @gumbycmyk.bsky.social · 20/10/2024cat likes to play with things loudly when he thinks its time for food... 6 am on the dot do not be late 020
gumby @gumbycmyk.bsky.social · 19/10/2024theres a big tree that partially hangs over my building and from time to time throughout the day it will just start raining acorns is this intended tree behavior 231
gumby @gumbycmyk.bsky.social · 19/10/2024reading through all this ive definitely gotten better as both a pixel artist and dev xd 020
gumby @gumbycmyk.bsky.social · 19/10/2024my voxel game is going to take ages to make... its my first project as still a fairly inexperienced developer, but its also rly ambitious especially for one person to take on alone. if i wasn't hellbent on finishing it i dont know that i ever would! 030
gumby @gumbycmyk.bsky.social · 19/10/2024last night i almost went insane for about 3 hours because my voxel texture UVs started doing this 030
gumby @gumbycmyk.bsky.social · 15/03/2024for my game im struggling to choose between keeping the classic mesh-based voxels vs moving to a raytraced sparse voxel octree rendering system. id prefer the latter but its a lot of added work and complexity and I feel enough out of my depth as is 020
gumby @gumbycmyk.bsky.social · 11/02/2024why cant i post video. i would like to post a video. please let me post a video, sincerely gumby 030
gumby @gumbycmyk.bsky.social · 10/01/2024I have a blog now, i recently posted an update on my game gumbysprojects.blogspot.comgumbysprojects.blogspot.com0_gumby's projects 031
gumby @gumbycmyk.bsky.social · 01/01/2024Happy New Year to all, including to my many enemies and those who have fought me and lost so badly they just don't know what to do. Love! 010
Reposted by gumbygumby @gumbycmyk.bsky.social · 22/08/2023im going to see this project to completion even if its the last thing i do 031
gumby @gumbycmyk.bsky.social · 14/09/2023finally gonna start working on some gameplay stuff, for now have some sunbeams poking through the leaf blocks 120
gumby @gumbycmyk.bsky.social · 04/09/2023i did say soon, as in "in a short time" however that could mean compared to the age of the universe u never knoww 020